catutie said:
Lol we have Cheren and Bianca now for even more draw power
Jirachi is a fine energy acceleration. 3 coins you are almost garenteed 1. So JA T1 some energy and 1 Jirachi and lookie there I have 2 energy T1. No energy Acceleration is reliable...none. You hit an energy drought in your deck. Your only running 15 energy and you hit a pocket of nothing you are screwed. This is why TyphloRam is better...it doesn't rely on draws. Grabbing energy from the discard is much MUCH easier than hoping the next card is an energy. This deck is just a better ZPS. ALSO Mewtwo is very reliable. Only discarding 1 energy means you can just replace it next turn. Whether it be another Jirachi or you maybe have an energy in hand you are ready next turn. Collector just makes it all come together perfect...like ZPS (....I still won't admit ZPS is a good deck...I REFUSE).
This card isn't close to broke. If it was something like
Ability
Phychic Pull: Once per turn you can switch your opponents active pokemon with one of his or her bench pokemon.
That as it's ability it would be broken...but it's not. 170 basic is really amazing and it's attacks are pretty good to but it isn't anywhere close to broken...
Lol. Why would you not place a card in our meta when it comes out? That is the beauty of it. We can figure out deck ideas longer and see what works. It will be here eventually, so why not plan for it?
Magnezone fails all around without energy acceleration...no he does. You expect, T4 that you don't have the same amount of hand as me so you retreat and then your Magnezone to hold up? LOL. It has 3 retreat...and MegaZone is a low energy deck. You would probably have maybe 2 or 3 energy on the thing T4. OH LAWD you can kill 1 guy...ya...who cares. Then you have 2 turns of recovery, thanks for the free prize.
LOLOLOLOLOLOL You can't play Catcher against Bear
Plume...and there is a card that lets you get Vileplume T2...it's called Rare Candy lol
No, Jirachi ISN'T solid energy acceleration. You're not GUARANTEED anything with 3 flips. You can still get 3 tails. You cant seriously count one of the coins as always going to be heads. You can literally count how successful the card will be. You're flipping coins. It isn't an attack, so you cant reflip. There is no way of telling how many heads you'll get. Seriously. It's a coin flipping thing. There is nothing solid about it.
Other energy acceleration is actually reliable. By reliable, I mean that if you HAVE the energy, you can attach it. Emboar ALWAYS attaches energy. Typhlosion ALWAYS attaches. Pachi ALWAYS drops energy. Feraligatr ALWAYS attaches energy. Jirachi doesn't do anything all the time, You flip to see if it does anything. You people cant seem to get that through your heads. You must flip for it. That isn't guaranteed or reliable at all.
As for it being a better ZPS? It's not even CLOSE to ZPS. ZPS always gets the energy. ZPS drops Pachi(Pachi's power always drops energy), then Shaymin. You can go T1 with ZPS almost all the time, with a good list. Can Mewtwo go T1? No. No it cannot. Unless, of course, you can get 2 energy into the discard without playing a supporters(or nailing those dual balls), AND THEN flip two heads, and then drop Shaymin and move them. That isn't BETTER at all. That's so luck based and something you shouldn't be counting as consistent at all. Do you not understand that coins have a "Tails" side? As for it being a good deck, I'll say this. It has two Nationals under it's belt(admittedly, they are Canadian and Mexican, but still. A nats is a nats), and with a good list, it can consistently pull off T1.
Also, the little part about you only have to replace one? Yeah, that's great. That's your energy for turn. That means you cant be charging another Mewtwo while this one attacks. That means when this one dies, if you want to "charge" a new one, you must drop another Jirachi, hope you hit enough heads to move energy, drop another Shaymin, and move the energy. But no no, that's fine. Even if you don't hit heads, oh no! You're still attack T3. What's the big deal, right? The big deal is I could have killed your Mewtwo EX and taken a two prize lead by the time T3 comes around. That's what I mean. Having to manually charge a main attacker like that warrants loss of prizes. Want to send something else up to stall or disrupt while I do that? I can still kill it and take more prizes. I even have catcher to get around any wall you might throw at me. Which means one thing. Mewtwo is SLOWER than ZPS, and definitely less consistent to get the big attack going.
I completely understand Megazone is a low energy deck. You seem to forget that other attacker in Megazone that doesn't require energy. Yeah, Yanmega? The one that will constantly judge you(with a chance of you not drawing energy) to set up KOs for Magnezone that only require 2 energy, or 3(if your eviolite'd). I'll only do a little bit of damage to you, but then when I come out swinging with my big guy, you'll lose two prizes to the one prize you took. Then, if I still want to, I can prepare to kill another Mewtwo EX, even with the cost of 4 energy. Because that means that I'll have taken 4 prizes. And you'll have taken 1(my Yanmega, maybe 2 if you double pluspower and KO the Magnezone). This is, of course, saying that I don't run Kingdra and am dropping damage on benched Pokemon like Jirachi and sniping them. So I'll be taking plenty of prizes while you take very few.
Also, LOLOLOLOLOLOLOLOLOL I may not be able to catcher against Bear
PLUME, but I can catcher against Bear
ODDISH or Bear
GLOOM, provided you dont have the candy and Vileplume in hand, which you wont always have, because the deck probably wont be the most consistent deck around. And even if you do, Beartic is still slow, weak, and the lock is broken when you kill me. If I take the first prize, I will always win against Beartic. Always.
Alright, you need some sense knocked into you. First off, the first attack can be devastating against some high energy deck, take Steelix for an example. If they have 5 energies on them, that's 80 right there (Resistance taken into consideration). Plus, who knows how many energies you could have on Mewtwo, if that was the whole point of the deck. Remember, Emboar can drop fire energies onto any Pokemon. And his second attack? It's not extraordinary? Well, tell that to the Dragons. They both have similar attacks. I'm sure that when Reshiram came out, people thought three for 120 and a two energy discard didn't sound that great… until they realized the combo. I'm sure that people thought three for 120 and an 40 drawback didn't sound good, either… but look at ZPS today. So, you're saying that three for 120 with only one energy discard that can be whatever type you want it to be doesn't sound that good? Because while you're attaching your Psychic energies to Mewtwo EX, you can be setting up a Typhlosion Prime on the bench. Heck, even Emboar would work. So, don't say that there is no energy acceleration for Mewtwo EX. Sure, he may not be as broken as everyone hypes him to be, but don't deny that he won't be a game-changer. It's possible we'll get a tech against it that will really ruin its competitive chances, but for now, we really have no way to tech against it.
P0KEVORTEX: I remember when Flying_Swampert and I tried to run Victreebel. Unfortunately, the card isn't good as a Beartic counter. It's only hitting for 30, and it has a pretty bad retreat cost, meaning that while you place a measly 30 damage, Beartic will be effectively locking you, making his extra retreat seem not that much of a burden anymore. Sure, Dodrio could help with the retreat, but 30 damage is no way to take out a Beartic. The special conditions sound good at first, but it doesn't really hinder Beartic that much, it just adds extra damage, I guess.
If Steelix has 5 energy on it you do 80! No way! Wow! So I'll play a Life Herb, Moomoo Milk, Klingklang/Max Potion or even Potion to heal off the mediocre damage you do to me. And if I've got a Rocky Helmet attached to me? You'll be at 150 damage. So I swing for 100. And now you're at 50. And then you swing again. I'll heal it off, kill you, take two prizes, and we're back to square one.
I'm not saying the attack itself is bad. What I AM saying, if you were able to actually read my posts and ignore the hype that is buzzing around in your head, is that Mewtwo has no solid energy acceleration, so there is no way to consistently charge up the Mewtwo quickly. Jirachi isn't solid. It flips coins. There is nothing solid about that. You gotta flip three, and each coin has a 50/50 chance of failing. That means you CAN fail twice, or even three times. And let's say you do. Then you do like no damage at all. Also, there is no way to guarantee you can get 2 energy into the discard to use Jirachi, flip two heads, drop Shaymin and attach. Yes, I understand that it will happen. But you cant bank on it happening each and every game, consistently.
As for running Emboar and Typhlosion? You serious? You're gonna run both a combination of fire and psychic so that you have something to put an energy back on Mewtwo? Emboar's got 4 retreat, and Typhlosion's got 2. Typhlosion also puts a damage counter on Mewtwo. Anything that personally damages your expert belted basic is not a good thing. Running a fire form of energy acceleration to put back one energy on a Mewtwo so you can charge another Mewtwo EX to do 120 isn't a good thing. That's awful. You'll be at the bottom tables playing this deck.
As for the dragons? Zekrom's got Pachi. If you've got 2 energy in your hand, Pachi drops them. Each. And. Every. Time. That's solid energy acceleration. It really is.
Reshiram's got TWO options of energy acceleration. Emboar AND Typhlosion. Which means that Reshirams got solid acceleration.
Mewtwo has none of this, and you people just cant seem to grasp that. But lets look at a typical Dragon V Mewtwo match. Lets say Eviolite is in format as well. Let's use Zekrom. Reshiram is almost identical, but it takes a tad longer to set up. When it does though, it's a consistent stream of Reshirams.
You start, and you attach an energy. I go T1 Zekrom, because it is proven that a good list can almost consistently get a T1 Zekrom. Because that's what the deck is built to do. So I swing for 120. You're at 100 damage(because, of course, you've got Eviolite attached). I take a recoil 20(because, of course, I've got Eviolite attached!). It's your turn. You attach another energy. You swing with the first attack, and do 80 damage. I'm at 100 damage. I outrage for knock out, and two prizes.
The thing you don't seem to understand is that when all 3 of them have Eviolite, Mewtwo has to 2 hit a single basic for one prize, while both Reshiram AND Zekrom two hit a single basic for TWO prizes.
Unless we get a form of energy acceleration, don't count on seeing Mewtwo being played as a stand alone deck. As a tech in something that uses Doubles, maybe. But as it's own kind of "ZPS" deck that requires putting energy in the discard pile and hoping you get lucky, it will fail miserably.