Beartic and the ultimate amnesia

Riskbreakers said:
Let's see the matchups Bearplume can struggle against

-Lost Remover techs
-Machamp Prime's First Attack can demolish Beartic cold
-Anything that can one-shot beartic

It's gonna be hard to play them Lost Removers when Vileplume hits the field;P

@ Everybody. As more and more of the Red Collection cards are being announced, we gradually understand how important Items will be in the upcoming format. Catcher, Eviolite, Communication, Rare Candy - you name it! Vileplume will paralyze many decks that live of the life-support of these guys. It's all about getting that Vileplume out ASAP. And with a solid 3-1-3 line I reckon that's not too impossible:) As for the issue of having your oddish catcher'ed -simply play down 2;) My Bearplume list runs Pichu from HGSS, seeing as it boosts the consitency of t2 plume.

To cope with the annoyance og Fighting Tag, I run a slim Xatu UL line to instantly OHKO opposing champs. This works great, seeing as Donchamp normally promises to be one of BP's worst matchups.
 
You're underestimating the opponent and overestimating the decks potential. Decks can easily deal with 130 HP nowadays with or without trainers. Reshiram/Zekrom gets within 10 HP of KO (which is remedied by Plus Power), Machamp pulverizes the Bear, and Mew could hardly care. Beartic on the other hand only deals 60 damage giving the opponent plenty of time to prepare a counterattack. As for Vileplume, a quick Catcher against the 40 HP Oddish will cripple most of your plans.
 
ATS said:
Riskbreakers said:
Let's see the matchups Bearplume can struggle against

-Lost Remover techs
-Machamp Prime's First Attack can demolish Beartic cold
-Anything that can one-shot beartic

It's gonna be hard to play them Lost Removers when Vileplume hits the field;P

@ Everybody. As more and more of the Red Collection cards are being announced, we gradually understand how important Items will be in the upcoming format. Catcher, Eviolite, Communication, Rare Candy - you name it! Vileplume will paralyze many decks that live of the life-support of these guys. It's all about getting that Vileplume out ASAP. And with a solid 3-1-3 line I reckon that's not too impossible:) As for the issue of having your oddish catcher'ed -simply play down 2;) My Bearplume list runs Pichu from HGSS, seeing as it boosts the consitency of t2 plume.

To cope with the annoyance og Fighting Tag, I run a slim Xatu UL line to instantly OHKO opposing champs. This works great, seeing as Donchamp normally promises to be one of BP's worst matchups.

Then the people learn to play around Vileplume and run supporter based engines, Dodrio UD tech and your deck is facing a dilemna of lack of firepower. I admit that Beartic will be a good solid deck but it has too many flaws to make it BDIF as you're presenting. It may hit Tier 1 but implying that no deck will be able to stop it is absurd.
 
Riskbreakers said:
Then the people learn to play around Vileplume and run supporter based engines, Dodrio UD tech and your deck is facing a dilemna of lack of firepower. I admit that Beartic will be a good solid deck but it has too many flaws to make it BDIF as you're presenting. It may hit Tier 1 but implying that no deck will be able to stop it is absurd.
Always can play Kyurem as tech to finish the job. Since not all that many play seeker anymore i guess lunatone and solrock to block healing. ;)
 
Riskbreakers said:
It may hit Tier 1 but implying that no deck will be able to stop it is absurd.


Well, I don't really think Bearplume will be unstoppable, just simply good. As mentioned, several decks include good counters, but Donchamp is the only one that is top tier as of now. IMO Bearplume will indeed change the format a lot, seeing as it'll be the only viable trainer-lock deck around. PETM might see a bit more play, but the inclusion of Dodrio will be emandatory for several decks.

Yeah, and to you guys saying that 130 HP really isn't a big deal: Thats why the deck isn't called Beartic, but BearPLUME! The plume-part shuts off PlusPower, meaning that neither Zekrom or Reshiram will OHKO it. Bearplume kills those decks - deal with it!
 
ATS said:
Riskbreakers said:
It may hit Tier 1 but implying that no deck will be able to stop it is absurd.


Well, I don't really think Bearplume will be unstoppable, just simply good. As mentioned, several decks include good counters, but Donchamp is the only one that is top tier as of now. IMO Bearplume will indeed change the format a lot, seeing as it'll be the only viable trainer-lock deck around. PETM might see a bit more play, but the inclusion of Dodrio will be emandatory for several decks.

Yeah, and to you guys saying that 130 HP really isn't a big deal: Thats why the deck isn't called Beartic, but BearPLUME! The plume-part shuts off PlusPower, meaning that neither Zekrom or Reshiram will OHKO it. Bearplume kills those decks - deal with it!

I prefer VileMukGius as a better Trainer lock and has that "Catcher" effect going on for it. It's also not too heavy on the retreat if you tech in Metagross UL or Dodrio UD.. To be honest this deck will fall to anything that can hit hard and retreat lightly like Cincinno..
 
And who is to say that Bearplume won't be dragging up bench sitters? Bellsprout TM practically begs to join the party:)

But yes, decks like Cinccino, Scizor, Yanmega will take it down - but that is hardly my point. As I've talked about for some while now, this decks kills pretty much everything that's top tier as of now. Magneboar, Reshiboar, ZPS - you name it! That's why I consider it to be a format-changing card...
 
^My area tends to stick to top-tier decks. I honestly don't think Beartic will see much play. If it does, I'll run Scizor.

I think Beartic should be summed up at this point: It will be a card that will change the format; in some ways it will minorly change the game, where in others it will give the game a new makeover. Beartic is a nice card indeed, and does have some potential for a Tier 2-Tier 1 deck, but must be played correctly to be successful, whether it be with Vileplume or some other sort of lock. Beartic will definitely see some mixed play, so if you happen to come across a Beartic, keep it in your possession. ;)
 
AnythingBoar is going to get pegged by Catcher anyway.

Magneboar can still have a decent match with beartic because he recovers faster due to magnetic draw. He can probably win the prize exchange due to RDL as well.
 
^beartic is gonna take a hit from catcher too ;D. just pull up that vileplume and then attack away :p
 
You wouldn't be able to play catcher if Vileplume is in play to begin with, but early game your right. Also ZPS can easily set-up before you, and Reshiram isn't OHKO'd and can retreat via ability. Where Magneboar has a heavier retreat cost I'm sure it could get around it too. In any case your still expecting a little much, because all decks really need to play is Seeker (namely ZPS for Pachi and Shaymin) and Fisherman to side-step you and get lead on prizes, or an early Judge to kill your hand. That and with Beartic will always take 2-3 turns to power up where ZPS, Reshi variants, and Magneboar take 1 turn to charge up 1 pokemon, that and they have a wider pool of techs to pull from due to their energy acceleration, which as always is the key when building a top tier deck.
 
Mew the source of all said:
You wouldn't be able to play catcher if Vileplume is in play to begin with, but early game your right. Also ZPS can easily set-up before you, and Reshiram isn't OHKO'd and can retreat via ability. Where Magneboar has a heavier retreat cost I'm sure it could get around it too. In any case your still expecting a little much, because all decks really need to play is Seeker (namely ZPS for Pachi and Shaymin) and Fisherman to side-step you and get lead on prizes, or an early Judge to kill your hand. That and with Beartic will always take 2-3 turns to power up where ZPS, Reshi variants, and Magneboar take 1 turn to charge up 1 pokemon, that and they have a wider pool of techs to pull from due to their energy acceleration, which as always is the key when building a top tier deck.
Beartic can't be ohkoed with reshi/zekrom without plus powers either. :p Seeker works only on benched pokemon and ain't used in proper reshiboars/typhlorams atleast yet cus it's not needed. Reshi variants and Magneboar take same time to charge at start. Those other than TyphloRam (Which i like most from decks with energy acceleration) has one fatal weakness: If you don't draw energies and you don't have any in hand.... what to charge with? :D
 
Fair enough I forgot to consider you needed Plus Power for KO (unless your talking about Outrage), and I mentioned Seeker more for the sake of ZPS, since you can seeker to pick up a Pachi/Skymin then for in order to play quick energy to counter Beartic. Though I agree with you on Rhshiphlosion (the variant I play), Reshiboar and Magneboar are built with understanding of their energy problem and they play Energy Retrieval (which is shut off by Vileplume), and Fisherman (which is a supporter, and can thus be played when Vileplume is in play). In any case saying they take the same time to charge isn't really true as, first they don't rely on DCE for any set-up, and second Emboar can hit field T2 and set-up Reshi completely via rarecandy. Also because I know Vileplume is bound to be brought up Reshi can KO an Oddish with 2 Pluspowers (or damage counters) and a catcher.
 
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