Yorret said:
It didn't have too many Water Pokemon. If it did, then so did Kanto and Johto.
Hoenn introduced 28 new Water-types, while Kanto introduced 32 new Water Types.
Hoenn had 46 Water-type Pokemon total in the regional Pokedex, Johto had 50.
Hoenn's Pokedex was 22.77% Water, Kanto's was 21.12%.
Hoenn didn't have anymore Water-types than Kanto or Johto, it's just they were more emphasized than they ever were in Kanto or Johto.
But here's the thing. Going into Gen 3, already 1 out of 5 Pokemon was a water type. They made up a significant portion of the Pokemon, and when you think about it, they're just one type (granted, a good number of them were dual types). This left 80% of the Pokemon to other types, essentially leaving 5% to each one if the distribution was even (which it isn't). Instead of taking measures to lower the number of new water types, Pokemon continued to pump out water types, following old type combinations (for the most part, the only type combos introduced were Grass (Lotad), Bug (Surskit), and Dark (Carvanha), and those weren't too prominent in the sea of Water types)
This mass amount of water-types affected the game, it made Fire, Ground, and Rock pokemon less desirable, made Grass and Electric types more desirable, and Water types became a staple of most competitive teams (with Psychic, which is another issue entirely)
I would just like to see a little more balance... Personally, my Favorite types are Ghost, Fire, and Electric... all of which seem to be getting the short end of the deal when it comes to new gens (though, Ghost saw some much needed love in Gen 4), so it's frustrating to say the least when I see more mountains of water Pokemon appear each Gen (especially when they're JUST Water type... It seems like a waste (Besides starters... though, the only water starters I've liked have been Mudkip and Totodile)). Gen 4 helped the problem, but I'd like atleast one more dryish Generation to help even out the numbers...
That said, I hope we have MORE water routes in Gen 5 than Gen 4... I miss having multiple routes divided by an island or two (like in Kanto).
Also, I'm hoping for roaming weather in Gen 5... and (this is a stretch) perhaps the weather will affect what Pokemon appear, what places you can explore (Sunny days dry up the creek, so you can't surf to a cave, but you can explore the creekbed), and possibly even what trainers you can encounter (to put more playability in the game). And perhaps moves like Sunny Day and Rain Dance can change the weather manually... However, I'm not sure if they'll implement this... but it would be cool...
-T-