ORAS Changes to the Hoenn Pokédex?

Leaf_Ranger said:
Btw, Glameow and Stunky need to be available in these games because I think that without trading and connecting, they are scarcily available.
I can see both of them in the Safari as a last resort, being a outbreak with Glameow to the East of Rustboro (nod to Skitty) and Stunky to the East of Fortree (somehow it and kecleon seem like a nice pair in that route), or lastly, being indeed placed as permanent, having Glameow between Oldale and Petalburg and Stunky to the East of Fortree or perhaps Jagged Path.

I can't see Glameow and Stunky fitting those areas (except maybe Stunky in Jagged Pass). Or anywhere else in the main game for that matter.

woohoo962 said:
Pineco I can understand, but Cherubi would be more suited to Petalburg Woods.

...

He is talking about Petalburg Woods.

woohoo962 said:
Seel isn't even ice type, why not use Bergmite/Avalugg?

Dewgong is Water/Ice.

woohoo962 said:
Snubull and Mankey: we have enough Fighting types, but more Fairies are always welcome.

IDK what you consider "enough Fighting types", but I wouldn't consider a starter and four families enough.

woohoo962 said:
As for Mantine, did you consider adding the Remoraid line? Mantyke needs a Remoraid to evolve.

Good point, I didn't even think of this.

Blob55 said:
I made a list too. It adds a lot more variety to types.


Water:
Seel line
Vaporeon
Piplup Line
Shellos line
Tympole line
Clauncher line

Psychic:
Espeon
Unown

Normal:
Happiny line
Audino

Grass:
Turtwig line
Leafeon

Bug:
Pineco line

Poison:
Skrelp line

Rock:
Binacle line

Fighting:
Tyrogue line

Dark:
Umbreon
Scraggy line
Vullaby line

Electric:
Jolteon
Shinx line
Tynamo line

Fire:
Growlithe line
Ponyta line
Flareon
Chimchar line
Darumaka line
Litwick line
Heatmor

Ghost:
Yamask line
Frillish line
Misdreavus line

Steel:
Klink line
Durant

Fairy:
Clefairy line
Cottonee line
Flabébé line
Sylveon
Carbink
Klefki

Dragon:
Druddigon
Noibat line

Ice:
Sneasel line
Swinub line
Glaceon
Bergmite line


It ends up at 301


List of Fully Evolved Pokémon type by use
Water: 30
Psychic: 20
Flying: 16
Normal: 14
Ground: 14
Grass: 13
Fire: 12
Bug: 12
Rock: 12
Steel: 12
Fighting: 11
Dark: 11
Poison: 10
Electric: 10
Fairy: 10
Dragon: 10
Ice: 10
Ghost: 9

I want to take another look at yours.

-4th gen starters: I didn't even notice this one before, but no. They don't really have much of a place in Hoenn. If I were to include any additional starters, I'd probably go 2nd gen because Johto has more of a connection to Hoenn, but I don't think extra starters are really necessary in this game.
-Happiny and Audino: Not saying these are terrible choices, but I'm curious as to why you chose these two.
-Vullaby: No Rufflet? It seems like you skipped Flying in this list. Not that you need to have both in, but it's pretty rare that they only include one of such a pair.
-Yamask: Where would you put him? I can't think of anything in the main game that would be suitable.
-Klefki: Same question. Klefki seems like an odd choice, and I can't think of a place for him.
 
Bolt the Cat said:
I want to take another look at yours.

-4th gen starters: I didn't even notice this one before, but no. They don't really have much of a place in Hoenn. If I were to include any additional starters, I'd probably go 2nd gen because Johto has more of a connection to Hoenn, but I don't think extra starters are really necessary in this game.
-Happiny and Audino: Not saying these are terrible choices, but I'm curious as to why you chose these two.
-Vullaby: No Rufflet? It seems like you skipped Flying in this list. Not that you need to have both in, but it's pretty rare that they only include one of such a pair.
-Yamask: Where would you put him? I can't think of anything in the main game that would be suitable.
-Klefki: Same question. Klefki seems like an odd choice, and I can't think of a place for him.

Well, I'm thinking Yamask could live in deserts, so it could be in Route 111 and Mirage Tower.
I forgot about Rufflet.
The 4th gen starters need more recognition, as the 2nd Gen Starters were in almost all 3rd gen games anyway and we last saw the 4th gen starters in Platinum. I'm thinking it would be like XY, where there are two sets of starters in the Pokédex.
Chansey could be found in the Safari Zone and Audino is for EXP.
 
Blob55 said:
Well, I'm thinking Yamask could live in deserts, so it could be in Route 111 and Mirage Tower.

Mirage Tower is a one time area, once you take the fossils, you can no longer catch it. And I don't think Yamask would live in a plain desert, it seems to be more of a ruins Pokemon.

Blob55 said:
The 4th gen starters need more recognition, as the 2nd Gen Starters were in almost all 3rd gen games anyway and we last saw the 4th gen starters in Platinum. I'm thinking it would be like XY, where there are two sets of starters in the Pokédex.

So? None of the starters besides the 1st gen starters have ever shown up in their native regional dex, so I don't see why the 4th gen starters deserve special treatment. They haven't been caught in a while, that's true, but that's not reason enough for them to be in a regional dex.

Blob55 said:
Audino is for EXP.

If this were 5th gen, I'd agree with you and venture to say that you couldn't have a regional dex without one. But since they changed the EXP system in 6th gen, that's not the case anymore, we can go without it. Hell, XY only put it in one area (plus the Friend Safari), so that just goes to show you how little it's needed anymore.
 
Blob55 said:
Bolt the Cat said:
I want to take another look at yours.

-4th gen starters: I didn't even notice this one before, but no. They don't really have much of a place in Hoenn. If I were to include any additional starters, I'd probably go 2nd gen because Johto has more of a connection to Hoenn, but I don't think extra starters are really necessary in this game.
-Happiny and Audino: Not saying these are terrible choices, but I'm curious as to why you chose these two.
-Vullaby: No Rufflet? It seems like you skipped Flying in this list. Not that you need to have both in, but it's pretty rare that they only include one of such a pair.
-Yamask: Where would you put him? I can't think of anything in the main game that would be suitable.
-Klefki: Same question. Klefki seems like an odd choice, and I can't think of a place for him.

Well, I'm thinking Yamask could live in deserts, so it could be in Route 111 and Mirage Tower.
I forgot about Rufflet.
The 4th gen starters need more recognition, as the 2nd Gen Starters were in almost all 3rd gen games anyway and we last saw the 4th gen starters in Platinum. I'm thinking it would be like XY, where there are two sets of starters in the Pokédex.
Chansey could be found in the Safari Zone and Audino is for EXP.

I think that if we were to get the 4th gen starters, they'd need to be given out by Cynthia or some other important Sinnoh character after the main game (ala Hoenn/Kanto's starters in HGSS).
Then maybe Birch could give us the Johto starters after completing the Hoenn dex as he did in Emerald.
I think that Yamask would only really fit in a ruins area... I would say Mirage Tower but making it exclusive to a place that disappears seems sucky.
I think putting it in the Desert Underpass is a good move... but I think that since its postgame, what would be better would be for there to be a ruins area attached to it that can be accessed in the maingame.

edit: what Bolt said
 
Bolt the Cat said:
If this were 5th gen, I'd agree with you and venture to say that you couldn't have a regional dex without one. But since they changed the EXP system in 6th gen, that's not the case anymore, we can go without it. Hell, XY only put it in one area (plus the Friend Safari), so that just goes to show you how little it's needed anymore.

It got changed again in XY? I thought it stuck with the 5th gen method.
 
Blob55 said:
Bolt the Cat said:
If this were 5th gen, I'd agree with you and venture to say that you couldn't have a regional dex without one. But since they changed the EXP system in 6th gen, that's not the case anymore, we can go without it. Hell, XY only put it in one area (plus the Friend Safari), so that just goes to show you how little it's needed anymore.

It got changed again in XY? I thought it stuck with the 5th gen method.

I think what Bolt was trying to get at is that how easy exp. is to get in X/Y and as a result how little Audino is actually needed to get it.

If the exp. share in ORAS has the same function as the one in XY then there would be zero need for Audino in the Hoenn dex.
 
Audino was so perfect because it allowed you to easily level any new low-level addition to your team up to the rest.

With the level ratio not having an effect on exp gain outside of BW/BW2, Audinos might be overkill since they wouldn't stop giving tons of exp after you've outleveled them, their exp would always be fixed.

Add the exp.share and it's even worse.


I wish they'd have kept the level ratio system instead though...
 
Well, i hope they include more water,fairy,dragon, ice and ghost types. the latter 4 because of distribution problems, and water because of this every 3 water tiles:
A wild TENTACOOL appeared!
Go! Lunatone!
Lunatone used Psychic! Its super effective!
The wild TENTACOOL fainted!
-------------------------------------------------------------
...yeah. that, and Wingull/Pelliper basically everywhere.
I mean, would it kill them to add Alomomola,Seadra,Lumineon, heck maybe even Eelektrik every now and then?


Mitja said:
If I had to put Unown somewhere...I'd put them into wherever the place would be that enables us to get a DPt mascot in the post-game, just to futher the Shinto ruins connection.

Unown in the Sealed Chamber.Done.
By the way, it's not called the Shinto ruins.It's called the Sinjoh ruins.
 
woohoo962 said:


Mitja said:
If I had to put Unown somewhere...I'd put them into wherever the place would be that enables us to get a DPt mascot in the post-game, just to futher the Shinto ruins connection.

Unown in the Sealed Chamber.Done.



Nah, they have to add them to the Hoenndex for this. If they put them somewhere it's going to be in some postgame area that wasn't in the originals.
 
Well, this is what id do(version number 2):
1 Treecko
2 Grovyle
3 Sceptile
4 Torchic
5 Combusken
6 Blaziken
7 Mudkip
8 Marshtomp
9 Swampert
10 Poochyena
11 Mightyena
12 Zigzagoon
13 Linoone
14 Starly- Route 101,Route 102,Route 103
15 Staravia-Route 119
16 Staraptor-Evolve Staravia
17 Wurmple
18 Silcoon
19 Beautifly
20 Cascoon
21 Dustox
22 Seedot
23 Nuzleaf
24 Shiftry
25 Lotad
26 Lombre
27 Ludicolo
28 Surskit
29 Masquerain
30 Ralts
31 Kirlia
32 Gardevoir
33 Gallade-Evolve Kirlia
34 Wingull
35 Pelliper
36 Shroomish
37 Breloom
38 Venipede-Petalburg Woods
39 Whirlipede-Evolve Venipede
40 Scolipede-Evolve Whirlipede
41 Sewaddle-Petalburg Woods
42 Swadloon-Evolve Sewaddle
43 Leavanny-Evolve Swadloon
44 Slakoth
45 Vigoroth
46 Slaking
47 Nincada
48 Ninjask
49 Shedinja
50 Swirlix-Route 115
51 Slurpuff-Evolve Swirlix
52 Spritzee-Route 115
53 Aromatisse-Evolve Spritzee
54 Skitty
55 Delcatty
56 Zubat
57 Golbat
58 Crobat
59 Chingling-Rusturf Tunnel
60 Chimecho
61 Whismur
62 Loudred
63 Exploud
64 Volbeat
65 Illumise
66 Oddish
67 Gloom
68 Vileplume
69 Bellossom
70 Azurill
71 Marill
72 Azumarill
73 Budew-Breed Roselia
74 Roselia
75 Roserade-Evolve Roselia
76 Voltorb
77 Electrode
78 Klink-New Mauville
79 Klang-Evolve Klink
80 Klinklang-Evolve Klang
81 Magnemite
82 Magneton
83 Magnezone-Evolve Magneton
84 Porygon-New Mauville
85 Porygon2-Evolve Porygon
86 Porygon-Z-Evolve Porygon2
87 Electrike
88 Manectric
89 Plusle
90 Minun
91 Gulpin
92 Swalot
93 Frillish-Abandoned Ship
94 Jellicent-Evolve Frillish
95 Geodude
96 Graveler
97 Golem
98 Nosepass
99 Probopass
100 Baltoy
101 Claydol
102 Helioptile-Route 111
103 Heliolisk-Evolve Helioptile
104 Hippopotas-Route 111
105 Hippowdon-Evolve Hippopotas
106 Trapinch
107 Vibrava
108 Flygon
109 Cacnea
110 Cacturne
111 Sandshrew
112 Sandslash
113 Numel
114 Camerupt
115 Houndour-Route 112
116 Houndoom-Victory Road
117 Koffing
118 Weezing
119 Rhyhorn-Fiery Pass,Route 112
120 Rhydon-Evolve Rhyhorn
121 Rhyperior-Evolve Rhydon
122 Machop
123 Machoke
124 Machamp
125 Slugma
126 Magcargo
127 Grimer
128 Muk
129 Torkoal
130 Spoink
131 Grumpig
132 Magby-Breed Magmar
133 Magmar-Jagged Pass
134 Magmortar-Evolve Magmar
135 Makuhita
136 Hariyama
137 Meditite
138 Medicham
139 Litwick-Route 112
140 Lampent-Evolve Litwick
141 Chandelure-Evolve Lampent
142 Spinda
143 Skarmory
144 Swablu
145 Altaria
146 Zangoose
147 Seviper
148 Bagon
149 Shelgon
150 Salamence
151 Elgyem-Meteor Falls
152 Beeheyem-Evolve Elgyem
153 Solrock
154 Lunatone
155 Golett-Meteor Falls
156 Golurk-Evolve Golett
157 Magikarp
158 Gyarados
159 Barboach
160 Whiscash
161 Finneon-Surfing
162 Lumineon-Surfing
163 Goldeen
164 Seaking
165 Igglybuff
166 Jigglypuff
167 Wigglytuff
168 Corphish
169 Crawdaunt
170 Carvahna
171 Sharpedo
172 Tropius
173 Kecleon
174 Carnivine
175 Yanma-Route 119
176 Yanmega-Evolve Yanma
177 Absol
178 Larvesta-Scorched Slab
179 Volcarona-Evolve Larvesta
180 Duskull
181 Dusclops
182 Dusknoir-Evolve Dusclops
183 Drifloon-Breed Drifblim
184 Drifblim-Route 121,Route 122,Victory Road
185 Yamask-Mt.Pyre
186 Cofagrigus-Evolve Yamask
187 Skrelp-Surfing on Routes 124-134
188 Dragalge-Evolve Skrelp
189 Clauncher-Surfing on Routes 124-134
190 Clawitzer-Evolve Clauncher
191 Beldum
192 Metang
193 Metagross
194 Tynamo-Breed Eelektrik
195 Eelektrik-Seafloor Cavern
196 Eelektross-Breed Eelektrik
197 Pinsir
198 Heracross
199 Drilbur-Breed Excadrill
200 Excadrill-Seafloor Cavern
201 Honedge-Breed Doublade
202 Doublade-Victory Road
203 Aegislash-Evolve Doublade
204 Shellos-Seafloor Cavern
205 Gastrodon-Seafloor Cavern
206 Unown-Sealed Chamber
207 Snorunt
208 Glalie
209 Froslass-Evolve Snorunt
210 Shellder-Shoal Cave
211 Cloyster-Evolve Shellder
212 Snover-Shoal Cave
213 Abomasnow-Evolve Snorunt
214 Swinub-Breed Piloswine
215 Piloswine-Victory Road
216 Mamoswine-Evolve Piloswine
217 Goomy-Safari Zone
218 Sliggoo-Victory Road
219 Goodra-Evolve Sliggoo
220 Druddigon-Victory Road
221 Latias
222 Latios
223 Regirock
224 Regice
225 Registeel
226 Regigigas-Sealed Chamber after bringing in all 3 Regis
227 Groudon
228 Kyogre
229 Rayquaza
230 Jirachi
231 Deoxys


whoops i forgot the sealeo line i was gonna put them ahead of snorunt's line


also forgot aron and the fossils
 
woohoo962 said:
14 Starly- Route 101,Route 102,Route 103
15 Staravia-Route 119
16 Staraptor-Evolve Staravia

I think if they were to include any other regional bird in the Hoenn Dex, it should be the Pidove line, since it's the only one not in the Kalos Dex.

woohoo962 said:
50 Swirlix-Route 115
51 Slurpuff-Evolve Swirlix
52 Spritzee-Route 115
53 Aromatisse-Evolve Spritzee

Judging by your placement in the dex, I think you mean Rt. 116. Rt. 115 would be completely unfitting for them.


woohoo962 said:
116 Houndoom-Victory Road

I guess? I suppose it could go there, but that's not where I'd put it (although unless there's some kind of late or post game volcanic area, there's no suitable place for it).

woohoo962 said:
119 Rhyhorn-Fiery Pass,Route 112
120 Rhydon-Evolve Rhyhorn
121 Rhyperior-Evolve Rhydon

You know, I thought about this, it certainly makes sense for Rhyhorn to be obtainable at that point in the game, but I wasn't really sure if they should be catchable outside of the Safari Zone. Also, I think if you're going to go that route, I'd probably put Rhydon in Victory Road.

woohoo962 said:
139 Litwick-Route 112
140 Lampent-Evolve Litwick
141 Chandelure-Evolve Lampent

Putting Litwick on a mountain isn't the worst idea in the world, but it fits much better on Mt. Pyre.

woohoo962 said:
155 Golett-Meteor Falls
156 Golurk-Evolve Golett

I don't think Golett fits Meteor Falls, I think it'd be better in somewhere like Mt. Pyre or Cave of Origin.

woohoo962 said:
184 Drifblim-Route 121,Route 122,Victory Road

I don't think Driflblim really makes sense on Victory Road.

woohoo962 said:
185 Yamask-Mt.Pyre
186 Cofagrigus-Evolve Yamask

Eh, possibly, but I think Yamask is probably better for some kind of ruins area. Unfortunately, no suitable area currently exists in Hoenn.

woohoo962 said:
187 Skrelp-Surfing on Routes 124-134
188 Dragalge-Evolve Skrelp
189 Clauncher-Surfing on Routes 124-134
190 Clawitzer-Evolve Clauncher

They strike me more as underwater Pokemon.

woohoo962 said:
212 Snover-Shoal Cave
213 Abomasnow-Evolve Snorunt

Snover wouldn't be appropriate for a cave.

woohoo962 said:
214 Swinub-Breed Piloswine
215 Piloswine-Victory Road
216 Mamoswine-Evolve Piloswine

Again, not the worst place in the world for it, but not the best place for it. Put it in Shoal Cave.

woohoo962 said:
217 Goomy-Safari Zone
218 Sliggoo-Victory Road
219 Goodra-Evolve Sliggoo

Seems like it's better for a wetter, swampier area. I'd put it somewhere in the Rt. 119/Rt. 120 area.

Overall, I think your choices are all right, but you picked some pretty nonsensical places to put them.
 
We need more Gen 1, 2 and 4 Pokémon in the Hoenn dex. I don't think there should be many, if any Gen 6 Pokémon in there and minimal Gen 5 Pokémon.

If there are going to be 100 new Pokémon, I think there should be...

20 more Gen 1 Pokémon (45 Originally)
30 more Gen 2 Pokémon (20 Originally)
25 Gen 4 Pokémon
17 Gen 5 Pokémon
8 Gen 6 Pokémon
 
I figure, if they're seriously expanding the dex, they are going to add encounter methods in general to do so, rather than changing the regular pokemon found in regular areas.

I mean, sure, in unique or drastically improved places like seafloor cavern and abandoned ship, Frillish or Eelektriks as regular encounters wouldn't surprise me, but the grass below the cycling road will definitely still hold Electrikes, Gulpins, Plusle/Minun, Oddish...

So the solution to keeping the regular encounters very true to the originals, yet epxanding the dex by a noteworthy amount, might be as simple as bringing XYs hordes into Hoenn, and hide a gen 4/5 poke as horde for every single location.


So for example the desert area is still Sandshrew, Trapinch, Cacnea, Baltoy...but there are Sandile hordes on occasion even though no Sandile in non-horde encounter.

And of course it wouldn't be exclusively gen 4/5, but whatever suits best.
I can see Clefairy and Elygem hordes in Meteorfalls for example

Blob55 said:
We need more Gen 1, 2 and 4 Pokémon in the Hoenn dex. I don't think there should be many, if any Gen 6 Pokémon in there and minimal Gen 5 Pokémon.

If there are going to be 100 new Pokémon, I think there should be...

20 more Gen 1 Pokémon (45 Originally)
30 more Gen 2 Pokémon (20 Originally)
25 Gen 4 Pokémon
17 Gen 5 Pokémon
8 Gen 6 Pokémon

But if it's just a handful of Unova/Kalos pokes, they seem more out of place an unnatural.
 
New additions

Gen 1:
Rattata
Raticate
Clefairy
Clefable
Paras
Parasect
Meowth
Persian
Growlithe
Arcanine
Ponyta
Rapidash
Seel
Dewgong
Drowzee
Hypno
Hitmonlee
Hitmonchan
Ditto
Porygon

Gen 2:
Hoothoot
Noctowl
Cleffa
Togepi
Togetic
Mareep
Flaaffy
Ampharos
Sudowoodo
Aipom
Sunkern
Sunflora
Wooper
Quagsire
Misdreavus
Unown
Pineco
Forretress
Gligar
Snubbull
Granbull
Swinub
Piloswine
Houndour
Houndoom
Porygon2
Stantler
Smeargle
Tyrogue
Hitmontop

Gen 4:
Kricketot
Kricketune
Budew
Roserade
Cherubi
Cherrim
Shellos
Gastrodon
Ambipom
Mismagius
Chingling
Bonsly
Chatot
Finneon
Lumineon
Rhyperior
Magnezone
Togekiss
Gliscor
Mamoswine
Porygon-Z
Gallade
Probopass
Dusknoir
Froslass

Gen 5:
Lillipup
Herdier
Stoutland
Pidove
Tranquill
Unfezant
Drilbur
Excadrill
Cottonee
Whimsicott
Darumaka
Darmanitan
Deerling
Sawsbuck
Frillish
Jellicent
Bouffalant

Gen 6:
Skrelp
Dragalge
Clauncher
Clawitzer
Phantump
Trevenant
Bergmite
Avalugg

Mitja said:
Blob55 said:
We need more Gen 1, 2 and 4 Pokémon in the Hoenn dex. I don't think there should be many, if any Gen 6 Pokémon in there and minimal Gen 5 Pokémon.

If there are going to be 100 new Pokémon, I think there should be...

20 more Gen 1 Pokémon (45 Originally)
30 more Gen 2 Pokémon (20 Originally)
25 Gen 4 Pokémon
17 Gen 5 Pokémon
8 Gen 6 Pokémon

But if it's just a handful of Unova/Kalos pokes, they seem more out of place an unnatural.

I like to think that Unova and Kalos are far away from Hoenn, but it still gets some species from those Regions.
For example, Pachirisu is rare, because Emolga have taken over their habitat. Though, in Pokémon's case, it may not be that way, and they have winter migrants (Because Hoenn is know for being hot/south) or pet/farm Pokémon (Who got loose and bred in the wild), instead.

The wild Lillipup, Bouffalant and Drilbur are all pets/farm Pokémon which got loose, while Dragalge, Clawitzer and Tranquill are all migrants. You only ever see the fully evolved forms of the migrants and the unevolved forms of the pet/farm Pokémon.
 
Mitja said:
I figure, if they're seriously expanding the dex, they are going to add encounter methods in general to do so, rather than changing the regular pokemon found in regular areas.

I mean, sure, in unique or drastically improved places like seafloor cavern and abandoned ship, Frillish or Eelektriks as regular encounters wouldn't surprise me, but the grass below the cycling road will definitely still hold Electrikes, Gulpins, Plusle/Minun, Oddish...

So the solution to keeping the regular encounters very true to the originals, yet epxanding the dex by a noteworthy amount, might be as simple as bringing XYs hordes into Hoenn, and hide a gen 4/5 poke as horde for every single location.


So for example the desert area is still Sandshrew, Trapinch, Cacnea, Baltoy...but there are Sandile hordes on occasion even though no Sandile in non-horde encounter.

And of course it wouldn't be exclusively gen 4/5, but whatever suits best.
I can see Clefairy and Elygem hordes in Meteorfalls for example

I think that should depend on several different factors, not just the number of Pokemon in each area. Rarity and the presence of multiple members of an evolutionary line would probably also factor into Horde distributions. Rarer Pokemon like Skitty, Surskit, and Feebas could be Horde encounters now, making them slightly easier to find yet still reasonably rare. They could also use it for pseudo version exclusives like Plusle/Minun, Volbeat/Illumise, and Shuppet/Duskull, where the rarer of the two in your version could be a Horde encounter. And then some of the areas such as Victory Road and Rt. 119-121 which have duplicate Pokemon from the same evolutionary lines (for example, areas that have both Zigzagoon and Linoone in the same area) can see the lower level form relegated to a Horde encounter. So there's a lot of things they could do with Horde Battles if they bring it back.
 
Bolt the Cat said:
Mitja said:
I figure, if they're seriously expanding the dex, they are going to add encounter methods in general to do so, rather than changing the regular pokemon found in regular areas.

I mean, sure, in unique or drastically improved places like seafloor cavern and abandoned ship, Frillish or Eelektriks as regular encounters wouldn't surprise me, but the grass below the cycling road will definitely still hold Electrikes, Gulpins, Plusle/Minun, Oddish...

So the solution to keeping the regular encounters very true to the originals, yet epxanding the dex by a noteworthy amount, might be as simple as bringing XYs hordes into Hoenn, and hide a gen 4/5 poke as horde for every single location.


So for example the desert area is still Sandshrew, Trapinch, Cacnea, Baltoy...but there are Sandile hordes on occasion even though no Sandile in non-horde encounter.

And of course it wouldn't be exclusively gen 4/5, but whatever suits best.
I can see Clefairy and Elygem hordes in Meteorfalls for example

I think that should depend on several different factors, not just the number of Pokemon in each area. Rarity and the presence of multiple members of an evolutionary line would probably also factor into Horde distributions. Rarer Pokemon like Skitty, Surskit, and Feebas could be Horde encounters now, making them slightly easier to find yet still reasonably rare. They could also use it for pseudo version exclusives like Plusle/Minun, Volbeat/Illumise, and Shuppet/Duskull, where the rarer of the two in your version could be a Horde encounter. And then some of the areas such as Victory Road and Rt. 119-121 which have duplicate Pokemon from the same evolutionary lines (for example, areas that have both Zigzagoon and Linoone in the same area) can see the lower level form relegated to a Horde encounter. So there's a lot of things they could do with Horde Battles if they bring it back.

But I think it's a bad idea to have the Hoard only Pokémon in the Hoenn Pokédex. They were never added to it before, so why should they be now? It's like saying the Friend Safari Pokémon should be added to the Kalos dex, but in its own department.
 
Blob55 said:
Bolt the Cat said:
I think that should depend on several different factors, not just the number of Pokemon in each area. Rarity and the presence of multiple members of an evolutionary line would probably also factor into Horde distributions. Rarer Pokemon like Skitty, Surskit, and Feebas could be Horde encounters now, making them slightly easier to find yet still reasonably rare. They could also use it for pseudo version exclusives like Plusle/Minun, Volbeat/Illumise, and Shuppet/Duskull, where the rarer of the two in your version could be a Horde encounter. And then some of the areas such as Victory Road and Rt. 119-121 which have duplicate Pokemon from the same evolutionary lines (for example, areas that have both Zigzagoon and Linoone in the same area) can see the lower level form relegated to a Horde encounter. So there's a lot of things they could do with Horde Battles if they bring it back.

But I think it's a bad idea to have the Hoard only Pokémon in the Hoenn Pokédex. They were never added to it before, so why should they be now? It's like saying the Friend Safari Pokémon should be added to the Kalos dex, but in its own department.

I don't really get your point. It's a remake, they can retcon Hordes in. It's really not a big deal.
 
Bolt the Cat said:
Blob55 said:
But I think it's a bad idea to have the Hoard only Pokémon in the Hoenn Pokédex. They were never added to it before, so why should they be now? It's like saying the Friend Safari Pokémon should be added to the Kalos dex, but in its own department.

I don't really get your point. It's a remake, they can retcon Hordes in. It's really not a big deal.

I just mean that having Skitty be hoard only and have it in the Hoenn dex is a bad idea. I think all hoard Pokémon should be National dex only.
 
Blob55 said:
Bolt the Cat said:
I don't really get your point. It's a remake, they can retcon Hordes in. It's really not a big deal.

I just mean that having Skitty be hoard only and have it in the Hoenn dex is a bad idea. I think all hoard Pokémon should be National dex only.

anything that can be found within the main game, will be in the hoenndex no matter what.
including all hordes unless they are in areas unavailable till postgame.

(its horde not hoard)
 
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