Finished Dungeons and Dragonites! [RPG]

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So, uh, how's about you guys all come and join us on the tile over here so we can finally move on... ^3^;;
 
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How....how can someone possibly fail to get on a tile? ;~;
 
Vracken heals Keeper of Night! Keeper of Night is healed 5 HP!

Jabberwock does nothing!

bbninjas does nothing!

Athena does nothing!

Yeowie does nothing!

Vom does nothing!

double o squirtle does nothing!

Celever does nothing!

TheFlyingPidove does nothing!

Keeper of Night tries to get up, but Empoleon_Master is on top of him!

Empoleon_Master does nothing!

professorlight is asleep!

Turns until tide begins to go out: 3

People not on the tile: Keeper of Night, Empoleon_Master, Vom

Pokémon: Hondege
Gender: Male
Level: 2
Ability: No Guard [All attack you use will connect with your opponent, but all attacks your opponent uses will connect with you. Removes Normal, Fighting, and Poison immunity.]
Nature: Naughty
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Sacred Sword [No bonus effect.]
HP: 3/3
Attack: 2
Defense: 19
Special Attack: 15
Special defense: 1
Speed: 20

Pokémon: Riolu
Gender: Male
Level: 2
Ability: Prankster [Your non-combat actions will be processed first, regardless of speed.]
Nature: Naive
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Weapon: Extreme Speed [Always goes first, outspeeds other priority moves.]
Ranged Weapon: Flash Cannon [No bonus effect.]
HP: 13/13
Attack: 12
Defense: 17
Special Attack: 13
Special Defense: 20
Speed: 6

Pokémon: Ralts
Gender: Female
Level: 2
Ability: Trace [At the start of combat, this Pokémon will copy a random enemy's ability for the duration of the battle.]
Nature: Timid
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Dazzling Gleam [No bonus effect.]
HP: 18/18
Attack: 4
Defence: 9
Special Attack: 17
Special Defence: 14
Speed: 3

Pokémon: Pichu
Gender: Male
Level: 2
Ability: Lightning Rod [This Pokémon draws in all Electric-type attacks. Electric immunity.]
Nature: Quirky
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Volt Tackle [Inflicts recoil equal to 1/2 the damage done to the opponent.]
Ranged Weapon: Thundershock [10% chance to Paralyze the opponent.]
HP: 18/18
Attack: 7
Defence: 8
Special Attack: 17
Special Defence: 16
Speed: 15

Pokémon: Carvanha
Gender: Male
Level: 1
Ability: Speed Boost [at the end of each combat turn, this Pokémon's speed will increase by 1. Goes back to normal after the battle, or if this Pokémon Faints.]
Nature: Naughty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Crunch [No bonus effect.]
Ranged Weapon: Hydro Pump [No bonus effect.]
HP: 3/5
Attack: 15
Defence: 17
Special Attack: 10
Special Defence: 12
Speed: 15

Pokémon: Budew
Gender: Male
Level: 2
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Quiet
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Seed Bomb [No bonus effect]
Ranged Weapon: Magical Leaf [Will always hit, regardless of opponent's speed.]
HP: 11/11
Attack: 13
Defence: 18
Special Attack: 20
Special Defence: 3
Speed: 20

Pokémon: Pawniard
Gender: Male
Level: 2
Ability: Defiant [if any move would lower this Pokémon's stats, it's attack stat goes up by 2. Effect is removed at the end of the battle or if this Pokémon faints.]
Nature: Jolly
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Sucker Punch [If the target is using a damaging attack, this move will go first. If the target is using a non-damaging attack, this move will fail.]
Ranged Weapon: Psycho Cut [No bonus effect.]
HP: 15/16
Attack: 15
Defense: 1
Special Attack: 21
Special Defence: 3
Speed: 7

Pokémon: Shellos
Gender: Female
Level: 2
Ability: Storm Drain [This Pokémon draws all Water-type moves to it, Water immunity.]
Nature: Timid
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Body Slam [30% chance of inflicting Paralysis.]
Ranged Weapon: Muddy Water [No bonus effect.]
HP: 14/14
Attack: 11
Defence: 21
Special Attack: 14
Special Defence: 6
Speed: 19

Pokémon: Murkrow
Gender: Male
Level: 1
Ability: Super Luck [If this Pokémon steps on a Trap Tile, there is a 50% chance that tile will fail.]
Nature: Hasty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Aerial Ace [Will always hit, regardless of opponent's speed.]
Ranged Weapon: Dark Pulse [No bonus effect.]
HP: 2/12
Attack: 16
Defence: 7
Special Attack: 7
Special Defence: 16
Speed: 15

Pokémon: Mudkip
Gender: Polygender
Level: 1
Ability: Damp [Explosion-based attacks and traps will fail on this Pokémon.]
Nature: Brave
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Ice Ball [No bonus effect.]
Ranged Weapon: Water Pulse [20% Chance of causing Confusion on target.]
HP: 17/17
Attack: 16
Defence: 7
Special Attack: 6
Special Defence: 15
Speed: 5

Pokémon: Swablu
Gender: Female
Level: 2
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Sassy
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Dragon Rush [No bonus effect.]
Ranged Weapon: Moonblast [No bonus effect.]
HP: 14/14
Attack: 8
Defence: 6
Special Attack: 15
Special Defence: 5
Speed: 12

Pokémon: Dedenne
Gender: Female
Nature: Mild
Ability: Pickup [This Pokémon may randomly find an item at the end of each cycle.]
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Attack: Play Rough [No bonus effect.]
Ranged Weapon: Discharge [No bonus effect.]
HP: 7/7
Attack: 18
Defence: 14
Special Attack: 14
Special Defence: 1
Speed: 8
 
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Would you guys stop messing around and get up here, I am starting to get hungry, and you are forcing the future dragon to wait
 
Keeper of Night tries to get up, but Empoleon_Master is on top of him!

Well, that certainly solves the mystery of why he keeps falling.

Sigh. Is there any good reason why the two missing pokemon that don't have anything crushing them are not in the tile right now? because, you know, that could solve keeper's predicament.

Also, can someone wake me up, please? it seems either this dice hates me, or I love sleeping too much, which are both true, but somewhat inconvenient right now.
Now TGK will choose this moment to give me psychic powers and telepathically transfer my sleep to someone else. You'll see.
 
Vracken: Oh also, question, are we going to have to help Vom up onto the tile?
TDK: Maybe

I think we are going to have to lift Vom up

TDK: he didn’t submit this turn

So, maybe not, who knows for sure


And, kinda ninja'd I guess?
 
I'm beginning to think that the only way we'll accomplish this is by knocking them out, and then having the clerics revive them. If the revived pokemon don't send in any actions, we roll them onto it.
 
I'm beginning to think that the only way we'll accomplish this is by knocking them out, and then having the clerics revive them. If the revived pokemon don't send in any actions, we roll them onto it.

I'm in. I tire of all this lollygagging, we haven't actually played in weeks now.

But, you know, before I can fry the fish with my Deadly Lights of Glamour, I'm going to need a little help waking up.
 
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I am going to try carrying the fish. Razorblade you want to help? Worst case scenario we get a meal out of it
 
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I can sing to wake you up, Ralts! ^.^ Do you want me to do that? <3

I'll either do that or murder Vom for not being here yet and put his fainted body on the tile! :3
 
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Please end him at once and don't faint him. I don't want to revive anyone because I am busy standing on a ledge. That is hard work, okay!
 
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