I've calculated the most possible damage to swing for in the format: 4240.
Breakdown: Sceptile AR (30/99) does 20x the number of {G} energy attached to it. The deck must have 60 cards in it, so we have to take out 3 for Sceptile, 3 more for Sceptile GE (it makes all your grass energy count for 2) and one more for the prize card. That leaves 53 cards. Make them all grass energy, then attach them all to Sceptile AR.
Damage Equation: (20*(53*2))*2 (That's how it would be written properly)
Breakdown:
(20*(53*2))*2 - The attacks damage is 20 times the amount of {G}
(20*(53*2))*2 - This is to calculate the amount of {G} energy on the Sceptile AR. It is the most possible energy in the deck while attacking.
(20*(53*2))*2 - Let's assume they have a grass weakness.
Final: This is a HYPOTHETICAL amount, the odds of this being done in a real game situation are nearly imposable.
If there is a way to do more damage than this, please tell me!
Breakdown: Sceptile AR (30/99) does 20x the number of {G} energy attached to it. The deck must have 60 cards in it, so we have to take out 3 for Sceptile, 3 more for Sceptile GE (it makes all your grass energy count for 2) and one more for the prize card. That leaves 53 cards. Make them all grass energy, then attach them all to Sceptile AR.
Damage Equation: (20*(53*2))*2 (That's how it would be written properly)
Breakdown:
(20*(53*2))*2 - The attacks damage is 20 times the amount of {G}
(20*(53*2))*2 - This is to calculate the amount of {G} energy on the Sceptile AR. It is the most possible energy in the deck while attacking.
(20*(53*2))*2 - Let's assume they have a grass weakness.
Final: This is a HYPOTHETICAL amount, the odds of this being done in a real game situation are nearly imposable.
If there is a way to do more damage than this, please tell me!