Build A Better Format #1

Status
Not open for further replies.
Pansage - Grass - 70 HP
Ability: Trio Cohesion
Once during your turn (before you attack), if Pansage, Pansear, and Panpour are on your bench, you may shuffle each of them back into your deck and draw 3 cards. You may only use 1 Trio Cohesion ability per turn.

( c ) Call to Arms
Search your deck for a Pansear and Panpour and place them on your bench. Shuffle your deck afterwards.

Weakness: Fire x2
Resistance: Water -20
Retreat: 1
--------------

Pansear - Fire - 70 HP
Ability: Trio Cohesion
Once during your turn (before you attack), Pansear, Pansage, and Panpour are on your bench, you may shuffle each of them back into your deck and draw 3 cards. You may only use 1 Trio Cohesion ability per turn.

( c ) Call to Arms
Search your deck for a Pansage and Panpour and place them on your bench. Shuffle your deck afterwards.

Weakness: Water x2
Resistance:
Retreat: 1
------------

Panpour - Water - 70 HP

Ability: Trio Cohesion
Once during your turn (before you attack), if Panpour, Pansear, and Pansage are on your bench, you may shuffle each of them back into your deck and draw 3 cards. You may only use 1 Trio Cohesion ability per turn.

( c ) Call to Arms
Search your deck for a Pansage and Pansear and place them on your bench. Shuffle your deck afterwards.

Weakness: Lightning x2
Resistance:
Retreat: 1


First time CAC'ing... sorry if some of the wording is off.
 
Yeah, but you'll notice how none of the non-EX Basic Pokémon Next Destinies-on that are any good have more than 120HP. And most of them are hardly playable compared to the ones in the first three BW sets. They made EX's because the non-EX basics they were making were completely broken.
 
Trainer - Elesa
Supporter

Discard an Energy attached to 1 of your Pokemon. Search your deck for a Pokemon with the same type as the Energy discarded, and add it to your hand. Shuffle your deck afterwards.

You may play only 1 Supporter card during your turn (before your attack).

---

I was bored. What can I say. Basically turns your Energy attachment into a search.
 
These Pokemon take to much space and dedication. In that time I could've searched for those 3 3 original targets. On the flip side these monkeys can b broken with Pokemon collector., assuming none get prized.






Also to the other post reshiram and zekrom don't net u a fresh hand.[/b]]
Rummage said:
Pansage - Grass - 70 HP
Ability: Trio Cohesion
Once during your turn (before you attack), if Pansage, Pansear, and Panpour are on your bench, you may shuffle each of them back into your deck and draw 3 cards. You may only use 1 Trio Cohesion ability per turn.

( c ) Call to Arms
Search your deck for a Pansear and Panpour and place them on your bench. Shuffle your deck afterwards.

Weakness: Fire x2
Resistance: Water -20
Retreat: 1
--------------

Pansear - Fire - 70 HP
Ability: Trio Cohesion
Once during your turn (before you attack), Pansear, Pansage, and Panpour are on your bench, you may shuffle each of them back into your deck and draw 3 cards. You may only use 1 Trio Cohesion ability per turn.

( c ) Call to Arms
Search your deck for a Pansage and Panpour and place them on your bench. Shuffle your deck afterwards.

Weakness: Water x2
Resistance:
Retreat: 1
------------

Panpour - Water - 70 HP

Ability: Trio Cohesion
Once during your turn (before you attack), if Panpour, Pansear, and Pansage are on your bench, you may shuffle each of them back into your deck and draw 3 cards. You may only use 1 Trio Cohesion ability per turn.

( c ) Call to Arms
Search your deck for a Pansage and Pansear and place them on your bench. Shuffle your deck afterwards.

Weakness: Lightning x2
Resistance:
Retreat: 1


First time CAC'ing... sorry if some of the wording is off.

Keeper Of Night said:
Normal Reshiram and Zekrom have 130 HP.
 
Voltorb {L} HP 50
Ability: Bouncing Ball
You can only use this Ability if Voltorb has an energy attached to it, return Voltorb and all cards attached to your hand and draw a card.

{C} Rollout 20

Weakness: Fighting +10
Resistance: Metal -20
Retreat: 1

Electrode {L} HP 90
Ability: Bouncing Ball
You can only use this ability when Electrode has an energy attached to it. Return Electrode and all cards attached to your hand, draw two cards.

{L}{L} Rollout 50

Weakness: Fighting +20
Resistance: Metal -20
Retreat: 0

Voltorb and Electrode give some serious drawpower to decks, but the biggest deck to benefit would be Zeels, but the drawback to this drawpower is that you are missing critical energy attachments.

Zubat {C} HP 40
Ability Echo: Once during your turn, before you attack, you may reveal the top three cards of your deck. If there are any Supporters, you may choose one and place it into your hand, shuffle the remaining cards into your deck.

{C}{C} Wing Attack 20

Weakness: Lightning +10
Resistance: Fighting -20
Retreat: 0

Golbat {C} HP 80
Ability Target Flight: When you play Golbat down to evolve one of your Pokemon, you may search your deck for any one card and put it into your hand, shuffle your deck afterwards.

{C}{C} Spiral Dive 30
Both Golbat and the defending Pokemon are now confused

Weakness: Lightning +20
Resistance: Fighting -20
Retreat: 0

Crobat {C} HP 130
Ability Quick Search: Once during your turn, before you attack, you may search your deck for a Pokemon card and put it into your hand, shuffle your deck afterwards.

{C}{C} Triple Wing 30
Does 20 damage to two of your opponents benched Pokemon, don't apply weakness and resistance for benched Pokemon.

Weakness: Lightning +30
Resistance: Fighting -20
Retreat: 0
 
Voltorb gives Emboar a HUGE advantage. That could actually make Emboar viable, and that would be pretty cool. Not sure how useful it would be in other decks though. Golbat is pretty similar to Roserade, but Zubat is better than Roselia.

I couldn't really see anyone using Electrode or Crobat though.
 
With Emboar and the soon-coming Blastoise, Voltorb basically reads "Once during your turn (before your attack), you may draw your deck."
 
I would rather shuffle it all back in with my supporter of the turn, and then do it all over again next turn :S
 
alexmf2 said:
I would rather shuffle it all back in with my supporter of the turn, and then do it all over again next turn :S

This. Simply draw your deck, play any cards you want, then N (you're guaranteed to have one afterall). Then repeat next turn. You win. Maybe change it to Voltorb can only use its ability if the energy was attached manually? Not really sure it would be any good then though. Could also make it so you need Electrode to get any advantage though, which could work out nicely.
 
Oh, my bad on the Voltorb, haha. I can't really think of any way to limit that effect that would make it better though. Might just have to scrap that one completely.
 
Status
Not open for further replies.
Back
Top