Finished Dungeons and Dragonites! [RPG]

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Even if a [W] Pokemon's power got doubled, it'll still be less than our combined power before...
Then let's all go into the water and clear the rocks together, if we do this the rocks will clear and we could maybe even have the water drain down, down, down the maze below and discover what's beyond it. Please guys we have to work together on this and I believe that clearing these rocks are the best way.
 
Then let's all go into the water and clear the rocks together, if we do this the rocks will clear and we could maybe even have the water drain down, down, down the maze below and discover what's beyond it. Please guys we have to work together on this and I believe that clearing these rocks are the best way.
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But we can't swim very well and the rocks are incredibly difficult to move because of water resistance...
Skype log with host from earlier:
[17/12/2015 19:26:49] Carson Gray: Why can none of you guys put two and two together?
[17/12/2015 19:30:53] Celever: wdym?
[17/12/2015 19:31:01] Celever: the rocks will come off the staircase if everyone stands on the panel
[17/12/2015 19:31:18] Celever: or the water will drain away
[17/12/2015 19:31:20] Celever: or possible even both
[17/12/2015 19:31:28] Carson Gray: no, i mean Jabber’s already posted in thread the answer to the tile, and people are avoiding the tile.
[17/12/2015 19:31:39] Celever: oh, well I’m not :p
[17/12/2015 19:35:10] Carson Gray: No, you’re doing it right :p
 
Fine, I'll stand on the tile after rescuing someone from the water.
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But we can't swim very well and the rocks are incredibly difficult to move because of water resistance...
Skype log with host from earlier:
This is what I changed my action to now as KON will have to come up here with us. "I change my action to take someone that's not Keeper of Night or water type out of the water and put them onto the tile with me."
 
Keeper, you are lighter than a Riolu you can use the bubbles to get to the top. It just depends on your roll whether you actually can make it back up. Also I resent that Skype chat TDK, I have been too busy saving people or myself to do much else q.q. All I am is a glorified heal bot double q.q q.q
 
Keeper, you are lighter than a Riolu you can use the bubbles to get to the top. It just depends on your roll whether you actually can make it back up. Also I resent that Skype chat TDK, I have been too busy saving people or myself to do much else q.q. All I am is a glorified heal bot double q.q q.q
No you're not, you're just a grumpy puppy in a cute sweater jacket that just needs a hug and a belly rub, now tell me *I'm rubbing his cwute widdle belly* "Who's a good boy? Who's a good boy?"
 
Mudkip, remember the bit where all of us drown if we spend more than a turn in the water? I think it's in our best interests not to do that.

Can you please just get on the tile? >_<
 
Mudkip, remember the bit where all of us drown if we spend more than a turn in the water? I think it's in our best interests not to do that.

Can you please just get on the tile? >_<
This is what I changed my action to now as KON will have to come up here with us. "I change my action to take someone that's not Keeper of Night or water type out of the water and put them onto the tile with me."
 
How are you intending to take them out of the water? You can't grab them without opposable thumbs. Dragging them with your mouth isn't a good idea if the dice take it as a Bite. Using a water/ice attack to push them could kill them if a bad roll comes up.
 
How are you intending to take them out of the water? You can't grab them without opposable thumbs. Dragging them with your mouth isn't a good idea if the dice take it as a Bite. Using a water/ice attack to push them could kill them if a bad roll comes up.
I do it with the same skyence that allows Carvanha to shoot arrows with no opposable thumbs damnit!
 
[12/17/15 4:38:35 PM] Jabberwock: "I do it with the same skyence that allows Carvhana to shoot arrows with no opposable thumbs damnit!"
[12/17/15 4:39:16 PM] tgk: He’s got you there. Though with Archers it’s more of the action of creating arrows out of water or feathers [in the case of our two current archers.]

My own input is that ambiguity isn't good when the dice can interpret it however they want.
 
I thought of it as more of a metaphorical arrows, more along the way of projectiles
*Surfer dude voice* "Everything's a metaphor for everything in life man, just like how those arrows are a metaphor for the damage we cause through our words, man.
 
If a cleric revives someone, does that person teleport to the cleric? I just remember someone saying that but I have no idea who or when they said it.

Also how do I create arrows?
 
If a cleric revives someone, does that person teleport to the cleric? I just remember someone saying that but I have no idea who or when they said it.
That's true, according to TGK ;)

Also how do I create arrows?
Tell TGK that you'd like to use your Special Ability and on what enemies, and you shoot arrows at said enemies. Although doing that may not always be the best idea. ;)
 
Unfortunately, due to time constraints, I can't do an update tonight, so you all have an extra 18 or so hours to get an action in.
 
Tell TGK that you'd like to use your Special Ability and on what enemies, and you shoot arrows at said enemies. Although doing that may not always be the best idea. ;)
I meant how is a Murkrow supposed to create arrows.

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Why don't we let Pawniard faint and then have Dedenne revive him.
 
Jabberwock tries to go to the tile, but falls in the water and sinks!

bbninjas goes onto the tile, and the number on the tile changes to 175.5!

Athena goes to stand on the tile, and the number on the tile changes to 162.6!

Yeowie rides a bubble up to the surface, but when the bubble pops he falls back in the water and sinks to the bottom!

Vom tries to take Keeper of Night to the tile, but Keeper of Night falls off of Vom and sinks back to the bottom!

double o squirtle flies over and stands on the tile, and the number on the tile changes to 158!

Celever helps bring professorlight's body to the tile, and stands on it again, so the number is now 158 again! professorlight is right beside the tile!

TheFlyingPidove brings professorlight's body to the tile and revives professorlight! professorlight is revived to full HP, and TheFlyingPidove is standing beside the tile!

Keeper of Night takes a bubble to the surface and lands on a piece of land!

Vracken tries to get to a bubble, but falls unconscious!

Empoleon_Master tries to take Yeowie to the surface, but hits his head on one of the pieces of land, taking 5 damage, and Yeowie falls off!

professorlight stands on the tile, and the number changes to 143.4!

Vracken takes 3 damage from drowning!

Yeowie and Jabberwock take damage from drowning in 2 turns!

Pokémon: Hondege
Gender: Male
Level: 1
Ability: No Guard [All attack you use will connect with your opponent, but all attacks your opponent uses will connect with you. Removes Normal, Fighting, and Poison immunity.]
Nature: Naughty
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Sacred Sword [No bonus effect.]
HP: 3/3
Attack: 2
Defense: 19
Special Attack: 15
Special defense: 1
Speed: 20

Pokémon: Riolu
Gender: Male
Level: 1
Ability: Prankster [Your non-combat actions will be processed first, regardless of speed.]
Nature: Naive
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Weapon: Extreme Speed [Always goes first, outspeeds other priority moves.]
Ranged Weapon: Flash Cannon [No bonus effect.]
HP: 4/13
Attack: 12
Defense: 17
Special Attack: 13
Special Defense: 20
Speed: 6
Special Condition: Drowning, Unconscious

Pokémon: Ralts
Gender: Female
Level: 1
Ability: Trace [At the start of combat, this Pokémon will copy a random enemy's ability for the duration of the battle.]
Nature: Timid
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Dazzling Gleam [No bonus effect.]
HP: 18/18
Attack: 4
Defence: 9
Special Attack: 17
Special Defence: 14
Speed: 3

Pokémon: Pichu
Gender: Male
Level: 1
Ability: Lightning Rod [This Pokémon draws in all Electric-type attacks. Electric immunity.]
Nature: Quirky
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Volt Tackle [Inflicts recoil equal to 1/2 the damage done to the opponent.]
Ranged Weapon: Thundershock [10% chance to Paralyze the opponent.]
HP: 12/18
Attack: 7
Defence: 8
Special Attack: 17
Special Defence: 16
Speed: 15

Pokémon: Carvanha
Gender: Male
Level: 1
Ability: Speed Boost [at the end of each combat turn, this Pokémon's speed will increase by 1. Goes back to normal after the battle, or if this Pokémon Faints.]
Nature: Naughty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Crunch [No bonus effect.]
Ranged Weapon: Hydro Pump [No bonus effect.]
HP: 5/5
Attack: 15
Defence: 17
Special Attack: 10
Special Defence: 12
Speed: 15

Pokémon: Budew
Gender: Male
Level: 1
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Quiet
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Seed Bomb [No bonus effect]
Ranged Weapon: Magical Leaf [Will always hit, regardless of opponent's speed.]
HP: 5/11
Attack: 13
Defence: 18
Special Attack: 20
Special Defence: 3
Speed: 20

Pokémon: Pawniard
Gender: Male
Level: 1
Ability: Defiant [if any move would lower this Pokémon's stats, it's attack stat goes up by 2. Effect is removed at the end of the battle or if this Pokémon faints.]
Nature: Jolly
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Sucker Punch [If the target is using a damaging attack, this move will go first. If the target is using a non-damaging attack, this move will fail.]
Ranged Weapon: Psycho Cut [No bonus effect.]
HP: 10/16
Attack: 15
Defense: 1
Special Attack: 21
Special Defence: 3
Speed: 7

Pokémon: Shellos
Gender: Female
Level: 1
Ability: Storm Drain [This Pokémon draws all Water-type moves to it, Water immunity.]
Nature: Timid
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Body Slam [30% chance of inflicting Paralysis.]
Ranged Weapon: Muddy Water [No bonus effect.]
HP: 8/14
Attack: 11
Defence: 21
Special Attack: 14
Special Defence: 6
Speed: 19

Pokémon: Murkrow
Gender: Male
Level: 1
Ability: Super Luck [If this Pokémon steps on a Trap Tile, there is a 50% chance that tile will fail.]
Nature: Hasty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Aerial Ace [Will always hit, regardless of opponent's speed.]
Ranged Weapon: Dark Pulse [No bonus effect.]
HP: 7/12
Attack: 16
Defence: 7
Special Attack: 7
Special Defence: 16
Speed: 15

Pokémon: Mudkip
Gender: Polygender
Level: 1
Ability: Damp [Explosion-based attacks and traps will fail on this Pokémon.]
Nature: Brave
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Ice Ball [No bonus effect.]
Ranged Weapon: Water Pulse [20% Chance of causing Confusion on target.]
HP: 12/17
Attack: 16
Defence: 7
Special Attack: 6
Special Defence: 15
Speed: 5

Pokémon: Swablu
Gender: Female
Level: 1
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Sassy
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Dragon Rush [No bonus effect.]
Ranged Weapon: Moonblast [No bonus effect.]
HP: 14/14
Attack: 8
Defence: 6
Special Attack: 15
Special Defence: 5
Speed: 12

Pokémon: Dedenne
Gender: Female
Nature: Mild (+SPA –DEF)
Ability: Pickup [This Pokémon may randomly find an item at the end of each cycle.]
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Attack: Play Rough [No bonus effect.]
Ranged Weapon: Discharge [No bonus effect.]
HP: 7/7
Attack: 18
Defence: 14
Special Attack: 14
Special Defence: 1
Speed: 8

@Jabberwock @Vracken @professorlight @Yeowie @Vom @bbninjas @Keeper of Night @Athena @double o squirtle @Empoleon_master @Celever @TheFlyingPidove
 
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