Pokemon (15)
2x Zekrom
1x Zekrom EX
1x Mewtwo EX
2x Thundurus
1x Tornadus
3x Eelektrik
4x Tynamo (3x 30HP, 1x 40HP)
1x Smeargle
Energy (13)
9x Lightning Energy
4x Double Colorless Energy
Trainers (32)
4x Professor Juniper
4x Professor Oak's New Theory
3x N
4x Dual Ball
4x Junk Arm
3x Pokemon Catcher
2x Level Ball
2x Plus Power
2x Switch
1x Eviolite
1x Pokegear 3.0
2x Skyarrow Bridge
STRATEGY: Set up Eelektriks and start Dynamotoring those energies. Thundurus is a nice starter for faster energy streaming, Tornadus is helpful against Fighting-types and both of them can catcher something small and OHKO on T2. Zekrom and Zekrom EX are the heavy hitters of the deck. Mewtwo is the secondary star and most useful (and useless) in Mewtwo wars.
QUESTIONS:
1) I always found a recovery card like Super Rod very useful so I don't know if I should remove something for it. Maybe a Lightning Energy?
2) What should I remove for one Ultra Ball? I'd like to keep four Dual Balls and two Level Balls in the deck, though.
3) I don't have two Eviolites in the deck, but I was planning both of them form the beginning. Is the second one necessary?
4) At the moment I play two Skyarrow Bridges and two Switches and it works great. but I fear one of the four cards seems to be extra. Should I remove one of them for either Eviolite, Super Rod or Ultra Ball?
2x Zekrom
1x Zekrom EX
1x Mewtwo EX
2x Thundurus
1x Tornadus
3x Eelektrik
4x Tynamo (3x 30HP, 1x 40HP)
1x Smeargle
Energy (13)
9x Lightning Energy
4x Double Colorless Energy
Trainers (32)
4x Professor Juniper
4x Professor Oak's New Theory
3x N
4x Dual Ball
4x Junk Arm
3x Pokemon Catcher
2x Level Ball
2x Plus Power
2x Switch
1x Eviolite
1x Pokegear 3.0
2x Skyarrow Bridge
STRATEGY: Set up Eelektriks and start Dynamotoring those energies. Thundurus is a nice starter for faster energy streaming, Tornadus is helpful against Fighting-types and both of them can catcher something small and OHKO on T2. Zekrom and Zekrom EX are the heavy hitters of the deck. Mewtwo is the secondary star and most useful (and useless) in Mewtwo wars.
QUESTIONS:
1) I always found a recovery card like Super Rod very useful so I don't know if I should remove something for it. Maybe a Lightning Energy?
2) What should I remove for one Ultra Ball? I'd like to keep four Dual Balls and two Level Balls in the deck, though.
3) I don't have two Eviolites in the deck, but I was planning both of them form the beginning. Is the second one necessary?
4) At the moment I play two Skyarrow Bridges and two Switches and it works great. but I fear one of the four cards seems to be extra. Should I remove one of them for either Eviolite, Super Rod or Ultra Ball?