It keeps me also from re-entering the game because I feel each new set makes everything that came before redundant.
In Standard (which is the only format they design for), this doesn't matter.
It keeps me also from re-entering the game because I feel each new set makes everything that came before redundant.
Maybe they'll unban shaymin EX nowmega rayquaza, you're drunk, go home
Even in this extremely "convenient" example you only need to look at the state of Poison and Burn to realize it's not that simple.I don't understand why people get so mad about power creep. Why does it matter if cards are stronger than they were 5-10 years ago? All that matters is that they are a similar power level to current cards. Having over 300 HP doesn't matter if there are other cards that have the same HP.
what would you specifically describe as a card that "overshadows the game's rules to an extreme degree" such that "any deck that cannot slot them is not playable"? because i can think of plenty of the former and essentially none of them result in the latter outcome.Even in this extremely "convenient" example you only need to look at the state of Poison and Burn to realize it's not that simple.
There is always context for card power - it's the game's rules. Power doesn't affect just raw numbers on cards, but the resources you can get through those cards. Resources are usually more important than numbers. If you print cards that overshadow the game's rules to an extreme degree, then automatically any deck that cannot slot them is not playable.
But how long before the last year were people playing Mew? It was all anyone played. I guess it just sounds like maybe you don't like playing competitive Pokémon? That's how it is and it's not going to change anytime soon. Play more casually with friends or find another tcg maybe? Maybe once the newAnd that’s fun how? The last few month I played against only three different decks played by 20+ different people, none of which I’m interested in: Lost Box (the mechanic is so stupid and the games are so long) and two Variants of Charizard (which is the most boring Pokemon and it’s just broken). Lugia is just coming back but it wasn’t viable for a few month now, so don’t act like it was and I saw no one playing Mew for about a year now.
They have to make stuff up to prove their point because their wrong.what would you specifically describe as a card that "overshadows the game's rules to an extreme degree" such that "any deck that cannot slot them is not playable"? because i can think of plenty of the former and essentially none of them result in the latter outcome.
Name one card that over shadows the games rules. Complain about power creep all you want but it doesn't negatively affect the game because they are making multiple cards that are creeping. Now if you want to complain about power creep in the pokémon video games you would have an argument because newer Pokémon over shadow older Pokémon even though they are used in the same games and same formats. The reason it doesn't matter in the tcg is that newer cars aren't played together with older cards because of rotation so the power creep is irrelevant because of the balanced format.Even in this extremely "convenient" example you only need to look at the state of Poison and Burn to realize it's not that simple.
There is always context for card power - it's the game's rules. Power doesn't affect just raw numbers on cards, but the resources you can get through those cards. Resources are usually more important than numbers. If you print cards that overshadow the game's rules to an extreme degree, then automatically any deck that cannot slot them is not playable.
to attempt to pre-emptively explain or diffuse, any example of an effect that allows you to put more than your usual one energy card attach from your hand into play during each of your turns is something that could be described as "overshadowing the game's rules". that's not to say this is exactly what they meant by that, but i think it would be easy to name plenty of cards whose effects circumvent the intended flow of the game by allowing you to come into more resources either in your hand or on the table than you would without an effect putting them there. the difficulty would be convincingly demonstrating that this is an especially bad thing to be happening even though things like this have been around since the game's conception and never really stopped cropping up. cards giving you more cards is a pretty basic thing for them to be doing.Name one card that over shadows the games rules.
For real? The rules stipulate that you can only attach one Energy card per turn, and that you only draw one card per turn. The latter was overshadowed basically on the game's release day, so nobody really minds. But think about cards in the current Standard that attach multiple, if not infinite amount of Energy cards.Name one card that over shadows the games rules
There are people - the majority, in fact - who would like to play cards beside the few that are allowed to break the rules.Complain about power creep all you want but it doesn't negatively affect the game because they are making multiple cards that are creeping.
i don't think that you would be able demonstrate this claim if you tried. gesturing at an offscreen "majority of people" who totally agree with you isn't really all that convincing in place of specific examples or argumentation.There are people - the majority, in fact - who would like to play cards beside the few that are allowed to break the rules.
The usual amount of players who belong to the hyper-competitive category - they min-max and look up guides - is below 10%. In a PvE game I saw numbers below 5%. Pokemon TCG, being a game focused on PvP, might have these numbers skewed higher (you can look up ranked vs unranked players in some of the more popular online games), but I don't believe they would be an extreme outlier from the industry average. Even if it's something unreal like 50%, that's still millions of players who are not competitive.i don't think that you would be able demonstrate this claim if you tried.
Finaly some pisitivity here, this format is awesome and we need to Say it more.Isn't the format the most diverse it has been in ages? I feel like every set revealed there are a few cards that make a new deck a possibility, and maybe just need a few new cards to become properly competitive.
I'd argue that it's diverse to an extent, there are different strategies in place but they kind of fall flat when meeting Energy costs are met with similar strategies that either involve attaching more than one energy per turn, ignoring part of an attack's Energy costs or ignoring them entirely, or just straight-up not attacking unless you can guarantee a win via deckout.Isn't the format the most diverse it has been in ages? I feel like every set revealed there are a few cards that make a new deck a possibility, and maybe just need a few new cards to become properly competitive.
but without these energy accel isnt the game kinda boring? i know some of them are really stupid like charizards and bax, but i feel like metang, xatu and supporters are all good and healthy really, i feel like sometimes something problematic comes through, they release counters to itMan, just reading this makes me wish we had ways of punishing Energy acceleration properly. Crushing Hammer, Gengar ex, Enhanced Hammer, Giacomo can only do so much and the first two aren't exactly good at doing it.
That and, to some wishful thinking on my part, Creatures Inc. should consider pushing an "emergency rotation" like the one that occurred before the 2011 World Championships.
I'd argue that it's diverse to an extent, there are different strategies in place but they kind of fall flat when meeting Energy costs are met with similar strategies that either involve attaching more than one energy per turn, ignoring part of an attack's Energy costs or ignoring them entirely, or just straight-up not attacking unless you can guarantee a win via deckout.
It really isn't, in fact you don't have to spend minutes each game watching your opponent set up their engine.but without these energy accel isnt the game kinda boring?
Only held back by this insistence that they need to have "Basic [X] Energy" on the card.Those tera/stained glass style energies look cool.
Oh you mean like base set Blastoise? So you're not mad about power creep you're just a rule follower and are mad they don't follow their own rules? I'm sorry but there's zero chance I'm playing this game if ionly get to attach one energy per turn. It slows down the game a ton and makes a lot of Pokémon unplayable. I'm sorry but no I don't think that over shadows the rules. And if it does it's better for the game so boo hoo.to attempt to pre-emptively explain or diffuse, any example of an effect that allows you to put more than your usual one energy card attach from your hand into play during each of your turns is something that could be described as "overshadowing the game's rules". that's not to say this is exactly what they meant by that, but i think it would be easy to name plenty of cards whose effects circumvent the intended flow of the game by allowing you to come into more resources either in your hand or on the table than you would without an effect putting them there. the difficulty would be convincingly demonstrating that this is an especially bad thing to be happening even though things like this have been around since the game's conception and never really stopped cropping up. cards giving you more cards is a pretty basic thing for them to be doing.