If you want to move forward, you'll have to stop resorting to the stubborn "your argument is invalid" without actually countering my points too. Furthermore, I ask that you read my posts a little more carefully before posting; some of the things you're saying are actually directly countered in the very same post you're responding to!!!
Therefore, you now have to respond to all the points I made in the post you were responding to, or it looks like you've actually lost the argument.
The other reason Rayquaza is different is because the cards it is "countering" OHKO it. Terrakion would survive a turn, so you didn't need a Fighting every single turn. Rayquaza needs a Fire Energy every time. Not good. Even if we look the fact that the Prize trade is still even between the cards so it's not exactly a counter, it's still going to be hard to stream Rayquazas.
Mewtwo-EX does nothing of the sort. Also, I really appreciate your bringing the energy requirement into the argument. Because with Rayquaza or Terrakion in the deck, you need 3 Eelektrik out just to potentially OHKO Terrakion with Mewtwo. With DCE, you need 2 Eelektrik to do the same; 3 will guarantee the OHKO. This actually gives the deck a fighting chance against Terrakion decks, whereas you're probably going to lose with Rayquaza or Terrakion in the deck. The builds with Rayquaza and Terrakion HAVE to be hitting for Weakness or they're vastly inferior to the Mewtwo-based builds.Emopanda133 said:The fact that you had to bring Mewtwo EX into this proves that you know you lost that arguement...Of course Mewtwo is an amazing choice for the match-up, but if you don't OHKO Terrakion (4-5 Energy needed), then the Prize trade is equal.
Let's take a quick look back at where I said this. I believe it was here:Emopanda133 said:You said soley on Lightning Energy, you just made all of this^ invalid.
Now, examining this post, one word stands out. I made it huge for clarity in the above quote. I said it CAN run on Lightning Energy if necessary. It does not have to run without DCE, however. And I never claimed that was the case. I was explaining how you get multiple outs to the same attack, which makes it more consistent than Terrakion where you need the non-native Energy.Celebi23 said:Also, Zekrom-EX can run solely on Lightning Energy. How is it harder to set Zekrom-EX up?
Therefore, you now have to respond to all the points I made in the post you were responding to, or it looks like you've actually lost the argument.
As I have explained before, Rayquaza is different for a couple reasons. First of all, Terrakion did fine with Fighting largely because of Smeargle; you could draw twice as much in a turn as you can now, so it was a lot easier to draw a Fighting. Junk Arm also made Energy Search a semi-playable card, so it offered even more outs to the Fighting. Now Energy Search is a totally dead card.Emopanda133 said:And Terrakion seems to do just fine with it's Fighting energy and Energy Search, so why would Rayquaza be any different?
The other reason Rayquaza is different is because the cards it is "countering" OHKO it. Terrakion would survive a turn, so you didn't need a Fighting every single turn. Rayquaza needs a Fire Energy every time. Not good. Even if we look the fact that the Prize trade is still even between the cards so it's not exactly a counter, it's still going to be hard to stream Rayquazas.
The #1 rule of deckbuilding is that in order to add a card, you have to drop a card. So something has to come out, and if it's not DCE, I'd love to hear what it could be. What cards are less important than a soft counter to two decks in a standard Eelektrik list?Emopanda133 said:You don't have to take out any DCE or anything, just add in 2 Fire and 2 Energy search?