Okay, first off if this in the wrong section any mod can feel free to move it.
Now on to the topic. I know some flexibility is required (ie Lost World shouldn't be in a deck doesn't intend to take advantage of the effect, Rare Candy is useless in a deck that has only Basic Pokemon, probably some other exemptions) but is it safe to say there are a good number of Trainers that should be in every deck? Here is my notices based on recent uses:
3-4 Rare Candy (except in Basic Only decks)
3-4 Pokemon Communication (except Vileplume?)
2-4 Junk Arm (except Vileplume)
2-4 Pokemon Collector
2-4 Professor Juniper
2-4 Switch (except Vileplume)
2-4 Pokemon Catcher (except Vileplume)
2-4 Cheren OR Sage's Training
2-4 Super Rod (except Vileplume)
2-3 N
Feel free to add to the list I'm pretty sure I'm missing a bunch of them. My major playing days were when there wasn't much other than Bill, Professor Oak, Pokmon Breeder/Trader and the occasional Energy Removal and Super variant. Any help in compiling this working list would be greatly appreciated.
Now on to the topic. I know some flexibility is required (ie Lost World shouldn't be in a deck doesn't intend to take advantage of the effect, Rare Candy is useless in a deck that has only Basic Pokemon, probably some other exemptions) but is it safe to say there are a good number of Trainers that should be in every deck? Here is my notices based on recent uses:
3-4 Rare Candy (except in Basic Only decks)
3-4 Pokemon Communication (except Vileplume?)
2-4 Junk Arm (except Vileplume)
2-4 Pokemon Collector
2-4 Professor Juniper
2-4 Switch (except Vileplume)
2-4 Pokemon Catcher (except Vileplume)
2-4 Cheren OR Sage's Training
2-4 Super Rod (except Vileplume)
2-3 N
Feel free to add to the list I'm pretty sure I'm missing a bunch of them. My major playing days were when there wasn't much other than Bill, Professor Oak, Pokmon Breeder/Trader and the occasional Energy Removal and Super variant. Any help in compiling this working list would be greatly appreciated.