Anti-Catcher Stadium?

Do you think that anti-Pokemon Catcher cards could be deliberately made?

  • Yes, I think that there will be cards that discourages the use of Pokemon Catcher

    Votes: 11 26.2%
  • No, I do not think that there will be cards that discourage the use of Pokemon Catcher

    Votes: 31 73.8%

  • Total voters
    42

blaZofgold

Romans 8:38-39
Member
Yes, I didn't think it was possible, but hear me out.

A long time ago in Pokemon TCG history, there was a card. An infamous card. Everybody hated it, because this card was cheap. It was.....Energy Removal.

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That's right, you have a 100% guarantee of removing an energy card from one of your opponent's Pokemon. Any card. Even Double Colorless. It was insanely cheap. One trainer card could completely disrupt an entire strategy, since energy is not run in huge amounts in a deck. Black and White set out a card similar to it, but with a coin flip (Crush Hammer) Energy Removal was evil. Much like a card we complain about today.

95-pokemon-catcher.jpg


Does anyone see a connection?

So as many other players, while pondering billions of anti-Catcher strategies, and being bored out of my mind, I decided to browse through the first generation sets. To much amusement, I found many rare holographic cards that would just wither and die in modern metagame, but also found a disturbing amount of similarities between many cards then and now, such as Rain Dance, Energy Trans, Prehistoric Power, and much more. Then I came upon this.

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No Energy Removal. Well, basically totally discourages the use of it. 2 cards discarded to discard 1 energy from your opponent's Pokemon is not worth it. So effectively this gets rid of Energy Removal from the metagame, as long as you run this stadium.

Then I had a ominous feeling. If the first generation set has so many similarities with the new Black and White sets, then wouldn't it be possible that history would carry over? Isn't it likely that soon, we'll be seeing something like a No Catcher Stadium?

O_O

Just dwell upon the possibility...
 
i think with 4 comm and 4 rare candys u can get stages 2s out consistently enough. theres also no gurantee that your gonna draw into your stadium before they catcher you and destroy your strategy. (unless you REALLY want to run porygon 2)
 
A long time ago in Pokemon TCG history, there was also a card called gust of wind. it had the exact same effect as catcher. lo and behold, there was never a "no gust gym" stadium out, and there won't be one this time around either. All catcher does is remove one luck factor from the game (Pokemon Reversal), which in my opinion is healthy for the format.
 
I feel like Catcher won't get out of hand. Think of it this way: Energy Removal was impossible to get around. EVERYONE needed energy to attack. And unless you played Raindance Blastoise, Energy Removal set you back an entire turn. And then there's even more of a problem in SUPER Energy Removal– Setting your opponent back 2 turns, and you only 1. Think about it: those two cards together, run 4 of each, and you can effectively discard 12 energy and only 4 of your own. 12 energy! That's a fifth of one's deck. With 4 Catcher AND a counter in format (Vileplume), I don't think we'll see a card to counter Catcher.

Catcher just isn't as much of a problem as Energy Removal and Super Energy Removal were.
 
Scizorliscious said:
I feel like Catcher won't get out of hand. Think of it this way: Energy Removal was impossible to get around. EVERYONE needed energy to attack. And unless you played Raindance Blastoise, Energy Removal set you back an entire turn. And then there's even more of a problem in SUPER Energy Removal– Setting your opponent back 2 turns, and you only 1. Think about it: those two cards together, run 4 of each, and you can effectively discard 12 energy and only 4 of your own. 12 energy! That's a fifth of one's deck. With 4 Catcher AND a counter in format (Vileplume), I don't think we'll see a card to counter Catcher.

Catcher just isn't as much of a problem as Energy Removal and Super Energy Removal were.

I disagree with catcher being countered by vileplume. At best, they will catcher an oddish and kill it. If you have 2 oddishes, you can then evolve a benched one...
 
Gust of Wind and Energy Removal were both broken.






And... that is the only similarity between them.





The problem back then is that you could a) remove energy for free AND b) kill all their other pokemon. Now, with only catcher, you have to try to do both at once.

Will it reshape the format? Yes. Will it kill the game? No.
 
I don't think there should be a stadium card to nullify catcher, but it would be nice if there were a Bench Anchor tool card: As long as that tool card is attached to a benched Pokemon, that Pokemon cannot become the active Pokemon for any reason (it cannot be Catcher'd or Sludge Drag'd, and if you want to make it active you would have to discard the tool first).
 
@pika : a very interesting idea...and no i dont think anti catcher stadium is needed or wil be released...seriously its just bright look all over again,did the game die cuz of BL?no...and yes it was easier to search it out too...and reusable by the cyrus engine...and junk arm and vs seeker...catcher will definitely have a big impact...but nothin game breaking... no...
 
"Awww catcher gonna break my deck that's based by having fragile bench pokemon doing the job. That's why it's broken." This is all i can think about this over fearing of catcher.
 
GOW/Catcher IS a broken card, but it doesn't matter in a format that is already full of imbalanced cards like Emboar, Reshiram, Zekrom, Donphan etc. The only reason why I'm looking at GOW/Catcher in a positive light is because they're balancing the format of broken cards with another broken card. Personally I think Pokemon TCG is going down the gutter with the ridiculous and over-the-top stats like basics with 130HP, attacks like 1 energy for 60 or 100, or some crazy attack that does 150 to 300. GOW/Catcher doesn't really do anything to it except give everyone a fair chance at pwning each other.
 
julliant said:
GOW/Catcher IS a broken card, but it doesn't matter in a format that is already full of imbalanced cards like Emboar, Reshiram, Zekrom, Donphan etc. The only reason why I'm looking at GOW/Catcher in a positive light is because they're balancing the format of broken cards with another broken card. Personally I think Pokemon TCG is going down the gutter with the ridiculous and over-the-top stats like basics with 130HP, attacks like 1 energy for 60 or 100, or some crazy attack that does 150 to 300. GOW/Catcher doesn't really do anything to it except give everyone a fair chance at pwning each other.
Since when TCG didn't have BDIF? :p Every game is that way, it's just that hard to balance it perfectly without making everything the same.
 
Zhaituki said:
Since when TCG didn't have BDIF? :p Every game is that way, it's just that hard to balance it perfectly without making everything the same.

It's nothing to do with whether BDIFs exist, rather the game is advancing in a very childish manner - increasing the HP and damage and reducing energy costs dramatically and making abilities more and more abusive like Bright Look and Inferno Fandango, to the point where it takes away a lot of the tactical aspects of the game such as switching and building counters.

Here's an analogy. You have the Dragon Ball Z in it's premier season so you are introduced to Super Saiyans. Suppose they had continued for another few seasons, and gave you Mega Super Saiyans. Suppose the next season gives you Ultra God Mega Super Saiyan X. At some point you're just gonna think: "This is getting dumb."

The game is regressing really, you wonder why donks get more and more prevalent until the point Sabledonk actually exists, and metagames can be stale as Luxchomp, it's because whoever is designing this game thought something was wrong with doing 50 for two energies and you couldn't OHKO without weakness (barring a few exceptions).


How does Catcher do anything for all this? Well, it's not improving, but it's giving everyone a fair shot in this OHKO-crazed game, so to sound a little more on topic, I don't think there needs to be an Anti-Catcher Stadium because Catcher is fine in this game as it is now.

Although I would smile if there was an Anti-Catcher Stadium and the illustration contains "4Kids - No Guns Allowed".
 
fantasy_freak08 said:
Vileplume and/or Gothitelle already locks out catchers.

And it puts a brick wall in front of you set up...if its made I would call it..."No catch zone" xD
 
No removal gym didn't discourage players from running super/energy removal because discarding 2 cards isn't much of a penalty with Oak in the format.
 
By the way, it doesn't necessarily have to be an anti-Catcher stadium. Any card aimed with the purpose of nullifying Catcher would also count, like an anti-Catcher ability or Pokemon Tool.
 
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