Finished Dungeons and Dragonites! [RPG]

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professorlight tries to grab Togepi with Telekenisis, but she can't see him or sense where he is, so she ends up accidentally trying to grab Keeper of Night, who is immune!

So the petals also impair my psychic abilities? Of course.

kirlia-attack_zpsgpwqwogq.jpg
Let's try that again. I'm shooting that rude lilligant back to whatever hole she came of as soon as I get that blasted shotgun in my hands!

 
The thing to remember here is that contrary to popular belief, this game does follow very strict rules. It's just that we as players don't know all of them, while TGK as the GM does.

OK, I'm going to make a compilation of everything we know about the final bosses and how we might be able to beat them.

Strengths:

High defensive capability, due to the following:
  • Her parasol can completely block attacks, while open. However, it seems she can both close it and reopen it in the space of a single turn.
  • While flying, she is invulnerable to all melee attacks not used by a flying Pokémon.
  • The wind created by Petal Dance also seems to do something to weaken ranged attacks.
High evasive capability, due to the following:
  • The petals generated by Petal Dance obscure the vision of anyone not wearing glasses or goggles, causing them to usually miss their target.
  • The wind may also do something to decrease our accuracy.
Other:
  • She will not get confused from Petal Dance, because her Ability is Own Tempo.
  • The petals also make it impossible for us to discern the stats of all three opposing Pokémon.
  • Unlimited actions per turn, balanced by the fact that she can't directly damage us.
Weaknesses:

  • Can't directly damage us, due to her action every turn being taken up by Petal Dancing.
  • Her flight is completely reliant on the parasol.
Strengths:

High offensive capability, due to the following:
  • With the shotgun, he can OHKO one of us every turn. Who he chooses to OHKO is random (confirmed over Skype).
Weaknesses:
  • He must reload the shotgun once after every three charges. Reloading takes a full turn.
  • Firing the shotgun takes a full turn––he does not get an additional turn.
  • His ability to OHKO us is completely reliant on the shotgun.
Strengths:

High offensive capability, due to the following:
  • He has a full moveset––Foul Play (melee) and Fire Blast (ranged).
  • He may use one of these moves in addition to his Sucker Punch ability each turn.
High defensive capability, due to the following:
  • The first person (in order of Speed) to attack him each turn will be Sucker Punched. For all intents and purposes, this will result in a Knock Out, and the victim's attack will be negated.
Weaknesses:
  • Sucker Punch will always target the first person to attack him that turn. Therefore, the slower of us will reliably get attacks off.
  • Fire Blast technically has a chance to miss. This isn't something to count on, however.

When you look at it like that, it doesn't look quite so bad, does it? My suggested course of action is to target down Lilligant. Without her, the other two have practically no defenses. We just need to keep attacking until something makes contact.
 
This is my action, just so you guys can plan accordingly:

I'd like to focus, sense where togepi is, and once I find him and I'm absolutely sure it is him, immobilise him with telekinesis while forcing him in a position where he's pointing that shotgun right at lilligant's underside, which is currently unprotected and will continue to be.

If I do that, I want to make him pull that trigger too. However many charges the shotgun has, what was it? two, three, since he just reloaded after shooting three times? All of them; I want to make him empty that thing on lilligant.

I'd make him blow his own brains out, but there will be some logistics complications with that.

Yes, I had a terrible day, why?
 
- The wind created by Petal Dance also seems to do something to weaken ranged attacks.
As a note, the only way I'm hitting my targets is because my perception somehow "unlocked".

When you look at it like that, it doesn't look quite so bad, does it? My suggested course of action is to target down Lilligant.
Issue I'm having is that Lilligant is virtually untouchable. There is a very minor range of Pokemon that can do reliable damage to her.
 
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@Vracken are you reviving Gabite? Or should I?
I can do some damage to Houndoom, but is anyone going to attack him? I don't want to be Sucker Punched for no reason.
 
We take care of Houndoom last, then I'll just eat his Sucker Punches while I Sucker Punch him, meaning the rest of your attacks will go through (neither of mine would be very effective anyway).
For now, I'm focusing the Togepi. Once the OHKO cannon is out of the way, we can take down the Lilligant by ganging up (hopefully). The healers just need to stay alive and keep us running.
 
While flying, she is invulnerable to all melee attacks not used by a flying Pokémon.
double o squirtle use Aerial Ace on Lilligant! Lilligant closes the parasol and falls, so double o squirtle hits the wall directly behind her because he can't change direction quickly enough, taking 5 damage! Lilligant reopens the parasol and resumes flying!
Nope, apparently she's just invulnerable to melee attacks in general. Well, by me at least.
 
I wonder... would sandstorm undo the effect of the petal dance? I mean, if a lilligant can fly with a small spin and an umbrella, it might be worth a shot, if TGK says it could.
 
Gible Nod.me_2u15dr.gif You know what? I should totally be able to fly when a sandstorm is going (I have these short stubby blade-like wings, so with a litle boost from sandstorm I should be able to fly, right?).

I wonder... would sandstorm undo the effect of the petal dance? I mean, if a lilligant can fly with a small spin and an umbrella, it might be worth a shot, if TGK says it could.

Gabite3.png I like that idea, it might hit the petals out of the sky... or something.
 
I wonder... would sandstorm undo the effect of the petal dance? I mean, if a lilligant can fly with a small spin and an umbrella, it might be worth a shot, if TGK says it could.
I've considered this in the past and asked about it. TGK gave an inconclusive answer, but based on Petal Dance being a move and not a weather condition, I'm inclined to say Lilligant could just reset it again the next turn.
 
I asked about it destroying the petal storm, TGK PMed me saying this:
It could counteract the petal storm, or it could combine with it.
Your choice guys :/
 
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