Deck Discussion #7: Speedrill

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revdjweb said:
Celebi23 said:
^Lawl. You shouldn't even be running 3 Unown G. All you need is 1. Attach it to Claydol. Your opponent will deal 60 to Beedrill and if you're smart and see they don't have enough energy to Poltergiest next turn you'll have saved a couple SSU to bring the Beedrill right back. Then KO the Gengar and they still don't have enough energy to Poltergiest. I've shut every Gengar down except one with Beedrill and that was because of bad luck.

and if you don't have the ssu in hand? or if you miss the flip(s)? let alone the 10% of the time that one unown g is prized then you what, ko gengar and hope they come up short on another flip? yeah, if you can get all of this to line up I am sure that then you can roll them but this sounds like an extremely rare set of circumstances. like I said, powerful but extremely fragile.

He just thinks that he knows everything about the deck because he beat a few pushovers at nats.

Trust me, Gengar is NOT a good matchup for Beedrill.

Celibi, your arrogance is showing. You would be wise stop acting like you know everything there is to know about Beedrill, because you don't.
 
your pretty cocky and ignorant yourself buddy...do you run speedrill? Yeah, thats what i thought. Beedrill can beat gengar. You think your so cool and smart, and your not. Gengar and Beedrill are pretty even matched. I have beaten a few gengar with beedrill, and lost to a few.
 
Beedrill loses to Gengar generally between sniping the RR bees, sniping claydol, and poltergeist'ing their half-trainer deck. Even with everything unown g'ed, unless you play something weird like regice, they can just lookers you and assume you'll draw some trainers (half-trainer deck, most likely) or pokeblower/warp something important up. Throw in fainting spell and beedrill's common inability to get around it and its not a great matchup.

Beedrill is a good deck that beats some decks. It folds under locks of any sort though and fails if it cant recover.

Not a tier 1 deck, tier 2 at most.
 
DarthPika, do you have any proof to show that gengar is not a good matchup? Maybe you should think before you post... Celebi, obviously knows what he is talking about! Otherwise, he wouldnt have done so well at NATS. He didnt battle pushovers, because I dont see pushovers making it to top-cut. So DarthPika YOU are the one showing arrogance and making a fool of yourself. Don't be saying this and that without any proof.

EDIT: Beedrill is definately Tier 1, sure it has bad matchups, but what deck doesnt have a bad matchup :p
 
DarthPika said:
revdjweb said:
Celebi23 said:
^Lawl. You shouldn't even be running 3 Unown G. All you need is 1. Attach it to Claydol. Your opponent will deal 60 to Beedrill and if you're smart and see they don't have enough energy to Poltergiest next turn you'll have saved a couple SSU to bring the Beedrill right back. Then KO the Gengar and they still don't have enough energy to Poltergiest. I've shut every Gengar down except one with Beedrill and that was because of bad luck.

and if you don't have the ssu in hand? or if you miss the flip(s)? let alone the 10% of the time that one unown g is prized then you what, ko gengar and hope they come up short on another flip? yeah, if you can get all of this to line up I am sure that then you can roll them but this sounds like an extremely rare set of circumstances. like I said, powerful but extremely fragile.

He just thinks that he knows everything about the deck because he beat a few pushovers at nats.

Trust me, Gengar is NOT a good matchup for Beedrill.

Celibi, your arrogance is showing. You would be wise stop acting like you know everything there is to know about Beedrill, because you don't.


Mike, so is yours. Even more so than Celebis. I'd watch it if I were you.
 
Seth1789110 said:
your pretty cocky and ignorant yourself buddy...do you run speedrill? Yeah, thats what I thought. Beedrill can beat gengar. You think your so cool and smart, and your not. Gengar and Beedrill are pretty even matched. I have beaten a few gengar with beedrill, and lost to a few.
first off hes right celebi was being pretty arrogant(not ignorant, 2 totally different words, you seem to fit ignorant) and hes not being cocky hes telling it like it is.
2 beedrill made day two at nats for masters. my friend steve rolled one and im pretty sure the other got palkia locked.
beedrill is only good if all of your beedrills arent prized and your able to get them all out consistantly by turn 3 at the latest.
its explosive and is a decent deck but they dont explode they get pooped on.
also lose the unecessary insults its not cool.
 
Its easy defeating Gengar. Many people make the mistake of running 2 RR Beedrill. Yes, that's going to hamper your Gengar matchup a lot. 1 RR Beedrill suffices for the job just fine, thank you very much. The 2 Unown G you should play will then be placed under your Claydol and RR Beedrill. Let Azelf die for all one cares, and then proceed the hammerdown. Against non-mother varieties, its even very easy to pull off 90 + Uxie FTW, and against Mother varieties, there's always the trick of sending Uxie with 2 Pluspowers to the bottom of your deck. Not hard. As is keeping a small hand. Oh, you Looker my hand away? I'll just draw 1, thank you very much.
 
It's definetly a great deck. Not nessecarily BDIF, but close. It's very underestimated against most decks. There is a list(sometimes called The Florida list) which runs a 1-1 Luxray GL tech with multi energy. It works well but is a little clunky.

Beedrill really dosen't have to run more that 7-8 energy, tops. So it has more space than most decks.
 
see tho with speedrill you dont really have space to tech in Luxray. You NEED a spot for Claydol, 3 bench spots for beedrill, and then a spot for Uxie or Azelf. So you dont have much space to tech in ANYTHING else...
 
^Yet, I win games because of my Dusknoir tech :/. Because of SSU, Beedrill is very techable. There is no reason why you can't do 90 and still win the game because you have a tech to win the matchup.
 
How long do you plan on using Pitch Dark? Long enough to give us a setup or a short period so we can get everything out the turn after? It's not the Trainer Lock that hurts alot, it's the Trainer/Stadium lock packed together with a Power lock. We have BTS, Bebe's, Roseanne's, Claydol, Uxie, Azelf, RR Beedrill, Phione and actual draw/refresh to setup. Pitch Dark only locks Rare Candy, Warp Points and SSU's while not dealing damage (whereas Dialga G does). Most tend to play PlusPowers, Poké Drawers and -Dex's which, IMO, are easily replaced with more consistency and tech(s).
 
^ Let's not mention Phione, since it slows the deck down more than it speeds it up.

But Pitch Dark is a really argument: you can't just hope to sit there all day long, hoping that I can't BTS, and get out Beedrill anyway (if you even rely on Rare Candy, you have a bad Speedrill). Dialga G would have a better locking chances since I am stuck with no chance of getting anything out T2, (assuming that I go first).
 
But very possible, depending on how many BTS you run (I'm no Speedrill player, but it would make sense to go for 3/4). A single Roseanne's could nab you an Uxie and Baltoy, and all you need is a single BTS via Set Up to just slam either a Beedrill or Claydol to get rolling.
 
I run 3 BTS, and 4 rare candy(just in case, as there are only 3 Kakuna), but in any case, Pitch dark will slow me down about .000000000000000000000000000000000000001 much. Its not that big a deal cause lets think. O shoot, no trainer cards. If I have a BTS, then I evolve 3 of the 4 beedrill. O shoot, 90 damage which OHKO's you...well darn now I can play trainers again, and if not, wait another turn for a bebes and slug again, not that big a deal...
 
Chances of getting a T1/T2 full setup is slim anyways. Most Beedrills get that forth Beedrill around T3, so I don't get why everybody is rushing it when you can get it and use your techs to win the matchup
 
Seth1789110 said:
I run 3 BTS, and 4 rare candy(just in case, as there are only 3 Kakuna), but in any case, Pitch dark will slow me down about .000000000000000000000000000000000000001 much. Its not that big a deal cause lets think. O shoot, no trainer cards. If I have a BTS, then I evolve 3 of the 4 beedrill. O shoot, 90 damage which OHKO's you...well darn now I can play trainers again, and if not, wait another turn for a bebes and slug again, not that big a deal...

i seriously doubt you can do all this wih only a supporter and a stadium. you would need to have a 1-1-1 line of rr beedrill in yur opening hand and at least 1 peice of another line and thats still ony 2 beedrill.
pitch dark slows you down quit being a scrub and just take it.
 
^You do know we still have Uxie and Claydol right? And that 2 Beedrill's is enough to OHKO Gastly.
 
trevorispro said:
I seriously doubt you can do all this wih only a supporter and a stadium. you would need to have a 1-1-1 line of rr beedrill in yur opening hand and at least 1 peice of another line and thats still ony 2 beedrill.
pitch dark slows you down quit being a scrub and just take it.
Aggravated much?

Honestly, if I even get out just one Beedrill, then it's very apparent your lock isn't going to hold up. You obviously have no experience with playing a Beedrill deck, so why even make arguments out of useless assumptions?
 
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