Yanmega/Magnezone discussion

RE: I don't get Yanmega/Magnezone.

Zhaituki said:
Yoshidude10 said:
^It gets better to an extent. With Catcher, they better be running Switch, or their Magnezone will either be stuck in the Active or KO'd. That means decks like Donchamp can set-up(which IMO will be the BDIF), and could give you some trouble with drawing power(besides Copycat and Judge).

I have no doubt that Yanmega will continue with success over Catcher, but I'm not sure if Megazone is the best variant. MegaJudge is shaping up to be the best Yanmega variant.

Zekromega will be best deck with yanmega, especially when eviolite comes.

ZPS gets hurt by catcher. Shaymin and pachirisu are free prizes with catcher, not to mention how Zekrom sets itself up to be KOed.
 
RE: I don't get Yanmega/Magnezone.

so to answer the original question:

yanmega's strategy is to hit hard turn 2. meanwhile, your using alot of judges for disruption as well as a free attack.
magnezone can sit on your bench as you load it up with energy, and attach rescue energies on your other yanmegas as they swarm.

the deck is very fast, cant snipe as well, and can hit hard when needed with magnezone.

the addition of certain techs like sunflora makes sending out a yanmega everyturn possible
and even serperior so you can heal up yanmegas between each turn while you switch it out for a un-damaged one.

its a never ending swarm of yanmegas and disruption. and if your opponent sends up a wall. you can easily take it out with magnezone.

i predict the next format yanmega will have vileplume to counter catcher. and sunflora to set all your grass pokemon up fast!
 
RE: I don't get Yanmega/Magnezone.

Zhaituki said:
glaceon said:
Reshiphlosion would not get out a T2 Reshiram with 3 fire energy, a Ninetales, and a Typhlosion turn 2 unless they get really lucky.
unless deck is properly built indeed, my luck is always slightly bad or very bad.

...the BARE MINIMUM you would need to get that is, in your first hand plus the 2 cards you draw at the start of your first 2 turns, Collector, Cyndaquil/Vulpix/Reshiram, Communication, Rare Candy, 3 fire energy, and something to get Typhlosion. Probably a T2 Supporter. Correct me if that's not really lucky...

Or you could tell me your decklist and I'll run it on Redshark, find out if you manage to get that T2 as much as you say... or just give me another possible hand that's not lucky that still gets that.
 
RE: I don't get Yanmega/Magnezone.

I would imagine that Yanmega is there to take cheap prizes while you set up a Magnezone, which gives you consistent drawpower and a bit of ability to even hand sizes, in addition to a hard-hitter late game. One of Yanmega's weak spots is its low damage output late game.

The deck won US Nationals in masters, so I assume it at least kinda works.
 
RE: I don't get Yanmega/Magnezone.

First of all, bad luck is real. Try this for an example.

I ran Kingdra LA and played in a tournament with 36 people in there. I get paired to an Electric deck and two Torterras (the only two Torterras in the tournament) Also in that match, I was able to fail 3 SSUs in a row.

Yanmega/Magnezone is just simply a deck that tries to outspeed you. Run a tank that can kill the Yanmegas fast and you're set to win. This format is too flippy to tell whether a deck is good or not. As you can see, Game 3 of US Nationals did come down to Baby Checks. Most games also did come down to Baby Checks and Reversal Flips.
 
RE: I don't get Yanmega/Magnezone.

@scizor:rs does have a bad shuffling thingy problem....many ppl have complained about it...and and i do think that t3 setup would be possible for reshiphlosion...maybe even t2 with luck...sorry if this is off topic..getn back to topic,megajudge really hurts your early game setup with judge+snipe you babies...hence the victories :D
 
RE: I don't get Yanmega/Magnezone.

Riskbreakers said:
First of all, bad luck is real. Try this for an example.

I ran Kingdra LA and played in a tournament with 36 people in there. I get paired to an Electric deck and two Torterras (the only two Torterras in the tournament) Also in that match, I was able to fail 3 SSUs in a row.
Oh, sure there's bad luck. But over an extended period of time– not just 3 flips, 3 bad matchups– your luck will even out. You're not going to get bad matchups all the time. you're not going to get bad flips all the time. That's just the way it works. Sure, it's unlikely to get those matchups/flips, but it happens to everyone at some point.

TDA said:
rs does have a bad shuffling thingy problem....many ppl have complained about it...and and i do think that t3 setup would be possible for reshiphlosion...maybe even t2 with luck...
People complain about anything that's out of their control that gives them bad luck. It's completely random, there's nothing to complain about. And yes, a T3 setup is completely plausible for ReshiPhlosion, as is T2 with luck. The problem is, you don't get that every time, like Zhaituki said. You only get that about half, and that's assuming your opponent doesn't disrupt at all.


Back on topic: Yanmega/Magnezone is just a combination of 2 cards that go well together. Yanmega to go quickly and get easy KOs, Magnezone for OHKOs on whatever's active (and, of course, some drawpower to abuse Judge). And, of course, they're just good cards in general.
 
RE: I don't get Yanmega/Magnezone.

Scizorliscious said:
b) you're not as skilled as other players. This could be, but I don't find your deck particularly appealing.
http://www.http://google.com/.com/tournament-reports/nationals-90-roller-coaster/

Read this. Maybe it should help you to get out idea of TyphloRam.



But well. About Yanmega/Magnezone. I didn't try it or get it yet, but how that thing works?
 
RE: I don't get Yanmega/Magnezone.

@Zhaituki
You, sir, are beginning to irritate me. Time and time again I have come to check these forums and find you glorifying your TyphloRam. Look, we get it, TyphloRam is a great deck. Not perfect, mind you, but still really gosh darn good. From what I've seen people do with it, I would call it Tier 1. Fine. You win. I will not concede, however, to your terrible attitude. You claim your deck is like a Pokemon TCG gift from God, but when people wish to play you online, you babble on about how you place distrust in RedShark's shuffling system. Are you kidding me? I get it, you get a bad hand here and there. Fine, but isn't that to be expected from a program that should RANDOMLY be shuffling any set of cards? There is absolutely no difference between using Redshark to shuffle your deck and throwing your deck against a wall and randomly picking up the fallen cards (as far as the end result is considered and condition of the cards is ignored). There is no such thing as bad online shuffling. Apparently Scizorliscous has play tested your deck and gets set-up past turn 3 most of the time. My final consensus: You literally have no (zero, zilch, nada, ei mitään- yeah how's that for "finnish-style") credibility to your claims and are the catalyst for many derailed threads. Seriously man, do you have any idea how it feels to users like myself who are genuinely trying to better themselves by reading threads like this only to find it completely off-topic because of an individual like yourself?

/EndNerdRage

ON TOPIC: I'm honestly not quite sure why I should be afraid of a deck like Megazone, hence my reading of this thread in the first place. People have said that Yanmega is really fast (and I agree), but from what I've played, they go strong for a while and just fizzle out mid-late game and Magnezone comes in to clean up. At that point, my armor-plated elephant says hello and the game ends shortly afterward. From what I have been hearing and reading though, it seems the list I'm testing against may not be up to par with the better ones.
 
RE: I don't get Yanmega/Magnezone.

Are you trying to say that donphan is going to win you a game against a deck with a large yanmega line?
 
RE: I don't get Yanmega/Magnezone.

Ty W said:
Are you trying to say that donphan is going to win you a game against a deck with a large yanmega line?

No, I apologize, that is not what I meant. The largest Yanmega line I have beaten with a Donphan-oriented (DonChamp) deck was either a 2-2 or a 3-3 line. While I was playing I just didn`t feel a sense of urgency when playing against the card. The card`s performance in the US Nationals, however, would indicate that the card is indeed very good and judging from the tone of your post the outcome I experienced probably shouldn`t have happened the way it did. Honestly, I`m just really confused about the matter and I`m sorry if I came off otherwise. In summation, I believe the correct answer to your question is: "No, I do not expect Donphan to win consistently against a thick Yanmega line."
 
RE: I don't get Yanmega/Magnezone.

Just catcher the Magnemites/Magnetons and Yanmega/Magnezone is toast. Yanmega sucks when it's on its own.

Scizorliscious said:
Oh, sure there's bad luck. But over an extended period of time– not just 3 flips, 3 bad matchups– your luck will even out. You're not going to get bad matchups all the time. you're not going to get bad flips all the time. That's just the way it works. Sure, it's unlikely to get those matchups/flips, but it happens to everyone at some point.

People complain about anything that's out of their control that gives them bad luck. It's completely random, there's nothing to complain about. And yes, a T3 setup is completely plausible for ReshiPhlosion, as is T2 with luck. The problem is, you don't get that every time, like Zhaituki said. You only get that about half, and that's assuming your opponent doesn't disrupt at all.


Back on topic: Yanmega/Magnezone is just a combination of 2 cards that go well together. Yanmega to go quickly and get easy KOs, Magnezone for OHKOs on whatever's active (and, of course, some drawpower to abuse Judge). And, of course, they're just good cards in general.

Luck doesn't even out for everybody I'm telling you that right now. I've only been to two Nationals since POP pulled out support here and in those two nationals, I've been hampered by bad matchups and bad flips. (Try bringing an anti GardyLade deck to a tournament with more than half running GardyLade only to have no GardyLade facing you in 6 swiss rounds.)
 
RE: I don't get Yanmega/Magnezone.

TehBrownSauce said:
@Zhaituki
You, sir, are beginning to irritate me. Time and time again I have come to check these forums and find you glorifying your TyphloRam. Look, we get it, TyphloRam is a great deck. Not perfect, mind you, but still really gosh darn good. From what I've seen people do with it, I would call it Tier 1. Fine. You win. I will not concede, however, to your terrible attitude. You claim your deck is like a Pokemon TCG gift from God, but when people wish to play you online, you babble on about how you place distrust in RedShark's shuffling system. Are you kidding me? I get it, you get a bad hand here and there. Fine, but isn't that to be expected from a program that should RANDOMLY be shuffling any set of cards? There is absolutely no difference between using Redshark to shuffle your deck and throwing your deck against a wall and randomly picking up the fallen cards (as far as the end result is considered and condition of the cards is ignored). There is no such thing as bad online shuffling. Apparently Scizorliscous has play tested your deck and gets set-up past turn 3 most of the time. My final consensus: You literally have no (zero, zilch, nada, ei mitään- yeah how's that for "finnish-style") credibility to your claims and are the catalyst for many derailed threads. Seriously man, do you have any idea how it feels to users like myself who are genuinely trying to better themselves by reading threads like this only to find it completely off-topic because of an individual like yourself?

/EndNerdRage

ON TOPIC: I'm honestly not quite sure why I should be afraid of a deck like Megazone, hence my reading of this thread in the first place. People have said that Yanmega is really fast (and I agree), but from what I've played, they go strong for a while and just fizzle out mid-late game and Magnezone comes in to clean up. At that point, my armor-plated elephant says hello and the game ends shortly afterward. From what I have been hearing and reading though, it seems the list I'm testing against may not be up to par with the better ones.

They're should be a like button for posts like these. Nerd rages for the world and not only that but he actually makes some really good points. Not just "TyRam is the best deck because my list sets up by turn 2 always! ROLFCOPTER!?!?!"
but seriously dude thats a great post.

Buddy request sent o.o

Back to the magnezone/yanmega thing:
Cons: If you break through there yanmegas fast enough they are screwed... because being limited to only 1 energy per turn means that you wont get that many attacks off with magnezone. I think a energy accelaration should've been able to beat this.

Pros: Magnezone allows you to match your opponents hand more often, easier to play judge, Alright cleanup for end game.
Yanmega is fast but Lacking in power..
 
RE: I don't get Yanmega/Magnezone.

I'd rather break their Magnezones before they turn up because face it, we can take anything Yanmega throws at us. It's the threat that Magnezone is sitting on the bench with energy that threatens us. Also note that this deck runs a couple of Pachirisu CoL for a quick 150 on you.
 
RE: I don't get Yanmega/Magnezone.

Fudge.. I forgot about the pachirisu's -.- and your right that is also another option to kill theyre magnemites
 
RE: I don't get Yanmega/Magnezone.

Argentine said:
Scizorliscious said:
b) you're not as skilled as other players. This could be, but I don't find your deck particularly appealing.
http://www.http://google.com/.com/tournament-repo...r-coaster/

Read this. Maybe it should help you to get out idea of TyphloRam.
Nonononono. I guess I wasn't too clear; I meant HIS TyphloRam. I know Typhloram is a good, maybe great deck, but his list in particular doesn't seem anything special to me. I understand the idea of TyphloRam perfectly, though, thank you very much.
 
RE: I don't get Yanmega/Magnezone.

The thing is, Yanmega and Magnezone have very good synergy. Magnezone can deal nearly infinite damage to OHKO anything. A way to beat it is to force magnezone to discard too much energy and give the opponent an energy drought. The cards that force magnezone to discard the most are donphan and tyranitar, and yanmega counters donphan very well. Also, even if you do get an energy drought, yanmega can keep up the game because it doesn't require energy. Another example of synergy is how you can use magnezone to get 6 cards in your hand, then you can use stuff like junk arm to slowly lower your hand size to match your opponent's. Judge and Copycat is more for when the opponent gets a hand bigger than 6. Magnezone is good at bringing out the potential in many cards, especially yanmega. However, catcher will destroy the deck by disrupting that synergy-catcher can force magnezone to be pulled into unfavorable matchups against donphan, and without any support, magnezone can be overwhelmed.
 
RE: I don't get Yanmega/Magnezone.

As I said, pull out MegaZone's support unit, which is Magnezone, the deck stops in its tracks.
 
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