Personally, I agree with a lot of things said in this topic.
I don't think DCE is broken, it's just a card that is core in this game to balance things.
About the Zoroark ban :
The fact is that both in expanded and standard, since Zoroark GX was released, you face a deck built around the card, at least, 25% of your games.
The card is definitely strong, but I don't know if it's broken. I will give ideas without order, with pros and cons :
-> Drawing 8 cards a turn with your main attacker without any supporter is insane, but it's an ability so it's weak to ability lock (Garbodor, Greninja)
-> Hitting up to 210 for 1 energy is almost all you need to oneshot any kind of opponent, but it's weak to bench lock (Lycanroc, sudowoodo, parallel city) and this energy is a DCE so you have the classic DCE issues (only 4 in a deck, special energy removals / lock, hard to recycle under item lock, DCE walls, shuckle)
The fact that you have counters doesn't mean that it's balanced but it's definitely part of it.
Taking the problem in another way is observing the reasons that justify a ban.
-> Archeops / Hex were banned because it denies some strategies to happen almost definitely
-> Forest of Giant Plants / Ghetsis / Wally (with trevenant) were banned because it was toxic if used turn one
-> Puzzle of Time is too flexible
(I will not talk about Lysandre's Trump Card because I was not playing when the card was legal so I'm not really sure about the ban reasons)
If Zoroark can enter in a category listed before, it should be the flexibility.
But puzzle of time was a trainer card that you can use instantly allowing combos with everything in your discard pile when Zoroark is a stage 1 pokemon and all things that are related (weakness, necessity to evolve, energy cost, ...). Yes, it's flexible in the fact that it can be used in many decks but it's not flexible in a specific deck as puzzle of time. For example, in a Zoroark control, the only things it allows in itself is drawing 2-8 cards and hitting for 0 - 180 damages.
It can be a new reason a well.
Personally, I don't have a well defined opinion on a potential Zoroark ban. For me, consistency was already here with basic pokemon decks and the only thing it gives to the game is relying on choices instead of luck. I don't think it's that bad.
I don't think DCE is broken, it's just a card that is core in this game to balance things.
About the Zoroark ban :
The fact is that both in expanded and standard, since Zoroark GX was released, you face a deck built around the card, at least, 25% of your games.
The card is definitely strong, but I don't know if it's broken. I will give ideas without order, with pros and cons :
-> Drawing 8 cards a turn with your main attacker without any supporter is insane, but it's an ability so it's weak to ability lock (Garbodor, Greninja)
-> Hitting up to 210 for 1 energy is almost all you need to oneshot any kind of opponent, but it's weak to bench lock (Lycanroc, sudowoodo, parallel city) and this energy is a DCE so you have the classic DCE issues (only 4 in a deck, special energy removals / lock, hard to recycle under item lock, DCE walls, shuckle)
The fact that you have counters doesn't mean that it's balanced but it's definitely part of it.
Taking the problem in another way is observing the reasons that justify a ban.
-> Archeops / Hex were banned because it denies some strategies to happen almost definitely
-> Forest of Giant Plants / Ghetsis / Wally (with trevenant) were banned because it was toxic if used turn one
-> Puzzle of Time is too flexible
(I will not talk about Lysandre's Trump Card because I was not playing when the card was legal so I'm not really sure about the ban reasons)
If Zoroark can enter in a category listed before, it should be the flexibility.
But puzzle of time was a trainer card that you can use instantly allowing combos with everything in your discard pile when Zoroark is a stage 1 pokemon and all things that are related (weakness, necessity to evolve, energy cost, ...). Yes, it's flexible in the fact that it can be used in many decks but it's not flexible in a specific deck as puzzle of time. For example, in a Zoroark control, the only things it allows in itself is drawing 2-8 cards and hitting for 0 - 180 damages.
It can be a new reason a well.
Personally, I don't have a well defined opinion on a potential Zoroark ban. For me, consistency was already here with basic pokemon decks and the only thing it gives to the game is relying on choices instead of luck. I don't think it's that bad.