Finished Dungeons and Dragonites! [RPG]

Status
Not open for further replies.
Please don't fight me. I only have 1 special Defense :'(
Also, I am not wild! Okay, maybe a little bit...
 
MDP406.png
O! It's so cute!
 
riolu_crying_pmd_icon_by_shinetheeevee-d6ok1da.png
Blub blub blub (could construed as "really, another electric rat?")

We gonna get into another argument(?) over this? I think so ^.^
 
Nah, I'm headed over to the tile! Our work is done <3
MDP198.png
:O I'm excited dat I don't have ta carry anyone anymore but I think it might have been a better idea if I stepped on the tile, well of course assuming it's a trap.

Also is Riolu floating because even though I can't carry him couldn't I at least drag him across the surface of the water?
 
MDP198.png
Soooo @Celever do we plan on pickin anyone else up dis phase?

*hand raises a few centimetres over the water*

Nah, I'm headed over to the tile! Our work is done <3

*bubbling that is very emphatically not PG-13*

MDP198.png
:O I'm excited dat I don't have ta carry anyone anymore but I think it might have been a better idea if I stepped on the tile, well of course assuming it's a trap.

Also is Riolu floating because even though I can't carry him couldn't I at least drag him across the surface of the water?

*several unintelligible vows to subject everything winged ever to extreme violence*
 
Yeah double o squirtle, you probably could drag Riolu if you want to give him a hand. I think Shellos is dragging Ralts onto land. ^*^
 
Stupid alert system glitching on me and making me think this was somehow a dead thread for 3 days. BTW I could make a map of the room with TGK on a minecraft server to put everything into better perspective for everyone.



Ok guys I'm baaaaaack! Guys, before you zap yourselves into next yesterwhen with the glowing panel of TGK is going to roll a -38 sided die, revive me, and then, FOR THE LOVE OF GLOB LET ME TOUCH THE PANEL! My ability lets all traps say "Screw this" and not work when I step on them.....unless it's a trap made by TGK and we all know how well that works, lol.

Also can mr dark fishy go down and find out where those bubbles are coming from exactly or try to clear the rocks blocking the stair well?
 
Stupid alert system glitching on me and making me think this was somehow a dead thread for 3 days. BTW I could make a map of the room with TGK on a minecraft server to put everything into better perspective for everyone.



Ok guys I'm baaaaaack! Guys, before you zap yourselves into next yesterwhen with the glowing panel of TGK is going to roll a -38 sided die, revive me, and then, FOR THE LOVE OF GLOB LET ME TOUCH THE PANEL! My ability lets all traps say "Screw this" and not work when I step on them.....unless it's a trap made by TGK and we all know how well that works, lol.

Also can mr dark fishy go down and find out where those bubbles are coming from exactly or try to clear the rocks blocking the stair well?
bgb8UIt.png
I'm dragging Riolu to the shore >.>
Plus I'm not strong enough to clear the rocks u_u
 
bgb8UIt.png
I'm dragging Riolu to the shore >.>
Plus I'm not strong enough to clear the rocks u_u
Ok, then I guess it's up to the rest of you guys to look pretty, revive me, heal eachother and wait for the sea of explosions that do not happen when I step on that tile of TGK induced death....deadly...ness.
 
hey, first round with no inactivity punishment!

Vracken revives Empoleon_Master to full health! Empoleon_Master is revived!

bbninjas makes a boat out of leaves, but the leaves all float away!

Athena brings professorlight to the surface of the water and onto the ledge!

Yeowie mysteriously produces some Aviator sunglasses, but fails at breakdancing and falls into the water and sinks!

Vom tries to bring Vracken up to the ledge, but Vracken slides off Vom without ever getting above the water and sinks again!

double o squirtle tries to bring Vracken out of the water, but Vracken is too deep for him to dive!

Celever flies onto the tile, and the number "179.1" flashes on the tile!

TheFlyingPidove revives Jabberwock to full health! Jabberwock is revived!

Keeper of Night goes into the water to clear the rubble, but fails and is now under the water!

Yeowie, Vracken and Keeper of night will take damage from drowning next turn!

Pokémon: Hondege
Gender: Male
Level: 1
Ability: No Guard [All attack you use will connect with your opponent, but all attacks your opponent uses will connect with you. Removes Normal, Fighting, and Poison immunity.]
Nature: Naughty
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Sacred Sword [No bonus effect.]
HP: 3/3
Attack: 2
Defense: 19
Special Attack: 15
Special defense: 1
Speed: 20

Pokémon: Riolu
Gender: Male
Level: 1
Ability: Prankster [Your non-combat actions will be processed first, regardless of speed.]
Nature: Naive
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Weapon: Extreme Speed [Always goes first, outspeeds other priority moves.]
Ranged Weapon: Flash Cannon [No bonus effect.]
HP: 7/13
Attack: 12
Defense: 17
Special Attack: 13
Special Defense: 20
Speed: 6
Special Condition: Drowning

Pokémon: Ralts
Gender: Female
Level: 1
Ability: Trace [At the start of combat, this Pokémon will copy a random enemy's ability for the duration of the battle.]
Nature: Timid
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Dazzling Gleam [No bonus effect.]
HP: 0/18
Attack: 4
Defence: 9
Special Attack: 17
Special Defence: 14
Speed: 3

Pokémon: Pichu
Gender: Male
Level: 1
Ability: Lightning Rod [This Pokémon draws in all Electric-type attacks. Electric immunity.]
Nature: Quirky
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Volt Tackle [Inflicts recoil equal to 1/2 the damage done to the opponent.]
Ranged Weapon: Thundershock [10% chance to Paralyze the opponent.]
HP: 12/18
Attack: 7
Defence: 8
Special Attack: 17
Special Defence: 16
Speed: 15

Pokémon: Carvanha
Gender: Male
Level: 1
Ability: Speed Boost [at the end of each combat turn, this Pokémon's speed will increase by 1. Goes back to normal after the battle, or if this Pokémon Faints.]
Nature: Naughty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Crunch [No bonus effect.]
Ranged Weapon: Hydro Pump [No bonus effect.]
HP: 5/5
Attack: 15
Defence: 17
Special Attack: 10
Special Defence: 12
Speed: 15

Pokémon: Budew
Gender: Male
Level: 1
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Quiet
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Seed Bomb [No bonus effect]
Ranged Weapon: Magical Leaf [Will always hit, regardless of opponent's speed.]
HP: 5/11
Attack: 13
Defence: 18
Special Attack: 20
Special Defence: 3
Speed: 20

Pokémon: Pawniard
Gender: Male
Level: 1
Ability: Defiant [if any move would lower this Pokémon's stats, it's attack stat goes up by 2. Effect is removed at the end of the battle or if this Pokémon faints.]
Nature: Jolly
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Sucker Punch [If the target is using a damaging attack, this move will go first. If the target is using a non-damaging attack, this move will fail.]
Ranged Weapon: Psycho Cut [No bonus effect.]
HP: 10/16
Attack: 15
Defense: 1
Special Attack: 21
Special Defence: 3
Speed: 7

Pokémon: Shellos
Gender: Female
Level: 1
Ability: Storm Drain [This Pokémon draws all Water-type moves to it, Water immunity.]
Nature: Timid
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Body Slam [30% chance of inflicting Paralysis.]
Ranged Weapon: Muddy Water [No bonus effect.]
HP: 8/14
Attack: 11
Defence: 21
Special Attack: 14
Special Defence: 6
Speed: 19

Pokémon: Murkrow
Gender: Male
Level: 1
Ability: Super Luck [If this Pokémon steps on a Trap Tile, there is a 50% chance that tile will fail.]
Nature: Hasty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Aerial Ace [Will always hit, regardless of opponent's speed.]
Ranged Weapon: Dark Pulse [No bonus effect.]
HP: 7/12
Attack: 16
Defence: 7
Special Attack: 7
Special Defence: 16
Speed: 15

Pokémon: Mudkip
Gender: Polygender
Level: 1
Ability: Damp [Explosion-based attacks and traps will fail on this Pokémon.]
Nature: Brave
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Ice Ball [No bonus effect.]
Ranged Weapon: Water Pulse [20% Chance of causing Confusion on target.]
HP: 17/17
Attack: 16
Defence: 7
Special Attack: 6
Special Defence: 15
Speed: 5

Pokémon: Swablu
Gender: Female
Level: 1
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Sassy
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Dragon Rush [No bonus effect.]
Ranged Weapon: Moonblast [No bonus effect.]
HP: 14/14
Attack: 8
Defence: 6
Special Attack: 15
Special Defence: 5
Speed: 12

Pokémon: Dedenne
Gender: Female
Nature: Mild (+SPA –DEF)
Ability: Pickup [This Pokémon may randomly find an item at the end of each cycle.]
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Attack: Play Rough [No bonus effect.]
Ranged Weapon: Discharge [No bonus effect.]
HP: 7
Attack: 18
Defence: 14
Special Attack: 14
Special Defence: 1
Speed: 8

@Jabberwock @Vracken @professorlight @Yeowie @Vom @bbninjas @Keeper of Night @Athena @double o squirtle @Empoleon_master @Celever @TheFlyingPidove
 
Last edited:
bgb8UIt.png
Well, that failed. My first guess is that the number on the tile is the weight we have to put on it so it opens the door.
 
Vracken revives Empoleon_Master to full health! Empoleon_Master is revived!

Yeowie mysteriously produces some Aviator sunglasses, but fails at breakdancing and falls into the water and sinks!

Vom tries to bring Vracken up to the ledge, but Vracken slides off Vom without ever getting above the water and sinks again!

double o squirtle tries to bring Vracken out of the water, but Vracken is too deep for him to dive!

Keeper of Night goes into the water to clear the rubble, but fails and is now under the water!

Vracken takes 3 damage from drowning!

Yeowie and Keeper of night will take damage from drowning next turn!

*slow, sloooooow clap*



Is this D&D or Benny Hill? can't it be Monty Python and the Flying Circus, at the very least?
 
Status
Not open for further replies.
Back
Top