Finished Dungeons and Dragonites! [RPG]

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I'd be willing to smash one up if we get across this bridge.
 
OOC: I'm going to be on vacation for the next couple weeks and unable to reliably contribute. @thegrovylekid: I'm not sure if you'd prefer to just replace me or have my character on break or something, so I'll leave it up to you.
 
[15/01/2016 17:49:58] Celever: this new room is interesting
[15/01/2016 17:50:06] Celever: I see no mention of the stairs, though
[15/01/2016 17:50:10] Carson Gray: Well
[15/01/2016 17:50:16] Carson Gray: more than half the room is underwater
[15/01/2016 17:50:20] Carson Gray: so
[15/01/2016 17:50:34] Celever: so there’ll be two cycles of nothing while we wait for the tide to go down? :/
[15/01/2016 17:50:50] Carson Gray: Check the Statues
[15/01/2016 17:51:08] Celever: so the two mages can check the statues
[15/01/2016 17:51:13] Celever: what about the rest of us?
[15/01/2016 17:51:47] Carson Gray: Go ice Skating or something
[15/01/2016 17:52:02] Celever: >.>
[15/01/2016 17:52:21] Carson Gray: Relax, once the mages touch the statues things will happen
[15/01/2016 17:53:26] Celever: yeah, but 2 cycles where most of the game can’t do anything isn’t very fun
[15/01/2016 17:53:36] Carson Gray: well
[15/01/2016 17:54:19] Carson Gray: I’d have thought you guys would have wanted to explore the ice bridge thingy
[15/01/2016 17:54:33] Celever: most of them will fall off
[15/01/2016 17:54:38] Celever: and I can just fly over it
[15/01/2016 17:54:39] Celever: :L
[15/01/2016 17:55:13] Celever: what’s there to explore on the ice bridge?
[15/01/2016 17:55:24] Carson Gray: It could have some secrets
[15/01/2016 17:55:33] Celever: since the perception of whatever class has perception didn’t activate there are no items in the room
[15/01/2016 17:55:34] Carson Gray: but still, check out the statues
[15/01/2016 17:55:45] Celever: the mages will :p
[15/01/2016 17:55:50] Carson Gray: Also, perception doesn’t reveal secret passages :p
[15/01/2016 17:56:01] Celever: so the bridge has a secret passage?
[15/01/2016 17:56:54] Carson Gray: :x
[15/01/2016 17:57:06] Celever: how? There’s just a bridge and a ladder coming down
[15/01/2016 17:57:11] Celever: idgi :p
[15/01/2016 17:57:28] Carson Gray: Considering floating swords can fall, anything can happen :p
[15/01/2016 17:58:56] Celever: so what would I have to send in in order to find the secret passage? :p
[15/01/2016 17:59:04] Celever: I’d rather not fall given my ability to fly
[15/01/2016 17:59:10] Carson Gray: “I look around the bridge for secret passages"
[15/01/2016 17:59:15] Carson Gray: :p
[15/01/2016 17:59:27] Celever: alright, I’ll send that in then ;)
Edit:
[15/01/2016 18:03:06] Carson Gray: what made you assume you need to mage to interact to the statues?
[15/01/2016 18:03:35] Carson Gray: ;)
[15/01/2016 18:05:17] Celever: the statues seem like magic runes
[15/01/2016 18:05:25] Celever: to me :p
[15/01/2016 18:05:31] Carson Gray: I can let you in on something
[15/01/2016 18:05:41] Celever: are they not? :p
[15/01/2016 18:05:49] Celever: do I need to interact with the dragon one?
[15/01/2016 18:05:59] Celever: since I’m the future dragon <3
[15/01/2016 18:06:05] Carson Gray: It’s a Bird, a Feline, and a Butterfly
[15/01/2016 18:06:07] Carson Gray: :p
[15/01/2016 18:06:18] Celever: bird, dragon, same thing :L
[15/01/2016 18:06:50] Carson Gray: one’s a cameo
[15/01/2016 18:06:54] Carson Gray: of a Beach member
[15/01/2016 18:07:04] Celever: Purrloin I’m assuming
[15/01/2016 18:07:12] Carson Gray: nope
[15/01/2016 18:07:49] Carson Gray: guess again?
[15/01/2016 18:08:15] Celever: I can’t think of any other cats, birds or butterflies :p
[15/01/2016 18:08:22] Celever: since TFP is a player now
[15/01/2016 18:09:13] Carson Gray: then I guess you’ll have to wait until the turn ends ;)
[15/01/2016 18:09:25] Celever: alright then >_>
[15/01/2016 18:09:47] Carson Gray: Hint; The statues are made of ice
[15/01/2016 18:09:59] Celever: Ice Arceus?
[15/01/2016 18:10:19] Carson Gray: closer
[15/01/2016 18:10:32] Celever: oh, Ice Espeon
[15/01/2016 18:11:10] Carson Gray: (yes)
 
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Oh, a Ice bridge! I wanna go skate. (and probably fall of, but I don't care. I don't think I am able to do this another time in a dungeon ever again. So why not and try)
 
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So, which mage would like to be taken by pillow-bird and hat-head-bird (we need two for backup) to the other side?
 
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Looking at the logs, any of us can interact with the statues! <3 I'm planning on playing with the bird statue myself ^~^
 
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*Glares extremely angrily at Yeowie* I don't know why the future dragon would demean herself so much, but I swear electric rat. If anything happens, I am coming for you, and it will be painful
 
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Hey! Anyone wanna be carried by yours truly? *flutters eyelashes*I've got other things I wanna check out so please tell me if you do.

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Who wants to go with him? I'm always up for watching a spectacular plane crash.

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Do I, uh, get do anything? Yes? No? Maybe? Please?

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We'll look for secret passages. And shut up about it if we find them; you go grab pawniard, I'll take squishy, and we'll leave to this splendid resort I know.
 
If I fall while ice skating, I want great music. That is all I am asking for, but I don't wanna fall though!
 
Suddenly TGK!

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Hey guys. Since the one you call Squishy's on vacation, I'll be joining you until she gets back.

TGK joined the party!

Pokémon: Grovyle
Gender: Male
Level: X
Ability: Mastery of the Dungeon [Traps fail on you. You may also use the ability of one of your allies.]
Nature: Bold
Class: Dungeon Master [you may give the dungeon a command instead of investigating or attacking. You may also use any other class-based abilities.]
Melee Weapon: Leaf Blade [No additional effect]
Ranged Weapon: D2o [???]
HP: 50
Attack: 50
Defence: 50
Special Attack: 50
Special Defence: 50
Speed: 50

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It also appears Vom is busy, so I'll make sure to have a replacement in soon.

TGK pulls Empoleon_Master out of the water!

Vracken heals double o squirtle! double o squirtle is healed to full health!

Jabberwock starts dancing to the music! Jabberwock falls into the water!

bbninjas uses magical leaf on the walls, but they all bounce off!

Yeowie and Celever fly over to the bird statue! Suddenly, the bird statue begins to talk!

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Uwah? Who's there?

018.png Oh! People! Oi, Butterfreeze, Ice Espeon, wake up! There's people here!

012.png Huh? Wasn't *yawns* expecting people at this hour. Refridgeot, do you know the time?

196.png Ehh? Oh my, it's dreadfully late for visitors. And so many of you, too!

018.png Anyways, we should probably introduce ourselves. I'm Refridgeot.

012.png I'm Butterfreeze!

196.png I'm Ice Espeon!

012.png We are the dungeon guides! Our job is to help travellers navigate this dungeon. We're also ice-typed statues, which is cool.

196.png So we're going to join you!

018.png Until we faint. then we go back here.

Refridgeot, Ice Espeon, and Butterfreeze joined the party as NPCs! Until they faint, anyways.

Pokémon: Pidgeot
Level: 45
Ability: None
Nature: Jolly
Class: Ice Statue [This Pokémon's type is Ice-type in addition to its normal typing.]
Melee Weapon: Peck [No bonus effect]
Ranged Weapon: Icy Wind [Hits all foes.]
HP: 20
Attack: 15
Defence: 11
Special Attack: 8
Special Defence: 9
Speed: 12

Pokémon: Butterfree
Level: 45
Ability: None
Nature: Timid
Class: Ice Statue [this Pokémon's type is Ice-type in addition to its normal typing.]
Melee Weapon: Tackle [No bonus effect.]
Ranged Weapon: Ice Beam [10% chance to freeze.]
HP: 10
Attack: 13
Defence: 7
Special Attack: 20
Special Defence: 7
Speed: 17

Pokémon: Espeon
Level: 46
Ability: None
Nature: Modest
Class: Ice Statue [This Pokémon's type is Ice-type in addition to its normal typing.]
Melee Weapon: Ice Fang [10% Chance to freeze of flinch.]
Ranged Weapon: Psybeam [10% chance to confuse.]
HP: 12
Attack: 12
Defence: 12
Special Attack: 12
Special Defence: 12
Speed: 12

018.png You can ask us questions about the room you're in!

012.png But we're made of ice, so our memory isn't perfect.

196.png Oftentimes we can only give hints.

double o squirtle looks under the bridge, and finds a small, bird-shaped hole in it!

TheFlyingPidove goes ice skating!

Keeper of Night goes ice skating!

Empoleon_Master drags double o squirtle back to the tile! Empoleon_Master and double o squirtle are in the other room!

professorlight searches for secret passages, and senses something below the water!

Last turn until low tide!

Pokémon: Hondege
Gender: Male
Level: 2
Ability: No Guard [All attack you use will connect with your opponent, but all attacks your opponent uses will connect with you. Removes Normal, Fighting, and Poison immunity.]
Nature: Naughty
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Sacred Sword [No bonus effect.]
HP: 3/3
Attack: 2
Defense: 19
Special Attack: 15
Special defense: 1
Speed: 20

Pokémon: Riolu
Gender: Male
Level: 2
Ability: Prankster [Your non-combat actions will be processed first, regardless of speed.]
Nature: Naive
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Weapon: Extreme Speed [Always goes first, outspeeds other priority moves.]
Ranged Weapon: Flash Cannon [No bonus effect.]
HP: 13/13
Attack: 12
Defense: 17
Special Attack: 13
Special Defense: 20
Speed: 6

Pokémon: Ralts
Gender: Female
Level: 2
Ability: Trace [At the start of combat, this Pokémon will copy a random enemy's ability for the duration of the battle.]
Nature: Timid
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Dazzling Gleam [No bonus effect.]
HP: 18/18
Attack: 4 +1
Defence: 9 +1
Special Attack: 17 +1
Special Defence: 14 +1
Speed: 3 +1
Special Condition: Energized [+1 in all stats for 2 turns]

Pokémon: Pichu
Gender: Male
Level: 2
Ability: Lightning Rod [This Pokémon draws in all Electric-type attacks. Electric immunity.]
Nature: Quirky
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Volt Tackle [Inflicts recoil equal to 1/2 the damage done to the opponent.]
Ranged Weapon: Thundershock [10% chance to Paralyze the opponent.]
HP: 18/18
Attack: 7
Defence: 8
Special Attack: 17
Special Defence: 16
Speed: 15

Pokémon: Budew
Gender: Male
Level: 2
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Quiet
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Seed Bomb [No bonus effect]
Ranged Weapon: Magical Leaf [Will always hit, regardless of opponent's speed.]
HP: 11/11
Attack: 13
Defence: 18
Special Attack: 20
Special Defence: 3
Speed: 20

Pokémon: Pawniard
Gender: Male
Level: 2
Ability: Defiant [if any move would lower this Pokémon's stats, it's attack stat goes up by 2. Effect is removed at the end of the battle or if this Pokémon faints.]
Nature: Jolly
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Sucker Punch [If the target is using a damaging attack, this move will go first. If the target is using a non-damaging attack, this move will fail.]
Ranged Weapon: Psycho Cut [No bonus effect.]
HP: 10/16
Attack: 15
Defense: 1
Special Attack: 21
Special Defence: 3
Speed: 7

Pokémon: Shellos
Gender: Female
Level: 2
Ability: Storm Drain [This Pokémon draws all Water-type moves to it, Water immunity.]
Nature: Timid
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Body Slam [30% chance of inflicting Paralysis.]
Ranged Weapon: Muddy Water [No bonus effect.]
HP: 14/14
Attack: 11
Defence: 21
Special Attack: 14
Special Defence: 6
Speed: 19
Special Condition: On Vacation

Pokémon: Murkrow
Gender: Male
Level: 1
Ability: Super Luck [If this Pokémon steps on a Trap Tile, there is a 50% chance that tile will fail.]
Nature: Hasty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Aerial Ace [Will always hit, regardless of opponent's speed.]
Ranged Weapon: Dark Pulse [No bonus effect.]
HP: 12/12
Attack: 16
Defence: 7
Special Attack: 7
Special Defence: 16
Speed: 15

Pokémon: Mudkip
Gender: Polygender
Level: 1
Ability: Damp [Explosion-based attacks and traps will fail on this Pokémon.]
Nature: Brave
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Ice Ball [No bonus effect.]
Ranged Weapon: Water Pulse [20% Chance of causing Confusion on target.]
HP: 17/17
Attack: 16
Defence: 7
Special Attack: 6
Special Defence: 15
Speed: 5

Pokémon: Swablu
Gender: Female
Level: 2
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Sassy
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Dragon Rush [No bonus effect.]
Ranged Weapon: Moonblast [No bonus effect.]
HP: 14/14
Attack: 8
Defence: 6
Special Attack: 15
Special Defence: 5
Speed: 12

Pokémon: Dedenne
Gender: Female
Nature: Mild
Ability: Pickup [This Pokémon may randomly find an item at the end of each cycle.]
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Attack: Play Rough [No bonus effect.]
Ranged Weapon: Discharge [No bonus effect.]
HP: 7/7
Attack: 18
Defence: 14
Special Attack: 14
Special Defence: 1
Speed: 8
Special Condition: Playing Music
 
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