What? All of those are variables that need to be addressed. If you really worked out the math, the percentage of actually hitting what you said is extremely low.MrGatr said:How can you be unsure about all of that?
What? All of those are variables that need to be addressed. If you really worked out the math, the percentage of actually hitting what you said is extremely low.MrGatr said:How can you be unsure about all of that?
I have tested it, and Ho-oh doesn't have enough non-EX attackers to deal with Plasmaklang. Ho-oh is severely weakened after Plasma Storm anyways, so I wouldn't even play it if I were you.MrGatr said:@Darkvoid.
I see, but the matchup isn't as bad as you think guys. Go test it, and use your own max potion.
QWERTY DITTO said:Why are people forgetting that Klinklang decks can run both BW and PS Klinklang and just heal the 120 from Boufalant right off?
pokemonjoe said:How exactly is hitting 5 energy sooooooo easy?
pokemonjoe said:How can you be sure you'll hit the tool scrappers?
pokemonjoe said:How can you be sure you'll hit the rebirth flips?
pokemonjoe said:How can you be sure your opponent doesn't drop potion or max potion?
pokemonjoe said:How can you be sure your opponent won't drop scramble switch?
pokemonjoe said:How can you be sure you won't start Bouffalant?
That pokemon lineup actually makes it easier for the Klingklang player. It won't even matter if they hit that 120 followed by 90, because even if my Cobalion is dead, your non EX attacker is also dead. I have more Cobalions, but you have 1 Bouffalant. Even if you run two, you'll still run out of resources incredibly quickly. You'll have to exert an enormous amount of resources to actually hit that. Even if you do, the Klingklang player just loses a Cobalion. However, you have to deal with 2 more. That number is increased if Klingklang player is running Durant, Super Rod, or Revive.Mora said:Let's say: 3 Ho-Oh, 3 Mewtwo, 2 Tornadus EX, 2 Terrakion, 1 Shaymin, 1 Bouffalant (maybe two). ~1/12 or ~2/13 chance of starting Bouffalant.
Why would I say something that's not true?MrGatr said:Unless your all talking the same list math, nor probabability will work. So lets just say Ho-Oh has a decent matchup against Klinklang, and I'm sure it will die down fast anyways.
Has anyone tried adding in a Victini EX. It might make the energy acceleration much faster than normal.
What does that matter? There's a very finite amount of practical non-EX Pokemon you can use, no matter what your card counts are. This amount, whatever it may be, is decreased because 0-1 Terrakion will be run as opposed 2-3. You keep mentioning how the lists aren't the same card for card, so probabilities and math aren't relevant, however this is false. While it may not be accurate down to the percent, you can still get a general percentage because specific lists of an archetype will be similar, even if it is an archetype like Ho-oh. Why does it matter how much I know of your deck? It doesn't, but for the record, I know much more because I know you run 4 N, 4 Juniper, 4 Catcher, 4 DCE, 4 Energy Switch, 3 Tool Scrapper, 1 Scramble Switch, and 4 Ultra Ball using common sense and looking at previous posts. So, even if it were important and/or relevant, I would know 36-40 cards of your list, and have a general idea of the other cards, even if I didn't know the specific amount for them.MrGatr said:Why would you call it false when I've noticed the diversity in Ho-Oh. For example, 6 of us here in Utah run Ho-Oh (that I know of, there's lots more according to our TO) not a single one of us run the same line of cards bar 3 Mewtwo EX, and 3 Ho-Oh EX. I know someone who ran 4 Bouffalant at a point. Math doesn't work if you don't have majority of the variables, and you currently have like 8-12/60 of my deck.
Out of all my points in my last post, you chose to address the most insignificant. Seems legit.MrGatr said:No 4 Ultra Ball, nor 4 Catcher. And Scramble Switch was the idea, see my point proven.
pokemonjoe said:@Mora I'm too tired to counter your points specifically, as they were good points, it might take me a while to think of counterarguments. I might do that tommorow, but I will say my original point was that in order to achieve a Bouff 120, then a Terrakion 90, you need a number of things to go your way. If they don't, you're screwed. Here's what you need:
-a Bouffalant
-a DCE
-an energy
-a way to retreat your active into Bouffalant
-a Terrakion
-a Ho-oh in the discard
-a Rebirth heads
-multiple energy in the discard
-multiple energy switch
All in two turns. It's just not good to rely on that for the matchup, and it's certainly not easy.
pokemonjoe said:That pokemon lineup actually makes it easier for the Klingklang player. It won't even matter if they hit that 120 followed by 90, because even if my Cobalion is dead, your non EX attacker is also dead. I have more Cobalions, but you have 1 Bouffalant. Even if you run two, you'll still run out of resources incredibly quickly. You'll have to exert an enormous amount of resources to actually hit that. Even if you do, the Klingklang player just loses a Cobalion. However, you have to deal with 2 more. That number is increased if Klingklang player is running Durant, Super Rod, or Revive.
How is this getting off topic? It's a thread about Ho-oh, so talking about Ho-oh is natural. It's actually not cool to make random assumptions. I've tested this deck extensively, and have piloted it to a cities win. It seems like that was a last resort attempt to try and call me out on something as a substitute to reasoning. Well, it didn't work because I actually have tested the deck, and I have played it. I would actually go so far as to say that I'm more expierenced with it, considering I have won a cities using Ho-oh.MrGatr said:Dude, I'm too tired to constantly argue with you about this, and it's getting off topic. Seriously go test the deck, don't give input on a deck you don't test/run its not cool. K thanks bye.
True, but no matter what the actual odds of pulling the Bouffalant/Terrakion combo are, using Victini is much easier, although it's still unfavorable.Mora said:pokemonjoe said:@Mora I'm too tired to counter your points specifically, as they were good points, it might take me a while to think of counterarguments. I might do that tommorow, but I will say my original point was that in order to achieve a Bouff 120, then a Terrakion 90, you need a number of things to go your way. If they don't, you're screwed. Here's what you need:
-a Bouffalant
-a DCE
-an energy
-a way to retreat your active into Bouffalant
-a Terrakion
-a Ho-oh in the discard
-a Rebirth heads
-multiple energy in the discard
-multiple energy switch
All in two turns. It's just not good to rely on that for the matchup, and it's certainly not easy.
Right, but some of that you can get starting from T1. Lets say T3 Steel Bullet, you can go ahead and go for discarding pieces of your Ho-Oh medley, Rebirthing big bird, and investing wisely in attachments before T3. I'd probably hold off on the DCE attachments for the Klingklang match up. You can also fish for the Terrakion and the Bouffalant before T3. My thesis isn't that it will happen almost every time, just that it isn't necessarily unlikely.
pokemonjoe said:That pokemon lineup actually makes it easier for the Klingklang player. It won't even matter if they hit that 120 followed by 90, because even if my Cobalion is dead, your non EX attacker is also dead. I have more Cobalions, but you have 1 Bouffalant. Even if you run two, you'll still run out of resources incredibly quickly. You'll have to exert an enormous amount of resources to actually hit that. Even if you do, the Klingklang player just loses a Cobalion. However, you have to deal with 2 more. That number is increased if Klingklang player is running Durant, Super Rod, or Revive.
Yeah, I forgot Victini. I don't know what I was thinking
I will agree, though, that even with successfully pulling off the aforementioned combination and OHKO'ing Cobalion with Victini, the Klingklang match up by no means looks favorable for Ho-Oh.