Day 2 update has been delayed a few hours. Sorry for the inconvenience.
You’re Sierra Moors, and you’re aligned with the Interdimensional Alliance. You’re very tactically minded, having won several intense chess tournaments. If the Alliance meets any opposition, NASA hopes you’ll be able to direct the others to victory.
You will begin the game on Dimension Earth.
Active Ability: Queen’s Gambit
In various chess tournaments, your opening of choice was the Queen’s Gambit, an aggressive, sacrificial play that allows better central control. Your plan for fighting off Dimension Spirits is very similar. Once a game, during the Night Phase, you may PM the hosts the name of a player. If that player is not aligned with you, that player will be killed immediately. If that player is aligned with you, you will die immediately. Furthermore, if you use this Ability during Night 1 and survive, you may use it again during a later Night.
Spacetime Warp: Move a Piece, Any Piece
[UNLOCKED]
Of course, in chess, you must develop your pieces to gain more control of the board. Each Night Phase you may PM the hosts the name of a player. That player will be transported to the opposite dimension to the one they are in.
Win Condition: To eliminate all threats to the Interdimensional Alliance.
You’re Klara Milford, and you’re aligned with the Interdimensional Alliance. Your military training has developed your endurance when food, water and sleep lacks. To prove yourself to the group, you have decided to volunteer for sentry duty each night.
You will begin the game on Dimension Earth.
Active Ability: Sentry Duty
Sentry duty requires you to keep an eye out all night. No sleeping on duty. Each Night Phase you may PM the hosts the name of a player. You will track that player, seeing all who that player targets, but not who targets them. However, if your target is sent to another dimension, you will not track your target and will be sent with them to another dimension instead.
Spacetime Warp: Ensuring Security
[UNLOCKED]
You discovered a while back that you can stop things from changing if need be. During the next Day Phase after your death, in both dimensions, no player will be able to unvote once they place their vote.
Win Condition: To eliminate all threats to the Interdimensional Alliance.
Headline said:DONT BLINDLY TRUST PMJ, SMTHNG SEEMS OFF
You’re Gemma Wolfe, and you’re aligned with the Interdimensional Alliance. Your detailed news reports uses detailed information filed in databases, data on which is collected through a mysterious intelligence. Your immediate access to these files could be helpful in this crisis.
You will begin the game on Dimension H’trae.
Active Ability: The Search Function Expert
You’ve been searching through databases for virtually your entire virtual life - scavenging player’s skills is the easy stuff! Each Night Phase you may PM the hosts the name of a player. You will learn what category/categories that player’s Ability/Abilities falls into, out of ‘Informative’, ‘Passive’, ‘Manipulative’, ‘Supportive’ or ‘Other’.
Spacetime Warp: Data Flip
[UNLOCKED]
Something will undoubtedly go missing, but thanks to your databases, you can be there to rectify it! This means that each Night Phase, you may PM the hosts the name of a dead player. That player’s full role flip will be posted in the upcoming Night Update, if something was concealed.
Win Condition: To eliminate all threats to the Interdimensional Alliance.
You’re Sierra Moors, and you’re aligned with the Interdimensional Alliance. You’re an accomplished––albeit retired––general, accustomed to commanding troops in battle. Well, maybe you’re not an actual general, but a chess champion is pretty close, isn’t it?
You will begin the game on Dimension H’trae.
Passive Ability: Sacrifice
You will die on Night 6, if you are still alive.
LOCKED Passive Ability: Opening
This Ability unlocks at the beginning of the game and relocks at the beginning of Day 2.
[LOCKED]
LOCKED Passive Ability: Midgame
This Ability unlocks at the beginning of Day 2.
[UNLOCKED]
During the middle of the game, you know it’s ideal to use your developed pieces to attack your opponent’s side of the board. To do this, you can vote three times in thread, each considered individual votes worth 1 vote. To cast a second or third vote, simply vote like normal, however do not unvote your first/second vote. If you wish to change one of your votes, you will need to specifically state which player you would like to unvote from. You may place multiple votes on the same player if you so wish.
Spacetime Warp: Endgame
[UNLOCKED]
Toward the end of the game, the board is often narrowed down to only a few pieces. Upon your death and after Night 6, H’trae and Earth on the ProBoards will be merged into a single dimension on PB, meaning the two H’trae and Earth discussion threads will be locked from posting. Instead, players will be drawn to the PB game thread to continue game discussion. (The H’trae and Earth discussion threads will subsequently be viewable by all players.) This means there will only be a single lynch and players cannot move between other dimensions.
Win Condition: To eliminate all threats to the Interdimensional Alliance.
You’re Chronos, and you’re aligned with the Dimension Spirits. You’re responsible for maintaining time in the relative dimensions. The timestream torn apart by constant travel through spacetime is your main priority.
You will begin the game on Dimension H’trae.
Active Ability: Slow Time
You can cast the illusion of frozen time if you so wish. Each Night Phase you may PM the hosts the name of a player. You will cause that player to act last during that Phase - even after the nightkill.
Spacetime Warp: Time
[UNLOCKED]
Due to your death, the dimension of time has become chaotic. Each Night and Day Phase, there is a 63.74% chance that said phase and all subsequent phases of one dimension will be reduced or extended by 24 hours.
Win Condition: To eliminate all threats to the Dimension Spirits.
You’re Oliver Fylan, and you’re aligned with the Interdimensional Alliance. You’re quite experienced in the quantum industry, working with top minds for years. You’re, however, considered the lowest of these minds, meaning you’re less important. Now who’s going to quell the common debates between these minds diplomatically?
You will begin the game on Dimension H’trae.
Active Ability: The Crisis Committee of Unseen Forces
Finally, you’ll be in a position where you can actually do something besides fetch coffee for the other workers! As the self-appointed leader of the Crisis Committee of Unseen Forces, you must decide the fate of the daily lynchees through the committee majority vote. To assist in the decision, you and the other members have access to Dimension Limbo where the lynchees are temporarily transported to and may appeal in. To make your decision, each Night Phase, you MUST PM the hosts your vote of which lynchee should be killed. The lynchee who receives the majority vote across the committee will be lynched. If there is ever a tie, your tie will be the tiebreaker. Furthermore, since the hosts are really bad at copy-and-pasting, your vote will be the tiebreaker of the tiebreaker.
Also, once the remaining members of the committee have been decided, you will receive access to a QuickTopic that each committee member can access and privately converse in.
Active Ability: Bronze Lance
Once per game, during the Night Phase, you may PM the hosts the name of another player. If that player would be killed during that Night Phase, that player will not be killed, as you fended off their attempted killer.
Active Ability: Ancient Transporter
Once per game, during the Night Phase, you may PM the hosts the name of a player. That player will be transported to the opposite dimension to the one they are in.
Active Ability: Mesmerising Stone
Once per game, during the Night Phase, you may PM the hosts the names of two players. The first player will be mesmerised and forced to target the second player with any Abilities they may use.
Active Ability: Crown That Sometimes Tells You If He’s A Bad Guy Or Not
Once per game, during the Night Phase, you may PM the hosts the name of a player. You will use the mysterious crown to discern that player’s alignment. However, this particular relic has Forget-Who-That-Person-Is Complex and thus has a 53% chance of getting things wrong (this figure may fluctuate).
Active Ability: Sceptre of Freezing
Once per game, during the Night Phase, you may PM the hosts the name of a player. You will freeze that player, preventing them from using any actions that Night.
Spacetime Warp: For All Eternity
[UNLOCKED]
Sometimes as the (dead) leader of the Crisis Committee of Unseen Forces you must make decisions when others cannot. Each Night Phase, within 24-hours into the Night, you may you may PM the hosts the name of one of the lynchees. You will override the committee’s decision of who to lynch and the player you choose will be lynched instead. You may also use this Spacetime Warp to make the crisis committee's decision if all of its members
are dead.
Win Condition: To eliminate all threats to the Interdimensional Alliance.
Headline said:YOU NEED STOP BEING STUBBORN IF WE WANT TO WIN
You’re Caitlin Becker, and you’re aligned with the Interdimensional Alliance. When you were just a youngin’, your parents left you homeless. You caught onto the thievery life early on, although it has landed you in prison on multiple occasions. At least you’re stubborn enough to not stay in prison forever…
You will begin the game on Dimension H’trae.
Active Ability: Catch Me If You Can!
You’re always on the run and are a master of escaping capture. Each Night Phase you may PM the hosts the name of a player. During that Night, you will hide behind that player, causing you to redirect all actions that would have targeted you to target the player you hid behind. However, if you hide behind a player that is killed that Night, you will be accused as the killer. Furthermore, you will fail to redirect any actions that would have been redirected to the player who made the action, meaning you will be targeted by that action as it was intended.
Spacetime Warp: Everything Explode Now
[UNLOCKED]
How best to escape prison? Why, to blow the place up with strategically placed land mines, of course! You’ve employed a similar failsafe in the other dimensions. When you die, each player whose vote was on you during the last final Day tally before your death will have one vote already placed on them each Day for the next 3 Day Phases. This Spacetime Warp will fail to activate during any Day that is a lynch or lose.
Win Condition: To eliminate all threats to the Interdimensional Alliance.
You’re Nikolas Horton, and you’re aligned with the Interdimensional Alliance. You’re a bit absent-minded and fidgety, thus your attention span is lacking. Although this annoys your fellows, your nature could come in handy in resisting capture.
You will begin the game on Dimension H’trae.
Passive Ability: Fidgety
No one can catch you if you’re never in one place, right? Each Night Phase, you cannot be forced to do anything or act on someone.
Active Ability: Clumsy Influences
Your absent-mindedness mysteriously influences others, for one reason or another. Perhaps because you keep on bumping into everyone. Each Night Phase you may PM the hosts the names of two players. That Night, the first player will be forced to target the second player with their actions.
Spacetime Warp: Skill Swap
[UNLOCKED]
Sometimes meddling with people’s genetics is a necessary step, despite the general uproar about it. But hey - there’s no consequence if you are already dead! During the next Day Phase after your death, you MUST PM the hosts the names of two players. Any Abilities of those players will be permanently swapped with the other’s. (If you target a player with a safe claim, their designated safe claim Ability will be swapped instead.)
Win Condition: To eliminate all threats to the Interdimensional Alliance.
You’re Nikolas Horton, and you’re aligned with the Interdimensional Alliance. You’re forgetful to a fault, as you’ve been told all too often. You can’t even remember why NASA chose you for the expedition. It must have been something important…
You will begin the game on Dimension Earth.
LOCKED Ability: Caffeine Effect
This Ability unlocks after you drink a caffeinated beverage.
[LOCKED]
Spacetime Warp: The Missing Piece
This Spacetime Warp activates only if your Hidden Ability was locked when you died.
[UNLOCKED]
You can remember everything now that you are dead - including why you were chosen for the expedition! This means that your LOCKED Ability has now unlocked and you MUST use it during the next Phase (Night or Day) as if you were alive. (It does not show as unlocked on your role flip.)
Spacetime Warp: Public Projection
This Spacetime Warp activates only if your Hidden Ability was unlocked when you died.
[LOCKED]
Win Condition: To eliminate all threats to the Interdimensional Alliance.
You’re Jonathan Morse, and you’re aligned with the Interdimensional Alliance. You’re the muscle of the group and you’re proud of it. You can even rip the corks from those wretched brandy bottles, which is a very necessary skill when travelling through dimensions.
You will begin the game on Dimension Earth.
Active Ability: Super Strength
With your incredible strength, you’re able to cram an extra person into a single dimension transporter. This means that each Day Phase you may PM the hosts the name of a player (you may target yourself). At the end of the Night Phase, that player will be transported to the opposite dimension to the one they are in.
Spacetime Warp: Delusional Contact
[UNLOCKED]
After consuming copious amounts of brandy, you’ve finally managed to make contact with the spirits of the dead! Or at least, you’d like to think they’re the spirits of the dead, but they’re probably not. For the rest of the game, you may post in-thread in the dimension you died in, but you will not be able to vote. Furthermore, you cannot be targeted by any form of actions from dead or alive players.
Win Condition: To eliminate all threats to the Interdimensional Alliance.
You’re Elektron, and you’re aligned with the Dimension Spirits. You can directly influence the electric charge of particles in the atmosphere, meaning you master electricity, magnetism and light. On travelling between dimensions, different wavelengths have leaked, dispersing electrical charges at a rapid rate.
You will begin the game on Dimension Earth.
Active Ability: Magnet Pull
Each Night Phase, you may PM the hosts the name of a player. You will use the force of magnetism to cause all actions used by that player that Night to be attracted from the intended target to you.
Spacetime Warp: Light
[UNLOCKED]
Due to your death, the electric charge of the particles in both dimensions have become drastically unstable. This has caused there to be a perpetual glow––not so much that the Alliance can see you consuming one of their number, but enough so that they can continue to post in the main threads, even during the Night Phase. Lynches, however, still cannot be undergone during the night.
Win Condition: To eliminate all threats to the Dimension Spirits.
You’re Krystelle Patterson, and you’re aligned with the Interdimensional Alliance. Although you’ve tried many times, you’ve never really accomplished anything noteworthy. The fact of the matter is that you’re just not very gifted. Except in making coffee. You guess that’s something…
You will begin the game on Dimension H’trae.
Active Ability: The Crisis Committee of Unseen Forces
You have been elected by Dimension H’trae to join the Crisis Committee of Unseen Forces! As a member, you must decide the fate of the daily lynchees through the committee majority vote. To assist in the decision, you and the other members have access to Dimension Limbo where the lynchees are temporarily transported to and may appeal in. To make your decision, each Night Phase, you MUST PM the hosts your vote of which lynchee should be killed. The lynchee who receives the majority vote across the committee will be lynched. If there is ever a tie, your tie will be the tiebreaker.
You have also received access to a QuickTopic (link sent separately) that each committee member can access and privately converse in.
Passive Ability: Identity Thief
You’re an expert at stealing and using others’ identities. At the start of each Night Phase, you will be sent the Ability of a random dead player. You will not be sent the same Ability more than once. For that next cycle only, you will be able to use that Ability as if it was your own.
Spacetime Warp: Daily Doughnuts
[UNLOCKED]
Coffee isn’t the only thing you were required to bring to your superiors –– doughnuts were also widely enjoyed throughout the corporation. And you just discovered that the place of your death was right over a huge trove of doughnuts! During the next Phase (Night or Day) after your death, you MUST PM the hosts the name of a player. You will give that player the following item:
Passive Item: Magical Doughnut
Someone has given you a very mysterious magical doughnut! Unfortunately, it doesn’t actually do anything for you, and it disappears whenever you try to eat it. Boohoo.
Win Condition: To eliminate all threats to the Interdimensional Alliance.