RE: In-game Team Rates
P0rygon-z said:
PorygonZ:
Do not use this as a lead!!!! Use it as a switch into Zapdos after it's KO'ed your Starmie!!!! It can outrun almost anything that's been damaged and it's got immense special attack. USE AS A SWITCH IN!!!
Also, Sitrus Berry.... ?
Not in the OU metagame it's not.
If you're looking for a revenge kill on Salamence or Zapdos, use a Choice Scarf. If you're just looking to sweep (which.... Eh, it's not really PorygonZ's style...) Use NeverMeltIce or Magnet, depending on what you think you'll see on your opponent. I, quite personally would do a Choice Scarf, but that renders your Nasty Plot completely useless, so after that, I would pick NeverMeltIce because it hits hard on all the dragon type Demi/Pseudo Legendaries that you find in OU.
Thirdly: Get rid of Recycle. You'll never need it, it's not that reliable and when you play in the OU with the no-item clause, it's a waste of a slot. Also, ain't no move I ever heard of called "Conversation 2". So whatever made up move you're talking (Conversion 2, maybe?), also get rid of it. I recommend making this Nasty Plotter a BoltBeamer; that is, getting rid of Recycle and "Conversation 2" for Ice Beam and ThunderBolt. They get great type coverage and they actually have some use, as opposed to Recycle.
If you plan to seriously use PorygonZ in battle, this one needs a LOOTTT of cleanup.
Togekiss:
It's my favorite pokemon (look at my username ^_^).
ANYWAYS....
Ewwww!!! Fly!!!! Please Please Please take it away!!!! People who succeed in OU are the ones that understand you can make different pokemon solely for your HM's (I know, crazy theory right?) unless they are Surf or Waterfall, which are accepted into battle quite nicely with the right sets. Anyways, delete Fly.
PLEASE.
I
beg you!!!!!
Togekiss should never be a mixed sweeper. Almost always special Sweeper unless it's Para-Flinch Support, like my Togekiss. But rarely will a successful Togekiss be Mixed with Fly.
You say you need Fly to sometimes "evade" a predicted move. Well here's the great thing: Max out it's speed and special attack EV's and use the other 4 in defense or special defense (all personal preference). Teach it Thunder Wave in lieu of Fly. Then, with your ninja-like speed, you can cripple it with Thunder Wave, which may or may not let you "evade" a move, depending on whether it's Paralyzed that turn. It's soooooo much more effective than Fly, plus you've got a massive 60% Flinch chance from Air Slash.
Extrasensory.....
Eh....
Fine I guess, though if you really wanted this Togekiss to be really effective in OU, you'd sacrifice Extrasensory for Roost. Roost is an incredible staller while it lasts, AND it gets rid of it's Flying type, making it invincible to a BoltBeaming Starmie. Roost is perfect, indestructable, but only if you're willing to give up a weak special attack novelty move for it.
Starmie:
You've made this perfect and it's the only member of your team I like as-is. Except, however, for one essential piece. You're playing with the big kids in OU now. Mystic water ain't gonna cut it. You seriously should make it's held item the Choice Specs. It makes you pick and choose what type of move to use, but that's no problem. The moveset you've given it has amazing type coverage.
Vespiquen:
Ugh.
I really, really don't like this pokemon. She's awkward, she's got strange stats, and furthermore, she's in NU, two tiers below the rest of your team. She's underestimated for a reason.
Were you to switch into Vespiquen, it would be taken out by ONE of Starmie's Thunderbolts (or possibly two) or ONE of Togekiss's Air Slashs or TWO of Blissey's Flamethrowers or Ice Beams (god forbid you switch into Vespiquen when there's a Blissey in play).
The moveset you gave it is what puts it in NU, my friend.
MAKE THIS THING A TANK!!!!!!!1!!1!!!!eleven!!!!
Overhaul all of its moves for the following:
-Toxic
-Roost
-Defend Order
-Heal Order/Attack Order
Toxic Cripples ANYTHING, especially Blissey, and since this thing is a stall/tank, it's a must have. Plus, it's at least ten times better than Poison Jab. Really, you must have this. Roost is good because it's a stalling move that recovers her HP and removes her weakness from Ice, Thunder, and Rock, but does make her susceptible to Ground moves. It's well worth it. Defend order and Roost/Heal Order go perfectly hand in hand, making it indestructible.
The last move is sort of a filler. If you want another healing move to let her stall even farther, pick Heal Order. If you want to be able to finish crippled opponents off slowly but surely, pick attack order.
Quick Claw?
No. Absolutely not.
You're putting an NU in the OU.
That item is unacceptable.
PLEASE, if you're going to put it in OU, give it Leftovers!!! Leftovers are any tank's best friend. They're essential.
Froslass:
MAKE IT YOUR LEAD, PLEASE OH PLEASE OH PLEASE!!!!
Froslass should no doubt about it be your lead in. It can set up spikes, and is the only and best Ghost type to learn spikes, because of it's decent speed.
That, of course means, as a lead, this one's gonna need a complete overhaul too.
First of all, give it a Choice Scarf. You'll see why in a sec.
Here's a really amazing moveset for OU Froslass:
-Trick
-Spikes
-Ice Beam
-Destiny Bond/Hail
Trick is to destroy any other leads. If you start the match with Froslass as your lead, say you're going up against a Spikey Lead Foretress or a Taunt Lead Aerodactyl. You'll go first with your baffling speed, using trick and giving them a Choice Scarf, which does nothing to their awful speed anyways. It does, then, however, make them always use the same move, so Aerodactyl will be stuck using Taunt until the user is forced to switch, and the same with Spikes/Poison Spikes/Stealth Rock/Explosion Foretress; it will for sure cause a forced switch.
After you use Trick, set up at least two layers of Spikes while your opponent is deciding whether to switch (or three if you're feeling lucky) and boom! You're almost done. After that, just use Ice Beam on a switched Altaria/Aerodactyl and voila!
The last move is a filler, so pick wisely.
(Although I'd REEEEEEEAAAALLLLLYYYYYYYY go for Destiny Bond in your case.)
LickyLicky:
Really? Another NU? Oh well.
Actually, I feel like you're so close with this one!!!!!!
Just one quick thing: Change the item to an Expert Belt.
It's better for NU's entering higher tiers.
All I would recommend is to change this to a SubPuncher, that is, get rid of Screech and one of the other moves (preferably Wring Out) for Substitute and Focus Punch. You basically use Substitute and it won't be broken, due to your incredible defenses. The next two turns, use Focus Punch.
That'll show Blissey who's boss.
No joke, that's the way to go!
Well my rating: 2/5.
You've got EXCELLENT potential as a trainer, but you seem to lack the breeding aspect of it to get Egg Moves and to pass down TM's. You also mix OU's with NU's which is never a good idea to do, EVER.
Just pick a solid team of OU's for yourself, follow through, and BAM!
You're a winner
And thus ends my Schpeal.