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    Durant ideas?

    But if you do mill 15 cards off any deck,there is a pretty good chance they cant recover :O,by the time they attach 4 energies to emboar and ko durant,i would reckon atleast 18-21 cards being milled,which added to their draw at turn starting and cards they draw,can deplete more than half of...
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    PokéBeach's 8th Anniversary- Friday is over, mods can go ahead and lock

    RE: PokéBeach's 8th Anniversary I guess PB is the only pokemon site to continue for 8 whole years(crater closed in 7 and half iirc)...so wel...congratz PB and WPM we luv ya :D
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    Hydreigon Pachirisu Shaymin

    well if you can draw p/s or collector/dual ball and two lightning energies and a dce...why not just two dce...?they cannot be recovered yes...but atleast you get 2 hyd's fully charged and that should be enough for spreading 280-560 dmg...
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    Durant ideas?

    Wouldnt weavile+team rockets trickery+durant be more of a disrupter early game? you could perhaps setup a secondary heavy hitter to finish off late game...
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    Hydreigon Pachirisu Shaymin

    Uhm...if you are gonna attack T2 with hydreigon,why not just attach 2 dce's o.O...really i dont see s/p engine necessary for the first hydreigon,maybe for late game...but even then,a secondary attacker like mandibuzz would be better to pick off hte weakened bench...
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    Can someone please explain Kingdra/Yanmega?

    If your talking about jirachi devolution bieng tough...it has a pokepower which lets it attach energies to itself from discard...flippy...but yes..it works
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    Can someone please explain Kingdra/Yanmega?

    Actually it makes it so that you hit all your opponents evolved pokemon with yanmega while placing counters with king...then you devolve them using jirachi for getting multiple ko's...
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    What other old mechanics do you wish to see again?

    i also want something like scramble energy back..so that stage 2 decks can atleast make a 'sorta' comeback...it would also lead to very good comeback wins....sure upper was there...but dce>>>>>upper...:(
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    Best Paralysis Lock - Vanilluxe + Victini

    or the ram/rom with a pluspower in case you dont have plume out..
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    Best Paralysis Lock - Vanilluxe + Victini

    the idea is pretty good...but the actual arrival of these cards is not certain...but anyway if they do arrive in our next set...then its a very good deck idea...maybe add in smeargle or cleffa as starter...that way we can set up pretty quickly.Also since the decck requires only 2 energy per...
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    What other old mechanics do you wish to see again?

    no...we dont want speed decks i agree...we want consistant decks...so please claydol :D
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    ZEKROM

    straight ZPS just isnt that good any longer...however the mega variant seems to be widely played and has a fair share of wins...
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    Pachi Shay count in zps?

    2/2 is more than enough as long as you play seeker/ssu...also helps bench spacing in case you play other decks...
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    What other old mechanics do you wish to see again?

    Just give us claydol back please....
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    Eviolite in mewgar

    oh..i thought mew was being teched into pluff swarm,as thats what pokevortex was asking...
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    Eviolite in mewgar

    against donphan arent you much better off just attacking with pluff??for heavens sake it takes -20 without eviolite...
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    Forum being thrown away? Wha?

    noooo....pb cant shutdown!!!plz :(
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    Is P!P Going to Break Sableye?

    uhm...plox was second at worlds 10...o.O
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    SS-Anne, what?! No, SSablock! (Article)

    @cardslinger:technically you wont need more than 70....unless snowpoint is in play...but i accept that the sabledonk is gonna be played a lot more than sablock....seeing as donking is easier(and req lesser skill,no offence)....very creative idea though :D
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    CoL Lucario and the Lost Zone

    Its ampharos...but how do you get the damage on the opponent? @DNA:like!
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