Well, for one, i'd like better pacing between simple actions. For example
"This rock can be moved.
"Use Strength?"
*Yes*
"Ampharos used Strength!"
*cutscene*
"Ampharos's strength made it easy to move boulders around"
*Rinse and repeat everytime you enter a room.*
OR
"It's a berry tree"
*shakes* *Berry falls*
"A berry fell"
"You got an Oran Berry!"
"You put it in your berry pocket in your bag"
There's to much dialogue for every action you do that it slows the game down to an annoying crawl. This combined with the fact that using HM's causes a cutscene showing the character hold up a ball and have a ticker tape special effect with the pokemon in the center, then have it dissappear, and then the action is performed, makes going through dungeons a little more annoying than usual, especially since you have incredibly slow and random battles popping up every 2 seconds.
I also think that an evil team should be omitted for a better storyline.
"This rock can be moved.
"Use Strength?"
*Yes*
"Ampharos used Strength!"
*cutscene*
"Ampharos's strength made it easy to move boulders around"
*Rinse and repeat everytime you enter a room.*
OR
"It's a berry tree"
*shakes* *Berry falls*
"A berry fell"
"You got an Oran Berry!"
"You put it in your berry pocket in your bag"
There's to much dialogue for every action you do that it slows the game down to an annoying crawl. This combined with the fact that using HM's causes a cutscene showing the character hold up a ball and have a ticker tape special effect with the pokemon in the center, then have it dissappear, and then the action is performed, makes going through dungeons a little more annoying than usual, especially since you have incredibly slow and random battles popping up every 2 seconds.
I also think that an evil team should be omitted for a better storyline.