???: An HGSS set. Read inside for the set name!

Status
Not open for further replies.
I've never tried anything like this before, so here's my pokemon.
Mew L
70 HP
RC-0
Weakness-P *2
Resistance-none
Type-P
Poke Body- Mew L can use all the attacks of all pokemon in play as long as the player's bench has at least 3 L pokemon.


First Attack
(No Energy)-light restore, if you have 3 or more light pokemon on your bench attach up to 2 energies from your discard pile into your hand(they don't have to be basic energies)

(CC) Miraclous Light-If you have less than 3 light pokemon in play this attack does nothing. Choose one of your opponett's pokemon and this attack does 40 damage to it.If that pokemon is a pokemon R or D this attack does an additional 40 damage.
 
Rotom LV. X{L} HP120

Poke-Power: Connecting Spark
You can use this power once your turn, if rotom has 110HP or less left for every pokemon on your opponent's becnh you can choose up to 2 basic {L} energy's from your discard pile and attach them to 1 of your {L} pokemon.This Power can’t be used if this Pokemon is affected by a Special Condition.

{L}Super Bolt-60
During your next turn you can't attach a energy to this pokemon or any other pokemon with the same name.

Weakness:+30{P}
Resistance:-30 {F}
Retreat:{C}
 
Lugia L 100 HP(P)

Pokebody: Light shine
The attack cost for all of your light pokemon is (C) less.

(P)(P)(P) Aeroburst 70 damage
Flip a coin. If heads, remove 1 damage counter from all of your pokemon and put 1 damage counter on each of your opponents pokemon.

W: (E)x2
R: none
Retreat: (c)(c)


Wailord L 200 HP(W)

Pokepower: Raging waves
As many times as you like during your turn(before you attack) you may attach a basic water energy to one of your light pokemon. This power cant be used if Wailord is affected by a special condition.

(W)(W) Water Spout 40
Flip a coin. If tails, Wailord is now asleep. If heads, this attack does 40 damage plus 30 more damage and the defending pokemon is now paralyzed.

W: (E)x2
R: (Fr)-20
Retreat: (c)(c)(c)(c)

there ya have it!
 
I'd like to add something to Rotom Lv.X
Poke Body-Rotoms Unite(can't think of name) This pokemon's attacks do 20 more damage for each card you have in play that has rotom in its name. This pokemon's HP is 10 more for each cad you have in play that has rotom in its name.
 
Leafeon C HP 70 {G}
Poké-Power - Renewal
Once during your turn, if you have at least 3 SP Pokémon in play, you may flip a coin. If heads, you shuffle may up to two cards into your deck. If you do, draw a card.

{G}{C}{C} Leaf Blade 40+
Flip two coins. This attack does 40 damage plus 20 more damage for each heads.

Weakness: {R} x2
Resistance: {W} -20
Retreat cost: {C}{C}

Salamence C HP 100 {C}
Poké-Power - Wreck
Once during your turn, if you have more than four cards in your hand, you may discard your hand.

{C}{C}{C}{C} All or Nothing 100
If you have any cards in your hand, this attack does nothing.

Weakness: {C} x2
Resistance: {F} -20
Retreat cost: {C}{C}{C}

And while I know you reserved Light Espeon for yourself, I just want to give it a go myself:

Light Espeon HP 80 {P}
{P}{C} Psybeam 30
Flip a coin. If heads, the defending Pokémon is now confused.

{P}{C}{C} Psychic 60
This attack isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

Weakness: {P} x2
Resistance:
Retreat cost: {C}


Light Espeon LV.X HP 110 {P}
*Insert Standard LV.X Text
Poké-Power - Forced Generosity
Once during your turn, if Light Espeon LV.X is the Active Pokémon, you may look at your opponent's hand. You may select an energy card in his or her hand and attach it to one of the opponent's Pokémon.

{P}{C}{C} Energy Siphon 50+
If the Defending Pokémon has more energy cards attached to it than Light Espeon LV.X, you may discard energies from the Defending Pokémon until the Defending Pokémon has the same number of energy attached to it as the number of energy cards attached to Light Espeon LV.X. This attack does 50 damage plus 30 more damage for each energy card discarded by this attack.

Weakness: {P} x2
Resistance:
Retreat cost: {C}
 
Um Zyflair shouldn't Leafeon be weak to Fire?
Spiritomb R-
Pokemon Power-(Rocket's Spirit Wrath) As long as you have 6 R pokemon in play your opponett can't play trainer cards. This power continues working even if Spirtitomb is affected by a special condition.

PainPayback-DD This attack does the same amount of damage that Spirtitomb R took last turn.

HP-90
RC-2
W-None
R-Psychic-20
 
Good question... the recent spoilers don't have Poké-Bodies...
 
Groudon L HP80 {R}
PokeBody: Magma Light
Whenever you attach an energy to Groudon L, you may search your deck for a {R} or a {F} energy and put it into your hand.

{R}{C} Light Impact 30
Discard an energy card attached to one of your opponent's benched Pokemon. Groudon L does 10 damage to itself.

{R}{R}{F}{C} Lava Wall 70
During your opponent's next turn, if Groudon L takes any damage, you may put 3 damage counters on one of your opponent's Pokemon.
Weakness: {G} x2
Resistance: {L} -20
Retreat Cost: {C}{C}

--------------------------------------------------------------------

Groudon L LV.X HP110 {R}
PokePower: Shining Eruption
Once during your turn (before your attack) when you put Groudon L LV.X from your hand onto your active Groudon L, you may use this power. For every basic L Pokemon on your bench, you may put 1 damage counter on each of your opponent's benched Pokemon. The Defending Pokemon is now burned.

{R}{R}{C}{C} Sun Burst 50
Search your deck for 3 basic Pokemon and show them to your opponent. Your opponent may choose one, if he or she does, put that Pokemon on the top of your deck and put the rest into your hand. Shuffle your deck, afterward.

Weakness: {W} x2
Resistance: {L} -30
Retreat Cost: {C}{C}{C}


That's my submission for Groudon L :3
Hope you like it.
 
I fixed the power on Spiritomb.
I think the body on rotom is fine, broken, but only gets stuff when like rotoms are in play, I've seen more broken printed before.
 
Darkwing said:
Uhhh... I already did Groudon L.

LOL same here.... except it was broken, so somebody fixed it for me....
 
(Reprint Neo Reveletion)
I saw that their old card to change to DP era style

Celebi Lv. 14 50 HP [P]

Poké-Power : Time Travel
Once during your opponent's turn, if Celebi would be Knocked Out by damage from an attack, flip a coin. If heads, Celebi isn't Knocked Out and you shuffle Celebi and all cards attached to it into your deck.

[P] Psychic Damage
Flip 3 coins. For each heads, put 1 damage counter on the Defending

W - [P] x2
R - [-]
RC- [C]

This Pokémon wanders across time. Grass and trees flourish in the forests in which it has appeared.

Ho-Oh Lv. 45 90 HP
Basic Pokémon

[R] Stoke
Search your deck for a [R] Energy card and attach it to Ho-Oh. Shuffle your deck afterward.

[R][R][R] Sacred Fire
Flip a coin. If heads, choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. Don't apply Weakness and Resistance for this attack.

[R][R][R][R] Dive Bomb 90
Flip a coin. If tails, this attack does nothing.

W - [W] x2
R - [F] -30
RC - [C][C]

Legends claim this Pokémon flies the world's skies continuously on its magnificent seven colored wings.

Double Rainbow Energy
(Special energy)

Double Rainbow Energy can be attached only to an Evolved Pokémon (excluding Pokémon Lv.X). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Has no effect other than providing Energy.) Damage done to your opponent's Pokémon by the Pokémon Double Rainbow Energy is attached to is reduced by 10 (before applying Weakness and Resistance). When the Pokémon Double Rainbow Energy is attached to is no longer an Evolved Pokémon, discard Double Rainbow Energy.


Professor Elm (Supporter Card)
*Supporter Rule*

Shuffle your hand into your deck. Then, draw 7 cards.

Team Galactic Invention G-115: Techincal Machine G2

Attach this card to 1 of your Pokémon SP in play. That Pokémon may use this card's attacks instead of its own. When the Pokémon this card is attached to is no longer a Pokémon SP, discard this card.

[C][C][C] Heal Up
Choose 1 of your opponent's Pokémon. Then, choose 1 of you Pokémon and remove damage counter from your Pokémon until it has the same remaining HP as that your opponent's Pokémon. If you can't remove anymore damage counter, draw a card for each different amount of HP of the 2 choosen Pokémon.
 
The whole idea of manatric is to have synergy with rotom.

Manectric Lv.57 90HP
Stage 1

Poke-Power:Electric Build
Once during your turn,for every lightning energy attached to your lightning pokemon you may draw up to that many cards.You may only draw up to 3 cards this way.If you do draw at least 2 you must discard a lightning energy in play.If not the power does nothing.This Power can’t be used if this Pokemon is affected by a Special Condition.

{L}Electric Shutdown 80
Discard 2 lightning energy's from your hand or pokemon in play the same type as this pokemon.If you can't this attacks base damage is 40.


Oak's Joy (Supporter)
*Supporter Rule*

Choose a pokemon in play and shuffle it in your deck then search your deck for 2 pokemon and put it in your hand.Then,shuffle your deck.
 
edited mewtwo d x

can i reserve d energy

d energy special energy card you may only attach this card to a pokemon with D in it`s name this cards provides any combination of 3 dark and/or psyphic energies
 
Status
Not open for further replies.
Back
Top