Well, I just want to hear everyone else's opinions on whether or not I should fake out or revive someone. Remember, Armaldo is at low health.
Can you fake out though? This is no longer the first move of this combat so according to the video games, it should fail. I assume that Pawniard is still able to submit an action but likely it will fail if he stays in the ground (or maybe it will let him loose, who knows), but Prankster only gives me +1 priority, same thing for Sucker Punch so in reality because Pawniards speed is higher than mine his action would go first and most likely fail, then I would rescue him, assuming I don't fail a roll and basically waste a turn.
you rolled a 2.tgk how come my trap to get armaldo to break through the wall didn't work?
I may as well use flash cannon if I am going to attack, the Anorith are slower that Sol is, and Armaldo is most likely going to get knocked out before he could hit me. Besides he should in theory hit his biggest threat which is Budew. I am not sure how we are really calculating anything to be honest, particularly attack order. TDK are we rolling speed stats for both attack order and accuracy?
Jabber, you should get a level up even if you are knocked out, otherwise this game is going to be extremely unbalanced, and a lot more difficult than I had anticipated in the least
Unfortunately I need to be alive to gain levels.
[12/10/15, 7:48:24 PM] Jabberwock: can you confirm or deny if dying removes any levels you would otherwise gain?
[12/10/15, 7:48:30 PM] Jabberwock: *from a battle
[12/10/15, 7:50:06 PM] tgk: if you are alive at the end of the battle, you gain a level.
[12/10/15, 7:50:25 PM] Jabberwock: Order. >_<
[12/10/15, 7:50:30 PM] tgk: so you could leave an Anorith alive, revive everyone, take out anorith, and then everyone goes up a level.
I think we should go through with that^, personally. Thoughts, anyone?
Damnit tgk stop using D4s on our rolls! Anyone else thing Pawniard getting stuck on the ground is what happens when you have a GIANT KNIFE ON YOUR HEAD? Seriously, that's just bad design LOL.you rolled a 2.
If you brought any rope, sure. You're going to want rope to tie up an Anorith, yeah?
We could use that blue thing of yours, even if you fainted. Best case scenario, you even drain its soul and revive!
I doubt it Vom, TGK said we're not supposed to be RPing if we're fainted, so...
Right so, let's take a re-cap. Alive we have:
Keeper - stuck in the ground (probably only because somebody brought it up and the host is a troll >_>)
bbninjas - dealt 16 damage to Armaldo
Athena - was found, whoops
Squirtle - missed attacks
Yeowie - tied to a rock
Cypher - healed Jabber
Vracken - gave an Anorith a hug
prof.light - dealt 13 damage to Armaldo
In order of how they moved in the last turn. Ninjas actually moves first, I just had priority, with 19 speed. In fact, everybody above Vracken will move before Armaldo.
Armaldo will die to Budew. Magical Leaf won't miss, and will do more than enough damage.
So maybe, let's have Riolu revive Honedge (Prankster), then Honedge will actually get to move first with Sacred Sword due to having the highest speed stat and take out an Anorith (probably) with Sacred Sword.
Then we just need to figure out how to spread out our attacks among the remaining two Anorith... While I get myself out of the ground.