Hi guys, new player here, and I'm planning on picking this deck up since Yveltal and Zoroark are some of my favourite Pokemon!
This is what I'm planning on building so far:
Pokémon - 14
3 Yveltal XY 78 (Oblivion Wing)
1 Yveltal BKT 94 (Fright Night)
1 Yveltal-EX XY 79
4 Zorua BKT 89 (Moonless Madness)
3 Zoroark BKT 91
2 Zoroark BREAK BKT 92
Trainer Cards - 26
4 Professor Sycamore BKP 107
2 Lysandre AOR 78
2 N
2 Wally
1 Delinquent
1 Giovanni's Scheme BKT 138
1 Hex Maniac AOR 75
1 Ninja Boy
1 Pokémon Ranger
2 Reverse Valley BKP 110
1 Parallel City
4 Max Elixir
2 Captivating Poké Puff
2 Ultra Ball ROS 93
Energy - 12
8 Basic Darkness Energy GEN 81
4 Double Colorless Energy GEN 74
Total Cards - 52 (missing 8 cards)
So there's a bunch of slots to fill in, which I'm guessing would be mostly trainer cards. I've noticed that VS Seeker's a staple, so I'll probably include 4 of those once the reprint hits. Anyways, I have some conceptual questions/concerns about designing an Yveltal deck first before I just try throwing in some random filler:
- Yveltal: Oblivion Wing vs Fright Night version? Right now I have more Oblivion Wings because it's low cost and the effect seemed useful, but I've heard that EX's are gonna be more popular next rotation (Mewtwo, Sceptile, Rayquaza), so I'm wondering if it'd be better to try to take more advantage of Pitch-Black Spear instead? Fright Night seems like a cool ability too, but I'm not sure how important tools will be (heard it's at least useful for preventing Spirit Link).
- Darkrai-EX: I've seen some other lists run him, but I'm just wondering if he's actually all that useful right now? Seems to have some synergy with the Oblivion Wing Yveltal at least, but I can't tell if he's a fast enough heavy-hitter to warrant running.
- Yveltal Break: Is it good? Does it need to be built around, or would you just tech 1? It seems like it has some pseudo-synergy with Fright Night Yveltal and Zoroark, I just don't know if the damage output/HP increase leads to anything relevant against the meta or if there's another card to make a better combo with it.
- Wally/Zoroark ratio: So first off, is Wally a bad card to play? Like, my thoughts were to increase access to Zoroark by having Wally around, I'm just wondering if it's bad to have too many Supporter cards so that you miss out on using draw cards like N/Sycamore. Besides that, is there a certain argument to having a specific ratio for Zorua/Zoroark (like 3 Zoroark vs 4 Zoroark makes you brick more/less, etc.)? Actually, I'm just wondering about ratios in general, like how you decide how much energy to run and such.
Those are the main questions I had. Not sure if I'm building/playing the deck right, but for now I think that focusing more on Zoroark Break leads to quicker damage than the Yveltal side (that's why I play stuff like Wally/Poke Puff). Ninja Boy's neat in that purpose to get to Zorua, and vice-versa when I have too many Zorua. Delinquent seems cool because we can make use of Stadiums okay, but she especially seems strong against Mega Rayquaza. Another idea I had is trying to play hand-hate, like with more Delinquent/Ace Trainer/Poke Puff/Whiny Voice Zorua, although that might be too gimmicky.
Anyways, yeah, just wondering if I'm missing out on some obvious cards or if there's some cards that I should definitely take out. Thanks in advance for any advice!