Finished Werewolf XVII II: The Greatest Idea (OVER)

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RE: Werewolf XVII II: The Greatest Idea (Day 7)(D/L 8/14)

Hiya! I'll be replacing PokeMeister. Well, vanilla is my favorite flavor, and who doesn't love towns? Now, moving on to the subject at hand. The threat of shocker here.

I've read through this whole thread, and right now, it does seem awfully suspicious that SoldierSpirit was killed right after he named Haunted Water and Shocker. Isn't that a shocker, huh Shocker? That's a perfect motive to take him out before he rallys the town and starts a lynch on you after he succeeded in Haunted Water's. He got him lynched, so why would there be a doubt that you would get lynched? Did these thoughts run through your mind? Is that what made you decide to go out and murder him before he could incite the town again? As a bonus to all of this, have you even claimed what you are?

One Truth Prevails.

VOTE: Shocker
 
RE: Werewolf XVII II: The Greatest Idea (Day 7)(D/L 8/14)

Finally someone who uses Shocker puns <3
 
RE: Werewolf XVII II: The Greatest Idea (Day 7)(D/L 8/14)

First off, it's confirmed the kill on SoldiersSpirit was the wolves, and they're (presumably) all wiped out. Mafia killed Chillbill after he killed SoldierSpirit.
Second, the reasons I've seen so far why I've been lynched have already been explained. Can I get a real explanation why I am being lynched other than agreeing with Haunted Water twice? Because by that logic, just about every single player is scum.




SheNinja I will murder you
 
RE: Werewolf XVII II: The Greatest Idea (Day 7)(D/L 8/14)

Shocker said:
First off, it's confirmed the kill on SoldiersSpirit was the wolves, and they're (presumably) all wiped out. Mafia killed Chillbill after he killed SoldierSpirit.
Second, the reasons I've seen so far why I've been lynched have already been explained. Can I get a real explanation why I am being lynched other than agreeing with Haunted Water twice? Because by that logic, just about every single player is scum.




SheNinja I will murder you

It's not just twice. You've either defended or agreed with him in pretty every post of yours, up until he started getting votes on him.

Also, random thing I noticed:

Red Rain said:
well, it's been fun playing against you guys!
guys, you know who to kill tonight.

Notice how he said "guys, you know who to kill tonight." Obviously this means TheGuy and his evil clone are Mafia This was probably a slip up that there's more than 1 Mafia left.
 
RE: Werewolf XVII II: The Greatest Idea (Day 7)(D/L 8/14)

Shocker said:
First off, it's confirmed the kill on SoldiersSpirit was the wolves, and they're (presumably) all wiped out. Mafia killed Chillbill after he killed SoldierSpirit.
Second, the reasons I've seen so far why I've been lynched have already been explained. Can I get a real explanation why I am being lynched other than agreeing with Haunted Water twice? Because by that logic, just about every single player is scum.
I was thinking that you were a werewolf. Correct me if I'm wrong, because I'm new to this, but isn't there a possibility for more werewolves, hence why you said "Presumably"? And if there are, couldn't that indeed be what you are? Of course, you haven't claimed any role, you've been keeping it pretty silent. I'm just investigating till it hertz


Can anyone else confirm that there could be no more wolves and we only have mafia to worry about?
 
RE: Werewolf XVII II: The Greatest Idea (Day 7)(D/L 8/14)

Fancy said:
Shocker said:
First off, it's confirmed the kill on SoldiersSpirit was the wolves, and they're (presumably) all wiped out. Mafia killed Chillbill after he killed SoldierSpirit.
Second, the reasons I've seen so far why I've been lynched have already been explained. Can I get a real explanation why I am being lynched other than agreeing with Haunted Water twice? Because by that logic, just about every single player is scum.
I was thinking that you were a werewolf. Correct me if I'm wrong, because I'm new to this, but isn't there a possibility for more werewolves, hence why you said "Presumably"? And if there are, couldn't that indeed be what you are? Of course, you haven't claimed any role, you've been keeping it pretty silent. I'm just investigating till it hertz


Can anyone else confirm that there could be no more wolves and we only have mafia to worry about?

It is confirmed that the Werewolves killed SoldiersSpirit, since one of the 2 kills today was a Wolf, and the wolves couldn't have killed one of their own. However, we don't know if there are any more Wolves. The maximum amount of remaining Wolves and Mafia are 1 and 3 respectively. My guess is that there are no wolves left, and 2 Mafia left. We'll find out if there's any Wolves left after tonight.
 
RE: Werewolf XVII II: The Greatest Idea (Day 7)(D/L 8/14)

Shocker said:
SheNinja I will murder you
*yells in camoclone voice* WOLFFFFFF

...no, wait. All of the wolves are dead. My mistake.

MAFIAAAAAAAA
 
RE: Werewolf XVII II: The Greatest Idea (Day 7)(D/L 8/14)

I know that the wolves couldn't have killed one of their own, thats why my whole assertion was that Shocker may be the last wolf, the last of his kind. The possibility that a werewolf (In addition to a Mafia ) may be out here and strike one of us when nightfall rears its head did seem like it needs to be taken care of.

However, if we can say that there is most likely no wolves. Then,

UNVOTE: Shocker

The evidence we have against him is admittedly looking low, and he doesn't seem to be letting loose any slip-ups or evidence that could be used against him. I just don't feel like there is a case, so I'll remain unvoted for now until more light is shed on who is the scum.
 
RE: Werewolf XVII II: The Greatest Idea (Day 7)(D/L 8/14)

Luckyfire said:
Shocker said:
SheNinja I will murder you
*yells in camoclone voice* WOLFFFFFF

...no, wait. All of the wolves are dead. My mistake.

MAFIAAAAAAAA

/me presses the like button harshly, then presses it again so I'm not mod killed.

-----

Next thingy or stuff:

The wolf and mafia count:

At this point, I truly believe that all the wolves are dead, and there is two mafia alive. I mean, think about it:

How OP would ten scum be with 27 players... That's more than a third of the players. With two NKs and a lynch... I think we would probably have lost by now if the mafia hadn't killed off all the wolves...
 
RE: Werewolf XVII II: The Greatest Idea (Day 7)(D/L 8/14)

James86134 said:
Luckyfire said:
*yells in camoclone voice* WOLFFFFFF

...no, wait. All of the wolves are dead. My mistake.

MAFIAAAAAAAA

* James86134 presses the like button harshly, then presses it again so I'm not mod killed.

-----

Next thingy or stuff:

The wolf and mafia count:

At this point, I truly believe that all the wolves are dead, and there is two mafia alive. I mean, think about it:

How OP would ten scum be with 27 players... That's more than a third of the players. With two NKs and a lynch... I think we would probably have lost by now if the mafia hadn't killed off all the wolves...

It doesn't matter if it's OP, it's randomly generated, and while it's mathematically unlikely, it's still possible.
 
RE: Werewolf XVII II: The Greatest Idea (Day 7)(D/L 8/14)

When night comes and goes, we'll probably know if the wolves are dead or not.
Also, I think mostly everyone is town or indie, although I'm not sure with Nengeni or Jay, which I think could be mafia or wolf, since they haven't been modkilled or replaced, despite not posting in quite a long time.

As for those lynching me, your current reasons for voting me are things that were already covered in the thread before, such as why I agreed with Haunted Water or why I seemed attached to him. If I need to explain further, I'll be happy to.

NOTE: Tomorrow(irl tomorrow), I will create another in-depth analysis post, such as listing alive players, what roles are most likely no longer in-game, why it is likely there are no wolves and 2 mafia, what we currently know(such as Machamp the Champion being confirmed mason at this point), among other things. (Perhaps player analysis as well.) It will serve the purpose of being a shortcut for certain information, so players don't have to reread the thread.
 
RE: Werewolf XVII II: The Greatest Idea (Day 7)(D/L 8/14)

So... I'll just post here so Shocker can analyze people, even though I called him a "MAFIAAAA" in a camoclone voice. :p
 
RE: Werewolf XVII II: The Greatest Idea (Day 7)(D/L 8/14)

Alright, here comes my in-depth analysis post. Will also serve as an explanation. Huge wall of text ahead.
Current players alive:
Luckyfire
TheGuy
James86134
Machamp The Champion
Jay
Nengeni
Fancy
Shocker
That makes for 9 players alive.
ROLES no longer in-game (may be inaccurate)
Vanilla Werewolf
Vigilante
Cop
Doctor
FBI Agent
Innocent Child
Werewolf Mason
Tracker
Unlyncher
Werewolf Roleblocker
Mafia Lover
Mafia Godfather
Roles likely to still be in game
Vanilla Townie
Lyncher
Miller
Lover
Roles confirmed still in-game
Mason(Machamp The Champion)

Alignments killed
12 townies dead
2 mafia dead
4 wolves dead
1 indie dead

UPDATE: THERE IS LIKELY TO BE ANOTHER WOLF UNLESS ALPHA WEREWOLF IS NOT REQUIRED
We haven't seen the alpha werewolf die. Unless the leader roles are not required to be apart of the wolf team, there is probably one more wolf. This also means there is a possibility there are 3 mafia left. HOWEVER, if leader roles are not required to be apart of a wolf/mafia team, then it is more likely that the wolves are dead, and there are 2 mafia left.

Reasons I agreed with Haunted Water/Red Rain:
The first time, it was because I was already making a post for PMJ. I clicked preview post, saw Haunted Water post, and decided to rework my post a bit, and then post it. I also did not vote for PMJ.
The second time, was quite admittedly, me being a bit dumb, but it was suspicious to me at the time. Looking back, it was obvious the wolves/mafia were going to kill anyone with a Doctor role.
Third time wasn't really an agreement. At the previous analysis post, I did not see the reasoning for Haunted Water's bandwagon at the time. However, I was explained to, and I understood.
Also, I already stated around a game day before the game day HW was lynched that I was starting to gain suspicion of Haunted Water. At that time, I felt his defense around being accused was a bit much. I would've voted for him earlier yesterday, but I had certain life issues to deal with.
(This refers to a certain post that I think was made by Machamp The Champion who listed 3 posts as evidence of his theory of me being too attached to Haunted Water.)

I will probably do player analysis at a later date, though I do note TheGuy could be lyncher, and I am the lynchee, as he seems especially eager to vote for me, though this could be false, as Blui did not seem inclined to vote for me at all. (Though this also could be him attempting to stay low or not make it blatantly obvious, and TheGuy supports this evidence by only voting for me when a bandwagon is starting.

Here is a nightkill analysis, and which kills I think may be mafia/werewolf. Now, before I do this one, I will state that I think the mafia was likely to have certain targets in mind. Based off confirmed mafia nightkills and confirmed werewolf kills, it seems the mafia wanted to go for rarely posting players.

First night: (Mainly unsure about this one)

SheNinja said:
Astra has been killed. He was Vigilante. 50/50

Teal has been killed. He was FBI Agent. 50/50
Lenny has been killed. He was Innocent Child. Was likely to be Astra's kill.

Night 2:

SheNinja said:
Glace has been killed. They were Doctor. Likely both teams came for him.

Night 3:

SheNinja said:
RaichuGirl has been killed. She was Vanilla Townie. Likely to be mafia, as RaichuGirl could've been suspected of being a wolf, and thus, was likely targeted to eliminate a threat to them. One of the reasons behind this logic is that the mafia seemed to have more strategy.

MDL has been killed. He was Vanilla Townie. Likely to be the wolves.

Night 4:

SheNinja said:
Rally has been killed. He was Werewolf Mason. Confirmed mafia kill. He was likely chosen because he kept to himself and seemed inactive. However, he was not known for being experienced.
King Arceus has been killed. He was Cop. Confirmed wolf kill. At this point, it seems the wolves randomly chose.

Night 5:

Sir Taco said:
PMJ
You are a Tracker.

Alignment: Town

Ability #0: Track Dat Stuff
Once per night, as often as you like, you may PM me the name of a player. You will then learn who that player targeted with their ability/abilities during that night.

Win Condition: All threats are neutralized while at least one Town-Aligned player is alive.
Confirmed wolf kill. This kill is obvious, because PMJ was a threat to the to the wolves because he could find out if a certain person was a wolf or not.

TwistedTurtwig

You are a Vanilla Werewolf.

Alignment: Werewolves

Ability #0: Conference
You may speak with any other Werewolf-aligned players (if any) at any time. This QuickTopic will be used. *url snip*

Win Condition: All threats are neutralized and Werewolves amount to at least half of the remaining players while at least one Werewolf-Aligned player is alive.
Confirmed mafia kill. It seems that the mafia at this time were targeting mainly rarely posting players

Night 6:

SheNinja said:
ChillBill has been killed. He was Werewolf Roleblocker. Same as night 5.
SoldiersSpirit has been killed. He was Mason. Could've annoyed the wolves, or they thought his reckless voting could've got one of them.

All in all, it seems the wolves were mainly inexperienced, and kept quiet to themselves, while the mafia seemed to have an idea of what they were doing.

End analysis post. If there are any problems or anything incorrect in this post, please tell me.
 
RE: Werewolf XVII II: The Greatest Idea (Day 7)(D/L 8/14)

Shocker, I appreciate your analysis, and find it helpful. But helpfulness if a scum tactic when they have been accused. I trust SoldiersSpirit and think that his evidence was very logical and worked with HW, thus giving is more credibility. I will admit though that it is less substantial than I would hope. But the fact that you have begun to start this whole 'helpful' thing further convinces me that you're scum. It's a good strategy for scum that have been accused to try to 'prove their worth' so to say by making good helpful posts. And for those reasons, that's why I'm voting for you.
 
RE: Werewolf XVII II: The Greatest Idea (Day 7)(D/L 8/14)

I posted the analysis post because for me (and other people I assume), it was getting a bit tiresome to reread the thread. I also created a similar post two game days ago, before I was even accused of being a wolf/mafia member. And I felt that analysis post could be expanded.

As for now, I really have nobody to vote for. However, James seems a little off to me. Might just be me, though.
Also, I'd like to know exactly why you voted for me before my analysis post. The current evidence seems to be me being attached to Haunted Water, and I've already explained about that numerous times.
 
RE: Werewolf XVII II: The Greatest Idea (Day 7)(D/L 8/14)

I wonder why inactives aren't modkilled in this game.

(maybe they're the remaining mafia and sheninja kept them alive as to keep things interesting)

scumbag sheninja
 
RE: Werewolf XVII II: The Greatest Idea (Day 7)(D/L 8/14)

That might be the case. An inactive lynch could be supported if there is not enough support for a different lynch.
 
RE: Werewolf XVII II: The Greatest Idea (Day 7)(D/L 8/14)

I'm not modkilling them because modkills are worse than having people just plain not talk. Lynch them if you wish. If a replacement comems along, I'll replace them like I have been doing.
 
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