Night 6
It appears the alliance never learnt their lesson in their haste to hammer yet another. simsands really wasn't faring all too well, and got hammered on Earth once again. Meanwhile, a member of the alliance was effectively having a monologue, and their vote brought Vom to the podium.
Suddenly, one of the alliance on Earth morphed into a Dimension Spirit, cackling "You fools! Don't you know that impatience never wins?".
Then, another member morphed on Earth, and one in H'trae. "As you probably can assume, you lynched none of us. Now, none of you can stop us!"
And as such they proceeded to kill the remaining of the alliance:
simsands was killed! They were Jez Paget.
You’re Jez Paget, and you’re aligned with the Interdimensional Alliance. You’re extremely perceptive; you see things that others don’t. While occasionally useful, you are distrusted for it, as the group fears your talent somehow relates to the Dimensional Spirits.
You will begin the game on Dimension Earth.
Passive Ability: Nocturnal
Your uncanny perceptive abilities carry through even while you’re asleep! This means that you will be able to detect whenever a Night action is made on you.
Passive Ability: Distrusted
Your skills have caused all to fear your true alignment. This means that you will take one less vote than normal to be lynched for each player that acts on you during the previous Night Phase plus one.
Hidden Ability: Silly Fears
[Hidden Abilities only reveal on role flip.]
During the most vital situations, these people will come to their senses and realise how silly their distrust in you is. This means that your ‘Distrusted’ Ability will fail to activate whenever it is lynch or lose.
Spacetime Warp: Redemption
[UNLOCKED]
You don’t want anyone to fall to the same fate you did! Each Night Phase you may PM the hosts the name of a player. If that player would be killed by any lethal actions that Night, you will protect that player. If you died by lynch, you may not choose a player whose vote was on you in the final Day tally. Once you successfully protect a player, this Spacetime Warp stops working.
Win Condition: To eliminate all threats to the Interdimensional Alliance.
Vom was killed! He was Gemma Wolfe.
You’re Gemma Wolfe, and you’re aligned with the Interdimensional Alliance. As the local reporter, NASA chose you to, well, report on the mission. You don’t know how your reporting is ever going to get home, though…
You will begin the game on Dimension Earth.
Active Ability: The Times
Your articles have frequently made the front page back home, and with no competition here, it should be even easier! Each Night Phase, you may PM the hosts a headline (maximum 40 characters), which will be posted after the update at the beginning of the next Day Phase.
Spacetime Warp: Influential Whispers
[UNLOCKED]
The dead may not be alive, but they surely know things that the alive may not know. Once each Night Phase you may PM the hosts the name of an alive player and a message. That message will be sent to that player under an anonymous dead spirit at the end of the Night.
Win Condition: To eliminate all threats to the Interdimensional Alliance.
quakingpunch73 was killed! He was Jez Paget.
You’re Jez Paget, and you’re aligned with the Interdimensional Alliance. A religious guru told you that you had a gift of extreme perception. Unluckily for you, that guru was known to honor the Spirits, causing people to distrust you in fear you also honor the enemy.
You will begin the game on Dimension H’trae.
Active Ability: Seeing the Deep
But this fear certainly is not irrational - you can even perceive the mysterious Spacetime Warp! This means that each Night Phase you may PM the hosts the name of a player. You will learn what that player’s Spacetime Warp does in a short summary. (If you target a player with a safe claim, you will learn that safe claim’s Spacetime Warp instead.)
Passive Ability: Distrusted
Your skills have caused all to fear your true alignment. This means that you will take one less vote than normal to be lynched for each player that acts on you during the previous Night Phase plus one.
Hidden Ability: Silly Fears
[Hidden Abilities only reveal on role flip.]
During the most vital situations, these people will come to their senses and realise how silly their distrust in you is. This means that your ‘Distrusted’ Ability will fail to activate whenever it is lynch or lose.
Spacetime Warp: Invisible Barrier
[UNLOCKED]
You can cast an invisible barrier that causes everything inside it to bounce off the walls! How neat. This means each Night Phase you may PM the hosts the name of a player. Any non-lethal actions made by that player will be reflected back to that player instead of their intended target. After you use this Spacetime Warp, it cannot be used again until one more Night has passed, to conserve your energy.
Win Condition: To eliminate all threats to the Interdimensional Alliance.
SilverSilent was killed! He was Krystelle Patterson.
You’re Krystelle Patterson, and you’re aligned with the Interdimensional Alliance. Of the group, you’re the only one whose background isn’t what you’d call helpful––you were a window-washer. But NASA hand-picked you, and you’re pretty sure they weren’t just throwing darts at a list, so you must be able to do something, right?
You will begin the game on Dimension Earth.
Active Ability: Window Reflection
A spirit can deceive the naked eye, but a spirit certainly cannot deceive a window! Laws of reflection and yaddiya. Each Night Phase you may PM the hosts the name of a player that was voting for you at any time during the previous Day Phase. You will learn if that player is a Dimensional Spirit or not.
Spacetime Warp: Overcast
[UNLOCKED]
Without windows being all nice and shiny, things are going to be a little bit darker until someone fixes things up. This means that for the Day Phase after you die, all voting MUST be done in secret by PMing the hosts, and all vote tallies excluding the final tally will be hidden from public.
Win Condition: To eliminate all threats to the Interdimensional Alliance.
Then, the Dimension Spirits revealed their true selves:
PMJ has achieved his win condition! He was Hule.
You’re Hule, and you’re aligned with the Dimension Spirits. You control all matter in the various dimensions. As matter differs between dimensions, it is imperative for you to quarantine foreign matter to prevent contamination.
You will begin the game on Dimension Earth
Active Ability: Daily Coffee
Everyone needs their cup of coffee for the morning. Each Night Phase you may PM the hosts the name of a player and a beverage (Cappuccino, Espresso, Latte, Mocha, Tea). During the next Day Phase, that player will be given the option to drink or not drink that beverage. If they drink the beverage, an effect will be inflicted on them dependent on the beverage type drunk.
Active Ability: The Crisis Committee of Unseen Forces
You have been elected by Dimension Earth to join the Crisis Committee of Unseen Forces! As a member, you must decide the fate of the daily lynchees through the committee majority vote. To assist in the decision, you and the other members have access to Dimension Limbo where the lynchees are temporarily transported to and may appeal in. To make your decision, each Night Phase, you MUST PM the hosts your vote of which lynchee should be killed. The lynchee who receives the majority vote across the committee will be lynched. If there is ever a tie, your tie will be the tiebreaker.
You have also received access to a QuickTopic (link sent separately) that each committee member can access and privately converse in.
Spacetime Warp: Matter
Due to your death, matter is now no longer contained in one dimension, making it difficult to distinguish between thought and reality. The other Spirits try to rectify this, but they don’t have any control over matter - all they can do is reveal snippets of information. Upon your death and after Night 4, information revealed in each role flip is limited to the name of the player and that player’s Spacetime Warps.
Win Condition: To eliminate all threats to the Dimension Spirits.
thegrovylekid has achieved his win condition! He was Barus.
You’re Barus, and you’re aligned with the Dimension Spirits. You have power over gravity in both parallel worlds. Gravity forces differ between dimensions; however, they have been disrupted significantly, causing forces to unravel and dissipate altogether.
You will begin the game on Dimension H’trae.
Active Ability: Heavy Gravity
With just the right control over a player’s gravitational force, you can nullify actions! Each Night Phase, you may PM the hosts the name of a player. You will prevent that player from being acted on (including with lethal actions) during that Night.
Spacetime Warp: Forces
Due to your death, you are unable to keep forces stable. This means the further death of Dimension Spirits will send shockwaves throughout both dimensions. If a Dimension Spirit (excluding you) is killed, the targets of all actions during the next Night Phase will be randomised among players. This Spacetime Warp cannot activate more than twice.
Win Condition: To eliminate all threats to the Dimension Spirits.
scattered mind has achieved his win condition! He was Chora.
You’re Chora, and you’re aligned with the Dimension Spirits. You can warp physical space, allowing for transportation between dimensions in the blink of an eye. The clash between parallel worlds have caused the spacetime continuum to rip, which is causing both dimensions to disintegrate.
You will begin the game on Dimension H’trae.
Active Ability: Spacial Shift
Each Night Phase, you may PM the hosts the name of a player. You will warp space, transporting that player to Dimension Limbo. They will remain there for the duration of the upcoming Day Phase. They will be able to post in that dimension, and any posts they leave can be seen by other players trapped in that dimension in the future. At the start of the next Night Phase, that player will return to the dimension they were originally to be in. After you use this Ability, it cannot be used again until one more Night has passed.
This Ability also allows you to view Dimension Limbo.
Spacetime Warp: Space
Due to your death, the dimension of space has developed a mind of its own. Each Night, a random player will be warped from one dimension to the other. Furthermore, any Abilities that would force a player to remain in one dimension now fail to activate, and their effects lifted.
Win Condition: To eliminate all threats to the Dimension Spirits.
Miyami~~ and mordacazir have also achieved their win condition, but you already know who they are.
Congratulations to the Dimension Spirits for being the winners of Werewolf XXXII: Dimensional Shift! Thanks to all for playing!
The three ProBoard forums have been locked and everyone should be able now view them. Of course, everyone also may now post in this thread.
Also, the relevant links:
The ProBoards - [link]
The Dimension Spirits Chat - [link]
The Spirit Afterlife (went unused) - [link]
The Crisis Committee of Unseen Forces - [link]
The Dead Chat of Night - original [link]; QT [link]
The Master Doc - [link]
The Master Spreadsheet - [link]
The postgame should be up over this week, so keep an eye out!