You've Activated My Trap Card, Ancient Balancing Ritual!

we cannot have machamp sf in the same format as broken time space. Just puttin that out there.
We also shouldny remove Darkrai EX as Dark Patch was removed.
 
Blui129 said:
Keeper of Night said:
Vileplume was in UD, not UL.

Vote: Add Vileplume UD
Nominate: Add Smeargle UD

Smeargle was the main reason why HS-DE was horrid, 3 supporters in 1 turn? Pfft, easy.

Nominate: Remove Computer Search

Computer Search is in BC which I stated we're not going to yet, but I added it anyway since BC will be there eventually (maybe I should just make it BW-BC now). Also updated to this point if I've done everything right.
 
Nominate: Remove Vanilluxe NV 29.

it is pretty annoying when your opponent just need ONE heads out of 4 for you doing nothing during your next turn (unless you run switch/escape rope/full heal/audino/evolve).
 
Flygon2071 said:
Nominate: Remove Vanilluxe NV 29.

it is pretty annoying when your opponent just need ONE heads out of 4 for you doing nothing during your next turn (unless you run switch/escape rope/full heal/audino/evolve).

Vanilluxe isn't broken, because of all the cards you just listed (and evolving).

Vote: Add Shaymin UL
 
alexmf2 said:
Nominate: Remove Vileplume UD

Vileplume makes strategy-less games, complicates the meta needlessly, and only made good new strategies before because Catcher stopped the strategy from working.

Think you missed this, DarkVoid.
 
alexmf2 said:
alexmf2 said:
Nominate: Remove Vileplume UD

Vileplume makes strategy-less games, complicates the meta needlessly, and only made good new strategies before because Catcher stopped the strategy from working.

Think you missed this, DarkVoid.

I didn't, under the spoiler I have it listed as +4-1 because there were extra votes for it which basically nullify yours so its not accurate to show -1 on the successful removals/additions part.
 
Oh alright. To everyone else, I really think Vileplume hurts the meta a lot more than balance it.
 
Nominate: Remove Vileplume UD
Nominate: Remove Machamp SF

Why these cards got added in the first place is beyond me. Machamp is a hard counter that requires no skill to execute. It does nothing healthy for the game. Vileplume is just a lame card to begin with because it gives the user so much control over the game.
 
I agree with Vileplume's removal. It promotes long and drawn out games of paralysis. And the other player doesn't have to implement much skill, and is really up to the mercy of the Vileplume player. And it doesn't really balance out any decks.

Vote: Remove Vileplume UD

I also think we should keep Machamp SF. And I'm not just saying that so we can have a good Machamp card in the format. We don't have Broken Time Space, so the basics still have a chance against it.

Vote: Add Machamp SF

Amount of votes in usage of my 5: 2
 
Basics have no chance whatsoever against Machamp. A tech 1-0-1 line would be fine in any deck because there is no Catcher, and then it could just wreck an opponent's deck if it has a basic as a main or semi-main attacker. I'd vote to remove it but I already have.
 
alexmf2 said:
Basics have no chance whatsoever against Machamp. A tech 1-0-1 line would be fine in any deck because there is no Catcher, and then it could just wreck an opponent's deck if it has a basic as a main or semi-main attacker. I'd vote to remove it but I already have.

That's assuming it's a Stage 2 deck, right? Well, yeah. I guess without Catcher it's a problem. But really, the only all basic deck right now (Assuming Darkrai would be cut from them) is Terrakion decks, which could tech in a stage 1 like Exradrill DEX or Lucario to counter it. Especially if it's just a 1-0-1 line. A deck with a full 4-2-4 line or something similar would be a problem, but that's really only one deck. It's also really hard to stream stage 2 attackers without some help (Diving Draw, Dragon Call), and Eelektrik and Hydreigon (The only other decks that really use basics as attackers) have plenty of answers to them. Eels has Raikou to snipe the Machop, and Zekrom EX to KO it if it evolves, and Hydreigon can use, well, Hydreigon. Also.

Nominate: Add Machop SF
Nominate: Add Machoke SF
(I'm to lazy to find others)
 
Well, yeah. If it's as I say it is to counter, then it really doesn't add anything. I can take away my votes, right? If so, I take away my votes for the whole Machamp line. Sorry Machamp.
 
Nominate: Adding Unown G
Nominate: Adding Warp Energy
Nominate: Removing Victini
Nominate: Adding Professor Oak's New Theory
Nominate: Adding Call Energy

If we are going to add things like Machamp and Vileplume, we should probably add the cards that kept them in check as well. Unown G with Tool Scrapper is really interesting. Oak's makes it so dead draws are less of a problem. Victini is just stupid with Vileplume in the format, and Warp Energy also keeps Item lock in check. Call Energy prevents donks. Minimize donks, unbreakable locks, and paralysis.
 
Vote: Add Professor Oak's New Theory
Vote: Add Call Energy
Vote: Remove Victini NV 14

edit: I just re-read the rules and I realized I have too many nominations/votes, so I guess you can get rid of my nominations for the Pidgeot line.
 
Back
Top