Shuckle Prime
Smeargle Prime
Shuckle - 70 HP
PokeBody - Instead of taking damage from attacks, Shuckle receives damage equal to the energy cost of the attack. Neither player may add or remove energy from Shuckle through the effect of trainers, supporters or Poke-Powers. This body is always active, even if it would otherwise be prevented.
# Defense Curl: During your opponents next turn, reduce damage done to Shuckle by all sources by 10. Whenever an effect would place damage counters on Shuckle, reduce that number by 1. Search your deck for a Fighting Energy, and attach it to Shuckle.
FF Rollout: Deals damage equal to the 20 times the amount of energy attached to Shuckle. After dealing damage, search your deck for an amount of energy equal to the damage dealt and then attach those energies to Shuckle.
Smeargle - 80 HP
Sketch - Poke'Power: As long as Smeargle is in the active position, once during your turn you may activate this power. If you do, your turn ends. If possible, choose a Poke-Power from one of your opponents Pokemon, and copy that power. Then, if possible, choose a supporter from your opponents discard pile, and use the effect of that supporter. Then, choose one attack that one of your opponents Pokemon has performed.
#: Look at your opponents hand. Choose any number of cards there, up to the number of types of energy attached to all of your Pokemon, and search your deck for a copy of that card.
Smeargle Prime
Shuckle - 70 HP
PokeBody - Instead of taking damage from attacks, Shuckle receives damage equal to the energy cost of the attack. Neither player may add or remove energy from Shuckle through the effect of trainers, supporters or Poke-Powers. This body is always active, even if it would otherwise be prevented.
# Defense Curl: During your opponents next turn, reduce damage done to Shuckle by all sources by 10. Whenever an effect would place damage counters on Shuckle, reduce that number by 1. Search your deck for a Fighting Energy, and attach it to Shuckle.
FF Rollout: Deals damage equal to the 20 times the amount of energy attached to Shuckle. After dealing damage, search your deck for an amount of energy equal to the damage dealt and then attach those energies to Shuckle.
Smeargle - 80 HP
Sketch - Poke'Power: As long as Smeargle is in the active position, once during your turn you may activate this power. If you do, your turn ends. If possible, choose a Poke-Power from one of your opponents Pokemon, and copy that power. Then, if possible, choose a supporter from your opponents discard pile, and use the effect of that supporter. Then, choose one attack that one of your opponents Pokemon has performed.
#: Look at your opponents hand. Choose any number of cards there, up to the number of types of energy attached to all of your Pokemon, and search your deck for a copy of that card.