I ran an adjusted list this past weekend and did well, but mega manectric still took me out. I really couldn't feel too bad about it because I lost the coin flip and then had bad luck with prizes. My best chance would have been to try for a 1st or 2nd turn maxxie's -> gallade but I didn't think I had the hand for it.
This is the list I ran:
****** Pokémon Trading Card Game Deck List ******
Pokémon - 18
2 Shaymin-EX ROS 106
1 Yveltal BKT 94
1 Yveltal GEN 116
2 Yveltal XY 78
2 Yveltal-EX PR-XY XY08
2 Zoroark BREAK BKT 92
3 Zorua BKT 89
3 Zoroark BKT 91
1 Gallade BKT 84
1 Seismitoad-EX FFI 20
Trainer Cards - 30
1 Lysandre FLF 90
1 Acro Bike PRC 122
1 Startling Megaphone FLF 97
4 Battle Compressor Team Flare Gear PHF 92
2 Fighting Fury Belt BKP 99
1 Reverse Valley BKP 110
1 Shadow Circle
2 N FAC 105
1 Hex Maniac AOR 75
1 Maxie's Hidden Ball Trick PRC 133
1 Float Stone BKT 137
4 Ultra Ball ROS 93
4 Professor Sycamore XY 122
2 Muscle Band XY 121
4 VS Seeker PHF 109
Energy - 12
8 Darkness Energy GEN 81
4 Double Colorless Energy NXD 92
Total Cards - 60
3-3-2 Zoroark seems much better than 3-2-2 which seems better than 2-2-2, which seems better than 2-2-1. The seismitoad doesn't really seem to work well for me; I always feel like unless I can drop it t1 they already have played out enough to make it not worthwhile. I don't normally run the Shadow Circle stadium, (don't use it on PTCGO) but I ran it to help with the mega man matchup. It helped for a turn but I find that stadiums that do stuff during your opponents turn are usually worthless (your opponent can just play a stadium to negate it), while ones that are effective during your turn end up being more useful. Startling megaphone is usually very helpful unless you start with it (another maxxie's block if you do...)
I know it seems like I run a lot of energy, but 11 seems light when I play online I will get stuck with no dark energy when I need it, but at 12 I have a harder time playing out maxxie's (2 energy in hand). I just recently got a couple of Darkrai EX BKP to try out, but I think next week I may run something different.
I wonder where things are going if a version that more consistently gets out Gallade would be better... I've seen lists that run 2 maxxie's and 2 gallade, but 4 cards seems like a lot. Yveltal BKP is also quite good, but then you either run 1 and never see it or if you run 2 then its harder to start with Yveltal XY. Somebody suggested I run AZ for shaymin-ex or to deny prize cards, but its another supporter that isn't great to start off with. In my meta hex maniac seems worthless but on PTCGO it seems necessary.
Thanks for the comments guys, I may try a 4-4-2 zoroark online and see how that does, the 2 Break are a little too much for the 3-3 line, but it can be so beastly when it works. On the same end there will be a resurgence of fight type decks and trying to build Zoroark or leaving one up on the board to get one shot after is tough (3-4 cards lost likely including a DCE). I have found that the acro bike is good, but I do sometimes run low on cards in longer matches (some if it is from over-sycamoring or battle compressing chaff). Trainer's mail is tough for me to run because I am more stranded when item locked and I've whiffed on it enough times to not like it in this deck. N is good but there are times when I wish I could judge (such as earlier in the game or vs certain decks that build their hand). N did me well when I was behind in the mega man game but not well enough to get me back into that game (he was pretty lucky, had gone first, and I was stuck with lightning weakness pokemon). The rest of the time I was helping my opponent as much as myself...