???: An HGSS set. Read inside for the set name!

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Thanks! :p

And a quick question: Are ALL of the Dark/Rocket's/Light pokemon SP's?

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Flygon R {D} HP 90

Poke Power: Dark Rescue
Once during your turn, (before your attack) You may flip up to two coins. For each heads, put one basic energy card form your discard pile on top of your deck. For each coin flipped, put one damage counter on Flygon R. Shuffle your deck afterward. You can't use this power if Flygon R is affected by a special condition. You can't use more than one Dark Rescue poke power each turn.

{D}{D}{C} Dark Sweep 40+

This attack does 40 damage plus 10 more damage for each of your opponent's benched pokemon. You can't add more than 30 damage in this way. Flygon R can't use Dark Sweep during your next turn.

Weakness: {P} x2
Resistance: {L} -20
Retreat: {C}

Please let me know!
 
Thank you.

EDIT: Changed Flygon R's Poke power a little. Added resistance.
 
{F} Hitmonchan R 80 HP

Poke-body Rocket Shift

Hitmonchan is now {F} and {D}

{F} Sucker Punch 20

{F}{D}{C} Dark Fist Smash 50

Flip a coin until you get tails for each heads discard the top card of your opponents deck

Weakness

Resistence {P} -20

Retreat {C}{C}

{F} Hitmontop R 70 HP

Poke-Power: Fast Spin

Flip a coin If heads your opponent needs to flip a coin to attack and draw. If your opponent Flips Tails he/she can't draw or attack.

{.} Sneak trip 10

{F}{F}{D} Triple Spin Kick 40

Weakness {P}x2

Resistence

Retreat

{F} Hitmonlee R 90 HP

Poke-Power Rocket Blast Off!

You may return any 1 Pokemon with R in there name

{F}{C} Rocket Kick 30

{D}{F}{C} 60

Flip a coin if tails Hitmonlee does 20 to itself

Weakness {P}x2

Resistance

Retreat {C}
 
Flygon R, Magnezone R and Jolteon D all work.

Hitmochan R needs the Psychic Weakness, not resistance. Also, Hitmontop R's Power is too broken. Make that a Body and change it to effect only attacks. Also, I'll need to really work on the grammar of some of the attack effects.

I have a couple new Stadiums:


Blue Thunder said:
Battle Factory:
Stadium

*Stadium text*

Once during your turn, you and your opponent may switch Active Pokemon. At the end of your turn, switch the Pokemon back to their original owners.

Blue Thunder said:
Battle Hall
Stadium

*Stadium text goes here*

Once during your turn, you may choose one of your Pokemon in play. Then, search your deck for a Pokemon that is the same type as the Pokemon you chose, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

I'll try to get at least one more new card up later today.
 
Wow. I love Battle Hall, but I think Battle Factory is the definition of chaos. I mean, your cards would get mixed up often, and you could do something like super scoop-up, returning a pokemon like Torterra LvX or something that is hard to get out or even something that takes a lot of energies to your opponent's hand, etc. It would just be extremely chaotic.

--------------------------

I'll start on Flygon R today. And does anyone know where I can find the SP symbol? Thanks!
 
Ugh, I remember seeing it somewhere, but I can't remember for the life of me where it was. =/

As for Battle Factory, it is chaotic, but I'll have to clarify mis-rulings eventually. They should straighten it out at least a little bit.
 
116. Tyranitar D (Rare Holo)

Tyranitar D hp100 {D}
Pokémon SP (? seeing as there are no Larvitar and Pupitar in the list?)

Poké-Body: Dark Armour
Reduce the damage this pokémon takes from attacks (both yours and your opponen'ts) by 10 for each Special {D} Energy attached to it. You can't reduce more than 20 damage in this way.

{D}{D} Trashing Claws 30+
You may discard a Special {D} Energy attached to Tyranitar D. If you do, Tyranitar D is now Confused and this attack does 30 + 20 more damage (after applying the extra 10 damage from Special {D} Energy).

{D}{D}{D} Rampage 100
Tyranitar D does 40 damage to itself. Tyranitar D can't attack during your next turn. If the Defending Pokémon is Knocked Out by this attack, discard the top two cards from your opponent's deck.

Weakness: {G} x2
Resistance: {P} - 20
Retreat Cost: {C}{C}{C}

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117. Tyranitar D LV. X (Ultra Rare)

Tyranitar D Lv X hp120 {D}
Pokémon SP (?)
Level-Up put onto Tyranitar D

Poké-Body: Darkness Sandstorm
As long as Tyranitar D has any damage counters, put 1 damage counter on each of your opponent's Pokémon in between turns. You can't use more than one Darkness Sandstorm Poké-Body each turn.

{D}{D}{D}{C}{C} Extreme Rampage 200
Before doing damage or any other effects, you may look into your discard pile, and attach up to one Basic {D} Energy to Tyranitar D. If you do, place two damage counters on Tyranitar D. You must discard three {D} Energy attached to Tyranitar D, or this attack does nothing.

Level-Up Rule:
Put this card onto your Active Tyranitar D. Tyranitar D Lv X can use any attack, Poké-Power, or Poké-Body from it's previous Level.

Weakness: {F} x2
Resistance: {P} - 20
Retreat Cost: {C}{C}{C}{C}{C}

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I hope you like em, and that they're usuable for you. If you want/need any further spoilers by me, PM me.

Good luck with the set!
 
Dark Qwilfish {W}{D} Lv. 37 HP: 70

Basic Pokemon
Dark Qwilfish is both {W}{D}

{W} Water Knot 20+
If the Pokemon is heavier than Qwilfish, this attack gets doubled.

{W}{D} Dark Water Pulse 40

Weakness- {L}{F} +30
Resistance- {M}{R} -20
Retreat Cost- {C}
 
Gallade 110 HP
Stage 2 Evolves from Kirlia

Poke-Body {Increased Skill}
All pokemon may use attacks from their previous stages, as if it was their own. If you do add 30 damage to the attack's base power. (If the attack does not have a base power ignore this effect) (You may not have use than one Increased Skill Poke Power per turn.)

F P P Family Attack 30+
This attack does +10 damage for each Ralts in play, +20 damage for each Kirlia in play, and +40 for each Gardevoir in play. If you have at least 2 Gallade in play this attack also does 10 damage to all of your opponents bench pokemon.

Weakness P X2
Resistance (None)
Retreat [C]

Kirlia HP 80
Stage One Evolves from Ralts

PP Future Sight
Choose one of your opponents pokemon. Put 5 damage counters on that pokemon at the end of your opponents next turn.

PPC Take Advantage 30+
If you have more remaining HP then the opponent this attack does 30 + 50 more damage.

Weakness P + 20
Resistance (None)
Retreat [C]

Ralts HP 50
Basic Pokemon

Teleport [#]
Pick one of your opponents benched pokemon (If any) . Switch that pokemon with your opponents active pokemon. Then your opponent picks one of your benched pokemon (If any) . Switch that pokemon with your active pokemon.

Family Tutor [#]
Search your deck for Kirlia, Gardevoir, or Gallade and put it beside the active pokemon. You may use one of the attacks listed on that card (You must need the required energy to attack). Shuffle the pokemon back into the deck.

Weakness P +10
Resistance (None)
Retreat [C]

And after the set is finished can we have some sort of deckbuilding competition using this set? Or maybe make Theme Decks?
 
Both Raltz and Kirlia are WAY too over-broken. Gallade's Family attack should do +10 for each Raltz, +20 for each Kirlia, and +30 for each Gardevoir. You can't add more than 70 damage in this way. If you have 2 or more Gallade in play, (Not including you active pokemon) this attack does 10 damage to two of your oponent's benched pokemon. And the increased skill Poke Body should do +20 instead of +30. Other than that, the cards are good.
 
Sweet Dawn Berlitz said:
Dark Qwilfish {W}{D} Lv. 37 HP: 70

Basic Pokemon
Dark Qwilfish is both {W}{D}


{W} Water Knot 20+
If the Pokemon is heavier than Qwilfish, this attack gets doubled.

{W}{D} Dark Water Pulse 40

Weakness- {L}{F} +30
Resistance- {M}{R} -20
Retreat Cost- {C}

Two points about the first attack (Water Knot):

1: The effect of doing extra damage if the defending pokemon is heavier than Qwilfish D. Weight and size are never used in effects of attacks (Though there's no rule stating they aren't). Also, the name and effect are basically the same as Grass Knot in the VG.

2: This is about the wording "This attack gets doubled". That should be: "This attack does 20 damage plus 20 more damage"

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Ho-Oh D {R} 100 HP
Basic Pokemon (SP)

PokePower: Phoenix Call

Once during your turn, you may flip up to 3 coins. For each heads search your discard pile for a Pokemon-D, and put them on your bench. For each pokemon you put on your bench this way, put 2 damage counters on Ho-Oh D. You can't use more than one Phoenix Call Pokepower each turn.

{R}{R}{C} Wicked Flame

This attack does 20 damage to each of your opponents Basic Pokemon, and 40 damage to each of your opponents Evolved pokemon. Then, you may flip a coin. If heads, both Ho-Oh D and the defending pokemon are now Confused. If tails, discard all {R} energy cards attached to Ho-Oh D.

Weakness: {L} X2
Resistance: {F} -20
Retreat cost: {C}

(please note, you MAY flip a coin. You don't have to)
 
Could I reserve Groudon and Groudon Lv.X?
 
Good, but a little over-broken. I think that Ho-oh D should be:

Ho-Oh D {R} 110 HP
Basic Pokemon (SP)

PokePower: Phoenix Call

Once during your turn, (before your attack), you may flip up to three coins. For each heads, search your discard pile for a Pokemon D and put it into your hand. Put 2 damage counters on Ho-oh D for each coin flipped. You may not use this power if Ho-oh D's remaining HP is 40 or less. You can't use more than one Phoenix Call Pokepower each turn.

{R}{R}{C} Wicked Flame

This attack does 20 damage to each of your opponents Basic Pokemon, and 30 damage to each of your opponents Evolved pokemon. Then, you may flip a coin. If heads, both Ho-Oh D and the defending pokemon are now Confused. If tails, discard all energy cards attached to Ho-Oh D.

Weakness: {L} X2
Resistance: {F} -20
Retreat cost: {C}
 
Eh, I've done the Groudon line already anyway. A little overpowered, maybe, put I think they're pretty good.

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Groudon L - HP100 - {F}
Basic Pokemon (SP)


{F}{C} - Shining Ray 40+
If Kyogre D is in play, this attack does
40 damage plus 30 damage.

{F}{F}{F} - Deep Chasm 70
You may discard all Energy attached to
Groudon L. If you do, search your deck
a Groudon L Lv.X. Shuffle your deck
afterwards.

Weakness: {W} +30
Resistence: {L} -20
Retreat: {C}{C}

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Groudon L Lv.X - HP150 - {F}
Level Up (SP)


PokeBody - Drought
All of your {F} Pokemon are resistant to
{W} attacks, but {R} attacks do 20 damage
more.

{F}{F} - Landslide 50
Does 20 damage to each of your opponent's
Benched Pokemon. Discard an energy on the
Defending Pokemon.

{F}{F}{R}{R} - Incinerate 150+
Flip a 5 coins. Does 150 damage plus 10
damage for every non-consecutive flip.

Weakness: {W} x2
Resistence: {L} -30
Retreat: {C}{C}{C}

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mewtwo D
basic SP hp 90

DP psyphic wave 40 damage flip a coin for all of your D pokemon on the bench this attack does 10 more damage for each heads

DPP dark banish flip 3 coins if all the coin flips are heads the defending pokemon is knocked out if 2 are heads the defending pokemon is now paralayzed
W Px2 R none retreat CC

Mewtwo D LVX hp 130

pokebody dark barrier if mewtwo D has less than 70 remaning hp mewtwo d takes 30 less damage from your oppenent`s active pokemon

PP psyvolt 40 damage this attack does 40 damage to one of your oppenent`s pokemon if this attack knoncks out an oppenent`s pokemon mewtwo D is now paralyazed

W Px2 R none retreat CC
 
Okay. Both of those are too overpowered. They should be:

Groudon L {F} HP110
Basic Pokemon (SP)

Poke Body: Rivalry
If there are any Kyogre D in play, all of Groudon L's attacks do 30 more damage to the active pokemon. If there is another Rivalry Poke Body in play, ignore this affect.

{F}{F}{C} Deep Chasm 60
Before doing damage, you may discard a {F} energy attached to Groudon L. If you do, your opponent switches the defending pokemon with one of his or her benched pokemon. This attack does 60 damage to the new defending pokemon.

Weakness: {W} x2
Resistence: {L} -20
Retreat: {C}{C}{C}

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Groudon L Lv.X {F} HP130
Level Up (SP)

Poke Power: Intense Sunlight
Once during your turn, (before your attack), you may discard as many {F} or {R} energies attached to your L pokemon as you like. For each energy you discarded, you may flip a coin. For each heads, put one damage counter on both active pokemon. (Both yours and your opponent's, excluding any L pokemon) You can't use more than one Intense Sunlight Poke Power each turn.

{F} Heat Cannon 20
Search your discard pile for up to 3 {F} energy cards and show them to your opponent, and shuffle them into your deck

{F}{F}{R}{R} Incinerate 100
Discard a {F} and a {R} energy attached to Groudon L LvX.

Weakness: {W} x2
Resistence: {L} -30
Retreat: {C}{C}{C}
 
Mewtwo D LV. X HP 130 {P}
Level-Up Basic Pokemon (SP)

Poke-Body: Shadow Revenge
If Mewtwo D Lv.X hp is under 80 all attacks are increased by 30.

{P}{P} Psyvolt- This attack does 40 damage to 1 of your opponent’s pokemon.If a pokemon was knocked out by the result of this attack your opponents active pokemon is paralyzed.

Weakness:x2{D}
Resistance: -30 {P}
Retreat Cost:{C}
 
Also too overpowered. Should be:

Mewtwo D LV. X HP 130 {P}
Level-Up Basic Pokemon (SP)

Poke-Body: Shadow Revenge
As long as Mewtwo D LvX's HP is 50 or less, any damage done by Mewtwo D LvX, to your opponent's active pokemon is increased by 30.

{P}{P} Psyvolt- This attack does 40 damage to 1 of your opponent’s pokemon. If a pokemon was knocked out by the result of this attack, your active pokemon is paralyzed.

Weakness: {D} x2
Resistance: {P} -30
Retreat Cost: {C}{C}
 
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