BW/BW2 If you could make B/W perfect, what would you do?

Evolution

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This is not what the title implies. I am not talking about ten years from now if the will actually remake the BW games. I have a different topic.

If you could change anything about the new BW games, what would it be?
and
If you could add anything to the new BW games, what would it be?
 
RE: BW Remakes

A new game feature that gives me cheese every time I win a battle.
 
RE: BW Remakes

No, like what would make the game perfect for you that isnt in the game now.
 
RE: *Needs an accurate title*

Battle fronteir, and kyrurems 2 alternate forms. Yes two, one for each special move.
Also shadow arceus: can i use your signature?
 
RE: *Needs an accurate title*

Let's get back on topic guys. We aren't here to discuss the perfect title for this thread.
 
RE: *Needs an accurate title*

The only thing that I could have done with in this game, is a Safari game. I'm sorry, but we have had one in each game, and now.. NONE!? I know there is the dream world and such, but what about us that don't have wi-fi and such? Thats the only thing that would have made this game complete for me.
 
The things that I would add to B/W is more cooler backgrounds. I was hoping that B/W would add more "art" into the background by showing forests, caves, etc. in the background so it looks cooler and the player gets more of an understanding of where the Pokemon lives. I would also would have added a Safari game into B/W, since they were very fun to participate in and the player could catch Pokemon without actually battling it.
 
I would change some of the pokemon animations. Mostly Umbreon's animaton. I would like it more heroic and not standing there thinking it's going to lose a battle. Jolteon's looks too playful like it's at the PokePark. (Yes. I have the game.)
 
I'd change some of the animations to be more animated, if you will. I mean, most of the Pokemon have one pose and they just sort of squirm in that same stance. Take Marakacchi(the cactus) for example, it's holding it's left arm up, and it's right arm down, but its left arm just sort of goes right to left with very limited movement, and it's right arm moves even less. It just stays in that plain stance. I mean these animations don't exactly make them look like they're in the middle of a battle. It makes them look like their in the middle of a fancy staring contest. Though that's not to say I don't LIKE the animations, I just think they could've been a bit better.
 
^You've got to understand, though, that making those animations take a ton of work. Think of it this way: You are doing a great job on a school project, and you start to get tired and bored. So you cut it short of what it could have been. Of course, these animations could have been amazing--showing every little detail and every pokemon looked different (for example, two minezumi's would be different colors. One could be a lighter brown while the other is more darker). The animations also could move when attacking (by this I mean move forward, raise an arm, and punch the opponent or something. Then the opponent would fly backwards.) As you can see, doing this for every pokemon would have taken much, much work. So they made it a little 'stingy' and cut it short. Which is good, because if they did what I just said, (if B/W is still released on the DS but with the animation changes) it would cost a fortune. Or the saving would take forever. Or both. Not trying to bash you or anything, just trying to point out that the animations are good how they are. :)

And wait, NO SAFARI ZONE?!? Is that what you people are saying? No Safari Zone is terrible. D:
 
^Oh don't worry, I know you're not bashing me. As an aspiring animator myself, I know that animating hundreds of sprites all with individual animations is very time consuming, but they most certainly could have done much better. I'm not saying they should have made animations for every little thing like attacking or fainting(I'm just glad they finally close their eyes when they are asleep), I just would've liked for them to seem a bit more active then they are. I mean, to reiterate, they are in the middle of a battle after all, not a staring contest.
 
One thing: Gym Leader/Trainer rematches. All they need to do is bring the VS. Seeker back and give us the ability to re-battle the Gym Leaders, and these games would be golden.
 
Rematches definitely. Seriously from the moment rematches were conceived way back in Gen II I expect them to be standard for every game. In fact this is a really far-fetched, extreme wish of mine but I kinda always wanted the game to be such that once you clear the elite 4, you can rematch any trainer just by talking to them and initiating a rematch request (yes/no option). Visiting the Elite 4 over and over to grind can get monotonous after a while.

Also would love to have the walking pokemon feature from HGSS back. Strolling through Hiun city with my Reshiram in tow is the definition of fun.
 
In fact this is a really far-fetched, extreme wish of mine but I kinda always wanted the game to be such that once you clear the elite 4, you can rematch any trainer just by talking to them and initiating a rematch request (yes/no option). Visiting the Elite 4 over and over to grind can get monotonous after a while.

This would work too, definitely. It would give the games so much extra replay value.

In fact, I don't see why they don't just do it this way to begin with. Is it too much extra information to program or what? Somehow I doubt it.
 
Pokemon is not a game that became critically acclaimed for having very streamlined gamaplay.

There are so many game play mechanics in the game, and some of them are still the same as they were back in Gen I, without any improvements to efficiency. The best examples would probably be deleting/relearning moves, or renaming pokemon. The only way you can do it on the spot is if you're standing right next to the only guy in the region capable of performing the task. Maybe one day when all these middlemen are cut out, we will see the game start to move in an even better direction. Gen V already took 1 good step with reusable TMs. I am hopeful for more such features.
 
Game mechanics wise, get rid of those ridiculously high evolution levels. This game is just an insane grindfest, and killed a lot of my enthusiasm for playing :/ I'll probably end up adding a slight exp modifer cheat when I play to offset this, otherwise the tedium will drive me insane >.<

Futchimaru and Daikenki would be water/fighting, and Chaobuu and Enobuu would be fire/dark or just fire. The Gothiselle line would be dark/psychic.

Also, no more HMs, and instead have "field moves" or something that dosen't take up a move slot.

Graphics wise, my biggest thing would be choosing your appearance at the beginning, even just a few different pre-made designs would be a nice change. But what I would do is have customizable hair color, hair style, clothes, and face, with a shopping mall for new clothes and a hairstylist. (Face would be chosen at the beginning and unable to change)

Also the sprite choices for the previous gen monsters, some were good choices, but others should have had a better looking sprite from another game. Hypno for example, should have had his awesome HGSS sprite instead of that dumpy DP one. Others should have had DP or Platinum sprites instead of the HGSS ones. In cases where they were all bad, just make a new sprite :p

Someone suggested detailed backgrounds for battles, that would definitely be a nice touch as well.

The flying trio would look COMPLETELY different from each other instead of being clones.

Content wise, definitely add a battle frontier on par with Emerald, but this feature is probably being reserved for the 3rd game. The biggest change needs to be rematches, as others have said.

Other then those things, BW is pretty perfect to me!
 
I loved the frontier in Emerald, with its points reward system and thematic battles.

In fact I wish that was the approach they would have subsequently done for gyms in Gen IV and Gen V. It would definitely make gym challenges much more fun instead of players simply being able to win it by coasting on an advantage in terms of level differences.

Regarding grinding, IMO its a fundamental aspect of pokemon and won't change (to my dismay). If I were to remark on my preferred level cap, it'd probably be something around 50, with opposing trainers hitting that cap somewhere around the 3/4 mark of the plot. Thus for the remaining 1/4 of the game, there'd be no more level advantage when everyone you're fighting against is packing pokemon at the exact same level as your party. My experience in the battle frontier says that really makes battles a lot more intense (i.e, more fun).

Of course like I said this change is impossible without overhauling the system, which would mean no more backward compatibility, with every pokemon having readjusted learnsets and evolution levels (especially for pseudo legendaries).


My ideal system for pokemon training would involve...
BASE STATS: Same as current. It is what defines the strength and weakness of each species.

NO EVs: Instead, defeating foes earns skill points which you can spend to increase stats of a pokemon. This alleviates the dull tedium of having to visit a cave to conduct MASS GEODUDE GENOCIDE to train up a pokemon's DEF (I speak from experience)

A LOWERED LEVEL CAP: 50 is my preferred number, like I mentioned. It's either this or keep the Lv 100 cap, but after I beat the Champion he must give me a super lucky egg that increases exp gains tenfold.

ZERO PROBABILITY FACTOR: Anything that is determined by luck or chance goes out of the window. Every bit of stats gained by your pokemon is determined by those skill points, not IVs or natures. To prevent infinite earning of points, a pokemon stops earning skill points when it hits the level cap.

A MEANS TO BACKTRACK: ...just so you don't have to breed a whole new specimen to try something new, there should be a way to convert stats back into skill points. A very good way is probably through berries (like those EV-reducing berries). Because of the need to grow said berries, it ensures trainers don't casually treat skill points like a liquid asset and recalibrate their pokemon's stats at the slightest whim.
 
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