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  1. J

    ZebEels (Zebstrika/Eelektrik)

    I ran this deck for quite some time with a lot of success so I'll give some input. Since you're already running switch, Zekrom is not that much of a dead start. He's able to punch out some damage without threatening a two prize return. (In the case of Mewtwo EX and Tornadus EX) Sages is a bad...
  2. J

    ZekEels (Post - Dark Explorers)

    I like the revive idea. Drop the Level Balls for Ultra Balls, just so you can put lightning in the discard and search for anything instead of only Eelektrik and Shaymin. I'd keep the Shaymin in there, probably won't need it every game but it does come in handy for the tough times where you...
  3. J

    The Dark Bite (Zoroark, Darkrai EX)

    I don't see why the player with the Terrakion would ever waste time hitting Mandibuzz when there are better targets to kill. Unfortunately, for the Zoroark deck to work, you don't have a choice but to accept the fact that fighting decks are uphill battles from the start. There isn't a point of...
  4. J

    Speed Donphan

    Reshiram is in no way shape or form a counter to Durrant. If you do send it up, they will spend their time removing the energies that you play on it, keeping it trapped there. With the deck being so keen on energy denial, you're better off using Donphan against Durrant. Set up a single Donphan...
  5. J

    Garden of the Hesperides (Mewtwo EX, Gardevoir ND)

    The only problem with that is people only carry Mewtwo in a deck to counter the forced Mewtwo of the opponent. If your only attacker is Mewtwo, you'll be forced to use it before your opponent, which means that your opponent gets the luxury of taking the first two prizes off of your own Mewtwo...
  6. J

    Garden of the Hesperides (Mewtwo EX, Gardevoir ND)

    I don't think Electrode is a good idea in this case. You give up a prize to Energymite and then (likely) give up two more prizes when all they need to do is drop Mewtwo of their own and DCE or accelerate just two energies onto it for the revenge KO? Half the game is finished by T2 if everything...
  7. J

    Garden of the Hesperides (Mewtwo EX, Gardevoir ND)

    While personally, I don't think is a viable idea, it can be worked at the very least. You need EXP Share to make use of the Psychic Energies, otherwise, like mentioned above, why go through the effort of setting up Gardevoir if you can just attach a DCE instead to power up Mewtwo. This way you...
  8. J

    Dark X (Darkrai Mandibuzz Zoroark Hydregion)

    I can see how it CAN work but that would mean attaching energies to your extra pokemon when not completely necessary in order to get Mandibuzz to deal any decent damage. While Fighting types aren't HUGE now, they will likely see more play because of the amount of Dark Types that are showing up...
  9. J

    Dark X (Darkrai Mandibuzz Zoroark Hydregion)

    Drop Hydregion, doesn't do much for the deck apart from hog resources and give up prizes easily to common Terrakioin. Granted, yes the entire deck is weak to fighting, the other pokes aren't stages 2s, so that's a plus at least. The deck doesn't quite seem fast enough yet, so I agree that more...
  10. J

    Empoleon/Terrakion (HGSS-DE)

    If this isn't BW on (and even if it is) there isn't any point of playing Elgyem. Might want to consider Cleffa for bad starts, or if you're really hell bent on using twins and finishing set ups with Twins, I'd suggest Pichu instead so you can at least flood your bench with Piplups. If you don't...
  11. J

    Zebeels

    Nothing about your above post really pertains to what I wrote. Thunderus will just slow down the ability to get T2 Disconnect, so don't use it. Not for this deck. Zapdos does not counter Terrakion and eats up 4 energies to even consider KOing it in a timely matter. Most decks run Mewtwo which...
  12. J

    Zebeels

    Slow and clunky. Drop 1 Thunderous 1 Zapdos 4 Sage's 1 Catcher 1 Communications 1 Collector Add 4 Juniper 1/2 N 1 Gear 1 Zebstrika Techs for meta. That should solve consistency issues.
  13. J

    OracleLock: Bronzong/Vileplume/Scizor

    Just as a note, just because you beat a CMT build does not mean that the deck counters it, nor does it mean that your deck is good against it. Don't get me wrong, I'm not saying that it's a bad deck but what I am saying is that your opponent skill level is not equal. Bronzong is not amazing...
  14. J

    Zekrom ex

    I fail to see how T1 80 is done with this deck seeing as how there is no T1 energy accel.
  15. J

    Zekrom ex

    Lots of things up with this deck, i'll try to help. Pokemon 2 Zekrom EX 1 Mewtwo EX (Definitely could use 2) 3 Thunderus (Don't think you need 3, 2 is probably best) 1 Tornadus (I don't know what this is doing in here consider removing) 2 Zekrom 4-3 Eelektrik 1-1-1 Vanillux ND (I'm not sold on...
  16. J

    OracleLock: Bronzong/Vileplume/Scizor

    I'm not saying DCE is a bad option, but it is not the only option to respond to Mewtwo knocking out a pokemon. In a pinch, Eelectrik decks can play a Mewtwo and use Dynamotor twice to power it up in one turn. Attach an energy from your hand and you have 5 energy between the two pokemon. That is...
  17. J

    Cherry Vanilla [Vanilluxe/ReshiEX/Victini] For States

    Refer to logic for Gloom. If you have to play it on Oddish BEFORE Vileplume is up, it will end up being catcher'ed and killed before you can evolve it. Especially with Twins running in the deck, if something does end up being shot down on T1 by your opponent, grab Candy, grab Plume; further...
  18. J

    OracleLock: Bronzong/Vileplume/Scizor

    PokeGear + Trainer lock... Hmm... Interesting idea for sure. Has some potential for a fun deck. Couple of things to think about though. For clarification, Mewtwo does not suck and chances are you're saying it does because you don't have access to one. It's a great card that's why it's in just...
  19. J

    Cherry Vanilla [Vanilluxe/ReshiEX/Victini] For States

    Why on earth you're running Cobalion in this is beyond me, he doesn't really do anything that the Vanilluxe doesn't do. Not much point in trying to go for Weakness when your opponent can't even respond with anything. Drop them and all of the Prism Energies entirely, waste. In their places, put...
  20. J

    Mewtwo Celebi for states

    That's great and all and I understand that, but doesn't your logic or train of thought apply just as equally to having a Terrakion stuck active from the start? At least Smeargle gives you the benefit of getting another supporter from your opponent.
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