DK Quagmire said:
we need a new poison type. it would have a skull symbol as the element and would be weak to Psychic, with resistance to grass.
i'm getting sick of seeing so many poison types with the psychic element.
Wizards made them grass type, which was more understandable, beacause nearly all poison types in the original R/B/Y games where part grass or bug, with the exception of mono poison, Tentacool and Zubat.
Tentacool was the only poison type not to be grass type in the original card game, but that was mainly because it was more suited to water.
also a new Ghost element for the likes of Gengar, which would still have it's Dark Weakness, but have resistance to Normal, or Fighting. the symbol will be a small version of the R/B/Y ghost you see when you don't have silth scope.
One can also argue that Poison is well designed as a Psychic type in the TCG, because:
-In the TCG some Grass types are weak to Psychic, while they are also weak to Poison and Psychic in the VG. (look at Vileplume for instance)
-Poison types in the TCG are usually weak to Psychic, which is in line with most of the other Psychic types in the TCG (not the ghosts). Similarly, Poison is also weak to Psychic in the VG.
-Poison as a Grass type would mean that Rock (and/or Ground?) is suddenly weak to Poison in the TCG, while Poison is not optimal against Rock in the VG. (Look at Onix, Diglett and Groudon.)
One can also argue that it doesn't really matter, because we haven't seen many decent Poison-type TCG guys for the past years. (Alright, Toxicroak G gets a spot, but he's Fighting so I dunno.)
For me, I like the way we could interact with our own Pokes and our opponents more efficiently with the SP engine, especially Power Spray. Yeah, I'd like to see more of that kind of shenanigans. Maybe an Ability that lets you negate one Trainer every turn? More things you can do on the opponent's turn? Stuff like that. More player vs. player, instead of player 1 playing his deck vs. player 2 playing his deck.
And we need different kinds of deck to be playable again. Right now it's all beatdown with little to no combo, stall and/or disruption, but that makes games very boring to watch.
As for card types, this could be translated into something similar to Trap cards in YuGiOh, or Instants in Magic: the Gathering. Basically things you can do whenever, wherever.