Finished Werewolf XX: Seleno City

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RE: Werewolf XX: Seleno City - Night 10 Ends Sunday April 27 at 12 PM EST

Drohn said:
@TT: You do know Sunday April 27th ended on the 27th, right? :p

Ohhhhhh, that Sunday April 27th! I was thinking of the next one. I'll have the update posted later this evening.
 
RE: Werewolf XX: Seleno City - Night 10 Ends Sunday April 27 at 12 PM EST

Ok, so maybe I lied a little bit, but school and life and stuff are hard. Update coming eventually.
 
RE: Werewolf XX: Seleno City - Night 10 Ends Sunday April 27 at 12 PM EST

Whoever said good things don't last forever obviously never played a game hosted by TwistedTurtwig.
 
RE: Werewolf XX: Seleno City - Night 10 Ends Sunday April 27 at 12 PM EST

TwistedTurtwig has not replied to my private message and has stalled the game from continuing multiple times now after warnings and getting the advice of appointing a co-host. Such long pauses (especially for a game in which majority is dead and can't participate anymore) is slowing down the forum and is stopping the members from enjoying a game by forcing them to wait.

PMJ will start his game soon so everyone can enjoy playing again. WanderingWolf has also created a side game that you can join!

If this game doesn't receive an update by Monday 8pm EST it will be cancelled. If any day phase takes more than 72 hours or a night phase more than 48 days after that it will also be cancelled. We need to get things moving.

Edit: Since there was no reply the game has been cancelled.
 
RE: Werewolf XX: Seleno City - Night 10 Ends Sunday April 27 at 12 PM EST

I ended the game early so that no one could win but me! I'm always scum, don't you know? I wouldn't end the game without letting you know all the roles and night actions and such though. A big thanks to Drohn for unlocking the thread for me to do so!

First things first: the roles.

GM Draclord
Benny Greene
Alignment: Town

You are Benny Greene, local bus driver and a face that's well known by a lot of the city's residents. Your job isn't exactly a thrilling one, but you transport people here and there without fail. Lately, to make some extra money, you've been taking the night shifts in addition to your regular day ones. You're pretty used to seeing shady characters, so you don't think there's much to fear from the werewolves rumored to be prowling the streets.

Ability #1: Midnight Route
- Once per night, you may PM the host the name of two players. Any actions affecting either of them that night will be diverted to the other.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Keeper of Night
Colin Klein
Alignment: Town

You are Colin Klein, photographer for Seleno City's newspaper! ...that is, if the newspaper still existed. It had to shut down a few months ago because it simply wasn't making enough money to continue printing. You blame internet journalism for it. Nobody wants to pay for a newspaper when they can just look stuff up online. But that doesn't matter, you still have a penchant for photography, and do some freelance stuff here and there.

Ability #1: Shutterbug
- Once per night, you may PM the host the name of a player. You will take a picture of them, which may contain some evidence pertaining to their identity.

Ability #2: Ghost Writer [Locked]
- Die to unlock this ability.
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Ability #2: Ghost Writer
- Once per night, you may PM the host the name of one player, the number of one of the photos you took, and a single word. The player you chose will be sent a message containing the picture and the word you chose. You may only use each of your pictures once for this ability.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

WanderingWolf
 
RE: Werewolf XX: Seleno City - Night 10 Ends Sunday April 27 at 12 PM EST

I ended the game early so that no one could win but me! I'm always scum, don't you know? I wouldn't end the game without letting you know all the roles and night actions and such though. A big thanks to Drohn for unlocking the thread for me to do so!

First things first: the roles.

GM Draclord
Benny Greene
Alignment: Town

You are Benny Greene, local bus driver and a face that's well known by a lot of the city's residents. Your job isn't exactly a thrilling one, but you transport people here and there without fail. Lately, to make some extra money, you've been taking the night shifts in addition to your regular day ones. You're pretty used to seeing shady characters, so you don't think there's much to fear from the werewolves rumored to be prowling the streets.

Ability #1: Midnight Route
- Once per night, you may PM the host the name of two players. Any actions affecting either of them that night will be diverted to the other.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Keeper of Night
Colin Klein
Alignment: Town

You are Colin Klein, photographer for Seleno City's newspaper! ...that is, if the newspaper still existed. It had to shut down a few months ago because it simply wasn't making enough money to continue printing. You blame internet journalism for it. Nobody wants to pay for a newspaper when they can just look stuff up online. But that doesn't matter, you still have a penchant for photography, and do some freelance stuff here and there.

Ability #1: Shutterbug
- Once per night, you may PM the host the name of a player. You will take a picture of them, which may contain some evidence pertaining to their identity.

Ability #2: Ghost Writer [Locked]
- Die to unlock this ability.
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Ability #2: Ghost Writer
- Once per night, you may PM the host the name of one player, the number of one of the photos you took, and a single word. The player you chose will be sent a message containing the picture and the word you chose. You may only use each of your pictures once for this ability.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

WanderingWolf
Silas Cupun
Alignment: Wolves

You are Silas Cupun, a shaggy looking, wild-eyed man who has been a werewolf for as long as you can remember. Your dark secret was discovered once before, which resulted in you being chased out of your country hometown by an angry mob. You made your way here, to seek refuge in Seleno City. The city, as it turns out, is the perfect place for a werewolf to hide; the darkness of night in addition to the already shady alleys allows you to slip around virtually unseen. But you're tired of running, so you've decided to turn things around and lead the hunt for once.

Ability #1: Alpha Male
- Once per night, you may send the host a PM with the name of one wolf player and non-wolf player. The non-wolf will be killed, and the wolf will be the one who carries out the job. If you die, then this ability will be passed onto one of your teammates.

Ability #2: Midnight Raid
- Once per night, if you are not holding an item, or are passing one on, you may PM the host the name of one player. If they are holding an item, you will take it from them.

Active Effect #1: Creep Factor
- Your vote counts for -2 votes instead of the regular amount.

Active Effect #2: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

sillykyle
Mayor William Merino
Alignment: Town

You are Mayor William Merino, the man in charge of almost everything that goes on in Seleno City. You might not always play by the rules when it comes to voting (your opponent last year broke his legs by complete accident, you swear), but you know that you're the right person to lead this city of yours. You even put on a nice show in public, so everyone thinks you're a swell guy. Besides, why shouldn't they? You're not even worried about the threat of werewolves in the city. You're confident that they'll all be dead in no time with you in charge.

Ability #1: Poll Control
- Once per night, three times per game, you may PM the host the name of two players. The next day, if the first player casts a vote for anyone, their vote will be redirected to the second player you chose.

Ability #2: Bestow
Once per game, during the night, you may PM the host the name of one player. If you do, that player will be given a Key to the City, an item that increase their vote weight by one. If that player is already holding an item, this ability will not work, and you can try again another night.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

grantm1999
Father MacKenzie
Alignment: Town

You are Father MacKenzie, the priest in charge of Seleno City's cathedral. Unfortunately, times have changed, and the attendance of your masses has dropped down so far that some Sundays, no one even shows up. Still, you work tirelessly, writing your sermons during the night, even though no one is likely to hear them. After the werewolf threat was made known, you've sworn to help anyone you can by guarding them in the cathedral until the sun rises.

Ability #1: Sanctuary
- Once per night, you may PM the host the name of one player. They will be taken into the cathedral for the night, where they can not be killed.
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Ability #1: Sanctuary [After Eleanor Rigby dies]
- Once per night, you may PM the host the name of one player. They will be taken into the cathedral for the night, where they can not be killed, nor use any of their abilities.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Teal
Ed Kennedy
Alignment: Self

You are Ed Kennedy, an underage cab driver without much of a future. You're pathetic at playing cards, but regardless, you still meet up with your buddies every week to play. Your life was one of both peaceful routine and incompetence. And then the first ace arrived in the mail. Now, you've been chosen to make your way through the city, helping and hurting (when necessary) until only one question remains: what is it all for?

Ability #1: I am the Messenger
- You have four different actions that may each be used once per game, but none of which can be used on the same night.
1.) Ace of Diamonds: Once per game, during the night, you may PM the host the name of one player. [Gives that player a one time shield.]
2.) Ace of Clubs: Once per game, during the night, you may PM the host the name of one player. [Kills the player.]
3.) Ace of Spades: Once per game, during the night, you may PM the host the names of two players. [Adds +5 weight to the first player's vote and -5 weight to the second player's vote for the next day.]
4.) Ace of Hearts: Once per game, during the night, you may PM the host the names of two players. [Creates a mason chat between you and the two players.]

Ability #2: Joker [Locked]
- Use all of the actions of your I am the Messenger ability to unlock.
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Ability #2: Joker
- Once per game, you may PM the host to use this ability. [Changes your win condition, and reveals you to the town at the start of the day.]

Win Condition: ???
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Win Condition: Outlive both of the two other players in the mason group you created.

Professor Palutena
Pigeon
Alignment: Town

You are a pigeon. Coo coo coo! You spend your life flapping around Seleno City, eating bird seed in the park, and then going to sleep each night in your nest, perched in the rafters of the city hall. That's basically your whole life. Fly, eat, and sleep. What else could you want? Coo!

Active Effect #1: Who Would Lynch a Pigeon?
- If you would normally be lynched, then you won't be, and the day will be treated as a no lynch instead.

Active Effect #2: Why Would a Pigeon Vote?
- Your vote is worth 0, instead of the regular amount.

Active Effect #3: Coo!
- All of your posts must end with the word "Coo," or you risk being modkilled.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

One Approved
he Vigilante
Alignment: Town

You are the Vigilante, defender of this fine city, guardian of justice, and nightmare of all evildoers. At least, that's what people will probably think once you've taken down a few bad guys. In reality, you've just started out your "career," and for the most part, you're just a nerd in a mask. However, you're not just a nerd in a mask, you're a nerd in a mask with a gun. You plan on laying those wolves to rest as quickly as possible, just like all your favorite comic book heroes. How hard can it be, right?

Ability #1: Great Power
- Once per night, you may PM the host the name of one player. The player that you chose will be killed.

Active Effect #1: Great Responsibility
- If you kill more than one town aligned player, then you will kill yourself as well, out of guilt.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

RaichuGirl
Joe DiCarlo
Alignment: Town

You are Joe DiCarlo, owner of the hottest pizza place in Seleno City! Nobody makes a better pepperoni pie than you, and the little restaurant you father started has really taken off. Most people in Seleno City have been to your place at least once before. But secretly, you're a member of the city's mafia. Your job is the perfect opportunity to gather evidence for them. But just because you're a mafia member doesn't mean you like the sound of a werewolf invasion. You're just as eager as your fellow citizens to get rid of the threat.

Ability #1: Eavesdrop
- Once per night, you may PM the host the name of one player. You will be notified of which players they visited during the night, and which players visited them. You may only use this on even numbered nights.

Active Effect #1: Mafioso
- Once per game, during the night, you may PM the host the name of one player. The player that you chose will die after two days.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Porygon-X
The Doctor
Alignment: None

That's right, you're the Doctor! Your escapades through the universe have brought you here, to this rather uninteresting city. You were trying to go for a spin to the Medusa Cascade, but the TARDIS has never been the most reliable time machine. And now, you're stuck in Seleno City, thanks to a crash during a less than fantastic landing. It's going to take a bit of time to fix your ride, and this city's bad wolf problem has piqued your interest, so you'll see what you can do in the meantime. Allons-y!

Ability #1: Sonic Tech
- Once per night, you may PM the host the name of one player. That player will be unable to use any of their abilities for that night.

Ability #2: Temporal Shift
- Twice per game, you may PM the host to use this ability. If you do, the current phase will end immediately,

Active Effect #1: Regeneration
- If you would be killed, then you will instead survive the death. This will only happen the first two times you die, so the third time, you will not survive.

Active Effect #2: The Oncoming Storm
- You are immune to the following actions: roleblock, protection, inspection, and silence.

Win Condition: Survive until Night 13. If the game doesn't last that long, then you will not be considered a winner.

PMJ --> Luckyfire
Charlie Whitener
Alignment: Town

You are Charlie Whitener, a vagabond who's currently taking residence in the city park. You wasted just about all of your money on alcohol, which resulted in you getting kicked out of your little apartment by the landlord when you failed to pay the rent four times in a row. But hey, life's not all that bad! You've been able to get more in touch with your "natural side," whatever that means, and you and the other hobos have a trashbin fire every Thursday night. And when all else fails, in the end, you've still got your alcohol. And that's what counts.

Ability #1: Hideout
- Once per night, three times per game, you may PM the host to use this ability. If you do, then you will be completely immune to any actions performed against you during the night.

Active Effect #1: Sticky Fingers
- Any items that you hold can't be stolen from you. You can still pass them on, however.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Mapleboy86
The Hammer
Alignment: Town

You are The Hammer, a former club bouncer who now works as a personal bodyguard to anyone who needs protection and has the money to employ you. Your current boss is Daniella Clark, a country singer. You're highly trained in a number of martial arts: karate, judo, and tae kwan do, just to name a few. You can disarm an attacker with a gun in six seconds flat, but you never carry your own firearm, since killing is against your policy. Besides, there's still plenty of things you can do without killing a person to make them think twice about messing with you.

Ability #1: Rough 'em Up
- Once per night, you may PM me the name of a player. That player's vote will be worth 0 instead of their usual amount the next day.

Active Effect #1: Life Guard
- If Daniella would be killed, then you have a 2/3 chance of fighting the attacker off and saving her life. However, if you do, there is a 2/3 chance that you'll be killed in the process.

Active Effect #2: Entourage
- You may freely converse with Daniella through PM. Her identity will be sent to you in a separate PM.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Poseidon
Connor O'Callahan
Alignment: Self

You are Connor O'Callahan, an insane kidnapper who's been being hunted down by Seleno City's police force for almost a year now. The recent commotion regarding the werewolves has demoted you to public enemy number two, which drives you mad! However, with all this time without needing to worry about being caught, you've been able to scheme and plan to your heart's content. Oh yes, you've got some big plans this time around. This pathetic city won't be forgetting about you again for a long time to come...

Ability #1: Cold Blooded Killer
- Once per night, you may PM the host the name of one player. They will be killed. You may only use this on even-numbered nights.

Ability #2: Hostage Crisis [Locked]
- Survive until Night 3 to unlock this ability.
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Ability #2: Hostage Crisis
- Once per game, you may PM the host the name of two players. The first player will become your hostage. As your hostage, they will be unable to use any of their abilities, all of their active effects will be nullified, and no abilities can be used against them, including the wolves' nightly kill. They will not know your identity, only that they have been kidnapped. Two days after you've taken them hostage, a message will be posted in the morning, addressed to the town, demanding that the second player be lynched, or your hostage will be killed. Regardless of whether or not the second player is lynched, at the end of the day, your hostage will be killed.

Active Effect #1: Hideout
- There is a 50% chance that you will be unaffected by any non-lethal actions during the night (roleblock, protect, etc.)

Win Condition: Be the last player in the game, or when nothing else can prevent the same.

TheGuy
Eleanor Rigby
Alignment: Town

You are Eleanor Rigby, a quiet old woman who spends all of her days in solitude. No one offers you any company, yet you still wait at your window and put on a happy face to mask the loneliness you feel. Your frail old bones have made it hard for you to get around lately, and you fear that you won't be around for very much longer...

Active Effect #1: Jar by the Door
- If you are passed an item, then the following morning, you will be notified of the identity of the person who passed it to you.

Active Effect #2: All the Lonely People
- If you die, then the next night phase will be skipped for your funeral.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Camoclone
Isabella King
Alignment: Town

You are Isabella King, and you're from out of state. You've come to visit your brother, Adrian, who you haven't seen in years! You've vowed that you'll be able to find him without his help. Unfortunately, you've been having a bit of trouble locating him, since the address you were given must have not been right, but that's not going to stop you. Oh well, you're sure that it won't be too hard to find him, right? The city can't be THAT big....

Ability #1: Sibling Search
- Once per night, you may PM the host the name of a player. If the player you chose was your brother, then the two of you will both unlock something new!

Ability #2: Big Sister
- Once per game, during the night, you may PM the host the name of a player. The player that you chose will be given a shield that will allow them to survive their first death.

Active Effect #1: Two Heads... [Locked]
- Find your brother with your Sibling Search ability to unlock.
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Active Effect #1: Two Heads...
- You may freely converse with your brother Adrian through PM. His identity will be sent to you in a separate PM. Also, your vote is worth 2, instead of the regular amount.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Reinforce
Agent 142
Alignment: None

You are Agent 142, a spy sent from a distant country with the mission of infiltrating Seleno City to gather crucial, top-secret information. A master of disguise, you are to silently slip into place with the city's residents. Young, old, male, female, none of it matters, since you can pull it all off. The only thing left now is to wait for the perfect time to initiate your plan...

Ability #1: Master of Disguise
- Once per game, during the night, you PM the host the name of one player. When that player dies, you will completely take on their role: alignment, abilities, win condition, and all.

Active Effect #1: Switcheroo
- When your target dies, their role PM, when revealed, will be the same as this role. The only thing different is that this ability will be missing, so that no one suspects anything.

Win Condition: None. You will gain a win condition upon the death of your target.

corn bread
Irina Lukyanov
Alignment: Wolves

You are Irina Lukyanov, a world-famous Russian fashion designer and leading expert in what is current and chic. On one of your latest fashion expos, you got yourself converted into a werewolf. But you don't really care. You're still able to keep your position in the world of fashion, and you claim that the reason you now stay in Seleno City is because "the city speaks to you." As long as you get to keep your spotlight in the fashion empire, you have no qualms about carrying out some of the dirty work for your pack.

Ability #1: The New Black
- Once per game, during the night, you may PM the host to use this ability. The next day, any players who unvote will be silenced for the rest of the day phase, but no one besides them will be notified of it.

Active Effect #1: Strong, Like Bull
- If someone targets you during the night with the intent of killing you, then you will fight the attacker off, and be left unharmed.

Active Effect #2: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

Machamp the Champion
Melissa Stone
Alignment: Wolves

You are Melissa Stone, a reporter for Seleno City's main news station, Seleno News. You're very attractive, have a shining personality, and oh yeah - are a werewolf. Being a werewolf has brought out the darker side of you, and you love it. Killing comes just as naturally to you as putting on a smile and announcing the score of the latest baseball game. Being near the center of the city's media will allow you to spread lies and misinformation to everyone watching the news. This is going to be very, very fun...

Ability #1: Breaking News
- Once per night, you may PM the host a message, no longer than 10 words. The message will be revealed to everyone in the morning, starting with, "Good morning everyone, this is Melissa Stone reporting for Seleno News."

Ability #2: What's the Scoop?
- Once per game, during the night, you may PM the host the name of one player. The next morning, you will be sent a copy of their entire role PM.

Active Effect #1: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

rev3rsor
Geoff Fletcher
Alignment: Wolves

You are Geoff Fletcher, a biochemistry major currently attending the city's college, Seleno U. You've always been one to experiment, and after being converted into a werewolf, you've put your knowledge of chemistry and the human body to use, and have concocted all sorts of ways to poison people. Who cares that you're hurting other people in the process? To you, it's more for the pursuit of science than anything else. Plus, you find being a werewolf to be totally badass.

Ability #1: Neurotoxin
- Once per night, two times per game, you may PM me the name of one player. That player will not be able to use abilities that night or post the next day.

Ability #2: Incriminate
- Once per night, you may PM the host the name of two players. If either of those players' alignments are investigated by any abilities during the night, the result will show up as "Wolves" regardless of their faction.

Active Effect #1: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

Haunted Water
Inspector Harold Nye
Alignment: Town

You are Inspector Nye, the head of the investigative division of Seleno City's police force. You've got a perfect case record, as no criminal has been able to escape your prowess yet, and you're not about to let a bunch of supposed "werewolves" break that precious record of yours. This time around, you've got a rookie, Officer Shawn Jackson, assigned to help you out on the case, but you just hope that he won't get too much in the way.

Ability #1: Methodical Search
- Once per game, you may organize all the players in the game into a numerical list, and PM it to the host. Once you do, you will unlock a second part to this ability.
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Ability #1: Methodical Search
- Once per night, you may PM the host to use this ability. If you do, the next morning, you will be notified of the topmost player on the list's alignment, and they will be crossed out.

Active Effect #2: Investigation Team
- You may freely converse with Officer Shawn Jackson through PM. His identity will be sent to you in a separate PM.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

HypnoticChairman
Daniella Clark
Alignment: Town

You are Daniella Clark, a pop country singer and a teenage idol. You're rather new to the celebrity scene, but that won't stop you from making a splash in the media. Seleno City is the fourth stop on your nationwide tour, and you're looking forward to singing for your fans! You actually love what you do, so there's nothing better than getting to give the cheering crowd the concert of their lives. However, you were alerted to the presence of possible werewolves in the city by your manager, so you decided to employ a bodyguard, known as The Hammer, so that you don't take any risks.

Ability #1: Sing Your Heart Out
- Once per game, during the night, you may PM the host to use this ability. If you do, no one will be killed that night, and you will be revealed as the source of the action the following day.

Active Effect #1: Entourage
- You may freely converse with The Hammer through PM. His identity will be sent to you in a separate PM.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

SMP
2. Officer Shawn Jackson
Alignment: Town

You are Officer Shawn Jackson, a rookie cop who's fairly new to the Seleno City police force. You joined because you wanted to fight the city's crime, not the supernatural! Nevertheless, you've been assigned to aid Inspector Harold Nye, in the investigation. Secretly, you've been terrified of the whole affair with the werewolves, but you'll try your hardest to help him out and execute the law to the best of your ability.

Ability #1: Stakeout
- Once per night, you may PM the host the name of one player. From then on, each morning you will be informed of anyone that your chosen player visits during the night. Once that player dies, you may choose a different player to watch, but you can't choose a new target while they're still alive.

Active Effect #1: Investigation Team
- You may freely converse with Inspector Harold Nye through PM. His identity will be sent to you in a separate PM.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

7. Monica Lee
Alignment: Town

You are Monica Lee, but to your clients, you're known as Kandy. Yes, you're a street walker. It may not be the most honorable profession, but it's what makes you money, so you've learned to hide the shame that it brings you. No one knows the city's dark side better than you though, so you guess that you could try and do your part to help out a bit with the city's werewolf problem. For a price, of course.

Ability #1: Sink, Line, and Hooker
- Once per night, you may PM the host the name of one player. For that night, the player will be unable to use any abilities and their active effects will all be nullified.

Active Effect #1: Wandering Hands
- As long as you are not holding an item, if anyone targets you with an ability and is holding an item, you will take it from them.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.


10. Maxwell Andreas
Alignment: Town

You are Maxwell Andreas, a local teenage boy who hangs out a lot in the skateparks and alleyways. Some people might call you a "hoodlum" or a "teenage dirtbag," because you've gotten in trouble with the cops a few times before, but they just don't understand your way of life. An up and coming urban artist, your work can be easily viewed in one of the city's many alleys. You want to bring your message to the people, and with the help of your graffiti, you'll get the job done the best you can.

Ability #1: Rebel with a Spraycan
- Each night, you may PM the host a message, no longer than 5 words. The message will be revealed to everyone in the morning.

Ability #2: Streetwise
- Once per night, you may PM the host the name of one player. The next morning, you will be informed of the name of one of the player's abilities or active effects. If you use this ability on the same player on multiple nights, you will learn a different ability or active effect of theirs, if they have more than one.

Active Effect #1: Bad Reputation
- If you are investigated by another player's ability, then your alignment will show up as Wolves, not Town.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.


11. Jacqueline Sanders
Alignment: Town

You are Jacqueline Sanders, one of Seleno City's top lawyers. You're a seasoned professional, and there's not too many other lawyers who can stand in your way. It's always been easy for you to win a good argument, and the thrill is often worth the risk. You plan on having the last word in this werewolf hunt, and will make sure that no one gets in your way.

Ability #1: Objection!
- Once per game, during the day, you may post "OBJECTION" in bold and red coloring. The person who you have voted for will be immediately lynched. This ability will only work if there is at least one lynch vote currently for you.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.


13. Adrian King
Alignment: Town

Your are Adrian King, a local guy who works a job in an office building close to Main Street. Your sister, Isabella, has said that she'll be coming to Seleno City soon to visit you, which you've been looking forward to for a while now! She's quite headstrong though, and insisted that she'd be able to meet up with you without your help. Unfortunately, you didn't get the chance to tell her that you moved, so it looks like you'll be waiting for a bit longer to see her.

Ability #1: Little Brother
- Once per game, during the night, you may PM me the name of one player. The next morning, their alignment will be investigated, and the results will be shown to the whole town in the morning update.

Active Effect #1: ...Are Better Than One [Locked]
- Wait for your sister to find you to unlock.
------------------------------------------------
Active Effect #1: ...Are Better Than One
- You may freely converse with your sister Isabella through PM. Her identity will be sent to you in a separate PM. Also, your vote is worth 2, instead of the regular amount.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.


14. Nathan Pryce
Alignment: Town

You are Nathan Pryce, a criminal who's never really had that much success. Sure, you've made a few successful runs before, but you've never really hit it big. Maybe one of these times, you'll manage to get away with a big bank robbery... yeah, that'd be nice. But for now you're content with just sneaking into peoples' houses in the middle of the night, and snatching their junk out from beneath their noses.

Ability #1: Burglary
- Once per night, if you are not holding an item, or are passing one on, you may PM the hose the name of one player. If the player that you chose is holding an item, you will take it from them.

Active Effect #1: Wandering Eyes
- All players who are currently holding an item will have a period after their name in the original post. Upon your death, the players holding items will no longer have this special marking.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.


17. Shelby Eventide
Alignment: Town

You are Shelby Eventide, a teenage girl who is OBSESSED with Twilight. You've read all of the books, seen all of the movies (multiple times each), and published fanfictions of your own on Twilight fan sites. But you don't care too much about Jacob. Werewolves are so... mangy and gross, ugh. You'd do anything to be a vampire like Edward though, it would be just sooooo romantic. Why it couldn't it have been vampires that invaded the city, seriously? Life is totes unfair.

Active Effect #1: I <3 Edward!!!
- If you're killed by a player, before they kill you, you will permanently remove all of their abilities and active effects, excluding the wolves' nightly kill and mason active effects. After every night that is a multiple of four, the chances of this succeeding will drop by 25%.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.


20. Richard Rocco
Alignment: Town

You are Richard Rocco, the driver of the city's ice cream van. Your ice cream truck is best known for its delicious vanilla soft-serve, since after all, that's the only type you sell! Vanilla cones, vanilla dishes, vanilla with hot fudge, vanilla with jimmies; if it's vanilla, then you have it! Too bad that ice cream isn't a very effective werewolf slaying tool, or you might be able to actually help. Oh well.

Active Effect #1: The One and Only
- You are the only player in the game who is completely without any special abilities or active effects. That might not sound great, but hey, at least you know that other people are lying if they claim to be vanilla as well!

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.


21. Miranda Chiu
Alignment: Town

You are Miranda Chiu, a student attending the city's college, Seleno U. You're very bright, but you think you may have made a bad decision by taking eleven classes all at once. Every spare second of your life is spent studying and writing essays, so there's not a lot of time for you to do other things, namely sleeping. Because of this, you'll often doze off in the middle of the day. Maybe those pills that the doctor prescribed for you will help...

Active Effect #1: Sleep Deprivation
- If someone targets you with an ability during the night, your vote becomes worth 0 for the next day. But if no one targets you with an ability, then the first three votes against you won't count.

------------------------------------------------
Active Effect #2: Somnambulist [Hidden]
- Every night, you will visit one random player, but nothing will happen. If someone tracks you, you will be shown to have visited that player.
------------------------------------------------

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.


25. Randy Moore
Alignment: Wolves

You are Randy Moore, the first of the werewolves converted by Silas. In your glory days, you were a basketball star, a member of Seleno City's championship-winning team. But that's all gone and past, and most of your days now have been spent just helping out the community. At first, being a werewolf seemed terrible to you, but you eventually came around. It's hard for you to admit it, but the rush you get from a good hunt makes you feel just as alive as you used to feel when playing basketball.

Ability #1: Alpha Male
- Once per night, you may send the host a PM with the name of one wolf player and non-wolf player. The non-wolf will be killed, and the wolf will be the one who carries out the job. If you die, then this ability will be passed onto one of your teammates.

Ability #2: Clean Sweep
- Once per game, during the night, you may PM the host to use this ability. If you do, then you will be the one to carry out the wolves' nightly kill. In the morning recap, the player's role name and alignment will be revealed, but nothing else. The wolves will be the only ones to see the full role. If you use this ability, then you may not use your Power Play ability.

Ability #3: Power Play
- Once per game, during the night, you may PM the host to use this ability. If you do, then you will be the one to carry out the wolves' nightly kill. The player chosen to be killed will die no matter what, regardless of whether or not they are under any form of protection, be it from another player, or from an ability of theirs. If you use this ability, then you may not use your Clean Sweep ability.

Active Effect #1: Good Reputation
- If you are investigated by another player's ability, then your alignment will show up as Town, not Wolves.

Active Effect #2: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.


28. Jessie Myers
Alignment: Wolves

You are Jessie Myers, a seven year old little girl who was unfortunately converted into a werewolf after becoming lost on a day trip to Seleno City. You're very scared all the time, especially of Silas, who yells really loud and isn't very nice to you. You don't really understand what's going on, but you know that you get all hairy and mean at night, which you don't like. Silas tells you to hurt people, but that's not what you want... But you guess you'll just have to listen to him from now on though, since he's the one in charge.

Active Effect #1: Sugar and Spice
- If you get the required number of votes during the day phase to be lynched, instead, you won't be lynched, and the night phase will begin as if no one was lynched. This will only happen the first time you get enough votes to be lynched.

Active Effect #2: Teddy-Cam
- You start with an item known as the Stuffed Bear, which appears to anyone else to have no use. However, if a player holds the Stuffed Bear, the next morning, you will be notified of the identity of anyone who they targeted with an ability the previous night, and anyone who targeted them.

Active Effect #3: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.


Items

1. Blessed Medallion
2. Tape Recorder
3. Bottle of Vodka
4. Sleeping Pills
5. Key to the City
6. Incriminating Papers
7. Teddy Bear
8. Cracked Circuitry

1. Blessed Medallion
Starts with: Father MacKenzie
Effect: Makes the holder immune to any non-lethal night actions. Disappears when activated and is given to a random player.
Description: A small golden medallion on a chain meant to be worn as a necklace. There is a bright glow emanating from it. If anyone targets you with a non-lethal night action, then it will not affect you, and the amulet will disappear from your passes ion and be given to a player not currently holding an item.

2. Tape Recorder
Starts with: Melissa Stone
Effect: Stores a 10 word message from each player who holds it.
Description: An old fashioned tape recorder, which used to be used to conduct interviews. You can listen to anything that has already been recorded on it, and you may record one ten word message on it for anyone who receives it in the future! Be careful though, because anyone who's had their hands on it can say what they want, so the information it contains may be false.

3. Bottle of Vodka
Starts with: Charlie Whitener
Effect: Nullifies all of a player's abilities and active effects, except for mason-related ones
Description: A nice large bottle of vodka. It's delicious, but all that drinking you'll be doing will prohibit you from using any of your abilities or active effects as long as you hold it, except for any mason-related ones. Get rid of it quickly as you can! Or maybe not, if that's your kind of thing.

4. Sleeping Pills
Starts with: Miranda Chiu
Effect: If a player chooses to use it on themselves, they will be silenced for the next day phase, but can not be voted for. Three uses.
Description: A (full/mostly full/almost empty) bottle of high-strength sleeping pills purchased from the city's drug store. This is some highly potent medication, and will knock you out for the entire day if you choose to take it.

5. Key to the City
Starts with: created by Mayor Leo Sullivan's ability
Effect: Adds +1 weight to a player's vote
Description: A large, shiny, golden key with "Seleno City" inscribed on the side. It's purely ornamental, and while it doesn't actually unlock anything, it's a sign of your status in the city. The mayor must think that something you did was worthy of this award. Because you hold this key, your vote weight is increased by one.

6. Incriminating Papers
Starts with: Agent 142
Effect: Adds -1 weight to a player's vote
Description: A large manila folder containing all sorts of incriminating documents. You don't know who found all this information out, or why they found it in the first place, but it's bad news nonetheless if it's in your possession. No one's going to trust you if you're the one with this information! Because you hold these papers, your vote weight is decreased by one.

7. Stuffed Bear
Starts with: Jessie Myers
Effect: Allows Jessie to track the player holding it
Description: A raggedy old stuffed teddy bear. It's been well-loved, as proven by the number of patches that have been sewed onto it, including a big one on the back. A name tag on the bear's paw reads "Jessie Myers." It's cute, but there's nothing for you to do with a teddy bear, unfortunately.

8. Cracked Circuitry
Starts with: Officer Shawn Jackson
Effect: None
Description: A strange board that appears to be part of a panel of circuitry. There are mysterious symbols carved on the board that seem unlike any language you've ever seen before. Occasionally, some of the wires may spark, or a light will flash, but other than that, it does nothing. It makes a neat paper weight though.
 
RE: Werewolf XX: Seleno City - Night 10 Ends Sunday April 27 at 12 PM EST

I ended the game early so that no one could win but me! I'm always scum, don't you know? I wouldn't end the game without letting you know all the roles and night actions and such though. A big thanks to Drohn for unlocking the thread for me to do so!

First things first: the roles.

GM Draclord
Benny Greene
Alignment: Town

You are Benny Greene, local bus driver and a face that's well known by a lot of the city's residents. Your job isn't exactly a thrilling one, but you transport people here and there without fail. Lately, to make some extra money, you've been taking the night shifts in addition to your regular day ones. You're pretty used to seeing shady characters, so you don't think there's much to fear from the werewolves rumored to be prowling the streets.

Ability #1: Midnight Route
- Once per night, you may PM the host the name of two players. Any actions affecting either of them that night will be diverted to the other.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Keeper of Night
Colin Klein
Alignment: Town

You are Colin Klein, photographer for Seleno City's newspaper! ...that is, if the newspaper still existed. It had to shut down a few months ago because it simply wasn't making enough money to continue printing. You blame internet journalism for it. Nobody wants to pay for a newspaper when they can just look stuff up online. But that doesn't matter, you still have a penchant for photography, and do some freelance stuff here and there.

Ability #1: Shutterbug
- Once per night, you may PM the host the name of a player. You will take a picture of them, which may contain some evidence pertaining to their identity.

Ability #2: Ghost Writer [Locked]
- Die to unlock this ability.
------------------------------------------------
Ability #2: Ghost Writer
- Once per night, you may PM the host the name of one player, the number of one of the photos you took, and a single word. The player you chose will be sent a message containing the picture and the word you chose. You may only use each of your pictures once for this ability.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

WanderingWolf
Silas Cupun
Alignment: Wolves

You are Silas Cupun, a shaggy looking, wild-eyed man who has been a werewolf for as long as you can remember. Your dark secret was discovered once before, which resulted in you being chased out of your country hometown by an angry mob. You made your way here, to seek refuge in Seleno City. The city, as it turns out, is the perfect place for a werewolf to hide; the darkness of night in addition to the already shady alleys allows you to slip around virtually unseen. But you're tired of running, so you've decided to turn things around and lead the hunt for once.

Ability #1: Alpha Male
- Once per night, you may send the host a PM with the name of one wolf player and non-wolf player. The non-wolf will be killed, and the wolf will be the one who carries out the job. If you die, then this ability will be passed onto one of your teammates.

Ability #2: Midnight Raid
- Once per night, if you are not holding an item, or are passing one on, you may PM the host the name of one player. If they are holding an item, you will take it from them.

Active Effect #1: Creep Factor
- Your vote counts for -2 votes instead of the regular amount.

Active Effect #2: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

sillykyle
Mayor William Merino
Alignment: Town

You are Mayor William Merino, the man in charge of almost everything that goes on in Seleno City. You might not always play by the rules when it comes to voting (your opponent last year broke his legs by complete accident, you swear), but you know that you're the right person to lead this city of yours. You even put on a nice show in public, so everyone thinks you're a swell guy. Besides, why shouldn't they? You're not even worried about the threat of werewolves in the city. You're confident that they'll all be dead in no time with you in charge.

Ability #1: Poll Control
- Once per night, three times per game, you may PM the host the name of two players. The next day, if the first player casts a vote for anyone, their vote will be redirected to the second player you chose.

Ability #2: Bestow
Once per game, during the night, you may PM the host the name of one player. If you do, that player will be given a Key to the City, an item that increase their vote weight by one. If that player is already holding an item, this ability will not work, and you can try again another night.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

grantm1999
Father MacKenzie
Alignment: Town

You are Father MacKenzie, the priest in charge of Seleno City's cathedral. Unfortunately, times have changed, and the attendance of your masses has dropped down so far that some Sundays, no one even shows up. Still, you work tirelessly, writing your sermons during the night, even though no one is likely to hear them. After the werewolf threat was made known, you've sworn to help anyone you can by guarding them in the cathedral until the sun rises.

Ability #1: Sanctuary
- Once per night, you may PM the host the name of one player. They will be taken into the cathedral for the night, where they can not be killed.
------------------------------------------------
Ability #1: Sanctuary [After Eleanor Rigby dies]
- Once per night, you may PM the host the name of one player. They will be taken into the cathedral for the night, where they can not be killed, nor use any of their abilities.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Teal
Ed Kennedy
Alignment: Self

You are Ed Kennedy, an underage cab driver without much of a future. You're pathetic at playing cards, but regardless, you still meet up with your buddies every week to play. Your life was one of both peaceful routine and incompetence. And then the first ace arrived in the mail. Now, you've been chosen to make your way through the city, helping and hurting (when necessary) until only one question remains: what is it all for?

Ability #1: I am the Messenger
- You have four different actions that may each be used once per game, but none of which can be used on the same night.
1.) Ace of Diamonds: Once per game, during the night, you may PM the host the name of one player. [Gives that player a one time shield.]
2.) Ace of Clubs: Once per game, during the night, you may PM the host the name of one player. [Kills the player.]
3.) Ace of Spades: Once per game, during the night, you may PM the host the names of two players. [Adds +5 weight to the first player's vote and -5 weight to the second player's vote for the next day.]
4.) Ace of Hearts: Once per game, during the night, you may PM the host the names of two players. [Creates a mason chat between you and the two players.]

Ability #2: Joker [Locked]
- Use all of the actions of your I am the Messenger ability to unlock.
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Ability #2: Joker
- Once per game, you may PM the host to use this ability. [Changes your win condition, and reveals you to the town at the start of the day.]

Win Condition: ???
------------------------------------------------
Win Condition: Outlive both of the two other players in the mason group you created.

Professor Palutena
Pigeon
Alignment: Town

You are a pigeon. Coo coo coo! You spend your life flapping around Seleno City, eating bird seed in the park, and then going to sleep each night in your nest, perched in the rafters of the city hall. That's basically your whole life. Fly, eat, and sleep. What else could you want? Coo!

Active Effect #1: Who Would Lynch a Pigeon?
- If you would normally be lynched, then you won't be, and the day will be treated as a no lynch instead.

Active Effect #2: Why Would a Pigeon Vote?
- Your vote is worth 0, instead of the regular amount.

Active Effect #3: Coo!
- All of your posts must end with the word "Coo," or you risk being modkilled.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

One Approved
he Vigilante
Alignment: Town

You are the Vigilante, defender of this fine city, guardian of justice, and nightmare of all evildoers. At least, that's what people will probably think once you've taken down a few bad guys. In reality, you've just started out your "career," and for the most part, you're just a nerd in a mask. However, you're not just a nerd in a mask, you're a nerd in a mask with a gun. You plan on laying those wolves to rest as quickly as possible, just like all your favorite comic book heroes. How hard can it be, right?

Ability #1: Great Power
- Once per night, you may PM the host the name of one player. The player that you chose will be killed.

Active Effect #1: Great Responsibility
- If you kill more than one town aligned player, then you will kill yourself as well, out of guilt.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

RaichuGirl
Joe DiCarlo
Alignment: Town

You are Joe DiCarlo, owner of the hottest pizza place in Seleno City! Nobody makes a better pepperoni pie than you, and the little restaurant you father started has really taken off. Most people in Seleno City have been to your place at least once before. But secretly, you're a member of the city's mafia. Your job is the perfect opportunity to gather evidence for them. But just because you're a mafia member doesn't mean you like the sound of a werewolf invasion. You're just as eager as your fellow citizens to get rid of the threat.

Ability #1: Eavesdrop
- Once per night, you may PM the host the name of one player. You will be notified of which players they visited during the night, and which players visited them. You may only use this on even numbered nights.

Active Effect #1: Mafioso
- Once per game, during the night, you may PM the host the name of one player. The player that you chose will die after two days.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Porygon-X
The Doctor
Alignment: None

That's right, you're the Doctor! Your escapades through the universe have brought you here, to this rather uninteresting city. You were trying to go for a spin to the Medusa Cascade, but the TARDIS has never been the most reliable time machine. And now, you're stuck in Seleno City, thanks to a crash during a less than fantastic landing. It's going to take a bit of time to fix your ride, and this city's bad wolf problem has piqued your interest, so you'll see what you can do in the meantime. Allons-y!

Ability #1: Sonic Tech
- Once per night, you may PM the host the name of one player. That player will be unable to use any of their abilities for that night.

Ability #2: Temporal Shift
- Twice per game, you may PM the host to use this ability. If you do, the current phase will end immediately,

Active Effect #1: Regeneration
- If you would be killed, then you will instead survive the death. This will only happen the first two times you die, so the third time, you will not survive.

Active Effect #2: The Oncoming Storm
- You are immune to the following actions: roleblock, protection, inspection, and silence.

Win Condition: Survive until Night 13. If the game doesn't last that long, then you will not be considered a winner.

PMJ --> Luckyfire
Charlie Whitener
Alignment: Town

You are Charlie Whitener, a vagabond who's currently taking residence in the city park. You wasted just about all of your money on alcohol, which resulted in you getting kicked out of your little apartment by the landlord when you failed to pay the rent four times in a row. But hey, life's not all that bad! You've been able to get more in touch with your "natural side," whatever that means, and you and the other hobos have a trashbin fire every Thursday night. And when all else fails, in the end, you've still got your alcohol. And that's what counts.

Ability #1: Hideout
- Once per night, three times per game, you may PM the host to use this ability. If you do, then you will be completely immune to any actions performed against you during the night.

Active Effect #1: Sticky Fingers
- Any items that you hold can't be stolen from you. You can still pass them on, however.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Mapleboy86
The Hammer
Alignment: Town

You are The Hammer, a former club bouncer who now works as a personal bodyguard to anyone who needs protection and has the money to employ you. Your current boss is Daniella Clark, a country singer. You're highly trained in a number of martial arts: karate, judo, and tae kwan do, just to name a few. You can disarm an attacker with a gun in six seconds flat, but you never carry your own firearm, since killing is against your policy. Besides, there's still plenty of things you can do without killing a person to make them think twice about messing with you.

Ability #1: Rough 'em Up
- Once per night, you may PM me the name of a player. That player's vote will be worth 0 instead of their usual amount the next day.

Active Effect #1: Life Guard
- If Daniella would be killed, then you have a 2/3 chance of fighting the attacker off and saving her life. However, if you do, there is a 2/3 chance that you'll be killed in the process.

Active Effect #2: Entourage
- You may freely converse with Daniella through PM. Her identity will be sent to you in a separate PM.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Poseidon
Connor O'Callahan
Alignment: Self

You are Connor O'Callahan, an insane kidnapper who's been being hunted down by Seleno City's police force for almost a year now. The recent commotion regarding the werewolves has demoted you to public enemy number two, which drives you mad! However, with all this time without needing to worry about being caught, you've been able to scheme and plan to your heart's content. Oh yes, you've got some big plans this time around. This pathetic city won't be forgetting about you again for a long time to come...

Ability #1: Cold Blooded Killer
- Once per night, you may PM the host the name of one player. They will be killed. You may only use this on even-numbered nights.

Ability #2: Hostage Crisis [Locked]
- Survive until Night 3 to unlock this ability.
------------------------------------------------
Ability #2: Hostage Crisis
- Once per game, you may PM the host the name of two players. The first player will become your hostage. As your hostage, they will be unable to use any of their abilities, all of their active effects will be nullified, and no abilities can be used against them, including the wolves' nightly kill. They will not know your identity, only that they have been kidnapped. Two days after you've taken them hostage, a message will be posted in the morning, addressed to the town, demanding that the second player be lynched, or your hostage will be killed. Regardless of whether or not the second player is lynched, at the end of the day, your hostage will be killed.

Active Effect #1: Hideout
- There is a 50% chance that you will be unaffected by any non-lethal actions during the night (roleblock, protect, etc.)

Win Condition: Be the last player in the game, or when nothing else can prevent the same.

TheGuy
Eleanor Rigby
Alignment: Town

You are Eleanor Rigby, a quiet old woman who spends all of her days in solitude. No one offers you any company, yet you still wait at your window and put on a happy face to mask the loneliness you feel. Your frail old bones have made it hard for you to get around lately, and you fear that you won't be around for very much longer...

Active Effect #1: Jar by the Door
- If you are passed an item, then the following morning, you will be notified of the identity of the person who passed it to you.

Active Effect #2: All the Lonely People
- If you die, then the next night phase will be skipped for your funeral.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Camoclone
Isabella King
Alignment: Town

You are Isabella King, and you're from out of state. You've come to visit your brother, Adrian, who you haven't seen in years! You've vowed that you'll be able to find him without his help. Unfortunately, you've been having a bit of trouble locating him, since the address you were given must have not been right, but that's not going to stop you. Oh well, you're sure that it won't be too hard to find him, right? The city can't be THAT big....

Ability #1: Sibling Search
- Once per night, you may PM the host the name of a player. If the player you chose was your brother, then the two of you will both unlock something new!

Ability #2: Big Sister
- Once per game, during the night, you may PM the host the name of a player. The player that you chose will be given a shield that will allow them to survive their first death.

Active Effect #1: Two Heads... [Locked]
- Find your brother with your Sibling Search ability to unlock.
------------------------------------------------
Active Effect #1: Two Heads...
- You may freely converse with your brother Adrian through PM. His identity will be sent to you in a separate PM. Also, your vote is worth 2, instead of the regular amount.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Reinforce
Agent 142
Alignment: None

You are Agent 142, a spy sent from a distant country with the mission of infiltrating Seleno City to gather crucial, top-secret information. A master of disguise, you are to silently slip into place with the city's residents. Young, old, male, female, none of it matters, since you can pull it all off. The only thing left now is to wait for the perfect time to initiate your plan...

Ability #1: Master of Disguise
- Once per game, during the night, you PM the host the name of one player. When that player dies, you will completely take on their role: alignment, abilities, win condition, and all.

Active Effect #1: Switcheroo
- When your target dies, their role PM, when revealed, will be the same as this role. The only thing different is that this ability will be missing, so that no one suspects anything.

Win Condition: None. You will gain a win condition upon the death of your target.

corn bread
Irina Lukyanov
Alignment: Wolves

You are Irina Lukyanov, a world-famous Russian fashion designer and leading expert in what is current and chic. On one of your latest fashion expos, you got yourself converted into a werewolf. But you don't really care. You're still able to keep your position in the world of fashion, and you claim that the reason you now stay in Seleno City is because "the city speaks to you." As long as you get to keep your spotlight in the fashion empire, you have no qualms about carrying out some of the dirty work for your pack.

Ability #1: The New Black
- Once per game, during the night, you may PM the host to use this ability. The next day, any players who unvote will be silenced for the rest of the day phase, but no one besides them will be notified of it.

Active Effect #1: Strong, Like Bull
- If someone targets you during the night with the intent of killing you, then you will fight the attacker off, and be left unharmed.

Active Effect #2: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

Machamp the Champion
Melissa Stone
Alignment: Wolves

You are Melissa Stone, a reporter for Seleno City's main news station, Seleno News. You're very attractive, have a shining personality, and oh yeah - are a werewolf. Being a werewolf has brought out the darker side of you, and you love it. Killing comes just as naturally to you as putting on a smile and announcing the score of the latest baseball game. Being near the center of the city's media will allow you to spread lies and misinformation to everyone watching the news. This is going to be very, very fun...

Ability #1: Breaking News
- Once per night, you may PM the host a message, no longer than 10 words. The message will be revealed to everyone in the morning, starting with, "Good morning everyone, this is Melissa Stone reporting for Seleno News."

Ability #2: What's the Scoop?
- Once per game, during the night, you may PM the host the name of one player. The next morning, you will be sent a copy of their entire role PM.

Active Effect #1: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

rev3rsor
Geoff Fletcher
Alignment: Wolves

You are Geoff Fletcher, a biochemistry major currently attending the city's college, Seleno U. You've always been one to experiment, and after being converted into a werewolf, you've put your knowledge of chemistry and the human body to use, and have concocted all sorts of ways to poison people. Who cares that you're hurting other people in the process? To you, it's more for the pursuit of science than anything else. Plus, you find being a werewolf to be totally badass.

Ability #1: Neurotoxin
- Once per night, two times per game, you may PM me the name of one player. That player will not be able to use abilities that night or post the next day.

Ability #2: Incriminate
- Once per night, you may PM the host the name of two players. If either of those players' alignments are investigated by any abilities during the night, the result will show up as "Wolves" regardless of their faction.

Active Effect #1: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

Haunted Water
Inspector Harold Nye
Alignment: Town

You are Inspector Nye, the head of the investigative division of Seleno City's police force. You've got a perfect case record, as no criminal has been able to escape your prowess yet, and you're not about to let a bunch of supposed "werewolves" break that precious record of yours. This time around, you've got a rookie, Officer Shawn Jackson, assigned to help you out on the case, but you just hope that he won't get too much in the way.

Ability #1: Methodical Search
- Once per game, you may organize all the players in the game into a numerical list, and PM it to the host. Once you do, you will unlock a second part to this ability.
------------------------------------------------
Ability #1: Methodical Search
- Once per night, you may PM the host to use this ability. If you do, the next morning, you will be notified of the topmost player on the list's alignment, and they will be crossed out.

Active Effect #2: Investigation Team
- You may freely converse with Officer Shawn Jackson through PM. His identity will be sent to you in a separate PM.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Hypnotichairman
Monica Lee
Alignment: Town

You are Monica Lee, but to your clients, you're known as Kandy. Yes, you're a street walker. It may not be the most honorable profession, but it's what makes you money, so you've learned to hide the shame that it brings you. No one knows the city's dark side better than you though, so you guess that you could try and do your part to help out a bit with the city's werewolf problem. For a price, of course.

Ability #1: Sink, Line, and Hooker
- Once per night, you may PM the host the name of one player. For that night, the player will be unable to use any abilities and their active effects will all be nullified.

Active Effect #1: Wandering Hands
- As long as you are not holding an item, if anyone targets you with an ability and is holding an item, you will take it from them.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

SMP
Daniella Clark
Alignment: Town

You are Daniella Clark, a pop country singer and a teenage idol. You're rather new to the celebrity scene, but that won't stop you from making a splash in the media. Seleno City is the fourth stop on your nationwide tour, and you're looking forward to singing for your fans! You actually love what you do, so there's nothing better than getting to give the cheering crowd the concert of their lives. However, you were alerted to the presence of possible werewolves in the city by your manager, so you decided to employ a bodyguard, known as The Hammer, so that you don't take any risks.

Ability #1: Sing Your Heart Out
- Once per game, during the night, you may PM the host to use this ability. If you do, no one will be killed that night, and you will be revealed as the source of the action the following day.

Active Effect #1: Entourage
- You may freely converse with The Hammer through PM. His identity will be sent to you in a separate PM.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Fangarde --> Celever
Jacqueline Sanders
Alignment: Town

You are Jacqueline Sanders, one of Seleno City's top lawyers. You're a seasoned professional, and there's not too many other lawyers who can stand in your way. It's always been easy for you to win a good argument, and the thrill is often worth the risk. You plan on having the last word in this werewolf hunt, and will make sure that no one gets in your way.

Ability #1: Objection!
- Once per game, during the day, you may post "OBJECTION" in bold and red coloring. The person who you have voted for will be immediately lynched. This ability will only work if there is at least one lynch vote currently for you.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

alex
Jessie Myers
Alignment: Wolves

You are Jessie Myers, a seven year old little girl who was unfortunately converted into a werewolf after becoming lost on a day trip to Seleno City. You're very scared all the time, especially of Silas, who yells really loud and isn't very nice to you. You don't really understand what's going on, but you know that you get all hairy and mean at night, which you don't like. Silas tells you to hurt people, but that's not what you want... But you guess you'll just have to listen to him from now on though, since he's the one in charge.

Active Effect #1: Sugar and Spice
- If you get the required number of votes during the day phase to be lynched, instead, you won't be lynched, and the night phase will begin as if no one was lynched. This will only happen the first time you get enough votes to be lynched.

Active Effect #2: Teddy-Cam
- You start with an item known as the Stuffed Bear, which appears to anyone else to have no use. However, if a player holds the Stuffed Bear, the next morning, you will be notified of the identity of anyone who they targeted with an ability the previous night, and anyone who targeted them.

Active Effect #3: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

Kecleon-X
Randy Moore
Alignment: Wolves

You are Randy Moore, the first of the werewolves converted by Silas. In your glory days, you were a basketball star, a member of Seleno City's championship-winning team. But that's all gone and past, and most of your days now have been spent just helping out the community. At first, being a werewolf seemed terrible to you, but you eventually came around. It's hard for you to admit it, but the rush you get from a good hunt makes you feel just as alive as you used to feel when playing basketball.

Ability #1: Clean Sweep
- Once per game, during the night, you may PM the host to use this ability. If you do, then you will be the one to carry out the wolves' nightly kill. In the morning recap, the player's role name and alignment will be revealed, but nothing else. The wolves will be the only ones to see the full role. If you use this ability, then you may not use your Power Play ability.

Ability #2: Power Play
- Once per game, during the night, you may PM the host to use this ability. If you do, then you will be the one to carry out the wolves' nightly kill. The player chosen to be killed will die no matter what, regardless of whether or not they are under any form of protection, be it from another player, or from an ability of theirs. If you use this ability, then you may not use your Clean Sweep ability.

Active Effect #1: Good Reputation
- If you are investigated by another player's ability, then your alignment will show up as Town, not Wolves.

Active Effect #2: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

Puff-Sun -->Eron
Officer Shawn Jackson
Alignment: Town

You are Officer Shawn Jackson, a rookie cop who's fairly new to the Seleno City police force. You joined because you wanted to fight the city's crime, not the supernatural! Nevertheless, you've been assigned to aid Inspector Harold Nye, in the investigation. Secretly, you've been terrified of the whole affair with the werewolves, but you'll try your hardest to help him out and execute the law to the best of your ability.

Ability #1: Stakeout
- Once per night, you may PM the host the name of one player. From then on, each morning you will be informed of anyone that your chosen player visits during the night. Once that player dies, you may choose a different player to watch, but you can't choose a new target while they're still alive.

Active Effect #1: Investigation Team
- You may freely converse with Inspector Harold Nye through PM. His identity will be sent to you in a separate PM.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

MtheW --> lovandra
Nathan Pryce
Alignment: Town

You are Nathan Pryce, a criminal who's never really had that much success. Sure, you've made a few successful runs before, but you've never really hit it big. Maybe one of these times, you'll manage to get away with a big bank robbery... yeah, that'd be nice. But for now you're content with just sneaking into peoples' houses in the middle of the night, and snatching their junk out from beneath their noses.

Ability #1: Burglary
- Once per night, if you are not holding an item, or are passing one on, you may PM the hose the name of one player. If the player that you chose is holding an item, you will take it from them.

Active Effect #1: Wandering Eyes
- All players who are currently holding an item will have a period after their name in the original post. Upon your death, the players holding items will no longer have this special marking.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Prince Dedenne
Richard Rocco
Alignment: Town

You are Richard Rocco, the driver of the city's ice cream van. Your ice cream truck is best known for its delicious vanilla soft-serve, since after all, that's the only type you sell! Vanilla cones, vanilla dishes, vanilla with hot fudge, vanilla with jimmies; if it's vanilla, then you have it! Too bad that ice cream isn't a very effective werewolf slaying tool, or you might be able to actually help. Oh well.

Active Effect #1: The One and Only
- You are the only player in the game who is completely without any special abilities or active effects. That might not sound great, but hey, at least you know that other people are lying if they claim to be vanilla as well!

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

ares
Shelby Eventide
Alignment: Town

You are Shelby Eventide, a teenage girl who is OBSESSED with Twilight. You've read all of the books, seen all of the movies (multiple times each), and published fanfictions of your own on Twilight fan sites. But you don't care too much about Jacob. Werewolves are so... mangy and gross, ugh. You'd do anything to be a vampire like Edward though, it would be just sooooo romantic. Why it couldn't it have been vampires that invaded the city, seriously? Life is totes unfair.

Active Effect #1: I <3 Edward!!!
- If you're killed by a player, before they kill you, you will permanently remove all of their abilities and active effects, excluding the wolves' nightly kill and mason active effects. After every night that is a multiple of four, the chances of this succeeding will drop by 25%.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Chaos Jackal
Maxwell Andreas
Alignment: Town

You are Maxwell Andreas, a local teenage boy who hangs out a lot in the skateparks and alleyways. Some people might call you a "hoodlum" or a "teenage dirtbag," because you've gotten in trouble with the cops a few times before, but they just don't understand your way of life. An up and coming urban artist, your work can be easily viewed in one of the city's many alleys. You want to bring your message to the people, and with the help of your graffiti, you'll get the job done the best you can.

Ability #1: Rebel with a Spraycan
- Each night, you may PM the host a message, no longer than 5 words. The message will be revealed to everyone in the morning.

Ability #2: Streetwise
- Once per night, you may PM the host the name of one player. The next morning, you will be informed of the name of one of the player's abilities or active effects. If you use this ability on the same player on multiple nights, you will learn a different ability or active effect of theirs, if they have more than one.

Active Effect #1: Bad Reputation
- If you are investigated by another player's ability, then your alignment will show up as Wolves, not Town.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Scorched Feathers
Miranda Chiu
Alignment: Town

You are Miranda Chiu, a student attending the city's college, Seleno U. You're very bright, but you think you may have made a bad decision by taking eleven classes all at once. Every spare second of your life is spent studying and writing essays, so there's not a lot of time for you to do other things, namely sleeping. Because of this, you'll often doze off in the middle of the day. Maybe those pills that the doctor prescribed for you will help...

Active Effect #1: Sleep Deprivation
- If someone targets you with an ability during the night, your vote becomes worth 0 for the next day. But if no one targets you with an ability, then the first three votes against you won't count.

------------------------------------------------
Active Effect #2: Somnambulist [Hidden]
- Every night, you will visit one random player, but nothing will happen. If someone tracks you, you will be shown to have visited that player.
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Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.
Drohn
Adrian King
Alignment: Town

Your are Adrian King, a local guy who works a job in an office building close to Main Street. Your sister, Isabella, has said that she'll be coming to Seleno City soon to visit you, which you've been looking forward to for a while now! She's quite headstrong though, and insisted that she'd be able to meet up with you without your help. Unfortunately, you didn't get the chance to tell her that you moved, so it looks like you'll be waiting for a bit longer to see her.

Ability #1: Little Brother
- Once per game, during the night, you may PM me the name of one player. The next morning, their alignment will be investigated, and the results will be shown to the whole town in the morning update.

Active Effect #1: ...Are Better Than One [Locked]
- Wait for your sister to find you to unlock.
------------------------------------------------
Active Effect #1: ...Are Better Than One
- You may freely converse with your sister Isabella through PM. Her identity will be sent to you in a separate PM. Also, your vote is worth 2, instead of the regular amount.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.


And now for the items that were so under-used and only had a couple of effects on the gameplay:

Blessed Medallion
Starts with: Father MacKenzie
Effect: Makes the holder immune to any non-lethal night actions. Disappears when activated and is given to a random player.
Description: A small golden medallion on a chain meant to be worn as a necklace. There is a bright glow emanating from it. If anyone targets you with a non-lethal night action, then it will not affect you, and the amulet will disappear from your passes ion and be given to a player not currently holding an item.

Tape Recorder
Starts with: Melissa Stone
Effect: Stores a 10 word message from each player who holds it.
Description: An old fashioned tape recorder, which used to be used to conduct interviews. You can listen to anything that has already been recorded on it, and you may record one ten word message on it for anyone who receives it in the future! Be careful though, because anyone who's had their hands on it can say what they want, so the information it contains may be false.

Bottle of Vodka
Starts with: Charlie Whitener
Effect: Nullifies all of a player's abilities and active effects, except for mason-related ones
Description: A nice large bottle of vodka. It's delicious, but all that drinking you'll be doing will prohibit you from using any of your abilities or active effects as long as you hold it, except for any mason-related ones. Get rid of it quickly as you can! Or maybe not, if that's your kind of thing.

Sleeping Pills
Starts with: Miranda Chiu
Effect: If a player chooses to use it on themselves, they will be silenced for the next day phase, but can not be voted for. Three uses.
Description: A (full/mostly full/almost empty) bottle of high-strength sleeping pills purchased from the city's drug store. This is some highly potent medication, and will knock you out for the entire day if you choose to take it.

Key to the City
Starts with: created by Mayor William Merino's ability
Effect: Adds +1 weight to a player's vote
Description: A large, shiny, golden key with "Seleno City" inscribed on the side. It's purely ornamental, and while it doesn't actually unlock anything, it's a sign of your status in the city. The mayor must think that something you did was worthy of this award. Because you hold this key, your vote weight is increased by one.

6. Incriminating Papers
Starts with: Agent 142
Effect: Adds -1 weight to a player's vote
Description: A large manila folder containing all sorts of incriminating documents. You don't know who found all this information out, or why they found it in the first place, but it's bad news nonetheless if it's in your possession. No one's going to trust you if you're the one with this information! Because you hold these papers, your vote weight is decreased by one.

7. Stuffed Bear
Starts with: Jessie Myers
Effect: Allows Jessie to track the player holding it
Description: A raggedy old stuffed teddy bear. It's been well-loved, as proven by the number of patches that have been sewed onto it, including a big one on the back. A name tag on the bear's paw reads "Jessie Myers." It's cute, but there's nothing for you to do with a teddy bear, unfortunately.

8. Cracked Circuitry
Starts with: Officer Shawn Jackson
Effect: None
Description: A strange board that appears to be part of a panel of circuitry. There are mysterious symbols carved on the board that seem unlike any language you've ever seen before. Occasionally, some of the wires may spark, or a light will flash, but other than that, it does nothing. It makes a neat paper weight though.
 
RE: Werewolf XX: Seleno City - Night 10 Ends Sunday April 27 at 12 PM EST

I ended the game early so that no one could win but me! I'm always scum, don't you know? I wouldn't end the game without letting you know all the roles and night actions and such though. A big thanks to Drohn for unlocking the thread for me to do so!

First things first: the roles.

GM Draclord
Benny Greene
Alignment: Town

You are Benny Greene, local bus driver and a face that's well known by a lot of the city's residents. Your job isn't exactly a thrilling one, but you transport people here and there without fail. Lately, to make some extra money, you've been taking the night shifts in addition to your regular day ones. You're pretty used to seeing shady characters, so you don't think there's much to fear from the werewolves rumored to be prowling the streets.

Ability #1: Midnight Route
- Once per night, you may PM the host the name of two players. Any actions affecting either of them that night will be diverted to the other.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Keeper of Night
Colin Klein
Alignment: Town

You are Colin Klein, photographer for Seleno City's newspaper! ...that is, if the newspaper still existed. It had to shut down a few months ago because it simply wasn't making enough money to continue printing. You blame internet journalism for it. Nobody wants to pay for a newspaper when they can just look stuff up online. But that doesn't matter, you still have a penchant for photography, and do some freelance stuff here and there.

Ability #1: Shutterbug
- Once per night, you may PM the host the name of a player. You will take a picture of them, which may contain some evidence pertaining to their identity.

Ability #2: Ghost Writer [Locked]
- Die to unlock this ability.
------------------------------------------------
Ability #2: Ghost Writer
- Once per night, you may PM the host the name of one player, the number of one of the photos you took, and a single word. The player you chose will be sent a message containing the picture and the word you chose. You may only use each of your pictures once for this ability.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

WanderingWolf
Silas Cupun
Alignment: Wolves

You are Silas Cupun, a shaggy looking, wild-eyed man who has been a werewolf for as long as you can remember. Your dark secret was discovered once before, which resulted in you being chased out of your country hometown by an angry mob. You made your way here, to seek refuge in Seleno City. The city, as it turns out, is the perfect place for a werewolf to hide; the darkness of night in addition to the already shady alleys allows you to slip around virtually unseen. But you're tired of running, so you've decided to turn things around and lead the hunt for once.

Ability #1: Alpha Male
- Once per night, you may send the host a PM with the name of one wolf player and non-wolf player. The non-wolf will be killed, and the wolf will be the one who carries out the job. If you die, then this ability will be passed onto one of your teammates.

Ability #2: Midnight Raid
- Once per night, if you are not holding an item, or are passing one on, you may PM the host the name of one player. If they are holding an item, you will take it from them.

Active Effect #1: Creep Factor
- Your vote counts for -2 votes instead of the regular amount.

Active Effect #2: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

sillykyle
Mayor William Merino
Alignment: Town

You are Mayor William Merino, the man in charge of almost everything that goes on in Seleno City. You might not always play by the rules when it comes to voting (your opponent last year broke his legs by complete accident, you swear), but you know that you're the right person to lead this city of yours. You even put on a nice show in public, so everyone thinks you're a swell guy. Besides, why shouldn't they? You're not even worried about the threat of werewolves in the city. You're confident that they'll all be dead in no time with you in charge.

Ability #1: Poll Control
- Once per night, three times per game, you may PM the host the name of two players. The next day, if the first player casts a vote for anyone, their vote will be redirected to the second player you chose.

Ability #2: Bestow
Once per game, during the night, you may PM the host the name of one player. If you do, that player will be given a Key to the City, an item that increase their vote weight by one. If that player is already holding an item, this ability will not work, and you can try again another night.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

grantm1999
Father MacKenzie
Alignment: Town

You are Father MacKenzie, the priest in charge of Seleno City's cathedral. Unfortunately, times have changed, and the attendance of your masses has dropped down so far that some Sundays, no one even shows up. Still, you work tirelessly, writing your sermons during the night, even though no one is likely to hear them. After the werewolf threat was made known, you've sworn to help anyone you can by guarding them in the cathedral until the sun rises.

Ability #1: Sanctuary
- Once per night, you may PM the host the name of one player. They will be taken into the cathedral for the night, where they can not be killed.
------------------------------------------------
Ability #1: Sanctuary [After Eleanor Rigby dies]
- Once per night, you may PM the host the name of one player. They will be taken into the cathedral for the night, where they can not be killed, nor use any of their abilities.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Teal
Ed Kennedy
Alignment: Self

You are Ed Kennedy, an underage cab driver without much of a future. You're pathetic at playing cards, but regardless, you still meet up with your buddies every week to play. Your life was one of both peaceful routine and incompetence. And then the first ace arrived in the mail. Now, you've been chosen to make your way through the city, helping and hurting (when necessary) until only one question remains: what is it all for?

Ability #1: I am the Messenger
- You have four different actions that may each be used once per game, but none of which can be used on the same night.
1.) Ace of Diamonds: Once per game, during the night, you may PM the host the name of one player. [Gives that player a one time shield.]
2.) Ace of Clubs: Once per game, during the night, you may PM the host the name of one player. [Kills the player.]
3.) Ace of Spades: Once per game, during the night, you may PM the host the names of two players. [Adds +5 weight to the first player's vote and -5 weight to the second player's vote for the next day.]
4.) Ace of Hearts: Once per game, during the night, you may PM the host the names of two players. [Creates a mason chat between you and the two players.]

Ability #2: Joker [Locked]
- Use all of the actions of your I am the Messenger ability to unlock.
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Ability #2: Joker
- Once per game, you may PM the host to use this ability. [Changes your win condition, and reveals you to the town at the start of the day.]

Win Condition: ???
------------------------------------------------
Win Condition: Outlive both of the two other players in the mason group you created.

Professor Palutena
Pigeon
Alignment: Town

You are a pigeon. Coo coo coo! You spend your life flapping around Seleno City, eating bird seed in the park, and then going to sleep each night in your nest, perched in the rafters of the city hall. That's basically your whole life. Fly, eat, and sleep. What else could you want? Coo!

Active Effect #1: Who Would Lynch a Pigeon?
- If you would normally be lynched, then you won't be, and the day will be treated as a no lynch instead.

Active Effect #2: Why Would a Pigeon Vote?
- Your vote is worth 0, instead of the regular amount.

Active Effect #3: Coo!
- All of your posts must end with the word "Coo," or you risk being modkilled.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

One Approved
he Vigilante
Alignment: Town

You are the Vigilante, defender of this fine city, guardian of justice, and nightmare of all evildoers. At least, that's what people will probably think once you've taken down a few bad guys. In reality, you've just started out your "career," and for the most part, you're just a nerd in a mask. However, you're not just a nerd in a mask, you're a nerd in a mask with a gun. You plan on laying those wolves to rest as quickly as possible, just like all your favorite comic book heroes. How hard can it be, right?

Ability #1: Great Power
- Once per night, you may PM the host the name of one player. The player that you chose will be killed.

Active Effect #1: Great Responsibility
- If you kill more than one town aligned player, then you will kill yourself as well, out of guilt.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

RaichuGirl
Joe DiCarlo
Alignment: Town

You are Joe DiCarlo, owner of the hottest pizza place in Seleno City! Nobody makes a better pepperoni pie than you, and the little restaurant you father started has really taken off. Most people in Seleno City have been to your place at least once before. But secretly, you're a member of the city's mafia. Your job is the perfect opportunity to gather evidence for them. But just because you're a mafia member doesn't mean you like the sound of a werewolf invasion. You're just as eager as your fellow citizens to get rid of the threat.

Ability #1: Eavesdrop
- Once per night, you may PM the host the name of one player. You will be notified of which players they visited during the night, and which players visited them. You may only use this on even numbered nights.

Active Effect #1: Mafioso
- Once per game, during the night, you may PM the host the name of one player. The player that you chose will die after two days.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Porygon-X
The Doctor
Alignment: None

That's right, you're the Doctor! Your escapades through the universe have brought you here, to this rather uninteresting city. You were trying to go for a spin to the Medusa Cascade, but the TARDIS has never been the most reliable time machine. And now, you're stuck in Seleno City, thanks to a crash during a less than fantastic landing. It's going to take a bit of time to fix your ride, and this city's bad wolf problem has piqued your interest, so you'll see what you can do in the meantime. Allons-y!

Ability #1: Sonic Tech
- Once per night, you may PM the host the name of one player. That player will be unable to use any of their abilities for that night.

Ability #2: Temporal Shift
- Twice per game, you may PM the host to use this ability. If you do, the current phase will end immediately,

Active Effect #1: Regeneration
- If you would be killed, then you will instead survive the death. This will only happen the first two times you die, so the third time, you will not survive.

Active Effect #2: The Oncoming Storm
- You are immune to the following actions: roleblock, protection, inspection, and silence.

Win Condition: Survive until Night 13. If the game doesn't last that long, then you will not be considered a winner.

PMJ --> Luckyfire
Charlie Whitener
Alignment: Town

You are Charlie Whitener, a vagabond who's currently taking residence in the city park. You wasted just about all of your money on alcohol, which resulted in you getting kicked out of your little apartment by the landlord when you failed to pay the rent four times in a row. But hey, life's not all that bad! You've been able to get more in touch with your "natural side," whatever that means, and you and the other hobos have a trashbin fire every Thursday night. And when all else fails, in the end, you've still got your alcohol. And that's what counts.

Ability #1: Hideout
- Once per night, three times per game, you may PM the host to use this ability. If you do, then you will be completely immune to any actions performed against you during the night.

Active Effect #1: Sticky Fingers
- Any items that you hold can't be stolen from you. You can still pass them on, however.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Mapleboy86
The Hammer
Alignment: Town

You are The Hammer, a former club bouncer who now works as a personal bodyguard to anyone who needs protection and has the money to employ you. Your current boss is Daniella Clark, a country singer. You're highly trained in a number of martial arts: karate, judo, and tae kwan do, just to name a few. You can disarm an attacker with a gun in six seconds flat, but you never carry your own firearm, since killing is against your policy. Besides, there's still plenty of things you can do without killing a person to make them think twice about messing with you.

Ability #1: Rough 'em Up
- Once per night, you may PM me the name of a player. That player's vote will be worth 0 instead of their usual amount the next day.

Active Effect #1: Life Guard
- If Daniella would be killed, then you have a 2/3 chance of fighting the attacker off and saving her life. However, if you do, there is a 2/3 chance that you'll be killed in the process.

Active Effect #2: Entourage
- You may freely converse with Daniella through PM. Her identity will be sent to you in a separate PM.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Poseidon
Connor O'Callahan
Alignment: Self

You are Connor O'Callahan, an insane kidnapper who's been being hunted down by Seleno City's police force for almost a year now. The recent commotion regarding the werewolves has demoted you to public enemy number two, which drives you mad! However, with all this time without needing to worry about being caught, you've been able to scheme and plan to your heart's content. Oh yes, you've got some big plans this time around. This pathetic city won't be forgetting about you again for a long time to come...

Ability #1: Cold Blooded Killer
- Once per night, you may PM the host the name of one player. They will be killed. You may only use this on even-numbered nights.

Ability #2: Hostage Crisis [Locked]
- Survive until Night 3 to unlock this ability.
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Ability #2: Hostage Crisis
- Once per game, you may PM the host the name of two players. The first player will become your hostage. As your hostage, they will be unable to use any of their abilities, all of their active effects will be nullified, and no abilities can be used against them, including the wolves' nightly kill. They will not know your identity, only that they have been kidnapped. Two days after you've taken them hostage, a message will be posted in the morning, addressed to the town, demanding that the second player be lynched, or your hostage will be killed. Regardless of whether or not the second player is lynched, at the end of the day, your hostage will be killed.

Active Effect #1: Hideout
- There is a 50% chance that you will be unaffected by any non-lethal actions during the night (roleblock, protect, etc.)

Win Condition: Be the last player in the game, or when nothing else can prevent the same.

TheGuy
Eleanor Rigby
Alignment: Town

You are Eleanor Rigby, a quiet old woman who spends all of her days in solitude. No one offers you any company, yet you still wait at your window and put on a happy face to mask the loneliness you feel. Your frail old bones have made it hard for you to get around lately, and you fear that you won't be around for very much longer...

Active Effect #1: Jar by the Door
- If you are passed an item, then the following morning, you will be notified of the identity of the person who passed it to you.

Active Effect #2: All the Lonely People
- If you die, then the next night phase will be skipped for your funeral.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Camoclone
Isabella King
Alignment: Town

You are Isabella King, and you're from out of state. You've come to visit your brother, Adrian, who you haven't seen in years! You've vowed that you'll be able to find him without his help. Unfortunately, you've been having a bit of trouble locating him, since the address you were given must have not been right, but that's not going to stop you. Oh well, you're sure that it won't be too hard to find him, right? The city can't be THAT big....

Ability #1: Sibling Search
- Once per night, you may PM the host the name of a player. If the player you chose was your brother, then the two of you will both unlock something new!

Ability #2: Big Sister
- Once per game, during the night, you may PM the host the name of a player. The player that you chose will be given a shield that will allow them to survive their first death.

Active Effect #1: Two Heads... [Locked]
- Find your brother with your Sibling Search ability to unlock.
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Active Effect #1: Two Heads...
- You may freely converse with your brother Adrian through PM. His identity will be sent to you in a separate PM. Also, your vote is worth 2, instead of the regular amount.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Reinforce
Agent 142
Alignment: None

You are Agent 142, a spy sent from a distant country with the mission of infiltrating Seleno City to gather crucial, top-secret information. A master of disguise, you are to silently slip into place with the city's residents. Young, old, male, female, none of it matters, since you can pull it all off. The only thing left now is to wait for the perfect time to initiate your plan...

Ability #1: Master of Disguise
- Once per game, during the night, you PM the host the name of one player. When that player dies, you will completely take on their role: alignment, abilities, win condition, and all.

Active Effect #1: Switcheroo
- When your target dies, their role PM, when revealed, will be the same as this role. The only thing different is that this ability will be missing, so that no one suspects anything.

Win Condition: None. You will gain a win condition upon the death of your target.

corn bread
Irina Lukyanov
Alignment: Wolves

You are Irina Lukyanov, a world-famous Russian fashion designer and leading expert in what is current and chic. On one of your latest fashion expos, you got yourself converted into a werewolf. But you don't really care. You're still able to keep your position in the world of fashion, and you claim that the reason you now stay in Seleno City is because "the city speaks to you." As long as you get to keep your spotlight in the fashion empire, you have no qualms about carrying out some of the dirty work for your pack.

Ability #1: The New Black
- Once per game, during the night, you may PM the host to use this ability. The next day, any players who unvote will be silenced for the rest of the day phase, but no one besides them will be notified of it.

Active Effect #1: Strong, Like Bull
- If someone targets you during the night with the intent of killing you, then you will fight the attacker off, and be left unharmed.

Active Effect #2: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

Machamp the Champion
Melissa Stone
Alignment: Wolves

You are Melissa Stone, a reporter for Seleno City's main news station, Seleno News. You're very attractive, have a shining personality, and oh yeah - are a werewolf. Being a werewolf has brought out the darker side of you, and you love it. Killing comes just as naturally to you as putting on a smile and announcing the score of the latest baseball game. Being near the center of the city's media will allow you to spread lies and misinformation to everyone watching the news. This is going to be very, very fun...

Ability #1: Breaking News
- Once per night, you may PM the host a message, no longer than 10 words. The message will be revealed to everyone in the morning, starting with, "Good morning everyone, this is Melissa Stone reporting for Seleno News."

Ability #2: What's the Scoop?
- Once per game, during the night, you may PM the host the name of one player. The next morning, you will be sent a copy of their entire role PM.

Active Effect #1: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

rev3rsor
Geoff Fletcher
Alignment: Wolves

You are Geoff Fletcher, a biochemistry major currently attending the city's college, Seleno U. You've always been one to experiment, and after being converted into a werewolf, you've put your knowledge of chemistry and the human body to use, and have concocted all sorts of ways to poison people. Who cares that you're hurting other people in the process? To you, it's more for the pursuit of science than anything else. Plus, you find being a werewolf to be totally badass.

Ability #1: Neurotoxin
- Once per night, two times per game, you may PM me the name of one player. That player will not be able to use abilities that night or post the next day.

Ability #2: Incriminate
- Once per night, you may PM the host the name of two players. If either of those players' alignments are investigated by any abilities during the night, the result will show up as "Wolves" regardless of their faction.

Active Effect #1: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

Haunted Water
Inspector Harold Nye
Alignment: Town

You are Inspector Nye, the head of the investigative division of Seleno City's police force. You've got a perfect case record, as no criminal has been able to escape your prowess yet, and you're not about to let a bunch of supposed "werewolves" break that precious record of yours. This time around, you've got a rookie, Officer Shawn Jackson, assigned to help you out on the case, but you just hope that he won't get too much in the way.

Ability #1: Methodical Search
- Once per game, you may organize all the players in the game into a numerical list, and PM it to the host. Once you do, you will unlock a second part to this ability.
------------------------------------------------
Ability #1: Methodical Search
- Once per night, you may PM the host to use this ability. If you do, the next morning, you will be notified of the topmost player on the list's alignment, and they will be crossed out.

Active Effect #2: Investigation Team
- You may freely converse with Officer Shawn Jackson through PM. His identity will be sent to you in a separate PM.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Hypnotichairman
Monica Lee
Alignment: Town

You are Monica Lee, but to your clients, you're known as Kandy. Yes, you're a street walker. It may not be the most honorable profession, but it's what makes you money, so you've learned to hide the shame that it brings you. No one knows the city's dark side better than you though, so you guess that you could try and do your part to help out a bit with the city's werewolf problem. For a price, of course.

Ability #1: Sink, Line, and Hooker
- Once per night, you may PM the host the name of one player. For that night, the player will be unable to use any abilities and their active effects will all be nullified.

Active Effect #1: Wandering Hands
- As long as you are not holding an item, if anyone targets you with an ability and is holding an item, you will take it from them.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

SMP
Daniella Clark
Alignment: Town

You are Daniella Clark, a pop country singer and a teenage idol. You're rather new to the celebrity scene, but that won't stop you from making a splash in the media. Seleno City is the fourth stop on your nationwide tour, and you're looking forward to singing for your fans! You actually love what you do, so there's nothing better than getting to give the cheering crowd the concert of their lives. However, you were alerted to the presence of possible werewolves in the city by your manager, so you decided to employ a bodyguard, known as The Hammer, so that you don't take any risks.

Ability #1: Sing Your Heart Out
- Once per game, during the night, you may PM the host to use this ability. If you do, no one will be killed that night, and you will be revealed as the source of the action the following day.

Active Effect #1: Entourage
- You may freely converse with The Hammer through PM. His identity will be sent to you in a separate PM.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Fangarde --> Celever
Jacqueline Sanders
Alignment: Town

You are Jacqueline Sanders, one of Seleno City's top lawyers. You're a seasoned professional, and there's not too many other lawyers who can stand in your way. It's always been easy for you to win a good argument, and the thrill is often worth the risk. You plan on having the last word in this werewolf hunt, and will make sure that no one gets in your way.

Ability #1: Objection!
- Once per game, during the day, you may post "OBJECTION" in bold and red coloring. The person who you have voted for will be immediately lynched. This ability will only work if there is at least one lynch vote currently for you.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

alex
Jessie Myers
Alignment: Wolves

You are Jessie Myers, a seven year old little girl who was unfortunately converted into a werewolf after becoming lost on a day trip to Seleno City. You're very scared all the time, especially of Silas, who yells really loud and isn't very nice to you. You don't really understand what's going on, but you know that you get all hairy and mean at night, which you don't like. Silas tells you to hurt people, but that's not what you want... But you guess you'll just have to listen to him from now on though, since he's the one in charge.

Active Effect #1: Sugar and Spice
- If you get the required number of votes during the day phase to be lynched, instead, you won't be lynched, and the night phase will begin as if no one was lynched. This will only happen the first time you get enough votes to be lynched.

Active Effect #2: Teddy-Cam
- You start with an item known as the Stuffed Bear, which appears to anyone else to have no use. However, if a player holds the Stuffed Bear, the next morning, you will be notified of the identity of anyone who they targeted with an ability the previous night, and anyone who targeted them.

Active Effect #3: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

Kecleon-X
Randy Moore
Alignment: Wolves

You are Randy Moore, the first of the werewolves converted by Silas. In your glory days, you were a basketball star, a member of Seleno City's championship-winning team. But that's all gone and past, and most of your days now have been spent just helping out the community. At first, being a werewolf seemed terrible to you, but you eventually came around. It's hard for you to admit it, but the rush you get from a good hunt makes you feel just as alive as you used to feel when playing basketball.

Ability #1: Clean Sweep
- Once per game, during the night, you may PM the host to use this ability. If you do, then you will be the one to carry out the wolves' nightly kill. In the morning recap, the player's role name and alignment will be revealed, but nothing else. The wolves will be the only ones to see the full role. If you use this ability, then you may not use your Power Play ability.

Ability #2: Power Play
- Once per game, during the night, you may PM the host to use this ability. If you do, then you will be the one to carry out the wolves' nightly kill. The player chosen to be killed will die no matter what, regardless of whether or not they are under any form of protection, be it from another player, or from an ability of theirs. If you use this ability, then you may not use your Clean Sweep ability.

Active Effect #1: Good Reputation
- If you are investigated by another player's ability, then your alignment will show up as Town, not Wolves.

Active Effect #2: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

Puff-Sun -->Eron
Officer Shawn Jackson
Alignment: Town

You are Officer Shawn Jackson, a rookie cop who's fairly new to the Seleno City police force. You joined because you wanted to fight the city's crime, not the supernatural! Nevertheless, you've been assigned to aid Inspector Harold Nye, in the investigation. Secretly, you've been terrified of the whole affair with the werewolves, but you'll try your hardest to help him out and execute the law to the best of your ability.

Ability #1: Stakeout
- Once per night, you may PM the host the name of one player. From then on, each morning you will be informed of anyone that your chosen player visits during the night. Once that player dies, you may choose a different player to watch, but you can't choose a new target while they're still alive.

Active Effect #1: Investigation Team
- You may freely converse with Inspector Harold Nye through PM. His identity will be sent to you in a separate PM.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

MtheW --> lovandra
Nathan Pryce
Alignment: Town

You are Nathan Pryce, a criminal who's never really had that much success. Sure, you've made a few successful runs before, but you've never really hit it big. Maybe one of these times, you'll manage to get away with a big bank robbery... yeah, that'd be nice. But for now you're content with just sneaking into peoples' houses in the middle of the night, and snatching their junk out from beneath their noses.

Ability #1: Burglary
- Once per night, if you are not holding an item, or are passing one on, you may PM the hose the name of one player. If the player that you chose is holding an item, you will take it from them.

Active Effect #1: Wandering Eyes
- All players who are currently holding an item will have a period after their name in the original post. Upon your death, the players holding items will no longer have this special marking.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Prince Dedenne
Richard Rocco
Alignment: Town

You are Richard Rocco, the driver of the city's ice cream van. Your ice cream truck is best known for its delicious vanilla soft-serve, since after all, that's the only type you sell! Vanilla cones, vanilla dishes, vanilla with hot fudge, vanilla with jimmies; if it's vanilla, then you have it! Too bad that ice cream isn't a very effective werewolf slaying tool, or you might be able to actually help. Oh well.

Active Effect #1: The One and Only
- You are the only player in the game who is completely without any special abilities or active effects. That might not sound great, but hey, at least you know that other people are lying if they claim to be vanilla as well!

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

ares
Shelby Eventide
Alignment: Town

You are Shelby Eventide, a teenage girl who is OBSESSED with Twilight. You've read all of the books, seen all of the movies (multiple times each), and published fanfictions of your own on Twilight fan sites. But you don't care too much about Jacob. Werewolves are so... mangy and gross, ugh. You'd do anything to be a vampire like Edward though, it would be just sooooo romantic. Why it couldn't it have been vampires that invaded the city, seriously? Life is totes unfair.

Active Effect #1: I <3 Edward!!!
- If you're killed by a player, before they kill you, you will permanently remove all of their abilities and active effects, excluding the wolves' nightly kill and mason active effects. After every night that is a multiple of four, the chances of this succeeding will drop by 25%.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Chaos Jackal
Maxwell Andreas
Alignment: Town

You are Maxwell Andreas, a local teenage boy who hangs out a lot in the skateparks and alleyways. Some people might call you a "hoodlum" or a "teenage dirtbag," because you've gotten in trouble with the cops a few times before, but they just don't understand your way of life. An up and coming urban artist, your work can be easily viewed in one of the city's many alleys. You want to bring your message to the people, and with the help of your graffiti, you'll get the job done the best you can.

Ability #1: Rebel with a Spraycan
- Each night, you may PM the host a message, no longer than 5 words. The message will be revealed to everyone in the morning.

Ability #2: Streetwise
- Once per night, you may PM the host the name of one player. The next morning, you will be informed of the name of one of the player's abilities or active effects. If you use this ability on the same player on multiple nights, you will learn a different ability or active effect of theirs, if they have more than one.

Active Effect #1: Bad Reputation
- If you are investigated by another player's ability, then your alignment will show up as Wolves, not Town.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Scorched Feathers
Miranda Chiu
Alignment: Town

You are Miranda Chiu, a student attending the city's college, Seleno U. You're very bright, but you think you may have made a bad decision by taking eleven classes all at once. Every spare second of your life is spent studying and writing essays, so there's not a lot of time for you to do other things, namely sleeping. Because of this, you'll often doze off in the middle of the day. Maybe those pills that the doctor prescribed for you will help...

Active Effect #1: Sleep Deprivation
- If someone targets you with an ability during the night, your vote becomes worth 0 for the next day. But if no one targets you with an ability, then the first three votes against you won't count.

------------------------------------------------
Active Effect #2: Somnambulist [Hidden]
- Every night, you will visit one random player, but nothing will happen. If someone tracks you, you will be shown to have visited that player.
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Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.
Drohn
Adrian King
Alignment: Town

Your are Adrian King, a local guy who works a job in an office building close to Main Street. Your sister, Isabella, has said that she'll be coming to Seleno City soon to visit you, which you've been looking forward to for a while now! She's quite headstrong though, and insisted that she'd be able to meet up with you without your help. Unfortunately, you didn't get the chance to tell her that you moved, so it looks like you'll be waiting for a bit longer to see her.

Ability #1: Little Brother
- Once per game, during the night, you may PM me the name of one player. The next morning, their alignment will be investigated, and the results will be shown to the whole town in the morning update.

Active Effect #1: ...Are Better Than One [Locked]
- Wait for your sister to find you to unlock.
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Active Effect #1: ...Are Better Than One
- You may freely converse with your sister Isabella through PM. Her identity will be sent to you in a separate PM. Also, your vote is worth 2, instead of the regular amount.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.


And now for the items that were so under-used and only had a couple of effects on the gameplay:

Blessed Medallion
Starts with: Father MacKenzie
Effect: Makes the holder immune to any non-lethal night actions. Disappears when activated and is given to a random player.
Description: A small golden medallion on a chain meant to be worn as a necklace. There is a bright glow emanating from it. If anyone targets you with a non-lethal night action, then it will not affect you, and the amulet will disappear from your passes ion and be given to a player not currently holding an item.

Tape Recorder
Starts with: Melissa Stone
Effect: Stores a 10 word message from each player who holds it.
Description: An old fashioned tape recorder, which used to be used to conduct interviews. You can listen to anything that has already been recorded on it, and you may record one ten word message on it for anyone who receives it in the future! Be careful though, because anyone who's had their hands on it can say what they want, so the information it contains may be false.

Bottle of Vodka
Starts with: Charlie Whitener
Effect: Nullifies all of a player's abilities and active effects, except for mason-related ones
Description: A nice large bottle of vodka. It's delicious, but all that drinking you'll be doing will prohibit you from using any of your abilities or active effects as long as you hold it, except for any mason-related ones. Get rid of it quickly as you can! Or maybe not, if that's your kind of thing.

Sleeping Pills
Starts with: Miranda Chiu
Effect: If a player chooses to use it on themselves, they will be silenced for the next day phase, but can not be voted for. Three uses.
Description: A (full/mostly full/almost empty) bottle of high-strength sleeping pills purchased from the city's drug store. This is some highly potent medication, and will knock you out for the entire day if you choose to take it.

Key to the City
Starts with: created by Mayor William Merino's ability
Effect: Adds +1 weight to a player's vote
Description: A large, shiny, golden key with "Seleno City" inscribed on the side. It's purely ornamental, and while it doesn't actually unlock anything, it's a sign of your status in the city. The mayor must think that something you did was worthy of this award. Because you hold this key, your vote weight is increased by one.

Incriminating Papers
Starts with: Agent 142
Effect: Adds -1 weight to a player's vote
Description: A large manila folder containing all sorts of incriminating documents. You don't know who found all this information out, or why they found it in the first place, but it's bad news nonetheless if it's in your possession. No one's going to trust you if you're the one with this information! Because you hold these papers, your vote weight is decreased by one.

Stuffed Bear
Starts with: Jessie Myers
Effect: Allows Jessie to track the player holding it
Description: A raggedy old stuffed teddy bear. It's been well-loved, as proven by the number of patches that have been sewed onto it, including a big one on the back. A name tag on the bear's paw reads "Jessie Myers." It's cute, but there's nothing for you to do with a teddy bear, unfortunately.

Cracked Circuitry
Starts with: Officer Shawn Jackson
Effect: Reduces The Doctor's win condition by three days
Description: A strange board that appears to be part of a panel of circuitry. There are mysterious symbols carved on the board that seem unlike any language you've ever seen before. Occasionally, some of the wires may spark, or a light will flash, but other than that, it does nothing. It makes a neat paper weight though.
 
RE: Werewolf XX: Seleno City - Night 10 Ends Sunday April 27 at 12 PM EST

I ended the game early so that no one could win but me! I'm always scum, don't you know? I wouldn't end the game without letting you know all the roles and night actions and such though. A big thanks to Drohn for unlocking the thread for me to do so!

First things first: the roles.

GM Draclord
Benny Greene
Alignment: Town

You are Benny Greene, local bus driver and a face that's well known by a lot of the city's residents. Your job isn't exactly a thrilling one, but you transport people here and there without fail. Lately, to make some extra money, you've been taking the night shifts in addition to your regular day ones. You're pretty used to seeing shady characters, so you don't think there's much to fear from the werewolves rumored to be prowling the streets.

Ability #1: Midnight Route
- Once per night, you may PM the host the name of two players. Any actions affecting either of them that night will be diverted to the other.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Keeper of Night
Colin Klein
Alignment: Town

You are Colin Klein, photographer for Seleno City's newspaper! ...that is, if the newspaper still existed. It had to shut down a few months ago because it simply wasn't making enough money to continue printing. You blame internet journalism for it. Nobody wants to pay for a newspaper when they can just look stuff up online. But that doesn't matter, you still have a penchant for photography, and do some freelance stuff here and there.

Ability #1: Shutterbug
- Once per night, you may PM the host the name of a player. You will take a picture of them, which may contain some evidence pertaining to their identity.

Ability #2: Ghost Writer [Locked]
- Die to unlock this ability.
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Ability #2: Ghost Writer
- Once per night, you may PM the host the name of one player, the number of one of the photos you took, and a single word. The player you chose will be sent a message containing the picture and the word you chose. You may only use each of your pictures once for this ability.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

WanderingWolf
Silas Cupun
Alignment: Wolves

You are Silas Cupun, a shaggy looking, wild-eyed man who has been a werewolf for as long as you can remember. Your dark secret was discovered once before, which resulted in you being chased out of your country hometown by an angry mob. You made your way here, to seek refuge in Seleno City. The city, as it turns out, is the perfect place for a werewolf to hide; the darkness of night in addition to the already shady alleys allows you to slip around virtually unseen. But you're tired of running, so you've decided to turn things around and lead the hunt for once.

Ability #1: Alpha Male
- Once per night, you may send the host a PM with the name of one wolf player and non-wolf player. The non-wolf will be killed, and the wolf will be the one who carries out the job. If you die, then this ability will be passed onto one of your teammates.

Ability #2: Midnight Raid
- Once per night, if you are not holding an item, or are passing one on, you may PM the host the name of one player. If they are holding an item, you will take it from them.

Active Effect #1: Creep Factor
- Your vote counts for -2 votes instead of the regular amount.

Active Effect #2: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

sillykyle
Mayor William Merino
Alignment: Town

You are Mayor William Merino, the man in charge of almost everything that goes on in Seleno City. You might not always play by the rules when it comes to voting (your opponent last year broke his legs by complete accident, you swear), but you know that you're the right person to lead this city of yours. You even put on a nice show in public, so everyone thinks you're a swell guy. Besides, why shouldn't they? You're not even worried about the threat of werewolves in the city. You're confident that they'll all be dead in no time with you in charge.

Ability #1: Poll Control
- Once per night, three times per game, you may PM the host the name of two players. The next day, if the first player casts a vote for anyone, their vote will be redirected to the second player you chose.

Ability #2: Bestow
Once per game, during the night, you may PM the host the name of one player. If you do, that player will be given a Key to the City, an item that increase their vote weight by one. If that player is already holding an item, this ability will not work, and you can try again another night.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

grantm1999
Father MacKenzie
Alignment: Town

You are Father MacKenzie, the priest in charge of Seleno City's cathedral. Unfortunately, times have changed, and the attendance of your masses has dropped down so far that some Sundays, no one even shows up. Still, you work tirelessly, writing your sermons during the night, even though no one is likely to hear them. After the werewolf threat was made known, you've sworn to help anyone you can by guarding them in the cathedral until the sun rises.

Ability #1: Sanctuary
- Once per night, you may PM the host the name of one player. They will be taken into the cathedral for the night, where they can not be killed.
------------------------------------------------
Ability #1: Sanctuary [After Eleanor Rigby dies]
- Once per night, you may PM the host the name of one player. They will be taken into the cathedral for the night, where they can not be killed, nor use any of their abilities.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Teal
Ed Kennedy
Alignment: Self

You are Ed Kennedy, an underage cab driver without much of a future. You're pathetic at playing cards, but regardless, you still meet up with your buddies every week to play. Your life was one of both peaceful routine and incompetence. And then the first ace arrived in the mail. Now, you've been chosen to make your way through the city, helping and hurting (when necessary) until only one question remains: what is it all for?

Ability #1: I am the Messenger
- You have four different actions that may each be used once per game, but none of which can be used on the same night.
1.) Ace of Diamonds: Once per game, during the night, you may PM the host the name of one player. [Gives that player a one time shield.]
2.) Ace of Clubs: Once per game, during the night, you may PM the host the name of one player. [Kills the player.]
3.) Ace of Spades: Once per game, during the night, you may PM the host the names of two players. [Adds +5 weight to the first player's vote and -5 weight to the second player's vote for the next day.]
4.) Ace of Hearts: Once per game, during the night, you may PM the host the names of two players. [Creates a mason chat between you and the two players.]

Ability #2: Joker [Locked]
- Use all of the actions of your I am the Messenger ability to unlock.
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Ability #2: Joker
- Once per game, you may PM the host to use this ability. [Changes your win condition, and reveals you to the town at the start of the day.]

Win Condition: ???
------------------------------------------------
Win Condition: Outlive both of the two other players in the mason group you created.

Professor Palutena
Pigeon
Alignment: Town

You are a pigeon. Coo coo coo! You spend your life flapping around Seleno City, eating bird seed in the park, and then going to sleep each night in your nest, perched in the rafters of the city hall. That's basically your whole life. Fly, eat, and sleep. What else could you want? Coo!

Active Effect #1: Who Would Lynch a Pigeon?
- If you would normally be lynched, then you won't be, and the day will be treated as a no lynch instead.

Active Effect #2: Why Would a Pigeon Vote?
- Your vote is worth 0, instead of the regular amount.

Active Effect #3: Coo!
- All of your posts must end with the word "Coo," or you risk being modkilled.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

One Approved
he Vigilante
Alignment: Town

You are the Vigilante, defender of this fine city, guardian of justice, and nightmare of all evildoers. At least, that's what people will probably think once you've taken down a few bad guys. In reality, you've just started out your "career," and for the most part, you're just a nerd in a mask. However, you're not just a nerd in a mask, you're a nerd in a mask with a gun. You plan on laying those wolves to rest as quickly as possible, just like all your favorite comic book heroes. How hard can it be, right?

Ability #1: Great Power
- Once per night, you may PM the host the name of one player. The player that you chose will be killed.

Active Effect #1: Great Responsibility
- If you kill more than one town aligned player, then you will kill yourself as well, out of guilt.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

RaichuGirl
Joe DiCarlo
Alignment: Town

You are Joe DiCarlo, owner of the hottest pizza place in Seleno City! Nobody makes a better pepperoni pie than you, and the little restaurant you father started has really taken off. Most people in Seleno City have been to your place at least once before. But secretly, you're a member of the city's mafia. Your job is the perfect opportunity to gather evidence for them. But just because you're a mafia member doesn't mean you like the sound of a werewolf invasion. You're just as eager as your fellow citizens to get rid of the threat.

Ability #1: Eavesdrop
- Once per night, you may PM the host the name of one player. You will be notified of which players they visited during the night, and which players visited them. You may only use this on even numbered nights.

Active Effect #1: Mafioso
- Once per game, during the night, you may PM the host the name of one player. The player that you chose will die after two days.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Porygon-X
The Doctor
Alignment: None

That's right, you're the Doctor! Your escapades through the universe have brought you here, to this rather uninteresting city. You were trying to go for a spin to the Medusa Cascade, but the TARDIS has never been the most reliable time machine. And now, you're stuck in Seleno City, thanks to a crash during a less than fantastic landing. It's going to take a bit of time to fix your ride, and this city's bad wolf problem has piqued your interest, so you'll see what you can do in the meantime. Allons-y!

Ability #1: Sonic Tech
- Once per night, you may PM the host the name of one player. That player will be unable to use any of their abilities for that night.

Ability #2: Temporal Shift
- Twice per game, you may PM the host to use this ability. If you do, the current phase will end immediately,

Active Effect #1: Regeneration
- If you would be killed, then you will instead survive the death. This will only happen the first two times you die, so the third time, you will not survive.

Active Effect #2: The Oncoming Storm
- You are immune to the following actions: roleblock, protection, inspection, and silence.

Win Condition: Survive until Night 13. If the game doesn't last that long, then you will not be considered a winner.

PMJ --> Luckyfire
Charlie Whitener
Alignment: Town

You are Charlie Whitener, a vagabond who's currently taking residence in the city park. You wasted just about all of your money on alcohol, which resulted in you getting kicked out of your little apartment by the landlord when you failed to pay the rent four times in a row. But hey, life's not all that bad! You've been able to get more in touch with your "natural side," whatever that means, and you and the other hobos have a trashbin fire every Thursday night. And when all else fails, in the end, you've still got your alcohol. And that's what counts.

Ability #1: Hideout
- Once per night, three times per game, you may PM the host to use this ability. If you do, then you will be completely immune to any actions performed against you during the night.

Active Effect #1: Sticky Fingers
- Any items that you hold can't be stolen from you. You can still pass them on, however.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Mapleboy86
The Hammer
Alignment: Town

You are The Hammer, a former club bouncer who now works as a personal bodyguard to anyone who needs protection and has the money to employ you. Your current boss is Daniella Clark, a country singer. You're highly trained in a number of martial arts: karate, judo, and tae kwan do, just to name a few. You can disarm an attacker with a gun in six seconds flat, but you never carry your own firearm, since killing is against your policy. Besides, there's still plenty of things you can do without killing a person to make them think twice about messing with you.

Ability #1: Rough 'em Up
- Once per night, you may PM me the name of a player. That player's vote will be worth 0 instead of their usual amount the next day.

Active Effect #1: Life Guard
- If Daniella would be killed, then you have a 2/3 chance of fighting the attacker off and saving her life. However, if you do, there is a 2/3 chance that you'll be killed in the process.

Active Effect #2: Entourage
- You may freely converse with Daniella through PM. Her identity will be sent to you in a separate PM.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Poseidon
Connor O'Callahan
Alignment: Self

You are Connor O'Callahan, an insane kidnapper who's been being hunted down by Seleno City's police force for almost a year now. The recent commotion regarding the werewolves has demoted you to public enemy number two, which drives you mad! However, with all this time without needing to worry about being caught, you've been able to scheme and plan to your heart's content. Oh yes, you've got some big plans this time around. This pathetic city won't be forgetting about you again for a long time to come...

Ability #1: Cold Blooded Killer
- Once per night, you may PM the host the name of one player. They will be killed. You may only use this on even-numbered nights.

Ability #2: Hostage Crisis [Locked]
- Survive until Night 3 to unlock this ability.
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Ability #2: Hostage Crisis
- Once per game, you may PM the host the name of two players. The first player will become your hostage. As your hostage, they will be unable to use any of their abilities, all of their active effects will be nullified, and no abilities can be used against them, including the wolves' nightly kill. They will not know your identity, only that they have been kidnapped. Two days after you've taken them hostage, a message will be posted in the morning, addressed to the town, demanding that the second player be lynched, or your hostage will be killed. Regardless of whether or not the second player is lynched, at the end of the day, your hostage will be killed.

Active Effect #1: Hideout
- There is a 50% chance that you will be unaffected by any non-lethal actions during the night (roleblock, protect, etc.)

Win Condition: Be the last player in the game, or when nothing else can prevent the same.

TheGuy
Eleanor Rigby
Alignment: Town

You are Eleanor Rigby, a quiet old woman who spends all of her days in solitude. No one offers you any company, yet you still wait at your window and put on a happy face to mask the loneliness you feel. Your frail old bones have made it hard for you to get around lately, and you fear that you won't be around for very much longer...

Active Effect #1: Jar by the Door
- If you are passed an item, then the following morning, you will be notified of the identity of the person who passed it to you.

Active Effect #2: All the Lonely People
- If you die, then the next night phase will be skipped for your funeral.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Camoclone
Isabella King
Alignment: Town

You are Isabella King, and you're from out of state. You've come to visit your brother, Adrian, who you haven't seen in years! You've vowed that you'll be able to find him without his help. Unfortunately, you've been having a bit of trouble locating him, since the address you were given must have not been right, but that's not going to stop you. Oh well, you're sure that it won't be too hard to find him, right? The city can't be THAT big....

Ability #1: Sibling Search
- Once per night, you may PM the host the name of a player. If the player you chose was your brother, then the two of you will both unlock something new!

Ability #2: Big Sister
- Once per game, during the night, you may PM the host the name of a player. The player that you chose will be given a shield that will allow them to survive their first death.

Active Effect #1: Two Heads... [Locked]
- Find your brother with your Sibling Search ability to unlock.
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Active Effect #1: Two Heads...
- You may freely converse with your brother Adrian through PM. His identity will be sent to you in a separate PM. Also, your vote is worth 2, instead of the regular amount.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Reinforce
Agent 142
Alignment: None

You are Agent 142, a spy sent from a distant country with the mission of infiltrating Seleno City to gather crucial, top-secret information. A master of disguise, you are to silently slip into place with the city's residents. Young, old, male, female, none of it matters, since you can pull it all off. The only thing left now is to wait for the perfect time to initiate your plan...

Ability #1: Master of Disguise
- Once per game, during the night, you PM the host the name of one player. When that player dies, you will completely take on their role: alignment, abilities, win condition, and all.

Active Effect #1: Switcheroo
- When your target dies, their role PM, when revealed, will be the same as this role. The only thing different is that this ability will be missing, so that no one suspects anything.

Win Condition: None. You will gain a win condition upon the death of your target.

corn bread
Irina Lukyanov
Alignment: Wolves

You are Irina Lukyanov, a world-famous Russian fashion designer and leading expert in what is current and chic. On one of your latest fashion expos, you got yourself converted into a werewolf. But you don't really care. You're still able to keep your position in the world of fashion, and you claim that the reason you now stay in Seleno City is because "the city speaks to you." As long as you get to keep your spotlight in the fashion empire, you have no qualms about carrying out some of the dirty work for your pack.

Ability #1: The New Black
- Once per game, during the night, you may PM the host to use this ability. The next day, any players who unvote will be silenced for the rest of the day phase, but no one besides them will be notified of it.

Active Effect #1: Strong, Like Bull
- If someone targets you during the night with the intent of killing you, then you will fight the attacker off, and be left unharmed.

Active Effect #2: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

Machamp the Champion
Melissa Stone
Alignment: Wolves

You are Melissa Stone, a reporter for Seleno City's main news station, Seleno News. You're very attractive, have a shining personality, and oh yeah - are a werewolf. Being a werewolf has brought out the darker side of you, and you love it. Killing comes just as naturally to you as putting on a smile and announcing the score of the latest baseball game. Being near the center of the city's media will allow you to spread lies and misinformation to everyone watching the news. This is going to be very, very fun...

Ability #1: Breaking News
- Once per night, you may PM the host a message, no longer than 10 words. The message will be revealed to everyone in the morning, starting with, "Good morning everyone, this is Melissa Stone reporting for Seleno News."

Ability #2: What's the Scoop?
- Once per game, during the night, you may PM the host the name of one player. The next morning, you will be sent a copy of their entire role PM.

Active Effect #1: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

rev3rsor
Geoff Fletcher
Alignment: Wolves

You are Geoff Fletcher, a biochemistry major currently attending the city's college, Seleno U. You've always been one to experiment, and after being converted into a werewolf, you've put your knowledge of chemistry and the human body to use, and have concocted all sorts of ways to poison people. Who cares that you're hurting other people in the process? To you, it's more for the pursuit of science than anything else. Plus, you find being a werewolf to be totally badass.

Ability #1: Neurotoxin
- Once per night, two times per game, you may PM me the name of one player. That player will not be able to use abilities that night or post the next day.

Ability #2: Incriminate
- Once per night, you may PM the host the name of two players. If either of those players' alignments are investigated by any abilities during the night, the result will show up as "Wolves" regardless of their faction.

Active Effect #1: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

Haunted Water
Inspector Harold Nye
Alignment: Town

You are Inspector Nye, the head of the investigative division of Seleno City's police force. You've got a perfect case record, as no criminal has been able to escape your prowess yet, and you're not about to let a bunch of supposed "werewolves" break that precious record of yours. This time around, you've got a rookie, Officer Shawn Jackson, assigned to help you out on the case, but you just hope that he won't get too much in the way.

Ability #1: Methodical Search
- Once per game, you may organize all the players in the game into a numerical list, and PM it to the host. Once you do, you will unlock a second part to this ability.
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Ability #1: Methodical Search
- Once per night, you may PM the host to use this ability. If you do, the next morning, you will be notified of the topmost player on the list's alignment, and they will be crossed out.

Active Effect #2: Investigation Team
- You may freely converse with Officer Shawn Jackson through PM. His identity will be sent to you in a separate PM.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Hypnotichairman
Monica Lee
Alignment: Town

You are Monica Lee, but to your clients, you're known as Kandy. Yes, you're a street walker. It may not be the most honorable profession, but it's what makes you money, so you've learned to hide the shame that it brings you. No one knows the city's dark side better than you though, so you guess that you could try and do your part to help out a bit with the city's werewolf problem. For a price, of course.

Ability #1: Sink, Line, and Hooker
- Once per night, you may PM the host the name of one player. For that night, the player will be unable to use any abilities and their active effects will all be nullified.

Active Effect #1: Wandering Hands
- As long as you are not holding an item, if anyone targets you with an ability and is holding an item, you will take it from them.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

SMP
Daniella Clark
Alignment: Town

You are Daniella Clark, a pop country singer and a teenage idol. You're rather new to the celebrity scene, but that won't stop you from making a splash in the media. Seleno City is the fourth stop on your nationwide tour, and you're looking forward to singing for your fans! You actually love what you do, so there's nothing better than getting to give the cheering crowd the concert of their lives. However, you were alerted to the presence of possible werewolves in the city by your manager, so you decided to employ a bodyguard, known as The Hammer, so that you don't take any risks.

Ability #1: Sing Your Heart Out
- Once per game, during the night, you may PM the host to use this ability. If you do, no one will be killed that night, and you will be revealed as the source of the action the following day.

Active Effect #1: Entourage
- You may freely converse with The Hammer through PM. His identity will be sent to you in a separate PM.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Fangarde --> Celever
Jacqueline Sanders
Alignment: Town

You are Jacqueline Sanders, one of Seleno City's top lawyers. You're a seasoned professional, and there's not too many other lawyers who can stand in your way. It's always been easy for you to win a good argument, and the thrill is often worth the risk. You plan on having the last word in this werewolf hunt, and will make sure that no one gets in your way.

Ability #1: Objection!
- Once per game, during the day, you may post "OBJECTION" in bold and red coloring. The person who you have voted for will be immediately lynched. This ability will only work if there is at least one lynch vote currently for you.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

alex
Jessie Myers
Alignment: Wolves

You are Jessie Myers, a seven year old little girl who was unfortunately converted into a werewolf after becoming lost on a day trip to Seleno City. You're very scared all the time, especially of Silas, who yells really loud and isn't very nice to you. You don't really understand what's going on, but you know that you get all hairy and mean at night, which you don't like. Silas tells you to hurt people, but that's not what you want... But you guess you'll just have to listen to him from now on though, since he's the one in charge.

Active Effect #1: Sugar and Spice
- If you get the required number of votes during the day phase to be lynched, instead, you won't be lynched, and the night phase will begin as if no one was lynched. This will only happen the first time you get enough votes to be lynched.

Active Effect #2: Teddy-Cam
- You start with an item known as the Stuffed Bear, which appears to anyone else to have no use. However, if a player holds the Stuffed Bear, the next morning, you will be notified of the identity of anyone who they targeted with an ability the previous night, and anyone who targeted them.

Active Effect #3: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

Kecleon-X
Randy Moore
Alignment: Wolves

You are Randy Moore, the first of the werewolves converted by Silas. In your glory days, you were a basketball star, a member of Seleno City's championship-winning team. But that's all gone and past, and most of your days now have been spent just helping out the community. At first, being a werewolf seemed terrible to you, but you eventually came around. It's hard for you to admit it, but the rush you get from a good hunt makes you feel just as alive as you used to feel when playing basketball.

Ability #1: Clean Sweep
- Once per game, during the night, you may PM the host to use this ability. If you do, then you will be the one to carry out the wolves' nightly kill. In the morning recap, the player's role name and alignment will be revealed, but nothing else. The wolves will be the only ones to see the full role. If you use this ability, then you may not use your Power Play ability.

Ability #2: Power Play
- Once per game, during the night, you may PM the host to use this ability. If you do, then you will be the one to carry out the wolves' nightly kill. The player chosen to be killed will die no matter what, regardless of whether or not they are under any form of protection, be it from another player, or from an ability of theirs. If you use this ability, then you may not use your Clean Sweep ability.

Active Effect #1: Good Reputation
- If you are investigated by another player's ability, then your alignment will show up as Town, not Wolves.

Active Effect #2: Strength of the Pack
- You can freely converse with the other wolves through the wolf forum. Their identities will be sent to you in a separate PM.

Win Condition: At least one player allied with the wolves is alive when all other players are dead, or when nothing else can prevent the same.

Puff-Sun -->Eron
Officer Shawn Jackson
Alignment: Town

You are Officer Shawn Jackson, a rookie cop who's fairly new to the Seleno City police force. You joined because you wanted to fight the city's crime, not the supernatural! Nevertheless, you've been assigned to aid Inspector Harold Nye, in the investigation. Secretly, you've been terrified of the whole affair with the werewolves, but you'll try your hardest to help him out and execute the law to the best of your ability.

Ability #1: Stakeout
- Once per night, you may PM the host the name of one player. From then on, each morning you will be informed of anyone that your chosen player visits during the night. Once that player dies, you may choose a different player to watch, but you can't choose a new target while they're still alive.

Active Effect #1: Investigation Team
- You may freely converse with Inspector Harold Nye through PM. His identity will be sent to you in a separate PM.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

MtheW --> lovandra
Nathan Pryce
Alignment: Town

You are Nathan Pryce, a criminal who's never really had that much success. Sure, you've made a few successful runs before, but you've never really hit it big. Maybe one of these times, you'll manage to get away with a big bank robbery... yeah, that'd be nice. But for now you're content with just sneaking into peoples' houses in the middle of the night, and snatching their junk out from beneath their noses.

Ability #1: Burglary
- Once per night, if you are not holding an item, or are passing one on, you may PM the hose the name of one player. If the player that you chose is holding an item, you will take it from them.

Active Effect #1: Wandering Eyes
- All players who are currently holding an item will have a period after their name in the original post. Upon your death, the players holding items will no longer have this special marking.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Prince Dedenne
Richard Rocco
Alignment: Town

You are Richard Rocco, the driver of the city's ice cream van. Your ice cream truck is best known for its delicious vanilla soft-serve, since after all, that's the only type you sell! Vanilla cones, vanilla dishes, vanilla with hot fudge, vanilla with jimmies; if it's vanilla, then you have it! Too bad that ice cream isn't a very effective werewolf slaying tool, or you might be able to actually help. Oh well.

Active Effect #1: The One and Only
- You are the only player in the game who is completely without any special abilities or active effects. That might not sound great, but hey, at least you know that other people are lying if they claim to be vanilla as well!

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

ares
Shelby Eventide
Alignment: Town

You are Shelby Eventide, a teenage girl who is OBSESSED with Twilight. You've read all of the books, seen all of the movies (multiple times each), and published fanfictions of your own on Twilight fan sites. But you don't care too much about Jacob. Werewolves are so... mangy and gross, ugh. You'd do anything to be a vampire like Edward though, it would be just sooooo romantic. Why it couldn't it have been vampires that invaded the city, seriously? Life is totes unfair.

Active Effect #1: I <3 Edward!!!
- If you're killed by a player, before they kill you, you will permanently remove all of their abilities and active effects, excluding the wolves' nightly kill and mason active effects. After every night that is a multiple of four, the chances of this succeeding will drop by 25%.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Chaos Jackal
Maxwell Andreas
Alignment: Town

You are Maxwell Andreas, a local teenage boy who hangs out a lot in the skateparks and alleyways. Some people might call you a "hoodlum" or a "teenage dirtbag," because you've gotten in trouble with the cops a few times before, but they just don't understand your way of life. An up and coming urban artist, your work can be easily viewed in one of the city's many alleys. You want to bring your message to the people, and with the help of your graffiti, you'll get the job done the best you can.

Ability #1: Rebel with a Spraycan
- Each night, you may PM the host a message, no longer than 5 words. The message will be revealed to everyone in the morning.

Ability #2: Streetwise
- Once per night, you may PM the host the name of one player. The next morning, you will be informed of the name of one of the player's abilities or active effects. If you use this ability on the same player on multiple nights, you will learn a different ability or active effect of theirs, if they have more than one.

Active Effect #1: Bad Reputation
- If you are investigated by another player's ability, then your alignment will show up as Wolves, not Town.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Scorched Feathers
Miranda Chiu
Alignment: Town

You are Miranda Chiu, a student attending the city's college, Seleno U. You're very bright, but you think you may have made a bad decision by taking eleven classes all at once. Every spare second of your life is spent studying and writing essays, so there's not a lot of time for you to do other things, namely sleeping. Because of this, you'll often doze off in the middle of the day. Maybe those pills that the doctor prescribed for you will help...

Active Effect #1: Sleep Deprivation
- If someone targets you with an ability during the night, your vote becomes worth 0 for the next day. But if no one targets you with an ability, then the first three votes against you won't count.

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Active Effect #2: Somnambulist [Hidden]
- Every night, you will visit one random player, but nothing will happen. If someone tracks you, you will be shown to have visited that player.
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Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.

Drohn
Adrian King
Alignment: Town

Your are Adrian King, a local guy who works a job in an office building close to Main Street. Your sister, Isabella, has said that she'll be coming to Seleno City soon to visit you, which you've been looking forward to for a while now! She's quite headstrong though, and insisted that she'd be able to meet up with you without your help. Unfortunately, you didn't get the chance to tell her that you moved, so it looks like you'll be waiting for a bit longer to see her.

Ability #1: Little Brother
- Once per game, during the night, you may PM me the name of one player. The next morning, their alignment will be investigated, and the results will be shown to the whole town in the morning update.

Active Effect #1: ...Are Better Than One [Locked]
- Wait for your sister to find you to unlock.
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Active Effect #1: ...Are Better Than One
- You may freely converse with your sister Isabella through PM. Her identity will be sent to you in a separate PM. Also, your vote is worth 2, instead of the regular amount.

Win Condition: At least one player aligned with the town is alive when all wolves and threatening indies have been eliminated.


And now for the items that were so under-used and only had a couple of effects on the gameplay:

Blessed Medallion
Starts with: Father MacKenzie
Effect: Makes the holder immune to any non-lethal night actions. Disappears when activated and is given to a random player.
Description: A small golden medallion on a chain meant to be worn as a necklace. There is a bright glow emanating from it. If anyone targets you with a non-lethal night action, then it will not affect you, and the amulet will disappear from your passes ion and be given to a player not currently holding an item.

Tape Recorder
Starts with: Melissa Stone
Effect: Stores a 10 word message from each player who holds it.
Description: An old fashioned tape recorder, which used to be used to conduct interviews. You can listen to anything that has already been recorded on it, and you may record one ten word message on it for anyone who receives it in the future! Be careful though, because anyone who's had their hands on it can say what they want, so the information it contains may be false.

Bottle of Vodka
Starts with: Charlie Whitener
Effect: Nullifies all of a player's abilities and active effects, except for mason-related ones
Description: A nice large bottle of vodka. It's delicious, but all that drinking you'll be doing will prohibit you from using any of your abilities or active effects as long as you hold it, except for any mason-related ones. Get rid of it quickly as you can! Or maybe not, if that's your kind of thing.

Sleeping Pills
Starts with: Miranda Chiu
Effect: If a player chooses to use it on themselves, they will be silenced for the next day phase, but can not be voted for. Three uses.
Description: A (full/mostly full/almost empty) bottle of high-strength sleeping pills purchased from the city's drug store. This is some highly potent medication, and will knock you out for the entire day if you choose to take it.

Key to the City
Starts with: created by Mayor William Merino's ability
Effect: Adds +1 weight to a player's vote
Description: A large, shiny, golden key with "Seleno City" inscribed on the side. It's purely ornamental, and while it doesn't actually unlock anything, it's a sign of your status in the city. The mayor must think that something you did was worthy of this award. Because you hold this key, your vote weight is increased by one.

Incriminating Papers
Starts with: Agent 142
Effect: Adds -1 weight to a player's vote
Description: A large manila folder containing all sorts of incriminating documents. You don't know who found all this information out, or why they found it in the first place, but it's bad news nonetheless if it's in your possession. No one's going to trust you if you're the one with this information! Because you hold these papers, your vote weight is decreased by one.

Stuffed Bear
Starts with: Jessie Myers
Effect: Allows Jessie to track the player holding it
Description: A raggedy old stuffed teddy bear. It's been well-loved, as proven by the number of patches that have been sewed onto it, including a big one on the back. A name tag on the bear's paw reads "Jessie Myers." It's cute, but there's nothing for you to do with a teddy bear, unfortunately.

Cracked Circuitry
Starts with: Officer Shawn Jackson
Effect: Reduces The Doctor's win condition by three days
Description: A strange board that appears to be part of a panel of circuitry. There are mysterious symbols carved on the board that seem unlike any language you've ever seen before. Occasionally, some of the wires may spark, or a light will flash, but other than that, it does nothing. It makes a neat paper weight though.


And finally, some links to the various quicktopics used during the game:

The Wolf Chat
The Dead Chat
Ace of Hearts Chat

More will be added to this post in the following days, including all of the night actions and maybe some comments on each player.
 
RE: Werewolf XX: Seleno City - Night 10 Ends Sunday April 27 at 12 PM EST

That was a little disappointing, but I guess I understand if you had something particularly important going on.
I would've liked to see it play out but I guess I'll just continue in the current WW games. (Admittedly 1v6 with people against me was already incredibly unlikely for me.)
 
RE: Werewolf XX: Seleno City - Night 10 Ends Sunday April 27 at 12 PM EST

I had the worst role... it's a role that doesn't motivate to play... hosts, look at it and please don't do stuff like that anymore. (Might be fun for the host but not for the player.)
 
RE: Werewolf XX: Seleno City - Night 10 Ends Sunday April 27 at 12 PM EST

Teal said:
I had the worst role... it's a role that doesn't motivate to play... hosts, look at it and please don't do stuff like that anymore.

Hmm? I'd have loved that role! It's like the Stalker role but with 2 people who you choose lol.

Please stop complaining about the role you get in a game unless it's a standard inspector, doctor etc., amd especially don't complain in the pregame with vanillas in it saying that you don't like vanillas. It's incredibly tiresome and is actually quite disrespectful to the hosts.
 
RE: Werewolf XX: Seleno City - Night 10 Ends Sunday April 27 at 12 PM EST

Celever said:
Teal said:
I had the worst role... it's a role that doesn't motivate to play... hosts, look at it and please don't do stuff like that anymore.

Hmm? I'd have loved that role! It's like the Stalker role but with 2 people who you choose lol.

Please stop complaining about the role you get in a game unless it's a standard inspector, doctor etc., amd especially don't complain in the pregame with vanillas in it saying that you don't like vanillas. It's incredibly tiresome and is actually quite disrespectful to the hosts.
Uuuuh. Did you notice that I can't know my win condition for 5 days or so? You don't have a goal. You just are. It's not fun at all.

I wouldn't complain at all for standard inspectors etc. They take the most skill and are some of the most fun roles to have.

You have no right to tell me not to complain about a bad role. (And I don't respect the role at all. It's creative, but not suited for WW.)
 
RE: Werewolf XX: Seleno City - Night 10 Ends Sunday April 27 at 12 PM EST

Teal said:
Celever said:
Hmm? I'd have loved that role! It's like the Stalker role but with 2 people who you choose lol.

Please stop complaining about the role you get in a game unless it's a standard inspector, doctor etc., amd especially don't complain in the pregame with vanillas in it saying that you don't like vanillas. It's incredibly tiresome and is actually quite disrespectful to the hosts.
Uuuuh. Did you notice that I can't know my win condition for 5 days or so? You don't have a goal. You just are. It's not fun at all.

I wouldn't complain at all for standard inspectors etc. They take the most skill and are some of the most fun roles to have.

You have no right to tell me not to complain about a bad role. (And I don't respect the role at all. It's creative, but not suited for WW.)

Again, that would be fun lol. You know that you're allied with yourself, and as such you are given one goal: Survive until you can find out your WC. It's a p nice role honestly.

IK. Reread my first post.

But it's not a bad role. I'm just saying that you call for Role Madness games, but you then complain about any and all non-standard PRs in said game. You can't have a balanced or even slightly fun game with just standard PRs and nothing else. Most people recognize this, which leaves almost every host's thread having some discussion about whether they should have vanillas in it or whether this particular role was bad because it's not standard. I've only been on Pokebeach werewolf for the signups of 3 games to exist, and in all of the threads you have been in there whinging about this or that. I'm sorry to be blunt, but helpful criticism is... Well, helpful. Your monotonous complaints are not. I think that 99% of users here would prefer it if you stopped; on any other site I know, the amount of negativity you send to the majority of these threads would land you infractions. Was that the reason you were banned?
 
RE: Werewolf XX: Seleno City - Night 10 Ends Sunday April 27 at 12 PM EST

I'll admit that it was a pretty unconventional role, but it was something that I wanted to test out. My idea behind it was a Jack of All Trades who didn't know what he was doing, which in theory sounds interesting, but can be a confusing role for the player, so I understand where your complaint comes from.

And Celever, thank you for trying to stick up for me, but I can handle things on my own. :p

EDIT: Also, the copy of Teal's role there is actually a but different than the final version because I tweaked it a bit while the game was going on. It was a strange role to try and design and stranger to execute.
 
RE: Werewolf XX: Seleno City - Night 10 Ends Sunday April 27 at 12 PM EST

If you don't know what you are supposed to do (literally: you don't know your goal (win condition), you don't even know what you CAN do (ability)) with a role in a game where you are supposed to use your head to play in the best strategy possible, it's not fun. You just are in the game. Win condition: ??? is unacceptable and I have the full right to complain, as would anyone with it.

Don't talk about my ban, it was because of conscious rule breaking and has absolutely nothing to do with this.
 
RE: Werewolf XX: Seleno City - Night 10 Ends Sunday April 27 at 12 PM EST

Keep feedback friendly/constructive. Remember that the host put in a lot of work to try and put a good game together. Feedback shouldn't just be shot down, since it could help future games. The member is trying to help future games be better as well.

There's no reason to discuss bans and other unrelated topics.
 
RE: Werewolf XX: Seleno City - Night 10 Ends Sunday April 27 at 12 PM EST

Maybe one way to get around it is to, instead of having a separate 'Joker' ability to unlock your wincon, make 'Joker' an active effect: you unlock your wincon after using 'ace of hearts' (but you're not told which ability you have to use; you have to guess). Except that way it's more luck based doing it, and you still don't get your wincon until later...
 
RE: Werewolf XX: Seleno City - Night 10 Ends Sunday April 27 at 12 PM EST

Yes, there would have been ways to fix the role while keeping the wincondition (the actual one, not ???). Like sending two names before the game even starts, and knowing the wincon right from the start. It's not even too easy when you think that an indie has to perform their task alone and if they die that's it, town and wolves can die but still win. That must always be reflected in an indie role (must be semi-easy to win with and does not end the game for others), and that's just one of the many reasons I hate serial killer roles. (You can take that as: There won't be a serial killer in my game.)

Indies, if used, should play their own minigames within the game, and above all they must be interesting and fun to play or otherwise it makes no sense to have them.
 
RE: Werewolf XX: Seleno City - Night 10 Ends Sunday April 27 at 12 PM EST

I understand what Teal is getting at. What if the role was anti-town and you ended up winning alongside the scum but you just spent the last five days giving an honest effort at scumhunting, and let's pretend that Cinesra shot two guys and another got lynched, so your chances of winning are in the crapper because you found out way too late that you've been playing for the wrong team.
 
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