Oh no, they have built-in AI battle assistance and they're going to allow card trading? Sounds like I'm only ever going to be playing against farm bots...
I think it's good, we shouldn't have games like this. A TCG client should just let you play the game. Imagine Pokemon TCG for GB but for the modern age. YOu pay your fifty bucks and you can play the game as much as you want. None of this Microtransaction bullshit. It's scummy, it's evil, and I don't respect it.Well that's kinda disappointing to say the least
I get why ppl don’t like prizes, but prizes is what separates the pokemon TCG a lot from other card games. I would also say that the fact you don’t have access to 6 random cards at the beginning of the game changes each game and makes it unique. I don’t think that they should get rid of it, as prize checking and figuring out what ur prizes are very good for a skilled game. But I understand why ppl don’t like it.
I get it, but every game would feel so repetitive and boring knowing that anything you need in your deck will be there. I’d say the the cons for it really aren’t that bad and prizing adds a sense of risk and chance to the game were you don’t know if something will be there or not. I don’t think they should get rid of it, but include more cards that interact with it. With how far the pokemon tcg has come, it would hurt the image of the game, cause prizes are something the big 3 don’t rlly have. I think it is great that we as a community can debate these things. Some like it, some don’t. But we all love the same card game.The thing is, the fact that the mechanic leads to some specific skills being required to navigate them is just an unintended consequence. If I had to bet, I would say that back in the 90s, when the game was designed, they just didn't know better, and that's why the mechanic came to be, I doubt they designed it with the deliberate purpose of making it a skill intensive thing. And I also believe that we would be better off without it, the cons outweigh the pros. TCGs already have a degree of randomness by nature, the added randomness of prizes is not only unnecessary, but detrimental, specially in a game that leans so heavily on being so matchup and tech dependant. Praising the fact that the mechanic creates a collateral of demanding skills to solving a problem that shouldn't exist to begin with, is like praising the fact that people who go through some bullshit troubles come out stronger on the other side.
With the benefit of hindsight, I think something like Weiß Schwarz' clock system (where you exile cards from the top of your deck equal to the amount of damage you take) would work better than prizes.I get it, but every game would feel so repetitive and boring knowing that anything you need in your deck will be there. I’d say the the cons for it really aren’t that bad and prizing adds a sense of risk and chance to the game were you don’t know if something will be there or not. I don’t think they should get rid of it, but include more cards that interact with it. With how far the pokemon tcg has come, it would hurt the image of the game, cause prizes are something the big 3 don’t rlly have. I think it is great that we as a community can debate these things. Some like it, some don’t. But we all love the same card game.
i cannot imagine what would possess someone to suggest that the use of life decking would be preferable to what we have now. could you explain in what way that could possibly ever work better than prizes? what would that even represent?With the benefit of hindsight, I think something like Weiß Schwarz' clock system (where you exile cards from the top of your deck equal to the amount of damage you take) would work better than prizes.
I feel like the points system works better considering the decks are only 20 cardsI agree, the implementation of prize cards is very flawed but as a concept, being denied particular cards in your deck as a test of skill is excellent. I've played pokemon with "points" instead of prize cards before and although it prevents some occasional frustration, it's honestly really lame to play with and it doesn't make the game more fun.
It probably works fine for a simplified mobile app, but... in the actual game, you have so much draw power and so many search options that prize cards actually do a lot of work to prevent the game from getting stale quickly.
Again, it could definitely be improved upon. Perhaps it should more closely resemble the "shield" systems of TCGs like Duel Masters, Digimon, etc. But the basic mechanic of having a new, unique imperfection in your deck in every match is great.
For me, this IS why F2P cards games ( especially runeterra ) are so fun, you have to actually deckbuid. Not everyone have a Meta deck and people are kinda fcking around with thé cards they have. Just like playing cards as a kidI don't understand how a F2P is supposed to ever get a coherent deck without spending money, the monetization is litteraly starving out f2p players which is the lifeblood of any game especially mobile, good luck ever getting a deck that you like because you like the artworks and how they fit together in a theme, also the CPU's are obviously going to use a coherent deck list which is completely inaccessible to any F2P players which will be permanently stuck with a deck of random cards which is nowhere near being coherent in any possible way and as such will be at a severe disadvantage against even the CPU, the game is basically completely unplayable if you're F2P and it's already by far the most predatory monetitazion I've ever seen from any mobile card game period..
In the gacha sphere games with monetization that comes anywhere close to this have to announce EOS in a couple of months at most, if hoyoverse games are supposed to be incredibly Stingy compared to the vast majority of gachas coming out each year (while not completely starving the F2P players out) what are we supposed to call pokemon pocket ?
I'm that much not a fan of setting cards aside as permanently unusable. Either that or putting the KOed mon into a prize zone, maybe? IDK.i cannot imagine what would possess someone to suggest that the use of life decking would be preferable to what we have now. could you explain in what way that could possibly ever work better than prizes? what would that even represent?
you're not a fan of losing the ability to use certain cards as a consequence of a random element at the start of the game and your proposed solution was life decking, such that the player loses the ability to use certain cards every turn when they're attacked and losing the game hinges on losing all of the cards in their deck? nevermind that interacting with prize cards has been a recurring thing since as early as Jungle.I'm that much not a fan of setting cards aside as permanently unusable. Either that or putting the KOed mon into a prize zone, maybe? IDK.