Finished Dungeons and Dragonites! [RPG]

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Yeah? >~<
Then you know that we just need to sort out the last two remaining Anorith? One of which is damaged?

Anyway, if prof.light targets the damaged Anorith, it should be enough to take him out. I notice they have higher defensive stats than Armaldo.
Then Athena has Muddy Water, which is super effective. Do you guys think that's enough to take out the last Anorith? I guess Yeowie can try to shock it from where he got himself stuck, either way.
 
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Hmm tieing up an anorth with honedge, I like that idea because if anorth tries pulling anything he gets his soul sucked out! *insert clapping here*
 
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Oh, did I mention anything about the tide coming in about two phases?
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And WHAAAAAAAT?! Stuff secret mechanics.
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Well just so you guys know... I'm already shocking Anorith A, not one of the others.
 
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Thing is, how are we ever gonna escape the tide? The stairs only go down... Looks like we need to find another escape route.
 
Let's say you and Yeowie target Anorith B, prof.light targets Anorith A, and Vracken revives Jabber so he can target Anorith C?
That basically leaves us with Cypher. Should he attack for a guaranteed KO on Anorith A/C, or revive another fainted player?
 
I'd say Muddy Water has no bonus effect.
Thank you for that, I was just worried about MW doing what it does in SPMD which means a water type earthquake. @thegrovylekid how much water can shelos absorb with her ability?
Ok, hmm how do we defeat everything in 2 phases while running to the second floor while clearing out the debris? Here is my theory as to what we can possibly due assuming we even can wipe out our opponents, I believe we have one of three options which do NOT look good and the last one is such a stupidly bad last resort that I can't believe that it might work on anything other than a 20. Remember if we defeat EVERYTHING this turn it gives us one turn of prep time to ready ourselves for the likely flood of death that for once...will not be suggested by me. These go on a scale of we might somehow live if we use this through this only works if we get a 20:

1. Have someone that's not a water type or cleric run like crazy, grab the magic rock thing and hurry back to the rest of us as we have to be clustered together for us to have a chance at living, while we are huddled in a corner, the clerics revive the other 2 of us that have fainted (this of course means someone will have to be revived this turn) while Shelos stands in front of the rest of us that are huddled together (with mr pincy facing the corner because we do NOT want to get stabbed by him if this goes wrong, seriously pokemon what WERE you thinking when you designed Pawniard?) and uses Storm Drain as much as she physically can (remember pokemon logic = infinite source of water from a mudkip = also an infinite amount of water being drained into a single pokemon...and giving them a stat boost) to save us from the crap ton of water that should be gushing in from somewhere at a stupidly high rate. Also the water types here and psychic types would be blasting water and psychic energy at the incoming wall of water to stop it from breaching the Shealos storm drain wall.

2. Carvana and the other water types use massive blasts of water to clear the debris away from the stairs and have everyone rush in to the next floor (again after having someone grab the magic rock as that sounds important and no matter what happens we should ALWAYS grab it) and PRAY that there is nothing bad in there such as enemies, traps, or things that could kill our precious two clerics. And also pray that Shelos can save us on the new floor with storm drain and also pray that the water gushing in does not flood THIS floor.

3. WARNING STUPIDLY IMPLAUSIBLE IDEA INCOMING, YES EVEN FOR ME THIS IS STUPID. We revive Honedge put most of our paws together minus one Cleric...and have him suck the life out of us temporarily, until the flooding is over, then once it all drains and mr pointy is done playing "Don't let the water break down the wall I'm hiding inside" he returns to where we died...and puts the life force he drained from us back into our bodies. Since there is no Water type Cleric and the two we do have might not survive the stupid amount of flooding we will experience this is pretty much the best possible third option I could come up with as the theory of honedge being able to suck the life out of us and then put it back in is likely to A not be physically possible or B end up going horribly and next thing we know one of us is talking inside a body that is not their own. O_O
 
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I think the key word Keeper said is "just". We're close to taking them out now, so we don't need some kind of complicated plan.
 
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I think the key word Keeper said is "just". We're close to taking them out now, so we don't need some kind of complicated plan.
I'm thinking two turns ahead here, we need to plan ahead! I say we revive one of us, preferably honedge as he as nearly limitless potential and then we use the rest of our turns attacking the crap out of the opponents so we can all survive the proceeding turn of flooding death waves.
 
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Ummm... where are these flooding death waves coming from again?
The Dungeon, high tide is coming in as that's the secret mechanic that I'm pretty sure means all non water types are screwed unless we think of something.
 
For what it's worth, I highly doubt that TGK would institute a mechanic that would mean instant KO to the majority of our party. After all, we've just started the game and this is our very first dungeon. If there is a tidal mechanic, I would think the tides would go out rather than in.
 
Noticed where I said we kill the bugs? Read the whole post please.
Ha.

1. Have someone that's not a water type or cleric run like crazy, grab the magic rock thing and hurry back to the rest of us as we have to be clustered together for us to have a chance at living, while we are huddled in a corner, the clerics revive the other 2 of us that have fainted (this of course means someone will have to be revived this turn) while Shelos stands in front of the rest of us that are huddled together (with mr pincy facing the corner because we do NOT want to get stabbed by him if this goes wrong, seriously pokemon what WERE you thinking when you designed Pawniard?) and uses Storm Drain as much as she physically can (remember pokemon logic = infinite source of water from a mudkip = also an infinite amount of water being drained into a single pokemon...and giving them a stat boost) to save us from the crap ton of water that should be gushing in from somewhere at a stupidly high rate. Also the water types here and psychic types would be blasting water and psychic energy at the incoming wall of water to stop it from breaching the Shealos storm drain wall.
Crazy complex and probably wouldn't work anyway. Not only are you over-complicating the game, you're forgetting how much of it is left to chance.

2. Carvana and the other water types use massive blasts of water to clear the debris away from the stairs and have everyone rush in to the next floor (again after having someone grab the magic rock as that sounds important and no matter what happens we should ALWAYS grab it) and PRAY that there is nothing bad in there such as enemies, traps, or things that could kill our precious two clerics. And also pray that Shelos can save us on the new floor with storm drain and also pray that the water gushing in does not flood THIS floor.
Don't rely on Shellos' ability to save us from a game mechanic.

Won't even address your third "option" since it's... not smart.


I'm thinking two turns ahead here, we need to plan ahead! I say we revive one of us, preferably honedge as he as nearly limitless potential and then we use the rest of our turns attacking the crap out of the opponents so we can all survive the proceeding turn of flooding death waves.
I'm trying to find a non-sarcastic way to say that I already suggested we revive Honedge this turn and actually have him attack so we stand a chance of knocking out all our opponents this turn. We don't need two turns for a one-turn plan. You're saying here that we could only revive Honedge this turn. What?

And you need to stop panicking about the "hidden" mechanic of the floods. We weren't even supposed to know about them yet. Why would they kill us the moment we learn about them? I can't even move this turn, so focus on what's actually going on.
We take this turn, we remove the enemies that are right in front of us, and next turn we can heal, clear the stairs, and maybe proceed forward.
 
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