I've seen a few fan made cards on the site before but I am surprised I have not seen anything like Create-A-Pokemon before. Now being an avid Pokemon fan, I have thought of creating Pokemon to see what exactly the rift would cause and I would like to introduce the "CAP" I've been thinking of.
Draconder
Electric/Dragon
Base Stats: In the order of: HP, Atk, Def, SpAtk, SpDef, Spe
110/55/75/140/110/50
Ability: Volt Absorb
Moves:
Sample Move Set:
Draconder @ Leftovers
Nature: Modest
EVs: 172 HP / 84 Spe / 240 SpAtk / 8 SpDef
Trait: Volt Absorb
Moves:
- Thunderbolt
- Dragon Pulse
- Substitute
- HP Ground
Welcome aboard Draconder! This is something I've been think of to help lower the top threads in OU (Heatran, Zapdos, Scizor, Skymin, bulky Waters in general, etc.) and I thought with Electric/Dragon's powerful resist to Fire, Water, Thunder, Flying, Grass, Steel, and Immunity to Electric it would serve well in this role. What I didnt want was something that sit there and does nothing while my opponent switches to something to ruin me (Tyranitar) so, Electric/Dragon is great STAB imo only three Pokemon resist the type: Shedinja, Magnezone, and Steelix. Two of them are not OU and Magnezone could be deal with HP Ground or HP Fire so it should not be much of an issue. And with an impressive 140 base Special Attack to work with, Draconder should be able to put out damage. So tell me what you think, how it would effect the metagame, and dont be afraid to post your own creations! Enjoy and have fun!
Draconder
Electric/Dragon
Base Stats: In the order of: HP, Atk, Def, SpAtk, SpDef, Spe
110/55/75/140/110/50
Ability: Volt Absorb
Moves:
Code:
Level Up:
- Thundershock
- Leer
8. Thunder Wave
15. Roar
22. Charge
29. Dragon Breath
36. Focus Energy
43. Discharge
50. Safeguard
57. Agility
64. Dragon Pulse
71. Rain Dance
78. Thunder
Tms:
TM02-Dragon Claw
TM03-Water Pulse
TM05-Roar
TM06-Toxic
TM10-Hidden Power
TM11-Sunny Day
TM13-Ice Beam
TM15-Hyper Beam
TM17-Protect
TM18-Rain Dance
TM20-Safeguard
TM21-Frustration
TM24-Thunderbolt
TM25-Thunder
TM26-Earthquake
TM27-Return
TM31-Brick Break
TM32-Double Team
TM34-Shock Wave
TM42-Facade
TM43-Secret Power
TM44-Rest
TM52-Energy Ball
TM56-Fling
TM57-Charge Beam
TM58-Endure
TM59-Dragon Pulse
TM63-Embargo
TM68-Giga Impact
TM70-Flash
TM73-Thunder Wave
TM79-Dark Pulse
TM82-Sleep Talk
TM83-Nature Gift
TM87-Swagger
TM90-Substitute
HM04-Strength
HM05-De Fog
HM06-Rock Smash
Tutor Moves:
-AncientPower
-Draco Meteor
-Helping Hand
-Icy Wind
-Magnet Rise
-Mud-Slap
-Outrage
-Snore
-Twister
Sample Move Set:
Draconder @ Leftovers
Nature: Modest
EVs: 172 HP / 84 Spe / 240 SpAtk / 8 SpDef
Trait: Volt Absorb
Moves:
- Thunderbolt
- Dragon Pulse
- Substitute
- HP Ground
Welcome aboard Draconder! This is something I've been think of to help lower the top threads in OU (Heatran, Zapdos, Scizor, Skymin, bulky Waters in general, etc.) and I thought with Electric/Dragon's powerful resist to Fire, Water, Thunder, Flying, Grass, Steel, and Immunity to Electric it would serve well in this role. What I didnt want was something that sit there and does nothing while my opponent switches to something to ruin me (Tyranitar) so, Electric/Dragon is great STAB imo only three Pokemon resist the type: Shedinja, Magnezone, and Steelix. Two of them are not OU and Magnezone could be deal with HP Ground or HP Fire so it should not be much of an issue. And with an impressive 140 base Special Attack to work with, Draconder should be able to put out damage. So tell me what you think, how it would effect the metagame, and dont be afraid to post your own creations! Enjoy and have fun!