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  1. doYOUleikmudkipz

    Mew Prime/ Absol Prime Masters Cities

    3 Mew Prime 3 Absol Prime 2 Uxie ( I can't afford Uxie X and cannot find it, either) 1 Azelf 1 Crobat Prime 1 Umbreon UD 1 Mightyena LA 1 Espeon UD 1 Ampharos HS 1 Medicham SV ~15 Pokemon 3 Seeker 3 Pokémon Collector 3 Pokémon Communication 2 PONT 2 Snowpoint Temple 2 Junk Arm 2...
  2. doYOUleikmudkipz

    leafeon tech

    Remember that Veinusaur has to have 80 dmg on it to use its attack for dealing out three special conditions a turn.. That would leave it wide open to, say, Garchomp sniping. I would suggest Roserade UN and/or Drapion Lv.X and/or Hypno HGSS and/or Houndoom Prime UD in order to deal 100-150 dmg a...
  3. doYOUleikmudkipz

    Kingdra & Gengar

    I think that you should run Gengar Prime, since that puts KOed Pokémon in the Lost Zone instead of the discard.
  4. doYOUleikmudkipz

    Legend Deck Strategy

    Well, as far as machamp SF goes, I would simply run Altaria to deal up to 70 damage (with Indego Plateau in play.) It has -20 resistance to fighting, so it would take four heads with hurricane punch to one-hit-knock-out Altaria. If Altaria survives to attack twice, it can easily KO machamp...
  5. doYOUleikmudkipz

    Triumphant Electivire. Need Ideas!!

    Try Ambipom G to move energy so Electivire will be more effective at spreading damage.
  6. doYOUleikmudkipz

    Legend Deck Strategy

    That's absolutely true. However, this would take AT LEAST three turns minimum (if they run double colorless energy.) With Entei/Suicune legend dealing 100 damage per turn, unless they have multiple lines of machamp prime out by the third or forth turn, his machop and machoke wouldn't survive...
  7. doYOUleikmudkipz

    Mew and Absol Prime

    That's why you run 2-4 of each stadium to avoid that problem (sorry, I should've made that very clear.)
  8. doYOUleikmudkipz

    Legend Deck Strategy

    Simple idea... 1. Use Brongzong from HS Triumphant to summon a full Legend card (see the front page of Pokebeach to look at the picture of Brongzong) 2. Use the stadium Indego Plateau and Expert Belt to give a legend +50 HP and +20 attack power 3. Wail on the opponent to win all six prizes...
  9. doYOUleikmudkipz

    Mew and Absol Prime

    This is a deck strategy for Mew Prime and Absol Prime. http://www.serebii.net/card/lostlink/018.shtml http://www.serebii.net/card/lostlink/027.shtml (I couldn't find scans for the cards in English yet, but the translations on the above pages have exactly the same attacks and abilities as...
  10. doYOUleikmudkipz

    Shedinja SV

    I fixed the Dialga G Lv.X error. While it's true that most basic SP can easily one-shot Shedinja; SP decks would usually have a couple Lv.Xs out in the first couple of turns because of their speed, so I doubt there would be any non- level X SPs out by the time Shedinja could be...
  11. doYOUleikmudkipz

    Shedinja SV

    Shedinja SV Well, after several hours of research; I've concluded that Shedinja is immune to direct attacks from 25% of all in this rotation(I didn't include promo sets, just the main sets from MD-UD.) The list of all the Shedinja is immune to is attached to the post as a...
  12. doYOUleikmudkipz

    Parasect SV

    Well, there is a TON of potential in this card! For starters, nutritional support can attach 2 grass energy a turn, which will llow most grass to attack immeadiately. But what's better is Parasect's second attack, which force your opponent's n to be asleep, but requires TWO good...
  13. doYOUleikmudkipz

    New tech in Jumpluff, Yes or No?

    Well, I run Hinchkrow SV in my deck and it does 2 good things for me: 1. It piles up your opponent's bench to make mass attack better 2. You can put up weak benched to be -circulated to active for the easy K.O.
  14. doYOUleikmudkipz

    Weavile lock

    1. -1 Premier Ball (With all the bebes, communications and Weavile to get you 1 card of your choice, Premier ball is unessesary.) 2. -1 Energy Exchanger (See #3 for my reason) 3. +2 PONT (Hand refresh is a must in this deck, so I added more hand refresh. Because of this, pulling energy is ten...
  15. doYOUleikmudkipz

    Jumpluff (Battle Roads Masters)

    1. -1 Regice (Pretty useless, since Luxray and warp point can already force a to switch.) 2. -2 poketurn, -2 crobat g (Damage techs are unessesary in Jumpluff, since it can deal out 30-120 damage a turn.) 3. -1 Palmer's, +2 Flower Shop Lady (Flower Shop Lady is Way better than Palmers...
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