Finished Werewolf XXIII-II Trust Issues - D4 ends Nov 26

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RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

I'm not exactly good at coming up with ideas (especially right now in real life) so that position won't go to me.
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

Celever said:
bbninjas said:
##UNTEACH Haunted Water
##ILLEGAL: Celever

Celever has liked a post but not posted! Illegal!

Eh, this game is odd for me. I play a lot of OC (more OC than NOC) but the rules and everything in this game is formatted very differently to any other I've played, so I'm still trying to figure everything out...

I will say, however, that we need a village leader soon. The inability to quote your Role PM does hurt this strategy a little, but I think it's fairly minor all things considered. A cc is still a cc...

However I would like the layout of your Role PM with all information taken out of it, just to confirm that you did in fact receive one with the right formatting! :]
No... Bad idea. The town shouldn't really ever have a leader. It's especially bad in a game where there is no town.

##UNVOTE: BBNINJAS
##VOTE: CELEVER
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

Camoclone said:
Celever said:
Eh, this game is odd for me. I play a lot of OC (more OC than NOC) but the rules and everything in this game is formatted very differently to any other I've played, so I'm still trying to figure everything out...

I will say, however, that we need a village leader soon. The inability to quote your Role PM does hurt this strategy a little, but I think it's fairly minor all things considered. A cc is still a cc...

However I would like the layout of your Role PM with all information taken out of it, just to confirm that you did in fact receive one with the right formatting! :]
No... Bad idea. The town shouldn't really ever have a leader. It's especially bad in a game where there is no town.

##UNVOTE: BBNINJAS
##VOTE: CELEVER

Is this going to be like WWXXIII? ._.
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

bbninjas said:
Camoclone said:
No... Bad idea. The town shouldn't really ever have a leader. It's especially bad in a game where there is no town.

##UNVOTE: BBNINJAS
##VOTE: CELEVER

Is this going to be like WWXXIII? ._.
You tell me.
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

Alright, so when I wake up tomorrow morning I expect 50 pages of RVS...
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

bigfootaus said:
Alright, so when I wake up tomorrow morning I expect 50 pages of RVS...

Well... I jut told Camo to not RVS celever...
[/quote]

Why? And why do you think it's RVS?
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

Call me when rvs is over
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

Camoclone said:
bigfootaus said:
Alright, so when I wake up tomorrow morning I expect 50 pages of RVS...

Well... I jut told Camo to not RVS celever...

Why? And why do you think it's RVS?
[/quote]

Because it is currently since your argument has barely any merit.
Because it is and I said so and and and... and you are going to prove that your not aren't you? And why? I'm doing a favour for the poor people such as PMJ who just posted who have to endure this fun stage.
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

##Examine: rev3rsor Just because you are a poster before me
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

[Forgot to refresh page]
##Unexamine: rev3rsor
##CHECK: bbninjas


same reason
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

##Unvote: Celever
##Vote: bbninjas


More votes please.
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

And good night for a day. Don't let the thread explode while I sleep.
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

I think that we should end RVS and comply with BBninjas demand.
bbninjas said:
GM DracLord said:
##Examine: rev3rsor Just because you are a poster before me

Why not me? o.0

Moar votes plz!
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

Haha, give the guy a rest, Camo. :p In seriousness, the fact that we weren't able to use Abilities on a Night 0 isn't helpful. I'd rather do it as a last resort option, but if a no-lynch is possible we can start tomorrow with some leads and only one town gone, instead of potentially losing 2.
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

Luispipe8 said:
but if a no-lynch is possible we can start tomorrow with some leads and only one town gone, instead of potentially losing 2.

Supporting no lynch? Not on my watch.

##alex: Luispipe8

Celever is also top tier scum for trying to lead without a reason for anypony to trust him
 
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