I myself have quite some experience from battling Durant (both in playtesting and in tourneys), and it basically comes down to this:
- Set up something that can clean sweep a Durant in less than 4 turns after they start milling (if you cannot, ánd you cant recover any cards, thats GG right there). Aka anything that can hit for 80 ~ 120 damage consistently after those 4 turns will save you the game. Anything less than that means GG against a ''normal'' Durant list.
- Don't lay down more than you need. In other words, do you have 1 ''big hitter'' up? Building ONE extra can't hurt; leave the rest of your cards on hand. Your ''ideal'' field would be 1 attacker, 1 back-up attacker, and 1 ''Seeker-Target'' pokémon. Other than that, you need nothing else to win the game.
- Use cards like PONT wise. While most decks usually only run 2-3ish PONT, you should keep in mind it could be your ''savior'' for the game. Even in a situation where all your Super Rod and/or FSL are milled, a big hand of 8+ cards alone will fetch you at least a ''small portioned deck'' back (why 8? The PONT (-1), You redraw 6 cards (-6), and leave 1 card in your deck. I know a single carded deck will be milled empty next turn, but it's just to show an example people!). Keeping a large hand prevents Durant from playing Spiritomb TM at times, leaving the opening for you to use your PONTs to refill your deck when needed.
- When possible, Junk Arm those Super Rod. Don't be shy to play Flower Shop Lady either; if they didn't mill it and they don't run Weavile, keeping a Super Rod/FSL on hand is the safest bet to have really. What Revive is to them, Super Rod and/or FSL should be to you; have one on hand if possible. In the case of Weavile, don't be shy to use them when the opportunity arises!
- Manage your resources well. While this sounds ''obvious'', I took a friend of mine 7 games of playtesting to realise it's not so smart to Magnetic Draw to a full hand when your opponent is milling your deck (Nobody insult my friend now though!! >=P). Some ''logical'' choices (refill your hand to get what you need, etc) will cost you the game. Of course, you'll want to build up something, but be wary at what extend you're trying to build something up. Need the final stage of your attacker and got a Sage's Training on hand? Consider your odds of nabbing what you need with that Sage. Sage's Training and Professor Juniper's card texts should be translated to ''I make sure Durant needs one less turn to win'' and ''I hand the win to any smart Durant player'' respectively. Of course, that single Sage or Juniper could fetch you just what you needed; just keep in mind any Sage effectively cuts your turn count by 1, and any Juniper cuts your turns by 2. Quite nasty if you just need one more turn to win, eh?!!
- Trainer-Lock eats the ant better than Heatmor at the moment. A friend of mine runs a 2-0-1 Vileplume line in his MagnEel just to counter the ant (it is/was quite big here), and suprisingly it works as well (needless to say, the Vileplume tech also works against other matchups)! Of course this isn't viable for all decks, but if you really detest Durant so much, it might be somehting to consider to run.
- Any list which runs at least 3 Rainbow Energy and which can fit in a single copy (or 2) of Reshiram will eat the ant. A lot of people from my area disagree with me, but for me it has been working (at least a little). If you can acces two Rainbow Energy fast enough along with the Reshiram, you can simply Outrage KO from there (not counting in Eviolites and Sp Metals though!) for your 6 prizes. I personally find this best working with CaKE type of decks; popping something to sacrifice a prize, then Twins for some Rainbow Energy. Of course, people have been suggesting other things like Victini (V-Create) for an example, but any decent Fire type smacking for at least 40 is viable really.
All in all I must say Durant became a lot ''bigger'' than I could anticipate, but I've been a ''defender'' of the deck from the moment I saw the spoilers for the little bugger. While I agree with the people who say ''it's just !@#$% annoying to face!'' or ''Durant is so luck based it isn't even funny anymore!!'' and that kind of comments, yes you're right. However, that's also what Durant was designed to be, people! What else did you expect from the moment you saw the spoilers?
And inb4youhaveneverlosttoit; I've both tested ánd played competitive and lost against Durant. Yes, it is annoying when your opponent gets lucky and mills crucial cards you needed, and it's even more annoying when you're a seasoned player and you lose to a ''newb'' simply because they got lucky with the deck. But then I ask you, have you never been lucky during a tourney?
All in all, Durant is a new twist to the meta; it plays and wins differently than most (if not all) decks out there. Learn to beat it, or get beaten, that's just to it. Complaining won't win you the game either, you know!
[/sand=James] -Celebi23