;_; I don't think I'm a troll...(probably only because somebody brought it up and the host is a troll >_>)
;_; I don't think I'm a troll...(probably only because somebody brought it up and the host is a troll >_>)
Guys revive honedge then don't worry about having him attack, he can just sink through the floor move towards armaldo and then scare the bemewsus out of him with suddenly having his leg grabed bu your sash hand thingy. Also revive me so I can do stuff to plan with you guys and stuff.
You could lie flat sink into the floor (the floor should be a few inches thick so you should not go down into the next floor) and there are no traps so you should not encounter any traps and thus die, also no one has dig so you can't really get hurt. Try it please we know there are no risks of you getting hurt unless....yeah you can't get hurt as armaldo can't even use slash on you as you're part ghost.I seem to recall dying the last time you sent me through the wall. I'm thinking we should not do that again.
How about Vracken revives me and I just outspeed and Sacred Sword him to death?
inb4 we roll a 1 and there is actually a magical pit of lava an inch underneath the cave floor.You could lie flat sink into the floor (the floor should be a few inches thick so you should not go down into the next floor) and there are no traps so you should not encounter any traps and thus die, also no one has dig so you can't really get hurt. Try it please we know there are no risks of you getting hurt unless....yeah you can't get hurt as armaldo can't even use slash on you as you're part ghost.
This pretty uch sums up the entire game in one sentence.inb4 we roll a 1 and there is actually a magical pit of lava an inch underneath the cave floor.
How about we just cut it with the tricky stuff (excuse the pun) and get to defeating things. Tricky stuff hasn't exactly helped us so far...
There is one noticeable issue with your plan though; they're way stronger than all of us. I think that even the Anorith can OHKO a majority of the cast, and with all of this random stuff happening with the rolls, even just hitting them doesn't seem like a reliable tactic.I vote against anything other than killing the things. Once they're gone we can take time to heal and progress slowly from there, but trying to do anything other than get rid of them this turn will only end badly.
For all we know, we may not even be able to use Honedge while he's fainted. Anorith could fight back as we try to tie him up. He could break free at the end of the turn. So many things could go wrong. It's not our fault you didn't send in an action, Celever, so you can not like being dead all you want. The rest of us should be taking them down so we can actually progress through the game.
Armaldo's sorted for this turn. Both Budew and Murkrow are attacking it and it only has 8 HP left.How about this we revive mr slicey he sucks Armaldo's soul out via his hand of death, and then we proceed to beat the exp out of all but one anorth until we've revived everyone including me as I become awesome when I evolve (gotta love having only one weakness) who's with me on this? We revive two people and have the rest attack the tar out of all but 1 opponent?
Yeah? >~<Did you... Did you even read what I posted on the other page?