Is It Just Me or is HS Undaunted not a very good expansion?

Let me elaborate why I think the Legends suck;

-The giant attack costs, even with energy acceleration they are still just flat out slow. Most of these things make you discard all your energy to use the attack which makes it even worse.
-The fact you can only run 2 of the same one in a deck making it slow for set up and slow to recover and there are limited search options for them..
-The 2 prize rule with the later ones, what's even worse is they have two weaknesses to exploit so their high HP does not help them
-Don't get me started about Legend Box, Ever used Interviewer Questions when having a deck with 13 energy and end up with nothing? Well let's imagine that with TWO SPECIFIC CARDS which you may already have one of in your hand!

I will admit I have seen some of them work like ERL and ESL but the rest are just sparkly rare cards with high number attacks. If you want that just use Rayquazza C X, it's better then almost all the Legends so far.
 
PikachewTofu said:
The Unleashed sleeves were (and even looked) terrible IMO. SV sleeves were actually decent enough for me. At least the Promo is really nice this time.

I liked the Unleashed sleeves, if I actually played rather than just collected, I'd use those.

supersonic711 said:
-Don't get me started about Legend Box, Ever used Interviewer Questions when having a deck with 13 energy and end up with nothing? Well let's imagine that with TWO SPECIFIC CARDS which you may already have one of in your hand!

FINALLY, someone who sees that Legend Box is not really a good card and sees its flaws.
 
icyFREEZEdragon said:
FINALLY, someone who sees that Legend Box is not really a good card and sees its flaws.
What about me? D:

Still, I remember the massive amount of negativity towards Undaunted; looks like it turned out OK, not the best but not the worst either.

Regardless, it seems there's some confusion regarding what's actually in this set, whether it'll have stuff from CaTS besides the Legends, etc. I'd at least reserve judgment on this set at least until we see the actual setlist, but y'know, I guess it's never too early to start the BAWWWWW-ing.
 
Vulpix Yolk said:
Kyogre groudon Legend, Junk Arm, Twins Recover energy that is all I have to say, great set.

Those are in the set(s) after Undaunted (excluding the Legend).

dmaster out.
 
I dont know what all has been said cause Im not going to read all the posts. But I can say its just you.

KGL IS boss. You COULD use it with Gatr prime for speed. But if your lucky with Legend Box, your powered up in a turn. Plus, it CAN use DCE.
And once set up, its a beast. All you have to do is get lucky and discard their Palmers or Aarons and they are screwed.

The primes are ok. Not the best, but whatever.
The rares are good. The Trainers are great.
 
PikachewTofu said:
Heh, what's funny is that I admit I can't make a SUPER-POWERFUL SPEEDY CROBAT G LUXRAY GL LV. X COUNTER MIGHTY DECK THAT RUNS ON 2 ENERGY OR LESS. Mainly because I've only been playing since last States, but at least I know how to make a deck without that dang Claydol everyone worships. I think it's sad how a 23-year old dude is arguing with a 12-year old. HAH! Get a life.

Playing the age card now? Proof that you have lost the argument. Calling yourself a better player then world champions while only been playing for 3 months, thats a joke.

Anyway, back to the topic at hand. While interesting, the legends ARE slow. They both have recharging options which makes them fun plays.
The primes? They're the worst set so far. Scizor is a tech, nothing more, nothing less. Espeon and Umbreon are fun but will end up being too slow and frail, as well as overcluttered with techs. Raichu is once again a frail energy guzzler, and Slowking...well you get an extra card of him at least...
The rares however feature plenty of good stuff. Here's my checklist of stuff what I want:
2 Vileplumes
3 Houndooms
2 Weaviles
3 Muks
3 Mismagius
1 Umbreon
2 Dodrio
4 Flower Shop Girl
4 Team Rocket's Handiwork

Thats still plenty of fun stuff there.
 
Lou Cypher said:
Playing the age card now? Proof that you have lost the argument. Calling yourself a better player then world champions while only been playing for 3 months, thats a joke.

Anyway, back to the topic at hand. While interesting, the legends ARE slow. They both have recharging options which makes them fun plays.
The primes? They're the worst set so far. Scizor is a tech, nothing more, nothing less. Espeon and Umbreon are fun but will end up being too slow and frail, as well as overcluttered with techs. Raichu is once again a frail energy guzzler, and Slowking...well you get an extra card of him at least...
The rares however feature plenty of good stuff. Here's my checklist of stuff what I want:
2 Vileplumes
3 Houndooms
2 Weaviles
3 Muks
3 Mismagius
1 Umbreon
2 Dodrio
4 Flower Shop Girl
4 Team Rocket's Handiwork

Thats still plenty of fun stuff there.
Again, lol, I never said I was better than them, and I'm not. I'm saying people need to be original and would you please get that through your skull? I know the Primes bite the dust except Scizor IMO because I'm using it in a deck. Here's my checklist:
Alph Lithhograph
Kyogre top x2 bottom x2
4 Weavile
1 Umbreon
4 Legend Box
Any other Trainer/Supporter.

Rubyiris said:
undaunted's pretty mediocre.

anyone going to sneak is wasting their money.

I'm going to Pre-Release and I'm buying the cards. It's not a waste of money if you like Pokemon cards no matter what.
 
Rubyiris said:
Enjoy having a pile of crappy cards wasting space, and 25+$ less in your wallet.

Someone's feeling a little trollish today! I like Pokemon cards whether they are good or bad, end of story.
 
Rubyiris said:
Enjoy having a pile of crappy cards wasting space, and 25+$ less in your wallet.

$25 for the fun experience is good enough for me, and since the Prime are gonna be good this time around. I say it's gonna be worth every penny if I pull at least one. In fact, I'll be spending $20 on a booster draft.

Undaunted, like Unleashed is gonna rock.

Dichromate said:

Never saw that one.
 
my question is this...considering you barely have a clue about what EXACTLY will be in the set, how can you say it's not a very good expansion?

I will definitely say it's just you, you're jumping the gun again, and getting too ahead of yourself...this thread would be much more appropriate, after the set is actual pre-released/released
 
Vileplume: This is actually a decent card, the trainer lock is interesting, and I feel that there will be some impact on the format thanks to this card.

Rotom: This is a more clever card than most. After Azelf, you should know what your prizes are, therefore you should be able to switch that important Rare Candy or SSU in your prizes with whatever is on the top of your deck. Yes it is a whole card, but the attack is also usable. You can snipe some Energy-Hungry bench sitter preemptively. For example, any legend card? Yeah so when that DRL comes out its already at half health. Not half bad.

Weavile: This card has been slightly overhyped as a card that can be played in Sablelock. I cannot find space for this card for the life of me, well I could drop the Honchkrow, but then Machamp still eats me. I like the effect, and if you do manage to time it right, you can really mess your opponent up. Still not as good as everybody says it is.

Dodrio: YES! I love Retreat Helping Dodrios, they are just classic. Now I can own my opponent with my crazy *insert card that is bad because of retreat cost* deck. I'm teching Dodrio into everything, even my Luxchomp, just so I can make sure that my Uxies are just as fast as the rest of my deck.

Togekiss: Togepi + Candy + Togekiss + DCE = Total Heal? Hrm I will have to try this out. Somehow I am skeptical.

Smeargle: Smeargle is a new staple in every single one of my decks. Toss an Unown Q on it and you have yourself made. You can now Warp Point, get an extra supporter usage, and then free retreat back. Not only that but after one of your Pokemon is KO'd you can send out your Smeargle, try to get a free supporter usage, and scout your opponents hand. A+ Pokemon Card.

Defender: I love Defender...

Flowashawpgrrl: It's like a Palmers, but you get one more card, at the cost of your freedom.

Monk's Training: It has it's uses, especially in decks that want a full discard pile, for whatever reason.

Scizor: I claim that Scizor is going to be better than everybody else thinks. Of course I have no proof, but I figure if I end up being right I can always quote this post and snobbishly say "I told you so!" Actually, I do feel this way about Scizor, but I haven't found anything that actually works with this card...except more Scizor.

So yeah, those are the good cards. As for the bad cards pretty much everything else. Raichu is bad. Slowking is bad. Umbreon is bad. Espeon is really bad. Houndoom is so bad it is funny. Kyorge+Groudon is bad. If you manage to attack me with it, then I may as well scoop because I'll feel like a terribly incompetent player for the rest of my life. Ray+Deo is a little bit better, yes the attack cost is basically the same, but eh, the weaknesses are not as bad, at least it cannot be dragged and eaten by Luxray. I still doubt anyone could pull this card off. Legend Box? It needs to be used right, which is hard to do. Energy Exchange Unit? I guess, it seems a little bit more like a waste of space than anything else. Regular Umbreon? Doesn't Shedinja do the exact same thing, except without a weakness to Fighting?
 
Lou Cypher said:
Playing the age card now? Proof that you have lost the argument. Calling yourself a better player then world champions while only been playing for 3 months, thats a joke.

Anyway, back to the topic at hand. While interesting, the legends ARE slow. They both have recharging options which makes them fun plays.
The primes? They're the worst set so far. Scizor is a tech, nothing more, nothing less. Espeon and Umbreon are fun but will end up being too slow and frail, as well as overcluttered with techs. Raichu is once again a frail energy guzzler, and Slowking...well you get an extra card of him at least...
The rares however feature plenty of good stuff. Here's my checklist of stuff what I want:
2 Vileplumes
3 Houndooms
2 Weaviles
3 Muks
3 Mismagius
1 Umbreon
2 Dodrio
4 Flower Shop Girl
4 Team Rocket's Handiwork

Thats still plenty of fun stuff there.

I agree with pretty much everything you said. The legends are potentially good, but are slow and will always be slow. They will however make for a fun rogue I suppose.

You forgot to mention Houndoom Prime.
Its probably the best Prime in the set imo.
Sure its a coin flip, but it works nicely with Blaze FB.
 
@Lou,

I'm pretty sure Raichu Prime + LL Patchirisu + Hunter is going to turn some heads. Potential 120 damage on T1. Granted thats with a God start. I might just be optimistic because I'm a raichu fanatic, but still.
 
Raichu is still an energy guzzler, that is his main problem. Had he been around along with Electivire SW, even then he'd still be energy hungry but at least he'd be able to keep recharging. As it is, his frailty coupled with the high energy requirements just dont count it.
Also that T1 120 damage, you're gonna need:
1 Pikachu
1 Raichu
1 Broken Time Space/Rare Candy
1 Pachirisu
3 Energy
..
..
Yeah, good luck with that, call me when you found something viable and consistent.
 
Lou Cypher said:
Raichu is still an energy guzzler, that is his main problem. Had he been around along with Electivire SW, even then he'd still be energy hungry but at least he'd be able to keep recharging. As it is, his frailty coupled with the high energy requirements just don't count it.
Also that T1 120 damage, you're gonna need:
1 Pikachu
1 Raichu
1 Broken Time Space/Rare Candy
1 Pachirisu
3 Energy
..
..
Yeah, good luck with that, call me when you found something viable and consistent.


technically one could be a supporter, but yah, like I said, God hand. As far as normal operation, LA Rayquazza is certainly an option. It doesn't get easier to set up than that. Granted you've got to move his fat butt out of the way if you start with it.
 
I too, like the whole Raichu idea. I think that even though it will have a hard time recovering, that t1 or t2 120 is so vital. couple that with an 80 snipe and its 5 energy cards needed. That will be so game breaking!
losing 5 energy cards t1 or t2 sucks, but maybe fisherman can help. The only thing is getting the energies into hand in the first place. lol at Energy search.

but yeah, this expansion will be like the rest, overhype and then everyone stops hollering after BR.

My two cents.
 
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