dmaster said:
I'm extremely worried with the release of Lost World but probably even more important, Pokemon Catcher. Combined with these new Rules, this game does not look good IMO.
dmaster out.
Umbretar and DialgaChomp can counter LostGar easily, the deck is beatable get a grip you guys. Pokemon Catcher (Gust of Wind reprint) is crazy good however Vileplume UD and Spiritomb AR are very excellent checks against it. Deafen Lock from Dialga G might seem like a good idea to prevent Lost World from being played but in a Premier Event you'll either win or lose depending on how many prizes both players have.
As for the new Rules for Black/White Base Set, we don't know how TPCi and PUSA will handle it. We'll just have to wait and see as time comes later in the next few months. Hopefully it won't go through the kind of significant changes that Japan went through. Changing "Poke-Powers" and "Poke-Bodies" to just "Abilities" would cause ALOT of Card Erratas to be made and that's something I don't think PUSA and TPCi wants to risk doing. Take for example what they did back in the HGSS sets when they decided to get rid of the term "Goods" to still say "Trainers".
As for the Rare Candy Errata to where you can't use it on a Basic Pokemon that you just played makes sense to prevent less Donks in the metagame and it seems to work over in Japan since they got their B/W cards before we will. Playing Trainers and Supporters on your first turn though, even though it might seem like straying away from Donks itself it still feels like you're gaining an unfair advantage against your Opponent. For better or worse I suppose.
I hope they don't mix Trainers, Supporters, and Stadiums as one Card Type like it was back in the Base Set, Jungle, Fossil days of the TCG. It would cause alot of Ruling problems for the game itself and make cards that are already borderline good to become broken and that's something we don't want in the Pokemon TCG where everything seems to be balanced except for SP's of course.
Tyraniking said:
Oh yea, and BW will make Garchomp SV tier 1. Just sayin.
Because of Excadrill no doubt, it's 2nd attack Drill Liner works so well with it despite costing {F}{F}{F} for 80 damage, the 2 retreat is easily taken care of by Dodrio UD for Retreat Aid. Combine that with Lost Remover and it's energy manipulation shenanigans at your disposal. If only Tangrowth CoL were as consistent but it's not unfortunately.
DNA said:
...Considering that Umbreon can only OHKO Gengar with 2 Spec Darks and a Belt, and that Hurl into Darkness targets the hand, I wouldn't be so sure about your statement.
Moonlight Fang has nothing on Gengar Prime or Mew Prime using Gengar Prime's Hurl into Darkness attack. Your best bet is running a Mesprit LA tech for Psychic Bind to prevent the LostGar player from sending your Evolutions to the Lost Zone with Omastar MD's Primal Swirl If they run that tech, other tech's might include Slowking HGSS for Second Sight, shrink their hand with Judge and then Second Sight them to where they draw into a useless card every turn until you reach your win con.
If you're running Tyranitar Prime or Absol G Lv. X you'll still have an advantage against Gengar Prime. Your best bet is using Tyranitar Prime's Megaton Tail for 240 damage against Gengar Prime, all it takes is 2 Dark and a Double Colorless, that's basically a 3 turn setup granted you get the Stage 2 out on time.