Finished Dungeons and Dragonites! [RPG]

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Who still needs a partner? Gible?

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Yup... But who may I ask are you? (Which Pokemon)
 
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Not sure you'll like the answer. He's not exactly your type, see. :p
Your probably hinting that I'm weak to him and that I won't get along with him... But I say bring it on! (Remember the saying keep your friends close and your enimys closer :p) (also stop liking his post! You guys are the reason I have no one to team up with!!!)
 
bbninjas and simsands pair up!

TheFlyingPidove and double o squirtle pair up!

bowlerdude04 and Plasma Dragon pair up!

Yeowie and Skyleaf2000 pair up!

Celever and professorlight pair up!

Keeper of Night and Jabberwock pair up!

Mora and Vracken pair up!

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Wonderful! Now, here are the rules.

1. I will state a riddle. You have 3 days to PM me an answer.
2. If one or more people in the pair get it right, the pair is permitted to answer the next one.
3. If one or more people in the pair get it wrong, you will be frozen and unable to answer.
4 If you pass all the riddles, you may have the thunder rod.
5. If everyone is frozen, you will be transported out of the room. you can come back in when the tide falls.
6. NO GOOGLE SEARCH

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Well, here is the first riddle.

imagine you are in a dark room with no doors or windows of any kind. In the room, there is a flashlight, a piece of glass, and a plank. How do you get out?

Pokémon: Espeon
Level: 46
Ability: None
Nature: Modest
Class: Ice Statue [This Pokémon's type is Ice-type in addition to its normal typing.]
Melee Weapon: Ice Fang [10% Chance to freeze of flinch.]
Ranged Weapon: Psybeam [10% chance to confuse.]
HP: 12
Attack: 12
Defence: 12
Special Attack: 12
Special Defence: 12
Speed: 12

Pokémon: Hondege
Gender: Male
Level: 2
Ability: No Guard [All attack you use will connect with your opponent, but all attacks your opponent uses will connect with you. Removes Normal, Fighting, and Poison immunity.]
Nature: Naughty
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Sacred Sword [No bonus effect.]
HP: 2/3
Attack: 2
Defense: 19
Special Attack: 15
Special defense: 1
Speed: 20

Pokémon: Riolu
Gender: Male
Level: 3
Ability: Prankster [Your non-combat actions will be processed first, regardless of speed.]
Nature: Naive
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Weapon: Extreme Speed [Always goes first, outspeeds other priority moves.]
Ranged Weapon: Flash Cannon [No bonus effect.]
HP: 14/14
Attack: 13
Defense: 18
Special Attack: 14
Special Defense: 21
Speed: 7

Pokémon: Ralts
Gender: Female
Level: 3
Ability: Trace [At the start of combat, this Pokémon will copy a random enemy's ability for the duration of the battle.] Traced Rock Head: [This Pokémon does not take Recoil Damage from attacks.]
Nature: Timid
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Dazzling Gleam [No bonus effect.]
HP: 19/19
Attack: 5
Defence: 10
Special Attack: 18
Special Defence: 15
Speed: 4

Pokémon: Pichu
Gender: Male
Level: 2
Ability: Lightning Rod [This Pokémon draws in all Electric-type attacks. Electric immunity.]
Nature: Quirky
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Volt Tackle [Inflicts recoil equal to 1/2 the damage done to the opponent.]
Ranged Weapon: Thundershock [10% chance to Paralyze the opponent.]
HP: 2/18
Attack: 7
Defence: 8
Special Attack: 17
Special Defence: 16
Speed: 15

Pokémon: Budew
Gender: Male
Level: 3
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Quiet
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Seed Bomb [No bonus effect]
Ranged Weapon: Magical Leaf [Will always hit, regardless of opponent's speed.]
HP: 12/12
Attack: 14
Defence: 19
Special Attack: 21
Special Defence: 4
Speed: 21

Pokémon: Pawniard
Gender: Male
Level: 2
Ability: Defiant [if any move would lower this Pokémon's stats, it's attack stat goes up by 2. Effect is removed at the end of the battle or if this Pokémon faints.]
Nature: Jolly
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Sucker Punch [If the target is using a damaging attack, this move will go first. If the target is using a non-damaging attack, this move will fail.]
Ranged Weapon: Psycho Cut [No bonus effect.]
HP: 17/17
Attack: 16
Defense: 2
Special Attack: 22
Special Defence: 4
Speed: 8

Pokémon: Murkrow
Gender: Male
Level: 2
Ability: Super Luck [If this Pokémon steps on a Trap Tile, there is a 50% chance that tile will fail.]
Nature: Hasty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Aerial Ace [Will always hit, regardless of opponent's speed.]
Ranged Weapon: Dark Pulse [No bonus effect.]
HP: 13/13
Attack: 17
Defence: 8
Special Attack: 8
Special Defence: 17
Speed: 16

Pokémon: Swablu
Gender: Female
Level: 3
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Sassy
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Dragon Rush [No bonus effect.]
Ranged Weapon: Moonblast [No bonus effect.]
HP: 15/15
Attack: 9
Defence: 8
Special Attack: 16
Special Defence: 6
Speed: 13

Pokémon: Dedenne
Gender: Female
Level: 2
Nature: Mild
Ability: Pickup [This Pokémon may randomly find an item at the end of each cycle.]
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Attack: Play Rough [No bonus effect.]
Ranged Weapon: Discharge [No bonus effect.]
HP: 8/8
Attack: 19
Defence: 15
Special Attack: 15
Special Defence: 2
Speed: 9
Special Condition: Playing Music

Pokémon: Vanillite
Gender: Male
Level 1
Ability: Ice Body [If it is hailing, this Pokémon heals 25% of its health at the end of each cycle.]
Nature: Brave (+Atk, -Spd)
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Icicle Spear [No bonus effect.]
Ranged Weapon: Icy Wind [Hits all foes.]
HP: 2/8
Attack: 18
Defence: 12
Special Attack: 8
Special Defence: 2
Speed: 4

Pokémon: Petilil
Gender: Female
Level: 2
Ability: Chlorophyll [If the weather is sun, this Pokémon's speed is doubled.]
Nature: Timid
Class: Knight [Special Ability: Guard
During a Combat Cycle, you can PM me "Guard (player)", and there is a chance you will guard that player, determined by their speed stat.
Melee Weapon: Natural Gift [attack effect depends on what item this Pokémon is holding.]
Ranged Weapon: Energy Ball [no bonus effect]
HP: 14/14
Attack: 4
Defence: 11
Special Attack: 20
Special Defence: 20
Speed: 11

Pokémon: Gible
Level: 1
Ability: Rough Skin [If this Pokémon is hit by a Melee Attack, the opposing Pokémon takes 3 damage.]
Class: Mage
Nature: Timid
Melee Weapon: Dragon Claw [No Bonus Effect]
Ranged Weapon: Sandstorm [Does residual damage to all non-target Pokémon, excluding Rock, Ground, and Steel-types.]
HP: 5/5
Attack: 13
Defence: 1
Special Attack: 3
Special Defence: 8
Speed: 6

Name: Amalyn
Pokémon: Durant
Gender: Female
Level: 1
Ability: Swarm (When this Pokémon is at 50% health or less, the attacks of this Pokémon do 50% more damage.)
Class: Dancer (Once during a combat cycle, you may PM me "Dance for (player)". That player will be able to perform 2 actions in the next cycle.)
Nature: Naive (+Speed, -Special Defence)
Melee Weapon: Rock Climb (No bonus effect.)
Ranged Weapon: Metal Sound (50% chance to lower the opponent's special defence by a random amount.)
HP: 14/14
Attack: 1
Defence: 16
Special Attack: 13
Special Defence: 7
Speed: 9

Name: Locke
Pokémon: Torchic
Level: 1
Ability: Speed Boost [at the end of each combat turn, this Pokémon's speed will increase by 1. Goes back to normal after the battle, or if this Pokémon Faints.]
Class: Dancer (Once during a combat cycle, you may PM me "Dance for (player)". That player will be able to perform 2 actions in the next cycle.)
Nature: Mild [+Atk, -Spd]
Melee Weapon: Rock Slide [No bonus effect.]
Ranged Weapon: Fire Blast [10% chance to burn.]
HP: 4
Attack: 20
Defence: 3
Special Attack: 8
Special Defence: 19
Speed: 18
 
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Well at least now I know who @bowlerdude04 is... (If we get into a fight it will end in a tie)

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I think we should start a fire using the glass to magnify the flashlights light onto the wood starting a fire! Then after that we should jump into and kill ourselves... Or someone else can build off the whole starting a fire thing... Or I'm completely wrong :p (I'm sooo bad at riddles most of the time)
 
2. If one or more people in the pair get it right, the pair is permitted to answer the next one.
3. If one or more people in the pair get it wrong, you will be frozen and unable to answer.
What if one person gets it right and the other gets it wrong? Also is this a competition as in can we share our guesses?
 
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Ugh. Riddles.

Wait, that isn't a riddle, that's a problem!
I suppose it is too much to ask, that pointing that out was the solution, right?
 
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That riddle is rather vague! ^.^" For all we know, the walls could be made of paper and we can just poke through it with the glass and walk out! Or we could simply walk through an empty hole left in the wall by their not being a window there at all! <3
 
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To solve a riddle you don't have to be literal. I have an idea of what it might be, but I don't know if we're allowed to share answers.

By the way, I really like this idea for a challenge @thegrovylekid. Riddles are amazing and they encourage people to think outside the box. On top of that, as an exercise I had to try and solve a riddle every morning for an entire year, it was agonizing, but still really fun.
 
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Trapped in a dark room with no windows or doors? Bet you all wish you were Ghost-types right now. :p

*tips hat and glides backward through the wall*
 
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