2. Officer Shawn Jackson
Alignment: Town
You are Officer Shawn Jackson, a rookie cop who's fairly new to the Seleno City police force. You joined because you wanted to fight the city's crime, not the supernatural! Nevertheless, you've been assigned to aid Inspector Harold Nye, in the investigation. Secretly, you've been terrified of the whole affair with the werewolves, but you'll try your hardest to help him out and execute the law to the best of your ability.
Ability #1: Stakeout
- Once per night, you may PM the host the name of one player. From then on, each morning you will be informed of anyone that your chosen player visits during the night. Once that player dies, you may choose a different player to watch, but you can't choose a new target while they're still alive.
Active Effect #1: Investigation Team
- You may freely converse with Inspector Harold Nye through PM. His identity will be sent to you in a separate PM.
Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.
7. Monica Lee
Alignment: Town
You are Monica Lee, but to your clients, you're known as Kandy. Yes, you're a street walker. It may not be the most honorable profession, but it's what makes you money, so you've learned to hide the shame that it brings you. No one knows the city's dark side better than you though, so you guess that you could try and do your part to help out a bit with the city's werewolf problem. For a price, of course.
Ability #1: Sink, Line, and Hooker
- Once per night, you may PM the host the name of one player. For that night, the player will be unable to use any abilities and their active effects will all be nullified.
Active Effect #1: Wandering Hands
- As long as you are not holding an item, if anyone targets you with an ability and is holding an item, you will take it from them.
Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.
10. Maxwell Andreas
Alignment: Town
You are Maxwell Andreas, a local teenage boy who hangs out a lot in the skateparks and alleyways. Some people might call you a "hoodlum" or a "teenage dirtbag," because you've gotten in trouble with the cops a few times before, but they just don't understand your way of life. An up and coming urban artist, your work can be easily viewed in one of the city's many alleys. You want to bring your message to the people, and with the help of your graffiti, you'll get the job done the best you can.
Ability #1: Rebel with a Spraycan
- Each night, you may PM the host a message, no longer than 5 words. The message will be revealed to everyone in the morning.
Ability #2: Streetwise
- Once per night, you may PM the host the name of one player. The next morning, you will be informed of the name of one of the player's abilities or active effects. If you use this ability on the same player on multiple nights, you will learn a different ability or active effect of theirs, if they have more than one.
Active Effect #1: Bad Reputation
- If you are investigated by another player's ability, then your alignment will show up as Wolves, not Town.
Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.
11. Jacqueline Sanders
Alignment: Town
You are Jacqueline Sanders, one of Seleno City's top lawyers. You're a seasoned professional, and there's not too many other lawyers who can stand in your way. It's always been easy for you to win a good argument, and the thrill is often worth the risk. You plan on having the last word in this werewolf hunt, and will make sure that no one gets in your way.
Ability #1: Objection!
- Once per game, during the day, you may post "OBJECTION" in bold and red coloring. The person who you have voted for will be immediately lynched. This ability will only work if there is at least one lynch vote currently for you.
Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.
13. Adrian King
Alignment: Town
Your are Adrian King, a local guy who works a job in an office building close to Main Street. Your sister, Isabella, has said that she'll be coming to Seleno City soon to visit you, which you've been looking forward to for a while now! She's quite headstrong though, and insisted that she'd be able to meet up with you without your help. Unfortunately, you didn't get the chance to tell her that you moved, so it looks like you'll be waiting for a bit longer to see her.
Ability #1: Little Brother
- Once per game, during the night, you may PM me the name of one player. The next morning, their alignment will be investigated, and the results will be shown to the whole town in the morning update.
Active Effect #1: ...Are Better Than One [Locked]
- Wait for your sister to find you to unlock.
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Active Effect #1: ...Are Better Than One
- You may freely converse with your sister Isabella through PM. Her identity will be sent to you in a separate PM. Also, your vote is worth 2, instead of the regular amount.
Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.
14. Nathan Pryce
Alignment: Town
You are Nathan Pryce, a criminal who's never really had that much success. Sure, you've made a few successful runs before, but you've never really hit it big. Maybe one of these times, you'll manage to get away with a big bank robbery... yeah, that'd be nice. But for now you're content with just sneaking into peoples' houses in the middle of the night, and snatching their junk out from beneath their noses.
Ability #1: Burglary
- Once per night, if you are not holding an item, or are passing one on, you may PM the hose the name of one player. If the player that you chose is holding an item, you will take it from them.
Active Effect #1: Wandering Eyes
- All players who are currently holding an item will have a period after their name in the original post. Upon your death, the players holding items will no longer have this special marking.
Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.
17. Shelby Eventide
Alignment: Town
You are Shelby Eventide, a teenage girl who is OBSESSED with Twilight. You've read all of the books, seen all of the movies (multiple times each), and published fanfictions of your own on Twilight fan sites. But you don't care too much about Jacob. Werewolves are so... mangy and gross, ugh. You'd do anything to be a vampire like Edward though, it would be just sooooo romantic. Why it couldn't it have been vampires that invaded the city, seriously? Life is totes unfair.
Active Effect #1: I <3 Edward!!!
- If you're killed by a player, before they kill you, you will permanently remove all of their abilities and active effects, excluding the wolves' nightly kill and mason active effects. After every night that is a multiple of four, the chances of this succeeding will drop by 25%.
Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.
20. Richard Rocco
Alignment: Town
You are Richard Rocco, the driver of the city's ice cream van. Your ice cream truck is best known for its delicious vanilla soft-serve, since after all, that's the only type you sell! Vanilla cones, vanilla dishes, vanilla with hot fudge, vanilla with jimmies; if it's vanilla, then you have it! Too bad that ice cream isn't a very effective werewolf slaying tool, or you might be able to actually help. Oh well.
Active Effect #1: The One and Only
- You are the only player in the game who is completely without any special abilities or active effects. That might not sound great, but hey, at least you know that other people are lying if they claim to be vanilla as well!
Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.
21. Miranda Chiu
Alignment: Town
You are Miranda Chiu, a student attending the city's college, Seleno U. You're very bright, but you think you may have made a bad decision by taking eleven classes all at once. Every spare second of your life is spent studying and writing essays, so there's not a lot of time for you to do other things, namely sleeping. Because of this, you'll often doze off in the middle of the day. Maybe those pills that the doctor prescribed for you will help...
Active Effect #1: Sleep Deprivation
- If someone targets you with an ability during the night, your vote becomes worth 0 for the next day. But if no one targets you with an ability, then the first three votes against you won't count.
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Active Effect #2: Somnambulist [Hidden]
- Every night, you will visit one random player, but nothing will happen. If someone tracks you, you will be shown to have visited that player.
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Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.
25. Randy Moore
Alignment: Wolves
You are Randy Moore, the first of the werewolves converted by Silas. In your glory days, you were a basketball star, a member of Seleno City's championship-winning team. But that's all gone and past, and most of your days now have been spent just helping out the community. At first, being a werewolf seemed terrible to you, but you eventually came around. It's hard for you to admit it, but the rush you get from a good hunt makes you feel just as alive as you used to feel when playing basketball.
Ability #1: Alpha Male
- Once per night, you may send the host a PM with the name of one wolf player and non-wolf player. The non-wolf will be killed, and the wolf will be the one who carries out the job. If you die, then this ability will be passed onto one of your teammates.
Ability #2: Clean Sweep
- Once per game, during the night, you may PM the host to use this ability. If you do, then you will be the one to carry out the wolves' nightly kill. In the morning recap, the player's role name and alignment will be revealed, but nothing else. The wolves will be the only ones to see the full role. If you use this ability, then you may not use your Power Play ability.
Ability #3: Power Play
- Once per game, during the night, you may PM the host to use this ability. If you do, then you will be the one to carry out the wolves' nightly kill. The player chosen to be killed will die no matter what, regardless of whether or not they are under any form of protection, be it from another player, or from an ability of theirs. If you use this ability, then you may not use your Clean Sweep ability.
Active Effect #1: Good Reputation
- If you are investigated by another player's ability, then your alignment will show up as Town, not Wolves.
Active Effect #2: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.
Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.
28. Jessie Myers
Alignment: Wolves
You are Jessie Myers, a seven year old little girl who was unfortunately converted into a werewolf after becoming lost on a day trip to Seleno City. You're very scared all the time, especially of Silas, who yells really loud and isn't very nice to you. You don't really understand what's going on, but you know that you get all hairy and mean at night, which you don't like. Silas tells you to hurt people, but that's not what you want... But you guess you'll just have to listen to him from now on though, since he's the one in charge.
Active Effect #1: Sugar and Spice
- If you get the required number of votes during the day phase to be lynched, instead, you won't be lynched, and the night phase will begin as if no one was lynched. This will only happen the first time you get enough votes to be lynched.
Active Effect #2: Teddy-Cam
- You start with an item known as the Stuffed Bear, which appears to anyone else to have no use. However, if a player holds the Stuffed Bear, the next morning, you will be notified of the identity of anyone who they targeted with an ability the previous night, and anyone who targeted them.
Active Effect #3: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.
Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.
Items
1. Blessed Medallion
2. Tape Recorder
3. Bottle of Vodka
4. Sleeping Pills
5. Key to the City
6. Incriminating Papers
7. Teddy Bear
8. Cracked Circuitry
1. Blessed Medallion
Starts with: Father MacKenzie
Effect: Makes the holder immune to any non-lethal night actions. Disappears when activated and is given to a random player.
Description: A small golden medallion on a chain meant to be worn as a necklace. There is a bright glow emanating from it. If anyone targets you with a non-lethal night action, then it will not affect you, and the amulet will disappear from your passes ion and be given to a player not currently holding an item.
2. Tape Recorder
Starts with: Melissa Stone
Effect: Stores a 10 word message from each player who holds it.
Description: An old fashioned tape recorder, which used to be used to conduct interviews. You can listen to anything that has already been recorded on it, and you may record one ten word message on it for anyone who receives it in the future! Be careful though, because anyone who's had their hands on it can say what they want, so the information it contains may be false.
3. Bottle of Vodka
Starts with: Charlie Whitener
Effect: Nullifies all of a player's abilities and active effects, except for mason-related ones
Description: A nice large bottle of vodka. It's delicious, but all that drinking you'll be doing will prohibit you from using any of your abilities or active effects as long as you hold it, except for any mason-related ones. Get rid of it quickly as you can! Or maybe not, if that's your kind of thing.
4. Sleeping Pills
Starts with: Miranda Chiu
Effect: If a player chooses to use it on themselves, they will be silenced for the next day phase, but can not be voted for. Three uses.
Description: A (full/mostly full/almost empty) bottle of high-strength sleeping pills purchased from the city's drug store. This is some highly potent medication, and will knock you out for the entire day if you choose to take it.
5. Key to the City
Starts with: created by Mayor Leo Sullivan's ability
Effect: Adds +1 weight to a player's vote
Description: A large, shiny, golden key with "Seleno City" inscribed on the side. It's purely ornamental, and while it doesn't actually unlock anything, it's a sign of your status in the city. The mayor must think that something you did was worthy of this award. Because you hold this key, your vote weight is increased by one.
6. Incriminating Papers
Starts with: Agent 142
Effect: Adds -1 weight to a player's vote
Description: A large manila folder containing all sorts of incriminating documents. You don't know who found all this information out, or why they found it in the first place, but it's bad news nonetheless if it's in your possession. No one's going to trust you if you're the one with this information! Because you hold these papers, your vote weight is decreased by one.
7. Stuffed Bear
Starts with: Jessie Myers
Effect: Allows Jessie to track the player holding it
Description: A raggedy old stuffed teddy bear. It's been well-loved, as proven by the number of patches that have been sewed onto it, including a big one on the back. A name tag on the bear's paw reads "Jessie Myers." It's cute, but there's nothing for you to do with a teddy bear, unfortunately.
8. Cracked Circuitry
Starts with: Officer Shawn Jackson
Effect: None
Description: A strange board that appears to be part of a panel of circuitry. There are mysterious symbols carved on the board that seem unlike any language you've ever seen before. Occasionally, some of the wires may spark, or a light will flash, but other than that, it does nothing. It makes a neat paper weight though.