RE: Werewolf XXII: The Reign of Terror - Day 5 Ends August 26th
Kecleon-X said:
Luis' role was made to nerf alex's, and from a gameplay perspective I can totally get why TheGuy did that.
WHAT.
Just...
Okay, this'll be a bit long but bear with me as I explain why I think this is
WRONG.
I believe that Luis' role wasn't intended to "nerf" alex's. Or even that alex was intended to be "nerfed" at all. You guys (Kecleon-X and the others who are putting forth this theory) are trying to put one and two together to force a four --- you're trying to put an explanation and connection to two unrelated things.
First of all, Luis will only be "nerfing" alex if he targets him. If Luis has not been informed of alex's role, what are the chances of him targeting alex? 1/17 (number of players left)? Doesn't even crack 10%. What good is a "nerf" when it isn't even going to work half the time? If there had been an intent to nerf, it shouldn't be relying on extreme luck like this. You'd make it reliable or constant, because otherwise, it's almost as if you're not looking to nerf at all. Which may be what it really is.
Second, this "nerfing alex by Luis" theory you guys have is highly dependent on one thing: Luis is alive. What if Luis died early? Then now you'll say that we don't have a way of nerfing alex. Are we automatically dead because of that? No, we aren't. That means the game is very much capable of running whether or not alex is "nerfed". Then that means alex doesn't
need to be nerfed. It isn't so necessary as to require another role to not only exist but also to be alive for as long as alex. If Luis' role had been made with an intent to nerf alex, why do so when there's a risk that he'd been taken out early in the game and therefore wouldn't be able to fill that purpose if he's supposed to do it?
Third, that conclusion and correlation only came about because Luis and alex's roles were revealed. If they hadn't, you can't deny that there's a possibility the game would go till the end and they wouldn't role reveal.
Fourth, you guys are trying to tie alex's "nerf"/being nerfed to the game's flow. As if it's part of the game, or it doesn't matter who dies/got lynched, this (alex's role reveal) will ALWAYS happen --- and so before the game our host created Luis' role to be a specific counter/"nerf" to alex. ... Why? Isn't Luis' role a typical Werewolf role? In any other game, it'd be nothing special. And yet in here, you claim it to be special... because it exists as a counter to a specific person's role...? If that's the case, then he shouldn't even be allowed to target other people, and just focus on alex. But that's not the case. Luis' role can and is intended to work on everyone in this game, not just alex.
What we should be saying here is that, if Luis
happened to target alex, the results and benefits are more immense than, say, if he targeted a vanilla town.
But saying that TheGuy created Luis' role specifically for alex to be "nerfed" is unbelievable. If you have an intention for something, why would you make it extremely reliant on LUCK? And that there are so many factors that could derail it (e.g. Luis dying early)?
So, let me provide a possible answer to your question in the very same post as the quote above:
Kecleon-X said:
But my question still stands. Why make a role to nerf someone else's role who is on the same side as the former? Seems rather... Counterproductive. Doesn't add up.
Because there is no intention to nerf alex. Or anyone else
in particular. Luis' role was meant to target everybody and it does so. All Alignments have a chance of getting "nerfed" by Luis' role, so he wasn't made just for alex.
IMO, this theory's presentation that alex
needs to be "nerfed" is to make him look suspicious, which isn't town-like behavior to me. And while I do agree that alex is suspect as of the latest happenings, should alex flip town, I am keeping a suspicious eye on you all who stood by this theory due to that.