Finished Dungeons and Dragonites! [RPG]

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Guys revive honedge then don't worry about having him attack, he can just sink through the floor move towards armaldo and then scare the bemewsus out of him with suddenly having his leg grabed bu your sash hand thingy. Also revive me so I can do stuff to plan with you guys and stuff.
 
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How about we just cut it with the tricky stuff (excuse the pun) and get to defeating things. Tricky stuff hasn't exactly helped us so far...
 
Tricky stuff hasn't worked before because I've said it too loudly LOL. Also tell me using hoedge like that would not work, I mean armaldo would use Brine in his pants out of sheer terror, IT WAS SUPER EFFECTIVE! Lolololololol
Also for the love of glob someone leave an anorth alive, we can use the rope Armaldo pulled out of hammer space to tie them up.
 
Guys revive honedge then don't worry about having him attack, he can just sink through the floor move towards armaldo and then scare the bemewsus out of him with suddenly having his leg grabed bu your sash hand thingy. Also revive me so I can do stuff to plan with you guys and stuff.
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I seem to recall dying the last time you sent me through the wall. I'm thinking we should not do that again.

How about Vracken revives me and I just outspeed and Sacred Sword him to death?
 
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I seem to recall dying the last time you sent me through the wall. I'm thinking we should not do that again.

How about Vracken revives me and I just outspeed and Sacred Sword him to death?
You could lie flat sink into the floor (the floor should be a few inches thick so you should not go down into the next floor) and there are no traps so you should not encounter any traps and thus die, also no one has dig so you can't really get hurt. Try it please we know there are no risks of you getting hurt unless....yeah you can't get hurt as armaldo can't even use slash on you as you're part ghost.
 
You could lie flat sink into the floor (the floor should be a few inches thick so you should not go down into the next floor) and there are no traps so you should not encounter any traps and thus die, also no one has dig so you can't really get hurt. Try it please we know there are no risks of you getting hurt unless....yeah you can't get hurt as armaldo can't even use slash on you as you're part ghost.
inb4 we roll a 1 and there is actually a magical pit of lava an inch underneath the cave floor.
 
Oh no, TDK liked that, it is going to happen, abort mission, abort mission

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Oi, psychic rat thing (cypher), what is your plan?
 
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How about we just cut it with the tricky stuff (excuse the pun) and get to defeating things. Tricky stuff hasn't exactly helped us so far...

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Hmpf! some tricky stuff might have worked, but I guess we'll never know. Until I actually get to do it, that is.

Ahem.
But I agree, although tricks are more my style...

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I WILL DESTROY THEM!

YOU HEAR ME, GOOFY EYES? YOU CAN IGNORE MY PROPOSALS!... YOU CAN HURT MY ALLIES!... YOU CAN TAKE THEM INTO SLAVERY!... YOU CAN TRY TO EAT THEM!... YOU CAN KNOCK THEM OUT!... BUT NO ONE

NO. ONE.

NO ONE THROWS RUBBLE AT ME!

DO YOU HAVE ANY IDEA, ANY IDEA WHATSOEVER ON HOW HARD IT IS TO KEEP MY BODY THIS WHITE AND PRISTINE?
Seriously, I'm a pokemon, I have no soap here. It's, a, nightmare.

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So yes, you're like, really dead now.

Oh, yes, and I'd like to confirm what I must send to TGK, so...
 
Someone revive mr slicey then have him do what I said, mr parsnippy (see what I did there?) we have to test the extent of your plant powers once we're done with this battle. And if I get revived I'm putting on rubber boots for my cute widdle paws and using water pulse by 2 anorth so that a pool of water goes and forms around them for pichu to thunder shock the crap out of them. Hey if Armaldo can pull string out of hammer space then I can get rubber boots incase this back fires on me.
 
Actually I really like @Vom's idea on the last page. We can use Honedge's ribbon thing on the sheath to tie the Anorith up once everyone's attacked them this turn and then use that time to revive everyone and maybe try some tricky negotiating stuff.

I get your point that we could just kill them, @bbninjas, but I don't like being dead. :v

Of course, we don't want to revive Honedge before we do this. If he sucks out the Anoriths' souls it really hurts our bargaining potential.
 
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I vote against anything other than killing the things. Once they're gone we can take time to heal and progress slowly from there, but trying to do anything other than get rid of them this turn will only end badly.
For all we know, we may not even be able to use Honedge while he's fainted. Anorith could fight back as we try to tie him up. He could break free at the end of the turn. So many things could go wrong. It's not our fault you didn't send in an action, Celever, so you can not like being dead all you want. The rest of us should be taking them down so we can actually progress through the game.
 
I vote against anything other than killing the things. Once they're gone we can take time to heal and progress slowly from there, but trying to do anything other than get rid of them this turn will only end badly.
For all we know, we may not even be able to use Honedge while he's fainted. Anorith could fight back as we try to tie him up. He could break free at the end of the turn. So many things could go wrong. It's not our fault you didn't send in an action, Celever, so you can not like being dead all you want. The rest of us should be taking them down so we can actually progress through the game.
There is one noticeable issue with your plan though; they're way stronger than all of us. I think that even the Anorith can OHKO a majority of the cast, and with all of this random stuff happening with the rolls, even just hitting them doesn't seem like a reliable tactic.

There are things that can go wrong with every plan. Sometimes you just have to go for it and see what happens n_n.
 
How about this we revive mr slicey he sucks Armaldo's soul out via his hand of death, and then we proceed to beat the exp out of all but one anorth until we've revived everyone including me as I become awesome when I evolve (gotta love having only one weakness) who's with me on this? We revive two people and have the rest attack the tar out of all but 1 opponent?
 
How about this we revive mr slicey he sucks Armaldo's soul out via his hand of death, and then we proceed to beat the exp out of all but one anorth until we've revived everyone including me as I become awesome when I evolve (gotta love having only one weakness) who's with me on this? We revive two people and have the rest attack the tar out of all but 1 opponent?
Armaldo's sorted for this turn. Both Budew and Murkrow are attacking it and it only has 8 HP left.
Did you... Did you even read what I posted on the other page?
Yeah? >~<
 
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