Finished Dungeons and Dragonites! [RPG]

Status
Not open for further replies.
I know it's a lot of money, probably beyond what Armaldo can count up to (which shouldn't be higher than fish) let alone be able to break that wall, I mean look at him he couldn't even evolve peatapalps that go remotely by his mouth, do you REALLY think he could break a wall?
Note to Dungeon Master this is meant to be heard.
 
"I mean I WOULD bet more on Armaldo breaking that wall, but I don't want to lose any more money than I HAVE to, you know the whole cost sunk fallacy and the guaranteed loss problem?" *I say this more than loud enough for Armaldo to hear me*
 
MDP172.png
Well, we got our stairs unblocked because of my foolish zapping (but subsequently blocked up again with rubble...), and I have a feeling that everyone is pretty much ready to go... Good luck, guys, I'll probably be a slave when I see you peeps again!
 
MDP172.png
And speaking of that rubble, I'll just quickly say that we should probably work towards clearing it in the next phase...
 
bgb8UIt.png
Agreed. We could try to erode them...but I doubt any of us will live long enough for that plan to work x_x
 
MDP172.png
Well, we got our stairs unblocked because of my foolish zapping (but subsequently blocked up again with rubble...), and I have a feeling that everyone is pretty much ready to go... Good luck, guys, I'll probably be a slave when I see you peeps again!
MDP406.png
I think you really need to stop being ridiculous. Get out there and start fighting. *sigh*
 
Wow... a lot of you didn't submit actions.

348.png Huh? Why are some of these guys just standing around? Oh well, easy targets!

Armaldo Slashes at Empoleon_Master and Celever, hitting both of them and dealing 28 damage to Empoleon_Master and 29 damage to Celever!

Empoleon_Master fainted!
Celever Fainted!

Keeper of Night uses Sucker Punch on Armaldo, but trips and falls on his forehead, getting stuck in the ground to no damage!

bbninjas uses Magical Leaf on Armaldo, dealing 16 damage!

Athena tries to investigate the other puddles, but...

348.png
Hey! Get back here!

Athena is now in combat! Athena, as Armaldo turns around, you feel a magical presence!

double o squirtle uses Arrow Rain, targeting the three Anorith! However, they all dodge it!


Vom uses Hydro Pump on Armaldo but it misses and the recoil sends him back in the wall, dealing 2 damage, and the water bends towards Athena, hitting her to no effect!

Yeowie goes up to Armaldo and says:

172.png
"I feel that it is my duty, Armaldo, to serve you and your comrades as an offering for my absent-minded actions and as a payment in return for destroying this rock, providing you are happy to oblige. Please take me as an offering, remove that rock on the stairs, and spare all my acquaintances; they are not the ones you seek."

Fine, Fine.

Armaldo picks up Yeowie and ties him to a rock! Yeowie, as you are being tied, you feel a magical presence!

348.png
I'll get you after I dispose of these layabouts.

Armaldo uses Brine, but the attack is drawn to Athena! Athena takes no damage!

Cypher333 revives Jabberwock to full health! Jabberwock is revived!

Vracken uses Flash Cannon on the nearest Anorith! It hits, dealing 3 damage!

professorlight uses Dazzling Gleam, aiming for Armaldo's eyes! While Armaldo isn't blinded, Armaldo takes 13 damage!

348.png
Gwah? I'm at low health! AAAAAAAAAAAAAAAAAAAAAAAAAAA!

Armaldo's hidden skill activates! Rubble Rain!

Jabberwock takes 6 damage!


Vracken takes 6 damage!

professorlight takes 6 damage!

Yeowie takes 6 damage!

Vom takes 6 damage!

Keeper of Night takes 6 damage!

Athena takes 6 damage!

double o squirtle takes 6 damage!

Cypher333 takes 6 damage!

Jabberwock Fainted!

Vom Fainted!

The three Anorith use Scratch on Cypher333, but they all miss!

Armaldo
HP: 6/35
Attack: 35
Defence: 3
Special Attack: 35
Special Defence: 3
Speed: 12
Melee Weapon: Slash
Ranged Weapon: Brine
Hidden Skill: Rubble Rain [when this Pokémon goes below 1/4 of it's maximum HP, this Pokémon hits everyone for a certain amount of unavoidable damage.]

Anortih
HP: 10/10 [Anorith A has 7/10 HP]
Attack: 10
Defence: 10
Special Attack: 10
Special Defence: 10
Speed: 3
Melee Weapon: Scratch
Ranged Weapon: Water Gun

Pokémon: Hondege
Gender: Male
Level: 1
Ability: No Guard [All attack you use will connect with your opponent, but all attacks your opponent uses will connect with you. Removes Normal, Fighting, and Poison immunity.]
Nature: Naughty
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Sacred Sword [No bonus effect.]
HP: 0/2
Attack: 2
Defense: 18
Special Attack: 15
Special defense: 1
Speed: 20

Pokémon: Riolu
Gender: Male
Level: 1
Ability: Prankster [Your non-combat actions will be processed first, regardless of speed.]
Nature: Naive
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to 1 HP.]
Melee Weapon: Extreme Speed [Always goes first, outspeeds other priority moves.]
Ranged Weapon: Flash Cannon [No bonus effect.]
HP: 7/13
Attack: 10
Defense: 16
Special Attack: 13
Special Defense: 19
Speed: 5

Pokémon: Ralts
Gender: Female
Level: 1
Ability: Trace [At the start of combat, this Pokémon will copy a random enemy's ability for the duration of the battle.]
Nature: Timid
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Dazzling Gleam [No bonus effect.]
HP: 10/16
Attack: 4
Defence: 8
Special Attack: 16
Special Defence: 14
Speed: 3

Pokémon: Pichu
Gender: Male
Level: 1
Ability: Lightning Rod [This Pokémon draws in all Electric-type attacks. Electric immunity.]
Nature: Quirky
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Volt Tackle [Inflicts recoil equal to 1/2 the damage done to the opponent.]
Ranged Weapon: Thundershock [10% chance to Paralyze the opponent.]
HP: 11/17
Attack: 7
Defence: 8
Special Attack: 17
Special Defence: 16
Speed: 15
Special Condition: Tied Up.

Pokémon: Carvanha
Gender: Male
Level: 1
Ability: Speed Boost [at the end of each combat turn, this Pokémon's speed will increase by 1. Goes back to normal after the battle, or if this Pokémon Faints.]
Nature: Naughty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Crunch [No bonus effect.]
Ranged Weapon: Hydro Pump [No bonus effect.]
HP: 0/5
Attack: 15
Defence: 17
Special Attack: 10
Special Defence: 12
Speed: 15

Pokémon: Budew
Gender: Male
Level: 1
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Quiet
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Seed Bomb [No bonus effect]
Ranged Weapon: Magical Leaf [Will always hit, regardless of opponent's speed.]
HP: 5/11
Attack: 13
Defence: 18
Special Attack: 19
Special Defence: 3
Speed: 19

Pokémon: Pawniard
Gender: Male
Level: 1
Ability: Defiant [if any move would lower this Pokémon's stats, it's attack stat goes up by 2. Effect is removed at the end of the battle or if this Pokémon faints.]
Nature: Jolly
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Sucker Punch [If the target is using a damaging attack, this move will go first. If the target is using a non-damaging attack, this move will fail.]
Ranged Weapon: Psycho Cut [No bonus effect.]
HP: 9/15
Attack: 15
Defense: 1
Special Attack: 20
Special Defence: 3
Speed: 7
Special Condition: Stuck in Floor.

Pokémon: Shellos
Gender: Female
Level: 1
Ability: Storm Drain [This Pokémon draws all Water-type moves to it, Water immunity.]
Nature: Timid
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Body Slam [30% chance of inflicting Paralysis.]
Ranged Weapon: Muddy Water [No bonus effect.]
HP: 7/13
Attack: 11
Defence: 20
Special Attack: 13
Special Defence: 6
Speed: 18

Pokémon: Murkrow
Gender: Male
Level: 1
Ability: Super Luck [If this Pokémon steps on a Trap Tile, there is a 50% chance that tile will fail.]
Nature: Hasty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Aerial Ace [Will always hit, regardless of opponent's speed.]
Ranged Weapon: Dark Pulse [No bonus effect.]
HP: 3/12
Attack: 16
Defence: 7
Special Attack: 7
Special Defence: 16
Speed: 15

Pokémon: Mudkip
Gender: Polygender
Level: 1
Ability: Damp [Explosion-based attacks and traps will fail on this Pokémon.]
Nature: Brave
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Ice Ball [No bonus effect.]
Ranged Weapon: Water Pulse [20% Chance of causing Confusion on target.]
HP: 0/17
Attack: 16
Defence: 7
Special Attack: 6
Special Defence: 15
Speed: 5

Pokémon: Swablu
Gender: Female
Level: 1
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Sassy
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Dragon Rush [No bonus effect.]
Ranged Weapon: Moonblast [No bonus effect.]
HP: 0/13
Attack: 8
Defence: 6
Special Attack: 14
Special Defence: 4
Speed: 11

Pokémon: Espurr
Gender: Male
Level: 1
Ability: Keen Eye [No effect.]
Nature: Modest
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to 1 HP.]
Melee Weapon: Fake Out [will always move first in the first turn of combat. If used on the first turn of combat, the opponent flinches and loses their attack for that turn. Can't be used past the first turn.]
Ranged Weapon: Psyshock [Hits opponent's defence, not special defence.]
HP: 9/15
Attack: 11
Defence: 1
Special Attack: 5
Special Defence: 17
Speed: 13

[for the record, Armaldo was originally supposed to be the Semifinal boss.]

@Jabberwock @Vracken @professorlight @Yeowie @Vom @bbninjas @Keeper of Night @Athena @double o squirtle @Empoleon_master @Celever @Cypher333
 
Last edited:
MDP406.png
Oh, and that means no one else should be targeting the Armaldo otherwise your attack will be void.
 
MDP172.png
I'm gonna try and thundershock Anorith A from the reaches of the rock I'm tied to. Might need someone else to attack Anorith A too in case my attack is nullified from being tied to the rock. Everyone else who is planning to attack should split between Anorith B and Anorith C. Shellos should make an attempt to investigate the magical presence on Armaldo's back before he faints. Note, these are only guides for our attack, I'm not ordering anyone around.
 
Damn, we got wrek'd, can I know what I rolled against the Anorith I attacked (and what it rolled) please? Also gotta love it, revives Jabberwock, goes down immediately

riolu_angry_pmd_icon_by_shinetheeevee-d6ojzap.png
Damn, I thought for sure that would do more damage. Guess I am switching roles. Oi, psychic Mole, who are you gonna revive?
 
ralts--angry_zpsg1cqqcyb.jpg
Next time, when I try to get us out of a perilous situation without using violence, do try to not ruin it, okay? Otherwise, this happens. 4 dead, for the love of Arceus... And poor honedge, that's ridiculous.

ralts_zpsfiwleauf.jpg
But fine... strategy time. Since budew makes a good point; the rest will follow his lead and focus on the anorith now leaving armaldo to him; he can't miss, so let's hope no one takes him out before he gets a turn. If we don't feel like risking it, someone can protect him, or murkrow can aerial ace him, but I worry he might resist it, so perhaps he would be better used on the anorith.

I will use shadow sneak on anorith B to get by my speed, and I think riolu should use extremespeed with anorith C; I suggest the archers repeat their attack on all of them, and the rest spread their attacks on all three, just in case that isn't enough to take them down.
If someone would be kind enough to yank pawniard off the floor, that would be very helpful too (we could use sucker punch right now). I'm doubting reviving anyone mainly because we might need every attack at our disposal now.

Another thing that comes to mind is if squishy uses muddy water on the armaldo, anorith and pichu, as pichu uses thundershock; it might reach them, it might not, I'll leave that to your discretion. We can later revive pichu outside of battle if he faints.

And later, if we survive, we'll have a little group chat about "speaking out of place while ralts tries to talk someone into not killing us" and "not luring minibosses to us when we're at our literal weakest".

Does everyone agree with this plan? I'd like to know if it can be improved, and get confirmation into what each one is going to do.
 
Last edited:
http://data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACgAAAAoCAMAAAC7IEhfAAAAWlBMVEVfb3cvNzd3h7eHj4+Pv99vn7enz9+f1++Hl8dWZWuLn8uXv9dZaG9/j7+Pp8////+Ts9P/14efx9tbanPXr4dSX2WWu9ZMWl5ljJ9VYGR9hoeFl8J1gIFjcXhDGu+pAAACE0lEQVQ4jW3UgXabMAwFUD0bA27cQJrRdVn3/7856ckY00TnJG3wRbYlg4Q9JJxjA/qfbbignCHuA17AjOzyDsYmGIaEZ4h7spxKStIoQDIoP2GBjuqqJA3TNGgg2neXskLm0VVNDBUyOJSfUFKSNE07rJGOlDvUhMOTMyhPsLkKF3NHyhfQ3bTQHfDdYrZiDKd5p2URwjmQOAyEp1iWBf8MyuxwtrBdn11UWLxoFPMOsZ2cQNcom8kThFhrj6oAUQaJ1v9nGJt7QGKM+oEUtRW+aVwVtpSa7jt66OUMXI28Ec6Epa5OKovCy5j/NsiMtp6k103Io0FBngmvFlyMzsJsesej2A0gLAhGCLWM2NqU+GPHl3thoBCu66rwnrFDTZbbXvaU62rwU2uQC/aEpd+L5/xUeNGAVWGL55AOhsulQfEkuO+soEGBQ9tL5nZhj59uhCx3MBDqFb1mZWFnCh/sbCesSykfHxdNYVlqa/xgJyt+B4PCkS1VnDrFJkknZRyDN9CnS/aPHVeLV9Ary7cOk/263fo1xgZZEVuLZVR1S3xTNSgV1toJ7GeN1NVHBwljB4HffryObXNw1CE5uqa3aeMdJpZ+n87gcQyC3lU3AavAcdoNtoPDmeWrwbR3PrI8bZGWMODL95CtqrlOZp0ZKf0xCiNnLizcpp2y1zXPVBgJvSaBf3U+P7+Jzy87ZiP/ASr5Gbl/szyFAAAAAElFTkSuQmCC
MDP447.png
They are rock types, I don't think me using extreme speed will do anything other than hurt me, and from the fact I did seemingly nothing to that bug, I think my best course of action is healing or reviving.
 
Status
Not open for further replies.
Back
Top