dmaster said:The only thing that screams out to me is Yanmega itself. If you can get the jump on an opponent's Yanma, you snipe 40 with Linear Attack and then you can knock it out with Sonicboom next turn. Electric attackers are ok with Magnezone being the best, but Zekrom is just so frail that it will end up being revenge KO'ed the next turn anyway.
dmaster out.
just running yanmega to counter yanmega isn't good for rogue players and it doesn't really solve the problem....it's like running sableye to counter sableye...after a while everybody will get tired of it and move on from pokemon.
anybody ever think of pachirisu with a plus power? yup there you go. or any stage 1 lightning pokemon with enough turns to build up the energy. or just build up energy on zekrom then bolt strike and suddenly outrage is built up for enough damage for OHKO's. if they damage you, you outrage knock them out. they wait, then they'll still need 20 more damage than their max to take you out after you bolt strike their first yanmega (40+70=110 +20 = 130 = zekrom's hp [...they'll need black belt or 2 plus powers to KO])
other than that, pretty much all of the top tier decks hit hard enough to OHKO a 110 hp pokemon anyway as previously stated. heck, even blastoise could do it with a plus power.
so you say "oh, but yanmega decks have techs in them" well, catcher's coming out soon, so just catcher up something with a high retreat like everyone else is doing so you can stall until you evolve/energize your pokemon. in the meantime try to keep your hand count completely different from theirs. so for them to get you, they'd need both a switch and a copycat/judge in their hand to attack with yanmega next turn. maybe like half the time they could get that.